[TexturePanels] file = solar\asteroids\mine_shapes.ini [Field] cube_size = 500 ;400 fill_dist = 5000 ;1100 diffuse_color = 255, 255, 255 ambient_color = 255, 225, 225 ambient_increase = 255, 255, 255 empty_cube_frequency = 0.100000 max_alpha = 0.800000 [properties] flag = mine_danger_objects flag = danger_density_high [Exclusion Zones] exclusion = Zone_RU01_Blue_Nebula_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_RU01_01_lane_access exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 1000.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 1000.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mine_spike_dinam count = 50 placement_radius = 500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 0.800000 size = 60, 120 ;[Band] ;render_parts = 6 ;shape = asteroid_belt_04 ;height = 6000 ;offset_dist = 3000 ;fade = 0.800000, 1.250000, 15, 17 ;texture_aspect = 1.000000 ;ambient_intensity = 2 ;vert_increase = 2 ;color_shift = 1.000000, 1.000000, 1.000000