[Field] cube_size = 1000 ;400 fill_dist = 5000 ;1500 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 40, 40, 40 ;empty_cube_frequency = 0.400000 [properties] flag = lava_objects flag = object_density_med [Exclusion Zones] exclusion = Zone_Hu02_vignette_01_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = lava02_asteroid30 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid60 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid10 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid30 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid60 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava02_asteroid60 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_lava02 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 2.000000 ;color_shift = 1, 0.500000, 0 ; [LootableZone] zone = zone_Rh05_Kruger_diamonds asteroid_loot_container = lootcrate_ast_loot_diamonds asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0