[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 tint_field = 15, 15, 15 max_alpha = 1.000000 [properties] flag = badland_danger_objects flag = danger_density_low [DynamicAsteroids] asteroid = badlands_large1 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_medium2 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_quartz dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_quartz asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 0