[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = Asteroid_Pyros_Large_01 count = 7 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Large_01 count = 5 placement_radius = 2700.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.250000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Large_02 count = 10 placement_radius = 3000.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Large_02 count = 8 placement_radius = 2500.000000 placement_offset = 0.700000 max_velocity = 0.000000 max_angular_velocity = 0.370000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Medium_01 count = 50 placement_radius = 2500.000000 placement_offset = 0.000000 max_velocity = 20.000000 max_angular_velocity = 0.350000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Medium_01 count = 50 placement_radius = 2500.000000 placement_offset = 0.500000 max_velocity = 50.000000 max_angular_velocity = 0.650000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Medium_02 count = 25 placement_radius = 750.000000 placement_offset = 0.000000 max_velocity = 30.000000 max_angular_velocity = 0.400000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Medium_02 count = 25 placement_radius = 750.000000 placement_offset = 0.300000 max_velocity = 70.000000 max_angular_velocity = 0.700000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 1.000000, 0.500000, 0.000000 ambient_intensity = 0.900000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 ;asteroid_belt_dust height = 10000 offset_dist = 100 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 50 vert_increase = 2 color_shift = 1.000000, 0.000000, 0.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_et_mineral2 asteroid_loot_commodity = commod_et_mineral2 dynamic_loot_container = lootcrate_ast_loot_et_mineral2 dynamic_loot_commodity = commod_et_mineral2 asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_ET02_asteroids3_mining_area_01 asteroid_loot_container = lootcrate_ast_loot_et_mineral2 asteroid_loot_commodity = commod_et_mineral2 dynamic_loot_container = lootcrate_ast_loot_et_mineral2 dynamic_loot_commodity = commod_et_mineral2 asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_ET02_asteroids3_mining_area_02 asteroid_loot_container = lootcrate_ast_loot_et_mineral2 asteroid_loot_commodity = commod_et_mineral2 dynamic_loot_container = lootcrate_ast_loot_et_mineral2 dynamic_loot_commodity = commod_et_mineral2 asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_ET02_asteroids3_mining_area_03 asteroid_loot_container = lootcrate_ast_loot_et_mineral2 asteroid_loot_commodity = commod_et_mineral2 dynamic_loot_container = lootcrate_ast_loot_et_mineral2 dynamic_loot_commodity = commod_et_mineral2 asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0