[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = gunboat_fighters filename = missions\encounters\gunboat_fighters.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = li06_Space danger = leonis_danger battle = leonis_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LI06__05.ini zone = Zone_LI06__05 [Asteroids] file = solar\asteroids\LI06__04.ini zone = Zone_LI06__04 [Asteroids] file = solar\asteroids\LI06__03.ini zone = Zone_LI06__03 [Asteroids] file = solar\asteroids\LI06__01.ini zone = Zone_LI06__01 [Nebula] file = solar\nebula\Li06_Badlands_Nebula.ini zone = Zone_Li06_Badlands_Nebula [Nebula] file = solar\nebula\Li06_black_Nebula.ini zone = Zone_Li06_black_Nebula [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_li06.cmp [LightSource] nickname = LI06_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = LI06_system_light_02 pos = 500, 0, 45500 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI06_Sun1_death pos = 788, 0, -1577 shape = SPHERE size = 5500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI06_Sun1 ids_name = 261008 pos = 788, 0, -1577 ambient_color = 255, 255, 255 archetype = sun_1000 star = CF14_sun atmosphere_range = 7000 burn_color = 255, 255, 255 ids_info = 66162 [Zone] nickname = Zone_LI06__01 ids_name = 0 pos = -74950, 0, 0 rotate = 0, 90, 0 shape = ELLIPSOID size = 46942, 11834, 11834 property_flags = 66 ids_info = 0 visit = 36 spacedust = icedust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 [Object] nickname = LI06_01 pos = 394, 0, -24457 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_01_Base base = LI06_01_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 458837 loadout = space_police01_br_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_01 pos = 394, 0, -24457 rotate = 0, 0, 0 shape = SPHERE size = 2555 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_n_grp, 20 faction_weight = co_vr_grp, 20 encounter = area_assault, 19, 0.100000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 [Object] nickname = LI06_planet_2 ids_name = 458840 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 789, 0, 51281 archetype = planet_mercury_5000 atmosphere_range = 5400 burn_color = 255, 222, 160 ids_info = 0 base = LI06_03_Base reputation = li_n_grp [zone] nickname = LI06_planet_2_death pos = 789, 0, 51281 shape = SPHERE size = 5300 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI06_03_dock_ring ids_name = 458841 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_03_Base pos = 500, 0, 45800 rotate = 0, 180, 0 reputation = li_p_grp difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 reputation = li_n_grp [Object] nickname = LI06_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI06_03_Base base = LI06_03_Base pos = 500, 350, 45800 rotate = 0, 180, 0 reputation = li_p_grp [Object] nickname = LI06_planet_1 ids_name = 458838 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 63311, 0, 14468 archetype = planet_Ambrosia_3300 atmosphere_range = 1250 burn_color = 255, 222, 160 ids_info = 0 base = LI06_02_Base reputation = li_n_grp [zone] nickname = LI06_planet_1_death pos = 63311, 0, 14468 shape = SPHERE size = 1150 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI06_02_dock_ring ids_name = 458839 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_02_Base pos = 62100, 0, 14672 rotate = 0, -82, 0 reputation = li_p_grp difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 reputation = li_n_grp [Object] nickname = LI06_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI06_02_Base base = LI06_02_Base pos = 62100, 350, 14672 rotate = 0, -82, 0 reputation = li_p_grp [Zone] nickname = Zone_LI06_pop_ambient_03 pos = -46683, 0, 387 rotate = 0, 0, 0 shape = SPHERE size = 4000 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = li_n_grp, 1 faction_weight = gd_bh_grp, 1 encounter = area_trade_armored, 19, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_rs_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.600000 [Zone] nickname = Zone_LI06_pop_ambient_04 pos = 687, 0, 43188 rotate = 0, 0, 0 shape = SPHERE size = 3500 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = gd_bh_grp, 1 faction_weight = li_n_grp, 1 encounter = area_trade_armored, 19, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_rs_grp, 1.000000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.700000 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.700000 [Zone] nickname = Zone_LI06_pop_ambient_05 pos = 58755, 0, 14782 rotate = 0, 0, 0 shape = SPHERE size = 3640 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = gd_bh_grp, 1 faction_weight = li_n_grp, 1 encounter = area_trade_armored, 19, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_rs_grp, 1.000000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.700000 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.700000 [Object] nickname = LI06_to_Iw03 ids_name = 458846 pos = -76072, 0, 618 rotate = 0, -90, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Iw03, Iw03_to_LI06, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Iw03 pos = -76071, 0, 619 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI06_06 pos = -76213, 0, 30321 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_06_Base base = LI06_06_Base reputation = fc_lh_grp rotate = 0, 0, 0 archetype = Malhideout01 ids_name = 458844 loadout = Malhideout01_Loadout difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_06 pos = -76213, 0, 30321 rotate = 0, 0, 0 shape = SPHERE size = 2050 comment = Ambient Pop sort = 51 toughness = 12 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_lr_grp, 20 faction_weight = fc_lh_grp, 20 faction_weight = fc_ou_grp, 1 encounter = area_trade_freighter_pirate, 12, 0.100000 faction = fc_lr_grp, 1.000000 faction = fc_lh_grp, 1.000000 encounter = area_defend, 12, 0.100000 faction = fc_lr_grp, 1.000000 faction = fc_ou_grp, 0.800000 faction = fc_lh_grp, 1.000000 [Zone] nickname = Zone_LI06__04 ids_name = 0 pos = 229, 0, 74818 rotate = 0, 0, 0 shape = ELLIPSOID size = 52171, 11756, 11756 property_flags = 8200 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = sort = 20 toughness = 1 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = fc_lr_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 1, 0.200000 faction = fc_lr_grp, 0.200000 faction = fc_x_grp, 0.200000 [Object] nickname = LI06_07 pos = 14679, 0, 75686 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_07_Base base = LI06_07_Base reputation = fc_x_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 458845 loadout = space_port_dmg_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_07 pos = 14679, 0, 75686 rotate = 0, 0, 0 shape = SPHERE size = 3166 comment = Ambient Pop sort = 51 toughness = 11 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_x_grp, 20 encounter = area_defend, 11, 0.100000 faction = fc_x_grp, 1.000000 encounter = area_trade_freighter, 11, 0.100000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_LI06_destroy_vignette_40 pos = 16251, 0, -37653 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_42 pos = 16641, 0, -44659 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_45 pos = 33404, 0, -26296 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_46 pos = 49031, 0, -13363 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_47 pos = 62772, 0, -1778 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_49 pos = 39902, 0, 41202 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_50 pos = 54821, 0, 34967 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = LI06_08 pos = -46817, 0, 559 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_08_Base base = LI06_08_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = largestation1_old ids_name = 458842 loadout = space_station_old_co_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_destroy_vignette_01 pos = -64779, 0, 12692 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06__03 ids_name = 0 pos = 47258, 0, -28694 rotate = 0, -33, 0 shape = ELLIPSOID size = 40525, 20040, 20040 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = sort = 20 toughness = 3 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 3, 0.200000 faction = fc_lr_grp, 0.200000 faction = fc_x_grp, 0.200000 [Object] nickname = LI06_to_Iw02 ids_name = 458855 pos = 70110, 0, 63506 rotate = 0, 75, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Iw02, Iw02_to_LI06, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Iw02 pos = 70111, 0, 63507 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_LI06_pop_ambient_08 pos = 69800, 0, 63506 rotate = 0, 0, 0 shape = SPHERE size = 2900 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = gd_bh_grp, 1 faction_weight = li_n_grp, 1 encounter = area_trade_armored, 19, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_rs_grp, 1.000000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.700000 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.700000 [Zone] nickname = Zone_LI06_destroy_vignette_02 pos = -15683, 0, 13292 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_03 pos = 19105, 0, 16165 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_04 pos = 1959, 0, 20819 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = LI06_09 pos = 55626, 0, -31294 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_09_Base base = LI06_09_Base reputation = fc_lr_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 458843 loadout = space_port_dmg_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_09 pos = 55734, 0, -31428 rotate = 0, 0, 0 shape = SPHERE size = 2638 comment = Ambient Pop sort = 51 toughness = 12 density = 3 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_lr_grp, 20 encounter = area_defend, 12, 0.100000 faction = fc_lr_grp, 1.000000 encounter = area_trade_freighter_pirate, 12, 0.100000 faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_LI06_destroy_vignette_05 pos = 24104, 0, -30541 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_06 pos = 39930, 0, -18395 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_07 pos = 64722, 0, 30737 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_15 pos = -32496, 0, 31375 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = LI06_suprise_li_elite_01 pos = 35658, 0, -40459 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_elite ids_name = 458861 loadout = SECRET_li_n_li_elite_li01a [Object] nickname = LI06_suprise_li_elite_02 pos = 36638, 0, -38412 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_elite ids_name = 458861 loadout = SECRET_li_n_li_elite_li01a [Object] nickname = LI06_suprise_li_elite_03 pos = 34794, 0, -38766 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_elite ids_name = 458861 loadout = SECRET_li_n_li_elite_li01a [Object] nickname = LI06_suprise_pi_elite_01 pos = -78285, 0, 17915 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_pi_elite ids_name = 261708 loadout = SECRET_m_pi_elite_br05 [Object] nickname = LI06_10 pos = 59435, 0, 12820 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_10_Base base = LI06_10_Base reputation = li_n_grp rotate = 0, 70, 0 archetype = l_dreadnought ids_name = 458848 loadout = li_n_li_dreadnought_base difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_10 pos = -76045, 0, 628 rotate = 0, 0, 0 shape = SPHERE size = 3000 comment = Ambient Pop sort = 51 toughness = 1 density = 3 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = fc_lh_grp, 1 encounter = area_trade_armored, 1, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 1, 0.100000 faction = co_vr_grp, 1.000000 faction = co_rs_grp, 1.000000 faction = co_ss_grp, 1.000000 encounter = area_defend, 1, 0.100000 faction = fc_lh_grp, 0.700000 [Zone] nickname = Zone_LI06__05 ids_name = 0 pos = -34178, 0, -32875 rotate = 0, 23, 0 shape = ELLIPSOID size = 29149, 14574, 14574 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = fc_lr_grp, 1 faction_weight = gd_bh_grp, 1 faction_weight = fc_j_grp, 1 encounter = area_assault, 6, 0.200000 faction = fc_lr_grp, 0.200000 encounter = area_bh_scout, 6, 0.200000 faction = gd_bh_grp, 0.200000 encounter = area_scout, 6, 0.200000 faction = fc_j_grp, 0.200000 [Object] nickname = LI06_11 pos = -33212, 0, -38140 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_11_Base base = LI06_11_Base reputation = fc_j_grp rotate = 0, 0, 0 archetype = miningbase_small_rock ids_name = 458866 loadout = miningbase_small_rock_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI06_pop_ambient_11 pos = -33212, 0, -38140 rotate = 0, 0, 0 shape = SPHERE size = 4206 comment = Ambient Pop sort = 51 toughness = 12 density = 3 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_lr_grp, 1 faction_weight = fc_j_grp, 20 encounter = area_assault, 12, 0.100000 faction = fc_lr_grp, 0.900000 encounter = area_defend, 12, 0.100000 faction = fc_j_grp, 1.000000 [Object] nickname = LI06_to_Li02_hole ids_name = 458865 pos = -44575, 0, -31558 rotate = 0, -147, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li02, Li02_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Li02_hole pos = -44574, 0, -31557 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_LI06_destroy_vignette_22 pos = -60119, 0, -47098 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_23 pos = -43414, 0, -56528 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_24 pos = -23207, 0, -57876 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_25 pos = -12473, 0, -46310 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_08 pos = -51471, 0, -51558 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_09 pos = -33815, 0, -57865 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_26 pos = 74062, 0, -6593 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_30 pos = 2529, 0, 27145 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = li06_to_Li05_hole ids_name = 534065 pos = 788, 20000, -1577 rotate = 0, 175, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li06, LI06_to_Iw03, gate_tunnel_bretonia [Object] nickname = LI06_12 pos = 59845, 0, 16986 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_12_Base base = LI06_12_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = space_factory02 ids_name = 60231 loadout = space_factory02_co_01 difficulty_level = 1 voice = atc_leg_m01 space_costume = ge_male6_head, li_male_elite_body [Object] nickname = LI06_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 60550, 0, 16969 archetype = shipyard parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 60850, 0, 16969 archetype = shipyard parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 61150, 0, 16969 archetype = shipyard parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 61450, 0, 16969 archetype = shipyard parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_l_dreadnought_nodock_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 60550, 25, 16969 archetype = l_dreadnought_nodock parent = LI06_12 reputation = li_n_grp loadout = li_dreadnought_no_bag [Object] nickname = LI06_l_dreadnought_nodock_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 60850, 25, 16969 archetype = l_dreadnought_nodock parent = LI06_12 reputation = li_n_grp loadout = li_dreadnought_no_bag [Object] nickname = LI06_l_dreadnought_nodock_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 61150, 25, 16969 archetype = l_dreadnought_nodock parent = LI06_12 reputation = li_n_grp loadout = li_dreadnought_no_bag [Object] nickname = LI06_l_dreadnought_nodock_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 61450, 25, 16969 archetype = l_dreadnought_nodock parent = LI06_12 reputation = li_n_grp loadout = li_dreadnought_no_bag [Object] nickname = LI06_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 59845, -350, 16986 archetype = space_tanklx4 parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 60230, -290, 16986 archetype = space_dome parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_space_dome_02 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 60630, -290, 16986 archetype = space_dome parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_space_dome_03 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 61030, -290, 16986 archetype = space_dome parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_space_dome_04 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 61430, -290, 16986 archetype = space_dome parent = LI06_12 reputation = li_n_grp [Object] nickname = LI06_13 pos = -53200, 0, 46788 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_13_Base base = LI06_13_Base reputation = co_alg_grp rotate = 0, 0, 0 archetype = depot ids_name = 534083 loadout = depot difficulty_level = 1 voice = atc_leg_f01 space_costume = pl_female5_head, sc_female1_body [Object] nickname = LI06_space_industrial_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -53200, 0, 47300 archetype = space_industrial parent = LI06_13 reputation = co_alg_grp [Object] nickname = LI06_space_dome_05 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -53200, 30, 47700 archetype = space_dome parent = LI06_13 reputation = co_alg_grp [Object] nickname = LI06_space_dome_07 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -53500, 30, 47300 archetype = space_dome parent = LI06_13 reputation = co_alg_grp [Object] nickname = LI06_space_dome_08 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -52900, 30, 47300 archetype = space_dome parent = LI06_13 reputation = co_alg_grp [Zone] nickname = Zone_LI06_pop_ambient_12 pos = -52702, 0, 45715 rotate = 0, 0, 0 shape = SPHERE size = 2961 comment = Ambient Pop sort = 9 toughness = 4 density = 6 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 population_additive = false faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 1 encounter = area_defend, 4, 0.100000 faction = co_vr_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 encounter = area_trade_transport, 1, 0.100000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 [Zone] nickname = Zone_LI06_destroy_vignette_13 pos = -33023, 0, 74637 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_27 pos = -20554, 0, 74637 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_28 pos = -8084, 0, 75082 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_32 pos = 16568, 0, 17698 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_17 pos = 3946, 0, 21192 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_18 pos = -9119, 0, 18063 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_19 pos = -25497, 0, 36834 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_20 pos = -38562, 0, 25792 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_21 pos = -33777, 0, 56892 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_34 pos = -19239, 0, 56524 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_10 pos = -75122, 0, -34918 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_11 pos = -75675, 0, -17635 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_12 pos = -63232, 0, -25655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_31 pos = 39162, 0, 74557 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_33 pos = 28251, 0, 62533 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_35 pos = 40498, 0, 61642 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_36 pos = -22496, 0, 7111 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI06_destroy_vignette_37 pos = 28156, 0, 10075 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = LI06_14 pos = -2000, 0, 45000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_14_Base base = LI06_14_Base reputation = co_ss_grp rotate = 0, -90, 0 archetype = space_shipping01 ids_name = 534084 loadout = space_shipping01 difficulty_level = 1 voice = atc_leg_m01 space_costume = pl_male1_head, li_tilton_body [Object] nickname = LI06_Trade_Lane_Ring_01 reputation = li_p_grp pos = -1590, 0, 40885 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458840 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_02 [Object] nickname = LI06_Trade_Lane_Ring_02 reputation = li_p_grp pos = -7693, 0, 35468 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_01 next_ring = LI06_Trade_Lane_Ring_03 [Object] nickname = LI06_Trade_Lane_Ring_03 reputation = li_p_grp pos = -13797, 0, 30051 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_02 next_ring = LI06_Trade_Lane_Ring_04 [Object] nickname = LI06_Trade_Lane_Ring_04 reputation = li_p_grp pos = -19901, 0, 24634 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_03 next_ring = LI06_Trade_Lane_Ring_05 [Object] nickname = LI06_Trade_Lane_Ring_05 reputation = li_p_grp pos = -26004, 0, 19217 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_04 next_ring = LI06_Trade_Lane_Ring_06 [Object] nickname = LI06_Trade_Lane_Ring_06 reputation = li_p_grp pos = -32108, 0, 13799 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_05 next_ring = LI06_Trade_Lane_Ring_07 [Object] nickname = LI06_Trade_Lane_Ring_07 reputation = li_p_grp pos = -38212, 0, 8382 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_06 next_ring = LI06_Trade_Lane_Ring_08 [Object] nickname = LI06_Trade_Lane_Ring_08 reputation = li_p_grp pos = -44316, 0, 2965 rotate = 0, 48, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458842 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_07 [Object] nickname = LI06_Trade_Lane_Ring_09 reputation = li_p_grp pos = -49915, 0, 520 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458842 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_10 [Object] nickname = LI06_Trade_Lane_Ring_10 reputation = li_p_grp pos = -57698, 0, 554 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_09 next_ring = LI06_Trade_Lane_Ring_11 [Object] nickname = LI06_Trade_Lane_Ring_11 reputation = li_p_grp pos = -65481, 0, 588 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_10 next_ring = LI06_Trade_Lane_Ring_12 [Object] nickname = LI06_Trade_Lane_Ring_12 reputation = li_p_grp pos = -73265, 0, 622 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196645 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_11 [Object] nickname = LI06_Trade_Lane_Ring_13 reputation = li_p_grp pos = -44000, 0, -524 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458842 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_14 [Object] nickname = LI06_Trade_Lane_Ring_14 reputation = li_p_grp pos = -36851, 0, -4195 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_13 next_ring = LI06_Trade_Lane_Ring_15 [Object] nickname = LI06_Trade_Lane_Ring_15 reputation = li_p_grp pos = -29703, 0, -7866 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_14 next_ring = LI06_Trade_Lane_Ring_16 [Object] nickname = LI06_Trade_Lane_Ring_16 reputation = li_p_grp pos = -22554, 0, -11537 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_15 next_ring = LI06_Trade_Lane_Ring_17 [Object] nickname = LI06_Trade_Lane_Ring_17 reputation = li_p_grp pos = -15405, 0, -15208 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_16 next_ring = LI06_Trade_Lane_Ring_18 [Object] nickname = LI06_Trade_Lane_Ring_18 reputation = li_p_grp pos = -8257, 0, -18879 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_17 next_ring = LI06_Trade_Lane_Ring_19 [Object] nickname = LI06_Trade_Lane_Ring_19 reputation = li_p_grp pos = -1108, 0, -22551 rotate = 0, -62, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458837 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_18 [Object] nickname = LI06_Trade_Lane_Ring_20 reputation = li_p_grp pos = 2173, 0, -22730 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458837 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_21 [Object] nickname = LI06_Trade_Lane_Ring_21 reputation = li_p_grp pos = 8857, 0, -18229 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_20 next_ring = LI06_Trade_Lane_Ring_22 [Object] nickname = LI06_Trade_Lane_Ring_22 reputation = li_p_grp pos = 15542, 0, -13728 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_21 next_ring = LI06_Trade_Lane_Ring_23 [Object] nickname = LI06_Trade_Lane_Ring_23 reputation = li_p_grp pos = 22227, 0, -9227 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_22 next_ring = LI06_Trade_Lane_Ring_24 [Object] nickname = LI06_Trade_Lane_Ring_24 reputation = li_p_grp pos = 28912, 0, -4726 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_23 next_ring = LI06_Trade_Lane_Ring_25 [Object] nickname = LI06_Trade_Lane_Ring_25 reputation = li_p_grp pos = 35597, 0, -225 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_24 next_ring = LI06_Trade_Lane_Ring_26 [Object] nickname = LI06_Trade_Lane_Ring_26 reputation = li_p_grp pos = 42282, 0, 4275 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_25 next_ring = LI06_Trade_Lane_Ring_27 [Object] nickname = LI06_Trade_Lane_Ring_27 reputation = li_p_grp pos = 48967, 0, 8776 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_26 next_ring = LI06_Trade_Lane_Ring_28 [Object] nickname = LI06_Trade_Lane_Ring_28 reputation = li_p_grp pos = 55652, 0, 13277 rotate = 0, -123, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458838 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_27 [Object] nickname = LI06_Trade_Lane_Ring_29 reputation = li_p_grp pos = 55449, 0, 16091 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458838 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_30 [Object] nickname = LI06_Trade_Lane_Ring_30 reputation = li_p_grp pos = 47998, 0, 19672 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_29 next_ring = LI06_Trade_Lane_Ring_31 [Object] nickname = LI06_Trade_Lane_Ring_31 reputation = li_p_grp pos = 40548, 0, 23254 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_30 next_ring = LI06_Trade_Lane_Ring_32 [Object] nickname = LI06_Trade_Lane_Ring_32 reputation = li_p_grp pos = 33098, 0, 26836 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_31 next_ring = LI06_Trade_Lane_Ring_33 [Object] nickname = LI06_Trade_Lane_Ring_33 reputation = li_p_grp pos = 25648, 0, 30418 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_32 next_ring = LI06_Trade_Lane_Ring_34 [Object] nickname = LI06_Trade_Lane_Ring_34 reputation = li_p_grp pos = 18198, 0, 34000 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_33 next_ring = LI06_Trade_Lane_Ring_35 [Object] nickname = LI06_Trade_Lane_Ring_35 reputation = li_p_grp pos = 10748, 0, 37582 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_34 next_ring = LI06_Trade_Lane_Ring_36 [Object] nickname = LI06_Trade_Lane_Ring_36 reputation = li_p_grp pos = 3297, 0, 41164 rotate = 0, 115, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458840 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_35 [Object] nickname = LI06_Trade_Lane_Ring_37 reputation = li_p_grp pos = 3791, 0, 44185 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458840 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_38 [Object] nickname = LI06_Trade_Lane_Ring_38 reputation = li_p_grp pos = 11701, 0, 46523 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_37 next_ring = LI06_Trade_Lane_Ring_39 [Object] nickname = LI06_Trade_Lane_Ring_39 reputation = li_p_grp pos = 19611, 0, 48861 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_38 next_ring = LI06_Trade_Lane_Ring_40 [Object] nickname = LI06_Trade_Lane_Ring_40 reputation = li_p_grp pos = 27521, 0, 51199 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_39 next_ring = LI06_Trade_Lane_Ring_41 [Object] nickname = LI06_Trade_Lane_Ring_41 reputation = li_p_grp pos = 35432, 0, 53537 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_40 next_ring = LI06_Trade_Lane_Ring_42 [Object] nickname = LI06_Trade_Lane_Ring_42 reputation = li_p_grp pos = 43342, 0, 55875 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_41 next_ring = LI06_Trade_Lane_Ring_43 [Object] nickname = LI06_Trade_Lane_Ring_43 reputation = li_p_grp pos = 51252, 0, 58213 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_42 next_ring = LI06_Trade_Lane_Ring_44 [Object] nickname = LI06_Trade_Lane_Ring_44 reputation = li_p_grp pos = 59162, 0, 60551 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_43 next_ring = LI06_Trade_Lane_Ring_45 [Object] nickname = LI06_Trade_Lane_Ring_45 reputation = li_p_grp pos = 67073, 0, 62890 rotate = 0, -106, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196644 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_44 [Object] nickname = LI06_Trade_Lane_Ring_46 reputation = li_p_grp pos = -2672, 0, 42936 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458840 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_47 [Object] nickname = LI06_Trade_Lane_Ring_47 reputation = li_p_grp pos = -10571, 0, 43294 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_46 next_ring = LI06_Trade_Lane_Ring_48 [Object] nickname = LI06_Trade_Lane_Ring_48 reputation = li_p_grp pos = -18470, 0, 43652 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_47 next_ring = LI06_Trade_Lane_Ring_49 [Object] nickname = LI06_Trade_Lane_Ring_49 reputation = li_p_grp pos = -26369, 0, 44010 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_48 next_ring = LI06_Trade_Lane_Ring_50 [Object] nickname = LI06_Trade_Lane_Ring_50 reputation = li_p_grp pos = -34268, 0, 44368 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_49 next_ring = LI06_Trade_Lane_Ring_51 [Object] nickname = LI06_Trade_Lane_Ring_51 reputation = li_p_grp pos = -42167, 0, 44726 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_50 next_ring = LI06_Trade_Lane_Ring_52 [Object] nickname = LI06_Trade_Lane_Ring_52 reputation = li_p_grp pos = -50067, 0, 45084 rotate = 0, 92, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 534083 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_51 [Object] nickname = LI06_Trade_Lane_Ring_53 reputation = li_p_grp pos = -52960, 0, 42957 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 534083 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_54 [Object] nickname = LI06_Trade_Lane_Ring_54 reputation = li_p_grp pos = -51977, 0, 35027 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_53 next_ring = LI06_Trade_Lane_Ring_55 [Object] nickname = LI06_Trade_Lane_Ring_55 reputation = li_p_grp pos = -50994, 0, 27098 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_54 next_ring = LI06_Trade_Lane_Ring_56 [Object] nickname = LI06_Trade_Lane_Ring_56 reputation = li_p_grp pos = -50011, 0, 19168 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_55 next_ring = LI06_Trade_Lane_Ring_57 [Object] nickname = LI06_Trade_Lane_Ring_57 reputation = li_p_grp pos = -49028, 0, 11239 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_56 next_ring = LI06_Trade_Lane_Ring_58 [Object] nickname = LI06_Trade_Lane_Ring_58 reputation = li_p_grp pos = -48046, 0, 3309 rotate = 0, -7, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458842 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_57 [Object] nickname = li06_01_explosion_base01 pos = 0, 0, 60500 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion01 difficulty_level = 1 [Object] nickname = li06_01_explosion_base02 pos = 2501, 0, -46386 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion01 difficulty_level = 1 [Object] nickname = li06_01_explosion_base03 pos = 28693, 0, -10773 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion01 difficulty_level = 1 [Object] nickname = LI06_depot_water_1 reputation = gd_z_grp pos = 900, 0, 40400 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters01 pos = 43948, 0, 2550 rotate = -90, 48, 0 shape = CYLINDER size = 2000, 42916 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters02 pos = 8165, 0, -17339 rotate = -90, 74, 0 shape = CYLINDER size = 2000, 41113 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters03 pos = -34882, 0, -13469 rotate = 90, 67, 180 shape = CYLINDER size = 2000, 50233 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 3 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters04 pos = -52623, 0, 20093 rotate = 90, -12, 180 shape = CYLINDER size = 2000, 49452 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 4 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters05 pos = -23007, 0, 43625 rotate = -90, -88, 0 shape = CYLINDER size = 2000, 48193 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 5 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_li_n_gunboat_fighters06 pos = 30534, 0, 29999 rotate = -90, -66, 0 shape = CYLINDER size = 2000, 64432 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 6 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Object] nickname = li06_suprise_Bio_Container_Small_01 ids_name = 536873 pos = 229, 0, 74818 rotate = -8, 67, 45 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_02 ids_name = 536873 pos = 5229, 0, 79818 rotate = 43, 19, -32 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_03 ids_name = 536873 pos = 8229, 0, 69818 rotate = 34, -54, 43 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun2_li06 [Object] nickname = li06_suprise_Bio_Container_Small_04 ids_name = 536873 pos = 21229, 0, 74818 rotate = 87, 42, 54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun3_li06 [Object] nickname = li06_suprise_Bio_Container_Small_05 ids_name = 536873 pos = -73213, 0, 34321 rotate = 12, 54, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun4_li06 [Object] nickname = li06_suprise_Bio_Container_Small_06 ids_name = 536873 pos = -74213, 0, 36321 rotate = 1, 75, 54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun5_li06 [Object] nickname = li06_suprise_Bio_Container_Small_07 ids_name = 536873 pos = -75213, 0, 35321 rotate = 4, 53, 32 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun6_li06 [Object] nickname = li06_suprise_Bio_Container_Small_08 ids_name = 536873 pos = -70213, 0, 25321 rotate = -43, 65, -77 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_09 ids_name = 536873 pos = -73213, 0, 23321 rotate = 74, 43, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_10 ids_name = 536873 pos = -79213, 0, 13321 rotate = 11, 12, 75 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_11 ids_name = 536873 pos = -34178, 0, -32875 rotate = 23, 45, 54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_12 ids_name = 536873 pos = -27178, 0, -25875 rotate = 43, 12, 76 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_13 ids_name = 536873 pos = -20178, 0, -32875 rotate = 36, 2, 6 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_14 ids_name = 536873 pos = -40178, 0, -27875 rotate = 3, 9, 4 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_15 ids_name = 536873 pos = 45258, 0, -28694 rotate = -24, 17, -42 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_16 ids_name = 536873 pos = 60258, 0, -20694 rotate = 23, 19, -46 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_17 ids_name = 536873 pos = 40258, 0, -40694 rotate = 33, 32, -26 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_18 ids_name = 536873 pos = 2222, 0, 20111 rotate = 33, 32, -26 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = li06_suprise_Bio_Container_Small_19 ids_name = 536873 pos = -71000, 0, -10000 rotate = -12, 45, 65 archetype = suprise_Bio_Container_very_Medium ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = li06_suprise_Bio_Container_Small_20 ids_name = 536873 pos = 70258, 0, -18694 rotate = -12, 45, 65 archetype = suprise_Bio_Container_very_Medium ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = li06_suprise_Bio_Container_Small_21 ids_name = 536873 pos = 32029, 0, 78818 rotate = -12, 45, 65 archetype = suprise_Bio_Container_very_Medium ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [zone] nickname = Zone_Li06_Badlands_Nebula ids_name = 0 pos = 229, 0, 74818 rotate = 0, 0, 0 shape = ELLIPSOID size = 53171, 16756, 12756 property_flags = 32768 property_fog_color = 10.000000, 7.000000, 30.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 Music = zone_field03 ids_info = 0 visit = 32 [zone] nickname = Zone_Li06_black_Nebula ids_name = 0 pos = 47258, 0, -28694 rotate = 0, -33, 0 shape = ELLIPSOID size = 41525, 30040, 21040 property_flags = 32768 property_fog_color = 25.000000, 25.000000, 25.000000 ;spacedust = radioactivedust_blue ;spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 [Zone] nickname = Zone_li06_RandomMission01 pos = 200000, -150000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = rms_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = rms_n_grp, 1.000000 [Object] nickname = FY01_01 ids_name = 536994 pos = -4000, 0, 46800 rotate = 0, 22, 0 archetype = depot ids_info = 0 base = FY01_01_Base dock_with = FY01_01_Base reputation = fy_n_grp behavior = NOTHING difficulty_level = 1 loadout = depot pilot = pilot_solar_easy [zone] nickname = Zone_li06_text1 ids_name = 537015 pos = 687, 0, 44000 shape = ELLIPSOID size = 2300, 2300, 2300 property_flags = 200 ;property_fog_color = 10.000000, 7.000000, 30.000000 ids_info = 0 visit = 128 [Object] nickname = li06_suprise_Bio_Container_Small_22 ids_name = 537511 pos = -15229, -1500, 78818 rotate = -7, 0, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_01 [Object] nickname = li06_suprise_Bio_Container_Small_23 ids_name = 537511 pos = 67258, 1750, -27694 rotate = -12, -6, 65 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_02 [Object] nickname = li06_suprise_Bio_Container_Small_24 ids_name = 537511 pos = -76000, 0, -23000 rotate = 3, 11, 44 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_02 [Object] nickname = LI06_to_Start01 ids_name = 537537 pos = 29996, 0, -52763 rotate = 0, 130, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Start01, Start01_to_LI06, gate_tunnel_bretonia [Zone] nickname = Zone_LI06_pop_ambient_13 pos = 29096, 0, -52063 rotate = 0, 0, 0 shape = SPHERE size = 5000 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_n_grp, 20 faction_weight = co_vr_grp, 20 encounter = area_assault, 19, 0.100000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 19, 0.100000 faction = co_vr_grp, 1.000000 [Object] nickname = LI06_Trade_Lane_Ring_59 reputation = li_p_grp pos = 25796, 0, -49763 rotate = 0, 132, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537537 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_60 [Object] nickname = LI06_Trade_Lane_Ring_60 reputation = li_p_grp pos = 14426, 0, -39491 rotate = 0, 132, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_59 next_ring = LI06_Trade_Lane_Ring_61 [Object] nickname = LI06_Trade_Lane_Ring_61 reputation = li_p_grp pos = 3056, 0, -29220 rotate = 0, 132, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458837 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_60 [Object] nickname = LI06_to_Start01_hole ids_name = 537556 pos = 65877, 0, -22090 rotate = 0, 110, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Start01, Start01_to_LI06_hole, gate_tunnel_bretonia