[SystemInfo] name = Iw03 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\encounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_iw_space danger = music_iw_danger battle = music_iw_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Iw03_Weddell_ice_asteroid_field.ini zone = Zone_Iw03_Weddell_ice_field [Asteroids] file = solar\asteroids\Iw03_Barrier_ice_asteroid_field.ini zone = Zone_Iw03_Barrier_ice_asteroids [Nebula] file = solar\nebula\Iw03_Barrier_ice_cloud.ini zone = Zone_Iw03_Barrier_ice_cloud [Ambient] color = 65, 75, 85 [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_iw03.cmp [Object] nickname = Iw03_to_Br02 ids_name = 260807 pos = -33959, 0, 10625 rotate = 0, -79, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 5 goto = Br02, Br02_to_Iw03, gate_tunnel_bretonia loadout = jumpgate_li_02 pilot = pilot_solar_easiest [Object] nickname = Iw03_to_Li02 ids_name = 260811 pos = 36660, 0, -10170 rotate = 0, 115, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 5 goto = Li02, Li02_to_Iw03, gate_tunnel_bretonia loadout = jumpgate_li_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Iw03_to_Br02 pos = -33641, 0, 10584 rotate = 0, -79, 0 shape = SPHERE size = 2000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Iw03_to_Li02 pos = 36660, 0, -10170 rotate = 0, 114, 0 shape = SPHERE size = 2000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Iw03_003_Station_Iw03_01 pos = 6341, 0, 3045 rotate = 0, 107, 0 shape = SPHERE size = 4000 comment = Freeport 4 sort = 3 toughness = 5 density = 9 repop_time = 10 max_battle_size = 0 pop_type = gd_im_grp, freeport_base relief_time = 20 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_ti_grp, 4 faction_weight = gd_im_grp, 4 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.080000 faction = gd_im_grp, 1.000000 encounter = area_trade_transport, 5, 0.270000 faction = co_be_grp, 0.260000 faction = co_nws_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_ti_grp, 0.110000 faction = gd_im_grp, 0.110000 [zone] nickname = Zone_Iw03_02 pos = -19793, 0, -10024 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Iw03_to_Li01 pos = -7901, 0, -11056 shape = SPHERE size = 800 property_flags = 131072 visit = 128 sort = 99.500000 [LightSource] nickname = Iw03_barrier_light pos = 3087, 0, -5801 color = 100, 100, 190 range = 100000 type = DIRECTIONAL direction = 1, 0, 0 [zone] nickname = Zone_Iw03_to_Iw04_hole pos = -19022, 0, -36919 shape = SPHERE size = 300 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Iw03_to_Iw04_hole ids_name = 260809 pos = -19131, 0, -36708 rotate = 0, 180, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw04, Iw04_to_Iw03_hole, gate_tunnel_bretonia [zone] nickname = Zone_Iw03_Barrier_ice_cloud ids_name = 261288 pos = -48554, 0, -5636 shape = ELLIPSOID size = 45000, 30000, 80000 property_flags = 32768 property_fog_color = 65.000000, 80.000000, 160.000000 ids_info = 65979 visit = 36 sort = 99.500000 Music = zone_nebula_barrier [zone] nickname = Zone_Iw03_Barrier_ice_asteroids ids_name = 261288 pos = -48554, 0, -5636 shape = ELLIPSOID size = 42000, 27000, 77000 property_flags = 258 ids_info = 65979 visit = 128 spacedust = icedust spacedust_maxparticles = 75 sort = 99.500000 [zone] nickname = Zone_Iw03_Weddell_ice_field ids_name = 261289 pos = 58768, 0, -4105 shape = ELLIPSOID size = 45000, 10000, 70000 property_flags = 258 ids_info = 65980 visit = 36 spacedust = icedust spacedust_maxparticles = 75 sort = 99.500000 Music = zone_field_asteroid_ice [Object] nickname = Iw03_02 ids_name = 196728 pos = -19724, 0, -10073 archetype = miningbase_small_ice ids_info = 65685 dock_with = Iw03_02_Base base = Iw03_02_Base reputation = fc_lh_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = pl_male7_head, pi_pirate7_body, prop_neuralnet_A_combo difficulty_level = 5 loadout = miningbase_small_ice_pi_01 pilot = pilot_solar_hard [zone] nickname = Zone_Weddell_ice_mining pos = 23113, 0, -20487 shape = SPHERE size = 1000 visit = 36 spacedust = icedust spacedust_maxparticles = 75 sort = 99.500000 [zone] nickname = Zone_Iw03_IMG_mining_access pos = 18356, 0, -15952 rotate = 0, -45, 0 shape = BOX size = 850, 850, 12000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Iw03_to_Br02_hole pos = -32638, 0, -9547 shape = SPHERE size = 300 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Iw03_to_Br02_hole ids_name = 260808 pos = -32638, 0, -9385 rotate = 0, -90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Br02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br02, Br02_to_Iw03_hole, gate_tunnel_bretonia [Object] nickname = Iw03_Roid_Miner_1 ids_name = 60225 pos = 23248, 180, -20020 archetype = Roid_Miner ids_info = 66140 reputation = gd_im_grp difficulty_level = 6 loadout = mining_co_01 pilot = pilot_solar_easiest behavior = NOTHING dock_with = gd_im_water_miner base = gd_im_water_miner [Object] nickname = Iw03_to_li01 ids_name = 260810 pos = -7706, 0, -11055 rotate = 0, 110, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_bretonia ids_info = 66145 behavior = NOTHING visit = 0 difficulty_level = 5 goto = Li01, Li01_to_Iw03, gate_tunnel_bretonia loadout = jumpgate_co_01 pilot = pilot_solar_hardest [Object] nickname = Iw03_space_tankl4_1 ids_name = 261161 pos = 23619, 73, -19791 archetype = space_tankl4 reputation = gd_im_grp ids_info = 66150 [Object] nickname = Iw03_space_tankl4_2 ids_name = 60251 pos = 23517, 73, -19785 archetype = space_tankl4 reputation = gd_im_grp parent = Iw03_space_tankl4_1 [Object] nickname = Iw03_01 ids_name = 196727 pos = 6366, 0, 3462 rotate = 0, 10, 0 archetype = space_freeport01 ids_info = 65683 dock_with = Iw03_01_Base base = Iw03_01_Base reputation = gd_im_grp behavior = NOTHING voice = atc_leg_m01 space_costume = br_captain_head, sh_male1_body difficulty_level = 7 loadout = space_freeport01_co_01 pilot = pilot_solar_hard [zone] nickname = zone_pop_machester_hole pos = -32426, 0, -9484 shape = SPHERE size = 4000 comment = . Manchester hole sort = 11 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_lh_grp, 7 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.210000 faction = fc_lh_grp, 0.580000 faction = fc_ou_grp, 0.420000 encounter = area_bh_assault, 7, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 7, 0.380000 faction = fc_lh_grp, 0.580000 faction = fc_ou_grp, 0.420000 [zone] nickname = zone_pop_hacker_base pos = -19819, 0, -9978 shape = SPHERE size = 4000 comment = . Hacker base sort = 12 toughness = 7 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_lh_grp, single_base_unlaw relief_time = 20 faction_weight = fc_lh_grp, 4 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 7, 0.150000 faction = fc_lh_grp, 0.440000 faction = fc_ou_grp, 0.560000 encounter = area_defend, 7, 0.120000 faction = fc_lh_grp, 1.000000 encounter = area_bh_assault, 7, 0.050000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 7, 0.340000 faction = fc_lh_grp, 0.440000 faction = fc_ou_grp, 0.560000 [zone] nickname = zone_pop_cortez_hole pos = -18961, 0, -36571 shape = SPHERE size = 4000 comment = . Cortez hole sort = 9 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_lh_grp, 7 faction_weight = fc_lr_grp, 6 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 2 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.190000 faction = fc_lh_grp, 0.390000 faction = fc_lr_grp, 0.330000 faction = fc_ou_grp, 0.280000 encounter = area_bh_assault, 7, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 7, 0.060000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 7, 0.220000 faction = fc_lh_grp, 0.580000 faction = fc_ou_grp, 0.420000 encounter = area_trade_freighter_smuggler, 7, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_pop_barrier_core pos = -26339, 0, -9724 shape = SPHERE size = 12000 comment = Barrier Center sort = 10 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_lh_grp, 7 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 2 encounter = area_scout, 6, 0.570000 faction = fc_lh_grp, 0.580000 faction = fc_ou_grp, 0.420000 encounter = area_bh_assault, 6, 0.060000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_manchester_gate pos = -32904, 0, 10605 shape = SPHERE size = 4000 comment = Manchester Jumpgate sort = 5 toughness = 5 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_ti_grp, 4 density_restriction = 4, unlawfuls encounter = area_trade_transport, 5, 0.330000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.120000 [zone] nickname = zone_pop_mining_NY pos = 24733, 0, -21911 shape = SPHERE size = 6000 comment = story NY Jumpgate and Mining sort = 7 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = gd_im_grp, 10 encounter = area_assault, 6, 0.060000 faction = gd_im_grp, 1.000000 encounter = area_scavenger, 6, 0.800000 faction = gd_im_grp, 1.000000 [zone] nickname = zone_pop_barrier_north pos = -25394, 0, -30151 rotate = 0, -20, 0 shape = ELLIPSOID size = 12000, 9000, 18000 comment = Barrier North sort = 8 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lh_grp, 7 faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 4 encounter = area_scout, 6, 0.560000 faction = fc_lh_grp, 0.320000 faction = fc_lr_grp, 0.450000 faction = fc_ou_grp, 0.230000 encounter = area_bh_assault, 6, 0.060000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_barrier_south pos = -17441, 0, 5983 rotate = 0, 20, 0 shape = ELLIPSOID size = 12000, 9000, 12000 comment = Barrier South sort = 13 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lh_grp, 15 faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 5 encounter = area_scout, 6, 0.670000 faction = fc_lh_grp, 0.500000 faction = fc_lr_grp, 0.330000 faction = fc_ou_grp, 0.170000 [zone] nickname = zone_pop_weddell_core pos = 25913, 0, 7055 shape = ELLIPSOID size = 10000, 7000, 20000 comment = Weddell core sort = 6 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 3 encounter = area_scout, 6, 0.510000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 6, 0.090000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_California_gate pos = 36153, 0, -9998 shape = SPHERE size = 4000 comment = California Jumpgate sort = 1 toughness = 5 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = li_n_grp, 5 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_ti_grp, 4 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.120000 faction = li_n_grp, 1.000000 encounter = area_trade_transport, 5, 0.240000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.120000 [zone] nickname = Zone_Iw03_path_img1_1 pos = 10269, 0, -4923 rotate = -90, -29, 0 shape = CYLINDER size = 750, 15467 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img1, 1 usage = patrol mission_eligible = True faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Iw03_path_img1_2 pos = 18415, 0, -16118 rotate = -90, -45, 0 shape = CYLINDER size = 750, 12100 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img1, 2 usage = patrol mission_eligible = True faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Iw03_path_linavy1_1 pos = 27190, 0, -9426 rotate = 90, 83, 180 shape = CYLINDER size = 750, 16900 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 1 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw03_path_linavy1_2 pos = 9616, 0, -13395 rotate = -90, 61, 0 shape = CYLINDER size = 750, 20555 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 2 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw03_path_linavy1_3 pos = 276, 0, 2448 rotate = 90, 1, 180 shape = CYLINDER size = 750, 41511 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 3 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw03_path_linavy1_4 pos = 11888, 0, 19949 rotate = -90, -74, 0 shape = CYLINDER size = 750, 24458 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 4 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw03_path_linavy1_5 pos = 29559, 0, 3038 rotate = -90, -23, 0 shape = CYLINDER size = 750, 29299 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = linavy1, 5 usage = patrol mission_eligible = True faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty1_1 pos = -11677, 0, 11540 rotate = 90, 69, 180 shape = CYLINDER size = 750, 40098 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty1_2 pos = -30892, 0, 1292 rotate = -90, 1, 0 shape = CYLINDER size = 750, 34696 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty1_3 pos = -19960, 0, -22600 rotate = -90, -60, 0 shape = CYLINDER size = 750, 25865 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty1_4 pos = -971, 0, -12410 rotate = 90, -25, 180 shape = CYLINDER size = 750, 36435 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty2_1 pos = -2830, 0, 15224 rotate = 90, 42, 180 shape = CYLINDER size = 750, 29017 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty2_2 pos = -10888, 0, 1695 rotate = -90, -4, 0 shape = CYLINDER size = 750, 48736 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty2_3 pos = -1083, 0, -9071 rotate = 90, -31, 180 shape = CYLINDER size = 750, 31549 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty3_1 pos = 21174, 0, -953 rotate = -90, -70, 0 shape = CYLINDER size = 750, 30216 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty3_2 pos = 32219, 0, 6991 rotate = 90, 14, 180 shape = CYLINDER size = 750, 27050 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_bounty3_3 pos = 18019, 0, 12346 rotate = -90, 54, 0 shape = CYLINDER size = 750, 26851 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 7, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_outcasts1_1 pos = -25990, 0, -23348 rotate = -90, -27, 0 shape = CYLINDER size = 750, 28818 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 1 usage = trade mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Iw03_path_outcasts2_1 pos = -19510, 0, -23578 rotate = 90, 2, 180 shape = CYLINDER size = 750, 25028 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts2, 1 usage = trade mission_eligible = True faction_weight = fc_lh_grp, 6 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_lh_grp, 0.380000 faction = fc_ou_grp, 0.620000 [zone] nickname = Zone_Iw03_path_outcasts3_1 pos = -26440, 0, -9934 rotate = 90, 88, 180 shape = CYLINDER size = 750, 10853 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts3, 1 usage = trade mission_eligible = True faction_weight = fc_lh_grp, 6 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_lh_grp, 0.380000 faction = fc_ou_grp, 0.620000 [zone] nickname = Zone_Iw03_path_outcasts4_1 pos = -18213, 0, -2335 rotate = 90, -11, 180 shape = CYLINDER size = 750, 17851 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 1 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Iw03_path_outcasts4_2 pos = -25291, 0, 8219 rotate = 90, 79, 180 shape = CYLINDER size = 750, 17657 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 2 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Iw03_path_outcasts4_3 pos = -26617, 0, -462 rotate = -90, -36, 0 shape = CYLINDER size = 750, 25327 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 3 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Iw03_path_hackers1_1 pos = -6821, 0, -3836 rotate = 90, -65, 180 shape = CYLINDER size = 750, 27292 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = hackers1, 1 usage = trade mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1.000000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_hackers2_1 pos = -12689, 0, -3232 rotate = 90, -44, 180 shape = CYLINDER size = 750, 21159 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 1 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_hackers2_2 pos = -19432, 0, 6961 rotate = 90, 80, 180 shape = CYLINDER size = 750, 28473 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 2 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_hackers2_3 pos = -26778, 0, -860 rotate = -90, -33, 0 shape = CYLINDER size = 750, 24444 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 3 usage = patrol mission_eligible = True faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues1_2 pos = -10765, 0, -130 rotate = 90, 4, 180 shape = CYLINDER size = 750, 11078 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues1, 2, 6 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues1_3 pos = -11425, 0, 9408 rotate = 90, 5, 180 shape = CYLINDER size = 750, 7644 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues1, 3 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues1_4 pos = -20707, 0, 11116 rotate = -90, 76, 0 shape = CYLINDER size = 750, 18281 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues1, 4 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues1_5 pos = -20443, 0, 7206 rotate = -90, -80, 0 shape = CYLINDER size = 750, 18590 attack_ids = 2 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues1, 5 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues1_1 pos = -14856, 0, -21650 rotate = 90, -15, 180 shape = CYLINDER size = 750, 32792 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues1, 1, 7 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues2_1 pos = -13712, 0, -18459 rotate = 90, -15, 180 shape = CYLINDER size = 750, 36800 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 1 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues2_2 pos = -1482, 0, 913 rotate = 90, -78, 180 shape = CYLINDER size = 750, 14808 attack_ids = 1, 2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 2 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_1 pos = -12745, 0, -14189 rotate = 90, -15, 180 shape = CYLINDER size = 750, 48555 attack_ids = 2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 1, 8 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_2 pos = 101, 0, 11880 rotate = 90, -69, 180 shape = CYLINDER size = 750, 13843 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 2, 7 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_3 pos = 19238, 0, 19207 rotate = 90, -69, 180 shape = CYLINDER size = 750, 26739 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 3 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_4 pos = 31820, 0, 8375 rotate = -90, 0, 0 shape = CYLINDER size = 750, 31082 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 4 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_5 pos = 23198, 0, -3446 rotate = 90, 66, 180 shape = CYLINDER size = 750, 18662 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 5 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Iw03_path_rogues3_6 pos = 10528, 0, 7431 rotate = 90, 28, 180 shape = CYLINDER size = 750, 15813 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues3, 6 usage = patrol mission_eligible = True faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.290000 faction = fc_lr_grp, 1.000000 [Object] nickname = Iw03_wplatform_ice_1 ids_name = 261164 pos = -18677, 0, -8364 archetype = wplatform_ice ids_info = 66171 reputation = fc_lh_grp behavior = NOTHING visit = 0 difficulty_level = 7 loadout = pirate_weapon_platform_pi_03 pilot = pilot_solar_easiest [Object] nickname = Iw03_wplatform_ice_2 ids_name = 261164 pos = -21584, 0, -8876 archetype = wplatform_ice ids_info = 66171 reputation = fc_lh_grp behavior = NOTHING visit = 0 difficulty_level = 7 loadout = pirate_weapon_platform_pi_03 pilot = pilot_solar_easiest [Object] nickname = Iw03_wplatform_ice_3 ids_name = 261164 pos = -20091, 0, -11758 archetype = wplatform_ice ids_info = 66171 reputation = fc_lh_grp behavior = NOTHING visit = 0 difficulty_level = 7 loadout = pirate_weapon_platform_pi_03 pilot = pilot_solar_easiest [zone] nickname = zone_iw03_pop_ambient pos = -1548, 0, -5947 shape = ELLIPSOID size = 47300, 13108, 58243 comment = Ambient Pop sort = 50 toughness = 5 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 8 faction_weight = gd_bh_grp, 3 encounter = area_scout, 5, 0.570000 faction = fc_lr_grp, 0.560000 faction = fc_ou_grp, 0.440000 encounter = area_bh_scout, 5, 0.140000 faction = gd_bh_grp, 1.000000 [Object] nickname = Iw03_ast_ice_largeB_1 pos = -31718, 0, 3567 rotate = 90, 40, 0 archetype = ast_ice_largeB [Object] nickname = Iw03_ast_ice_largeA_1 pos = -26378, 0, -3282 rotate = 0, 90, 0 archetype = ast_ice_largeA [Object] nickname = Iw03_ast_ice_largeA_2 pos = -15944, 200, -13601 rotate = 50, 0, 0 archetype = ast_ice_largeA [Object] nickname = Iw03_ast_ice_largeB_2 pos = -33662, 130, -10180 rotate = 20, 0, 180 archetype = ast_ice_largeB [Object] nickname = Iw03_ast_ice_largeB_3 pos = -33912, 20, -8863 rotate = 0, 40, 180 archetype = ast_ice_largeB [Object] nickname = Iw03_ast_ice_largeA_3 pos = -17803, -20, -25340 rotate = 45, 0, 0 archetype = ast_ice_largeA [Object] nickname = Iw03_ast_ice_largeA_4 pos = -20508, 220, -31572 rotate = 2, 20, 60 archetype = ast_ice_largeA [zone] nickname = ZONE_Iw03_Large_asteroid_1 pos = -26365, 0, -3278 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw03_Large_asteroid_2 pos = -15999, 200, -13607 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw03_Large_asteroid_3 pos = -17851, -20, -25340 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw03_Large_asteroid_4 pos = -20576, 220, -31605 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw03_Large_asteroid_5 pos = -33651, 0, -10102 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Iw03_Large_asteroid_6 pos = -33889, 0, -8821 shape = SPHERE size = 500 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_iw03_destroy_vignette_1 pos = 37163, 0, 3459 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw03_destroy_vignette_2 pos = 20051, 0, 9979 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_3 pos = 8948, 0, 16764 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw03_destroy_vignette_4 pos = 12083, 0, -12373 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw03_destroy_vignette_5 pos = 40820, 0, -23549 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw03_destroy_vignette_6 pos = -30501, 0, 25678 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_7 pos = -43433, 0, 399 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_8 pos = -45000, 0, -24348 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw03_destroy_vignette_9 pos = -31285, 0, -22352 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_iw03_destroy_vignette_10 pos = -35856, 0, -34592 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_11 pos = -13650, 0, -23816 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_12 pos = -6727, 0, -10910 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_13 pos = -2155, 0, -29271 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_iw03_destroy_vignette_14 pos = -3462, 0, 22884 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw03_destroy_vignette_15 pos = -13258, 0, 31798 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_16 pos = 13128, 0, 30601 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_iw03_destroy_vignette_17 pos = 23970, 0, 23283 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_iw03_destroy_vignette_18 pos = -16655, 0, 19957 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [Object] nickname = Iw03_to_Br04_hole ids_name = 260685 pos = -21579, 75, -20000 rotate = 0, -150, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_hole ids_info = 66146 visit = 128 goto = Br04, Br04_to_Iw03_hole, gate_tunnel_bretonia [zone] nickname = Zone_Iw03_to_Br04_hole_exclusion pos = -21566, 75, -19985 shape = SPHERE size = 200 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_iw03_surprise_interference pos = -25640, 3000, 38045 shape = SPHERE size = 800 interference = 0.600000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw03_Vignette1_exclusion pos = 37139, 0, 3451 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw03_Vignette5_exclusion pos = 40771, 0, -23559 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw03_Vignette8_exclusion pos = -44991, 0, -24339 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw03_Vignette9_exclusion pos = -31379, 0, -22319 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Iw03_Vignette18_exclusion pos = -16633, 0, 19934 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Iw03_suprise_transport_large_1 ids_name = 261740 pos = -25659, 3000, 38036 archetype = suprise_transport_large visit = 16 loadout = SECRET_large_transport_iw03 ids_info = 66443 [Object] nickname = Iw03_ast_solar_ice_60_1 pos = 23257, 140, -20166 archetype = ast_solar_ice_60 [Object] nickname = Iw03_to_LI06 ids_name = 458847 pos = 38627, 0, 20923 rotate = 0, 60, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_LI06 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = LI06, LI06_to_Iw03, gate_tunnel_bretonia [zone] nickname = Zone_Iw03_to_LI06 pos = 38628, 0, 20924 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_Iw03_pop_ambient_01 pos = 38639, 0, 20955 rotate = 0, 0, 0 shape = SPHERE size = 1964 comment = Ambient Pop sort = 51 toughness = 1 density = 10 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 20 faction_weight = co_vr_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_rs_grp, 20 faction_weight = li_n_grp, 1 faction_weight = gd_bh_grp, 1 encounter = area_trade_armored, 1, 0.100000 faction = li_p_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_transport, 1, 0.100000 faction = co_vr_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_rs_grp, 1.000000 encounter = area_defend, 1, 0.100000 faction = li_n_grp, 0.700000 encounter = area_bh_scout, 1, 0.100000 faction = gd_bh_grp, 0.700000 [Zone] nickname = Zone_Iw03_vignette_01_exclusion pos = 38543, 0, 20912 shape = SPHERE size = 2205 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Iw03_Trade_Lane_Ring_01 reputation = li_p_grp pos = 33692, 0, -8699 rotate = 0, 111, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196610 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Iw03_Trade_Lane_Ring_02 [Object] nickname = Iw03_Trade_Lane_Ring_02 reputation = li_p_grp pos = 25653, 0, -5462 rotate = 0, 111, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_01 next_ring = Iw03_Trade_Lane_Ring_03 [Object] nickname = Iw03_Trade_Lane_Ring_03 reputation = li_p_grp pos = 17614, 0, -2224 rotate = 0, 111, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_02 next_ring = Iw03_Trade_Lane_Ring_04 [Object] nickname = Iw03_Trade_Lane_Ring_04 reputation = li_p_grp pos = 9574, 0, 1012 rotate = 0, 111, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196727 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_03 [Object] nickname = Iw03_Trade_Lane_Ring_05 reputation = li_p_grp pos = 2962, 0, 1091 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196727 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Iw03_Trade_Lane_Ring_06 [Object] nickname = Iw03_Trade_Lane_Ring_06 reputation = li_p_grp pos = -5711, 0, 3380 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_05 next_ring = Iw03_Trade_Lane_Ring_07 [Object] nickname = Iw03_Trade_Lane_Ring_07 reputation = li_p_grp pos = -14385, 0, 5670 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_06 next_ring = Iw03_Trade_Lane_Ring_08 [Object] nickname = Iw03_Trade_Lane_Ring_08 reputation = li_p_grp pos = -23058, 0, 7960 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_07 next_ring = Iw03_Trade_Lane_Ring_09 [Object] nickname = Iw03_Trade_Lane_Ring_09 reputation = li_p_grp pos = -31732, 0, 10250 rotate = 0, 104, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196615 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_08 [Object] nickname = Iw03_Trade_Lane_Ring_10 reputation = li_p_grp pos = 8845, 0, 5985 rotate = 0, -116, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196727 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Iw03_Trade_Lane_Ring_11 [Object] nickname = Iw03_Trade_Lane_Ring_11 reputation = li_p_grp pos = 15773, 0, 9507 rotate = 0, -116, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_10 next_ring = Iw03_Trade_Lane_Ring_12 [Object] nickname = Iw03_Trade_Lane_Ring_12 reputation = li_p_grp pos = 22702, 0, 13029 rotate = 0, -116, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_11 next_ring = Iw03_Trade_Lane_Ring_13 [Object] nickname = Iw03_Trade_Lane_Ring_13 reputation = li_p_grp pos = 29630, 0, 16551 rotate = 0, -116, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_12 next_ring = Iw03_Trade_Lane_Ring_14 [Object] nickname = Iw03_Trade_Lane_Ring_14 reputation = li_p_grp pos = 36559, 0, 20073 rotate = 0, -116, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458834 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Iw03_Trade_Lane_Ring_13 [Object] nickname = PY21_01 pos = 6366, -50000, 3462 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY21_01_Base base = PY21_01_Base reputation = pe_n_grp rotate = 0, 80, 0 archetype = space_police01 ids_name = 536885 loadout = p_space_police01 difficulty_level = 1 [Object] nickname = py38_02 pos = -20000, 10000, 52000 rotate = 0, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = py38_02_Base base = py38_02_Base reputation = sh_n_grp archetype = PRIVATE_STATION01_D4 ids_name = 544970 loadout = PRIVATE_STATION01_D4 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_py38_02_radiation_1 pos = -20000, 10000, 51750 rotate = 0,0,0 shape = BOX size = 700, 150, 1650 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY38_Imperial_b_platform1_iw03 pos = -23000, 11000, 52000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Imperial_b_platform ids_name = 544672 loadout = Resurgent_b_platform_l difficulty_level = 1 [Object] nickname = PY38_Imperial_b_platform2_iw03 pos = -17000, 11000, 52000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Imperial_b_platform ids_name = 544672 loadout = Resurgent_b_platform_l difficulty_level = 1 [Object] nickname = PY38_Imperial_b_platform3_iw03 pos = -20000, 12000, 53000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = sh_n_grp rotate = 0, 0, 0 archetype = Imperial_b_platform ids_name = 544672 loadout = Resurgent_b_platform_l difficulty_level = 1 [zone] nickname = PY38_Imperial_b_platform1_iw03_radiation_1 pos = -23000, 11020, 52000 rotate = 0,0,0 shape = BOX size = 200, 100, 350 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = PY38_Imperial_b_platform2_iw03_radiation_2 pos = -17000, 11020, 52000 rotate = 0,0,0 shape = BOX size = 200, 100, 350 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = PY38_Imperial_b_platform3_iw03_radiation_3 pos = -20000, 12020, 53000 rotate = 0,0,0 shape = BOX size = 200, 100, 350 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY38_depot_venator_1 reputation = sh_n_grp pos = -20000, 8000, 52500 archetype = depot_venator ids_name = 544971 ids_info = 66150 behavior = NOTHING [zone] nickname = Zone_Iw03_destroy_vignette_19 pos = -20000, 0, 64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Iw03_destroy_vignette_20 pos = -20000, 0, 69000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Iw03_destroy_vignette_21 pos = -25000, 0, 69000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Iw03_destroy_vignette_22 pos = -25000, 0, 64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Iw03_destroy_vignette_23 pos = -15000, 0, 69000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Iw03_destroy_vignette_24 pos = -15000, 0, 64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Iw03_RandomMission01 pos = -205000, -179000, 209000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red6_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red6_n_grp, 1.000000 [Zone] nickname = Zone_Iw03_RandomMission02 pos = 225000, 150000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = fc_n3_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 [Zone] nickname = Zone_Iw03_RandomMission03 pos = -280000, -180000, 210000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = red13_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red13_n_grp, 1.000000 [Zone] nickname = Zone_Iw03_RandomMission04 pos = -215000, 235000, -155000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = red5_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red5_n_grp, 1.000000