[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_fighters_gunboat_guard filename = missions\encounters\area_fighters_gunboat_guard.ini [EncounterParameters] nickname = area_gunboats_cruiser_guard filename = missions\encounters\area_gunboats_cruiser_guard.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omega_space danger = music_omega_danger battle = music_omega_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\bw15_nebula_04.ini zone = Zone_bw15_nebula_04 [Nebula] file = solar\nebula\bw15_nebula_03.ini zone = Zone_bw15_nebula_03 [Nebula] file = solar\nebula\bw15_nebula_02.ini zone = Zone_bw15_nebula_02 [Nebula] file = solar\nebula\bw15_nebula_01.ini zone = Zone_bw15_nebula_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_bw01.cmp [LightSource] nickname = bw15_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 68000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = bw15_to_Br03_hole ids_name = 260642 pos = 0, 0, -43500 rotate = 0, 179, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br03, Br03_to_bw15_hole, gate_tunnel_bretonia [Object] nickname = bw15_to_BW12_hole ids_name = 525092 pos = 0, 0, 43500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_BW12 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BW12, BW12_to_bw15_hole, gate_tunnel_bretonia [Object] nickname = bw15_to_Bw01_hole ids_name = 260841 pos = 43500, 0, 0 rotate = 0, 90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Bw01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Bw01, Bw01_to_bw15_hole, gate_tunnel_bretonia [zone] nickname = bw15_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = bw15_Sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_blue_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66158 [Zone] nickname = Zone_bw15_nebula_01 ids_name = 0 pos = -56000, 0, -50000 rotate = 0, 55, 0 shape = ELLIPSOID size = 43000, 35000, 35000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 [Zone] nickname = Zone_bw15_nebula_02 ids_name = 0 pos = 56000, 0, -50000 rotate = 0, -55, 0 shape = ELLIPSOID size = 43000, 35000, 35000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 [Zone] nickname = Zone_bw15_nebula_03 ids_name = 0 pos = -56000, 0, 50000 rotate = 0, -55, 0 shape = ELLIPSOID size = 43000, 35000, 35000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 [Zone] nickname = Zone_bw15_nebula_04 ids_name = 0 pos = 56000, 0, 50000 rotate = 0, 55, 0 shape = ELLIPSOID size = 43000, 35000, 35000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 [Zone] nickname = Zone_bw15_01_exclusion pos = -46000, 0, -40000 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_bw15_02_exclusion pos = 45000, 0, 48000 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_bw15_pop_gunboats_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 68000 sort = 99 toughness = 19 density = 14 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_c2_grp, 20 faction_weight = gd_bh2_grp, 20 encounter = area_gunboats_cruiser_guard, 19, 0.100000 faction = fc_c2_grp, 1.000000 encounter = area_fighters_gunboat_guard, 19, 0.100000 faction = gd_bh2_grp, 1.000000 [Object] nickname = bw15_01 pos = 45049, 0, 47956 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = bw15_01_Base base = bw15_01_Base reputation = fc_c2_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 458885 loadout = space_port_dmg_pi_01 difficulty_level = 1 [Object] nickname = bw15_02 pos = -46092, 0, -40008 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = bw15_02_Base base = bw15_02_Base reputation = gd_bh2_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 535218 loadout = space_port_dmg_pi_01 difficulty_level = 1 [Zone] nickname = Zone_bw15_destroy_vignette_01 pos = -54026, 0, -31246 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_02 pos = -43064, 0, -26075 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_03 pos = -32205, 0, -34142 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_04 pos = -32825, 0, -47483 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_05 pos = 46039, 0, 34369 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_06 pos = 33774, 0, 38306 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_destroy_vignette_07 pos = 28626, 0, 52085 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_bw15_pop_ambient_01 pos = -111696, 0, -1072 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = gd_bh_grp, 1 faction_weight = fc_c_grp, 1 encounter = area_assault, 19, 0.100000 faction = gd_bh_grp, 0.800000 faction = fc_c_grp, 0.800000