[SystemInfo] space_color = 0, 0, 0 local_faction = fc_f_grp space_farclip = 200000 [EncounterParameters] nickname = area_two filename = missions\encounters\area_two.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini ;[EncounterParameters] ;nickname = area_assault_big ;filename = missions\encounters\area_assault_big.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_14_space danger = music_14_space battle = Hi03_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\HI03_Asteroids_01.ini zone = Zone_HI03_Asteroids_01 [Asteroids] file = solar\asteroids\HI03_aldramit_01.ini zone = Zone_HI03_aldramit_01 [Nebula] file = solar\nebula\HI03_Nebula_01.ini zone = Zone_HI03_Nebula_01 [Ambient] color = 60, 20, 10 ;[Ambient] ;color = 1, 1, 1 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_Hi03.cmp [LightSource] nickname = HI03_system_light pos = -26287, 0, 25751 color = 253, 230, 180 range = 170000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = HI03_system_light2 pos = 165719, 0, 8969 color = 155, 1, 1 range = 170000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION ;[LightSource] ;nickname = HI03_system_light_event1 ;pos = -26287, 0, 25751 ;color = 40, 8, 8 ;range = 170000 ;type = DIRECTIONAL ;atten_curve = DYNAMIC_DIRECTION ;[LightSource] ;nickname = HI03_system_light_event2 ;pos = 165719, 0, 8969 ;color = 50, 1, 1 ;range = 170000 ;type = DIRECTIONAL ;atten_curve = DYNAMIC_DIRECTION ;[zone] ;nickname = Zone_Mgla01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 350000, 350000, 350000 ;property_flags = 66 ;sort = 99 ;property_flags = 65536 ;property_fog_color = 200.000000, 200.000000, 200.000000 ;spacedust = atmosphere_gray ;spacedust_maxparticles = 300 ;interference = 0.600000 [zone] nickname = HI03_Sun1_death pos = -26287, 0, 25751 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = HI03_Sun1 ids_name = 1380 pos = -26287, 0, 25751 ambient_color = 255, 255, 255 archetype = sun_1000 star = hi03_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66162 ;[zone] ;nickname = HI03_Sun1_death ;pos = -26287, 0, 25751 ;shape = SPHERE ;size = 8000 ;damage = 1000000000 ;sort = 99.500000 ;density = 0 ;relief_time = 0 ;[Object] ;nickname = HI03_Sun1 ;ids_name = 544134 ;pos = -26287, 0, 25751 ;ambient_color = 255, 255, 255 ;archetype = sun_dead ;star = Hi03_star1 ;atmosphere_range = 10000 ;burn_color = 255, 255, 255 ;ids_info = 529083 [Object] nickname = HI03_to_Hi02_hole ids_name = 589885 pos = -18508, 0, -43723 rotate = 0, -150, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Hi02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hi02, Hi02_to_HI03_hole, gate_tunnel_bretonia [zone] nickname = Zone_HI03_to_Hi02_hole pos = -18507, 0, -43722 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = HI03_planet_1 ids_name = 545463 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 32994, 0, 7779 archetype = planet_gaspurcld_5000_ex atmosphere_range = 5500 burn_color = 255, 222, 160 ids_info = 530182 loadout = loadout_explosion_planet_gaspurcld_5000 [Zone] nickname = Zone_HI03_explosion_planet01_radiation01 pos = 32994, 0, 7779 shape = SPHERE size = 5500, 5500, 5500 visit = 32 sort = 99 damage = 10000 spacedust = gf_wormhole_red spacedust_maxparticles = 50 [Zone] nickname = Zone_HI03_explosion_planet01_radiation02 pos = 32994, 0, 7779 shape = SPHERE size = 5300, 5300, 5300 visit = 32 sort = 99 damage = 2000000000 ;[zone] ;nickname = HI03_planet_1_death ;pos = 32994, 0, 7779 ;shape = SPHERE ;size = 5400 ;damage = 1000000000 ;sort = 99.500000 ;density = 0 ;relief_time = 0 [Object] nickname = HI03_01 pos = 32994, 8500, 7779 ids_info = 530180 behavior = NOTHING pilot = pilot_solar_easy dock_with = HI03_01_Base base = HI03_01_Base reputation = bg_n_grp rotate = 120, 120, 120 archetype = largestation1 ids_name = 589877 loadout = space_station_co_01 difficulty_level = 1 [Zone] nickname = Zone_HI03_pop_ambient_01 pos = 33113, 0, 7925 rotate = 0, 0, 0 shape = SPHERE size = 8482 comment = Ambient Pop sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = bg_n_grp, 20 encounter = area_defend, 19, 0.100000 faction = bg_n_grp, 1.000000 [Object] nickname = HI03_suprise_bg_elite_01 pos = 12070, 0, 47747 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bg_elite ids_name = 601250 loadout = suprise_bg_elite [Object] nickname = HI03_suprise_Caiman_battleship_01 pos = -26287, -9000, 25751 visit = 16 ids_info = 528760 rotate = -5, -23, -49 archetype = suprise_Caiman_battleship ids_name = 537707 loadout = SECRET_Caiman_battleship_1 [Object] nickname = HI03_suprise_Mine_01 pos = -26587, -9500, 26151 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_suprise_Mine_02 pos = -26087, -9900, 25751 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_suprise_Mine_03 pos = -26287, -8700, 24751 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_suprise_Mine_04 pos = -26287, -8300, 26751 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_suprise_Mine_05 pos = -26287, -8500, 25751 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_suprise_Mine_06 pos = -26287, -9400, 24951 visit = 16 ids_info = 0 rotate = 0, 0, 0 archetype = suprise_Mine_01 ids_name = 536479 [Object] nickname = HI03_to_NA01_hole ids_name = 525121 pos = -39700, 0, 40236 rotate = 0, -62, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_NA01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = NA01, NA01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_to_LP01_hole ids_name = 525121 pos = 50429, 0, 50429 rotate = 0, 60, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_LP01 jump_effect = jump_effect_anomaly ids_info = 66146 visit = 0 goto = LP01, LP01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_to_LP01_hole_anomaly pos = 50429, 0, 50429 Archetype = baxter_hazard visit = 128 [Object] nickname = HI03_03 pos = -100000, 0, -120000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = HI03_03_Base base = HI03_03_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 1190 loadout = d_space_police01 difficulty_level = 1 visit = 128 [Object] nickname = HI03_depot_water_1 reputation = fc_rs_grp pos = 0, 0, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = HI03_to_RD01_hole ids_name = 535455 pos = -50000, 0, 0 rotate = 0, -98, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_RD01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = RD01, RD01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_Biodome_nychka01_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 32994, 8750, 14000 archetype = Biodome_nychka01 parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 8250 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 8900 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 9550 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 10200 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 10850 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_06 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 11500 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_07 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 12150 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_08 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 12800 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = PY01_06 pos = 89000, 0, 9900 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY01_06_Base base = PY01_06_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534654 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY01_01 pos = 0, 0, 120000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = PY01_01_Base base = PY01_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534654 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = HI03_bk_rbalken_09 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 15300 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_10 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 15900 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_11 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 16500 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_bk_rbalken_12 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 32994, 8500, 17100 archetype = bk_rbalken parent = HI03_01 reputation = bg_n_grp [Object] nickname = pvp_arena ids_name = 0 ids_info = 0 rotate = 0, 40, 0 pos = 32994, 8500, 24510 archetype = pvp_arena [Object] nickname = HI03_hopping_lighthouse01 ids_name = 535978 pos = 9000, 0, 26500 archetype = hopping_lighthouse_small [Object] nickname = HI03_hopping_lighthouse02 ids_name = 535978 pos = 27300, 0, -7000 archetype = hopping_lighthouse_small [Object] nickname = HI03_hopping_lighthouse03 ids_name = 535978 pos = -36700, 0, -19500 archetype = hopping_lighthouse_small [Object] nickname = HI03_to_RU01_hole ids_name = 535979 pos = -20654, 0, 47211 rotate = 0, -38, 0 archetype = jumpdrive_blue msg_id_prefix = gcs_refer_system_RU01 jump_effect = jump_effect_blue ids_info = 66146 visit = 0 goto = RU01, RU01_to_NA01_hole, gate_tunnel_bretonia [Object] nickname = HI03_space_solar_pnl_01 ids_name = 0 ids_info = 0 rotate = 180, 15, 0 pos = 32994, 8480, 10850 archetype = space_solar_pnl parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_space_solar_pnl_02 ids_name = 0 ids_info = 0 rotate = 180, 15, 0 pos = 32994, 8480, 11500 archetype = space_solar_pnl parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_space_solar_pnl_03 ids_name = 0 ids_info = 0 rotate = 180, 15, 0 pos = 32994, 8480, 10200 archetype = space_solar_pnl parent = HI03_01 reputation = bg_n_grp [Object] nickname = HI03_to_Neutral01_hole ids_name = 536048 pos = 21400, 0, -26550 rotate = 0, 138, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_BR07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Neutral01, Neutral01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_to_SUPRISE01_hole ids_name = 536105 pos = 19000, 0, 2000 rotate = 0, -107, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SUPRISE01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SUPRISE01, SUPRISE01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_to_Pr01_hole ids_name = 537660 pos = 20000, 0, 3000 rotate = 0, -107, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Pr01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Pr01, Pr01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = Hi03_explosion_base01 pos = -90000, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion04 ids_name = 535208 loadout = space_police_explosion06 difficulty_level = 1 visit = 128 [Zone] nickname = Zone_Hi03_explosion_base01 pos = -90000, 0, 0 shape = BOX size = 500, 500, 500 visit = 32 sort = 99 damage = 2000000000 ;[Zone] ;nickname = Zone_HI03_explosion_base01_Npc ;pos = -90000, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 9500 ;sort = 51 ;toughness = 19 ;density = 3 ;repop_time = 20 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 20 ;population_additive = false ;faction_weight = red_n_grp, 20 ;encounter = area_assault_big, 19, 0.100000 ;faction = red_n_grp, 1.000000 [Zone] nickname = Zone_HI03_explosion_base01_nebula_exclusion pos = -90000, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 9500 sort = 99 [Object] nickname = Hi03_explosion_base_space_dome_1 pos = -89630, -1005, 0 rotate = 0, 180, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_2 pos = -90365, -1005, 0 rotate = 0, 0, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_3 pos = -90375, -1005, 400 rotate = 0, 90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_4 pos = -90375, -1005, -400 rotate = 0, -90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_5 pos = -89625, -1005, -400 rotate = 0, -90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_6 pos = -89625, -1005, 400 rotate = 0, 90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_7 pos = -89225, -1005, 0 rotate = 0, 180, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_dome_8 pos = -90775, -1005, 0 rotate = 0, 0, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = Hi03_explosion_base01 ids_name = 536225 [Object] nickname = Hi03_explosion_base_space_industrial_1 pos = -90000, -500, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_2 pos = -90000, -1000, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_3 pos = -90000, -1500, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_4 pos = -90000, -2000, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_5 pos = -90000, -2500, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_6 pos = -90000, -3000, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_industrial_7 pos = -90000, -3500, 0 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_1 pos = -90000, -2000, 200 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_2 pos = -90000, -2000, -200 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_3 pos = -90000, -2000, 470 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_4 pos = -90000, -2000, -470 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_5 pos = -90000, -2000, -740 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_6 pos = -90000, -2000, 740 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_7 pos = -90000, -2000, 1010 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_tankl4x4_8 pos = -90000, -2000, -1010 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_solar_plant_1 pos = -90000, -1500, 410 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_solar_plant_2 pos = -90000, -1500, -410 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_1 pos = -90000, -3500, 190 rotate = 0, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_2 pos = -90000, -3500, -190 rotate = 180, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_3 pos = -90190, -3500, -1990 rotate = 180, 90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_4 pos = -89810, -3500, -1990 rotate = 0, 90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_5 pos = -89810, -3500, 1990 rotate = 0, 90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_space_research_6 pos = -90190, -3500, 1990 rotate = 0, -90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_1 pos = -88510, -3300, -1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_2 pos = -88510, -3300, 1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_3 pos = -89310, -3300, 1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_4 pos = -89310, -3300, -1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_5 pos = -91510, -3300, -1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_6 pos = -90710, -3300, -1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_7 pos = -90710, -3300, 1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_8 pos = -91510, -3300, 1990 rotate = 0, 0, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_9 pos = -90000, -3900, 290 rotate = 0, 90, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_explosion_base_shipyard_2x_10 pos = -90000, -3900, -290 rotate = 0, 90, 0 archetype = shipyard_2x_ex reputation = red_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest parent = Hi03_explosion_base01 [Object] nickname = Hi03_no2_artillery_ex_01 ids_name = 536224 rotate = 0, -90, 0 pos = -90000, -3900, 290 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_02 ids_name = 536224 rotate = 0, -90, 0 pos = -90000, -3900, -290 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_03 ids_name = 536224 rotate = 0, 180, 0 pos = -91510, -3300, 1990 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_04 ids_name = 536224 rotate = 0, 180, 0 pos = -90710, -3300, 1990 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_05 ids_name = 536224 rotate = 0, 0, 0 pos = -91510, -3300, -1990 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_06 ids_name = 536224 rotate = 0, 180, 0 pos = -88510, -3300, 1990 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_no2_artillery_ex_07 ids_name = 536224 rotate = 0, 0, 0 pos = -89310, -3300, -1990 archetype = no2_artillery_ex loadout = no2_artillery_ex [Object] nickname = Hi03_explosion_base_residential_block_ex_1 pos = -95760, -2768, 0 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest ids_name = 536226 [Object] nickname = Hi03_explosion_base_residential_block_ex_2 pos = -95760, -2768, 500 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest ids_name = 536226 [Object] nickname = Hi03_explosion_base_residential_block_ex_3 pos = -95760, -2768, -500 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest ids_name = 536226 [Object] nickname = Hi03_explosion_base_residential_block_ex_4 pos = -96360, -2768, 0 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest ids_name = 536226 [Object] nickname = Hi03_explosion_base_residential_block_ex_5 pos = -95160, -2768, 0 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest ids_name = 536226 [Object] nickname = HI03_explosion_base_space_industrial2_ex_1 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -90540, -2500, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_2 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -91080, -2500, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_3 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -91620, -2500, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_4 ids_name = 0 ids_info = 0 rotate = 0, 90, 30 pos = -92100, -2706, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_5 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -92640, -2768, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_6 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -93180, -2768, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_7 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -93720, -2768, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_8 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -94260, -2768, 0 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_9 ids_name = 0 ids_info = 0 rotate = 0, 25, 0 pos = -94454, -2768, -480 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_10 ids_name = 0 ids_info = 0 rotate = 180, -25, 0 pos = -94454, -2768, 480 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_11 ids_name = 0 ids_info = 0 rotate = 0, 40, 0 pos = -94804, -2768, -945 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_12 ids_name = 0 ids_info = 0 rotate = 180, -40, 0 pos = -94804, -2768, 945 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_13 ids_name = 0 ids_info = 0 rotate = 0, 70, 0 pos = -95329, -2768, -1202 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_14 ids_name = 0 ids_info = 0 rotate = 180, -70, 0 pos = -95329, -2768, 1202 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_15 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -95920, -2768, -1244 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_16 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -95920, -2768, 1244 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_17 ids_name = 0 ids_info = 0 rotate = 0, 110, 0 pos = -96480, -2768, -1084 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_18 ids_name = 0 ids_info = 0 rotate = 0, 70, 0 pos = -96480, -2768, 1084 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_19 ids_name = 0 ids_info = 0 rotate = 0, 140, 0 pos = -96900, -2768, -678 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_20 ids_name = 0 ids_info = 0 rotate = 0, 40, 0 pos = -96900, -2768, 678 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_21 ids_name = 0 ids_info = 0 rotate = 0, 165, 0 pos = -97100, -2768, -128 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Object] nickname = HI03_explosion_base_space_industrial2_ex_22 ids_name = 0 ids_info = 0 rotate = 0, 15, 0 pos = -97100, -2768, 128 archetype = space_industrial2_ex parent = Hi03_explosion_base01 reputation = red_n_grp loadout = space_industrial_ex [Zone] nickname = Zone_HI03_Nebula_01 ids_name = 0 pos = -105000, 0, 0 rotate = 0, -90, 0 shape = ELLIPSOID size = 37000, 35000, 35000 property_flags = 32768 property_fog_color = 0.000000, 50.000000, 255.000000 ids_info = 0 visit = 36 spacedust = gf_wormhole_blue spacedust_maxparticles = 50 [Zone] nickname = Zone_HI03_Asteroids_01 ids_name = 0 pos = -91500, 0, 0 rotate = 0, -4, 0 shape = ELLIPSOID size = 21000, 21000, 21000 property_flags = 130 ids_info = 0 visit = 36 [Object] nickname = Hi03_wormhole01 pos = -108000, -2768, 0 rotate = 0, 0, 0 Archetype = Effect loadout = nomad_jumphole visit = 128 [Zone] nickname = Zone_Hi03_wormhole01_exclusion pos = -108000, -2768, 0 shape = SPHERE size = 7000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = HI03_to_PY801_hole ids_name = 536244 pos = 17167, 0, -50429 rotate = 0, 159, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_PY801 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = PY801, PY801_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = Hi03_Red_planet_1 ids_name = 536457 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 65719, 0, -28969 archetype = planet_volcanic02_30000 atmosphere_range = 33500 burn_color = 255, 222, 160 ids_info = 530181 base = Hi03_02_Base reputation = bg_n_grp [zone] nickname = Hi03_Red_planet_1_death pos = 65719, 0, -28969 shape = SPHERE size = 33000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hi03_Red_planet_dock_ring_1 ids_name = 536458 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_02_Base pos = 33000, 0, -20000 rotate = 0, -75, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = bg_n_grp [Object] nickname = Hi03_Red_planet_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Hi03_02_Base base = Hi03_02_Base pos = 33000, 600, -20000 rotate = 0, -75, 0 reputation = bg_n_grp [Object] nickname = Hi03_Red_planet_dock_ring_2 ids_name = 536458 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_02_dock2_Base pos = 34000, 0, -17000 rotate = 0, -70, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = bg_n_grp [Object] nickname = Hi03_Red_planet_docking_fixture_2 ids_name = 536457 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Hi03_02_dock2_Base base = Hi03_02_dock2_Base pos = 34000, 600, -17000 rotate = 0, -70, 0 reputation = bg_n_grp [Object] nickname = HI03_to_ARENA01_hole ids_name = 536466 pos = -50000, 0, -16000 rotate = 0, -100, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_ARENA01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = ARENA01, ARENA01_to_HI03_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Hi03_RandomMission01 pos = 200000, 100000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red3_n_grp, 20 faction_weight = red4_n_grp, 20 faction_weight = red13_n_grp, 20 faction_weight = red14_n_grp, 20 faction_weight = red15_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red3_n_grp, 1.000000 faction = red4_n_grp, 1.000000 faction = red13_n_grp, 1.000000 faction = red14_n_grp, 1.000000 faction = red15_n_grp, 1.000000 [Zone] nickname = Zone_Hi03_destroy_vignette_01 pos = -10000, 0, -28969 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_02 pos = -10000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_03 pos = -10000, 0, -36000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_04 pos = -10000, 0, -44000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_05 pos = -5000, 0, -52000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_06 pos = 0, 0, -52000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_07 pos = 5000, 0, -52000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_08 pos = -5000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_09 pos = 0, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_10 pos = 5000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_11 pos = 5000, 0, -28969 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_12 pos = 5000, 0, -36000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hi03_destroy_vignette_13 pos = 5000, 0, -44000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Hi03_04 pos = 25719, 0, -28969 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_04_Base base = Hi03_04_Base reputation = bg_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 536473 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = HI03_bk_kuppel_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 25719, -100, -28969 archetype = bk_kuppel parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_rh_battleship_debris_frnt_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 27700, -190, -28990 archetype = rh_battleship_debris_frnt [Object] nickname = HI03_rh_battleship_debris_rear_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 27700, -190, -28800 archetype = rh_battleship_debris_rear [Object] nickname = HI03_br_debris_eng_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 28000, -180, -28700 archetype = br_debris_eng [Object] nickname = HI03_br_debris_hull01_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 28000, -180, -28820 archetype = br_debris_hull01 [Object] nickname = HI03_br_debris_hull02_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 27940, -180, -28820 archetype = br_debris_hull02 [Object] nickname = HI03_br_debris_hull03_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 28000, -150, -28820 archetype = br_debris_hull03 [Object] nickname = HI03_br_debris_hull04_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 28000, -150, -28950 archetype = br_debris_hull04 [Object] nickname = HI03_br_debris_hull05_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 28000, -180, -28950 archetype = br_debris_hull05 [Object] nickname = HI03_br_debris_hull06_01 ids_name = 0 ids_info = 0 rotate = -30, 0, 0 pos = 28000, -180, -29030 archetype = br_debris_hull06 [Object] nickname = HI03_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 27700, -200, -28969 archetype = shipyard parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 28000, -200, -28969 archetype = shipyard parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 25919, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 27959, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 29759, 0, -28780 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 29759, 0, -26730 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 29759, 0, -24690 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_06 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 29759, 0, -22695 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_07 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 29999, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_08 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 32040, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_09 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 34080, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_research_10 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 36120, 0, -28969 archetype = space_research parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_virgin_battlecruiser_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 29690, -250, -26850 archetype = virgin_battlecruiser parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 29759, -300, -26850 archetype = shipyard_2x parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_freeport7_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 31560, -4, -22330 archetype = freeport7_space_dome parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_freeport7_space_dome_02 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 31560, -4, -23060 archetype = freeport7_space_dome parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_freeport7_space_dome_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 31990, -4, -22695 archetype = freeport7_space_dome parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 30050, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_02 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 30050, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 30250, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_04 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 30250, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 30450, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_06 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 30450, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_07 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 30650, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_08 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 30650, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_09 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 30850, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_10 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 30850, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_11 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31050, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_12 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 31050, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_13 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 31250, -70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_space_tanksx4_14 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = 31250, 70, -22695 archetype = space_tanksx4 parent = Hi03_04 reputation = bg_n_grp [Object] nickname = HI03_to_SL01_hole ids_name = 536504 pos = 46138, 0, 30579 rotate = 0, 68, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SL01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SL01, SL01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = HI03_to_RA01_hole ids_name = 536708 pos = 50698, 0, 17972 rotate = 0, 60, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_RA01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = RA01, RA01_to_HI03_hole, gate_tunnel_bretonia [zone] nickname = Zone_HI03_to_RA01_hole pos = 50699, 0, 17973 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hi03_to_CM01_hole ids_name = 536811 pos = 32994, 8500, 24510 rotate = 0, 40, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_hole6 ids_info = 66146 visit = 0 goto = CM01, CM01_to_Hi03_hole, gate_tunnel_bretonia [Zone] nickname = Zone_HI03_path_kamikaze_fugitive01 pos = -34362, 0, -29796 rotate = 90, 48, 180 shape = CYLINDER size = 5000, 42000 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 1 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive02 pos = -50088, 0, -7992 rotate = 90, 0, 180 shape = CYLINDER size = 5000, 15825 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 2 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive03 pos = -44903, 0, 20053 rotate = 90, -14, 180 shape = CYLINDER size = 5000, 41567 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 3 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive04 pos = -30267, 0, 43655 rotate = 90, -69, 180 shape = CYLINDER size = 5000, 20179 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 4 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive05 pos = 14758, 0, 48728 rotate = 90, -87, 180 shape = CYLINDER size = 5000, 71174 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 5 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive06 pos = 48190, 0, 40423 rotate = -90, 12, 0 shape = CYLINDER size = 5000, 20263 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 6 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive07 pos = 48437, 0, 24194 rotate = -90, -20, 0 shape = CYLINDER size = 5000, 13500 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 7 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive08 pos = 45479, 0, 7234 rotate = -90, 26, 0 shape = CYLINDER size = 5000, 23792 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 8 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive09 pos = 20881, 0, -6140 rotate = -90, 81, 0 shape = CYLINDER size = 5000, 38931 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 9 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive10 pos = 9323, 0, -29496 rotate = -90, -20, 0 shape = CYLINDER size = 5000, 44029 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 10 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Zone] nickname = Zone_HI03_path_kamikaze_fugitive11 pos = -852, 0, -46832 rotate = 90, 79, 180 shape = CYLINDER size = 5000, 36378 sort = 99 toughness = 24 density = 2 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = kamikaze_fugitive_01, 11 usage = patrol mission_eligible = false faction_weight = red7_n_grp, 10 faction_weight = red8_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = red7_n_grp, 1.000000 encounter = patrolp_assault_follow, 30, 0.200000 faction = red8_n_grp, 1.000000 [Object] nickname = DS01_01 pos = 0, 90000, 0 ids_info = 528361 behavior = NOTHING pilot = pilot_solar_hardest dock_with = DS01_01_Base base = DS01_01_Base reputation = ds_n_grp rotate = 0, 0, 0 archetype = space_police02 ids_name = 1190 loadout = ds_space_police01 difficulty_level = 1 visit = 128 [zone] nickname = Zone_Hi03_drag_m02 pos = 0, 90000, 0 rotate = 0, 0, 0 shape = SPHERE size = 8000, 8000, 8000 property_flags = 66 sort = 99 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.010000 drag_modifier = 1.500000 visit = 128 [Zone] nickname = Zone_DS01_explosion_base01 pos = 0, 90000, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Hi03_to_POLICE01_hole ids_name = 537473 pos = 0, 20000, 0 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_Hi03_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi03_to_POLICE01_hole_interference pos = 0, 20000, 0 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000 [Object] nickname = Hi03_01_hostile_station pos = 60000, 0, 40000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest_repair dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = hostile_outpost_explosion01 ids_name = 535208 loadout = hostile_outpost_explosion01 difficulty_level = 1 [zone] nickname = HI03_Sun2_death pos = 165719, 0, 8969 shape = SPHERE size = 18000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = HI03_Sun2 ids_name = 1380 pos = 165719, 0, 8969 ambient_color = 255, 255, 255 archetype = sun_medium_red star = hi03_sun2 atmosphere_range = 20000 burn_color = 255, 255, 255 ids_info = 528685 [Zone] nickname = Zone_HI03_Sun2_radiation_warning01 pos = 165719, 0, 8969 shape = SPHERE size = 62000, 62000, 62000 visit = 32 sort = 99 damage = 10000 spacedust = gf_wormhole_red spacedust_maxparticles = 50 [Zone] nickname = Zone_HI03_Sun2_radiation01 pos = 165719, 0, 8969 shape = SPHERE size = 60000, 60000, 60000 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Hi03_05 pos = 26759, -190, -32020 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_05_Base base = Hi03_05_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_police01 ids_name = 537705 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = Hi03_06 pos = 26759, -190, -32620 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_06_Base base = Hi03_06_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_police01 ids_name = 537702 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = Hi03_07 pos = 26759, -190, -33220 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_07_Base base = Hi03_07_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_police01 ids_name = 537704 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = Hi03_08 pos = 26759, -190, -33820 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi03_08_Base base = Hi03_08_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_police01 ids_name = 537703 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = HI03_space_research_11 ids_name = 537706 ids_info = 0 rotate = 0, 0, 0 pos = 26759, 0, -30910 archetype = space_research_n_t reputation = fc_rs_grp [Object] nickname = HI03_space_industrial01_01 ids_name = 0 ids_info = 0 rotate = -30, 0, 0 pos = 26759, -235, -31440 archetype = space_industrial_n_t01 ;parcent = HI03_space_research_11 [Object] nickname = HI03_space_industrial01_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 26759, -296, -32020 archetype = space_industrial_n_t01 ;parcent = HI03_space_research_11 [Object] nickname = HI03_space_industrial01_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 26759, -296, -32620 archetype = space_industrial_n_t01 ;parcent = HI03_space_research_11 [Object] nickname = HI03_space_industrial01_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 26759, -296, -33220 archetype = space_industrial_n_t01 ;parcent = HI03_space_research_11 [Object] nickname = HI03_space_industrial01_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 26759, -296, -33820 archetype = space_industrial_n_t01 ;parcent = HI03_space_research_11 [Object] nickname = HI03_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -490, -32020 archetype = shipyard parcent = HI03_space_research_11 [Object] nickname = HI03_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -490, -32620 archetype = shipyard ;parcent = HI03_space_research_11 [Object] nickname = HI03_shipyard_05 ids_name = 0 ids_info = 0 rotate = 90, 0, 90 pos = 26759, -490, -33220 archetype = shipyard ;parcent = HI03_space_research_11 [Object] nickname = HI03_shipyard_06 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -490, -33820 archetype = shipyard ;parcent = HI03_space_research_11 [Object] nickname = HI03_Nemesis_fighter_01 ids_name = 536138 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -490, -32020 archetype = Nemesis_fighter [Object] nickname = HI03_Nemesis_fighter_02 ids_name = 536138 ids_info = 0 rotate = 0, -90, 0 pos = 26799, -490, -32020 archetype = Nemesis_fighter [Object] nickname = HI03_Ataman_battleship_01 ids_name = 536355 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -460, -32620 archetype = Ataman_battleship [Object] nickname = HI03_Governor_battleship_01 ids_name = 536691 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -495, -33195 archetype = Governor_battleship [Object] nickname = HI03_Lobster_battleship_01 ids_name = 536693 ids_info = 0 rotate = 0, 90, 0 pos = 26759, -460, -33820 archetype = Lobster_battleship [Zone] nickname = Zone_HI03_aldramit_01 ids_name = 545464 pos = 9000, 0, 35000 rotate = 0, 0, 0 shape = ELLIPSOID size = 11000, 11000, 11000 property_flags = 66 ids_info = 530183 visit = 36 spacedust = organismdust_rebirth spacedust_maxparticles = 45 [Zone] nickname = Zone_aldramit_Npc01 pos = 9000, 0, 35000 rotate = 0, 0, 0 shape = ELLIPSOID size = 10500, 10500, 10500 sort = 51 toughness = 2 density = 2 repop_time = 5 max_battle_size = 4 pop_type = Background relief_time = 5 population_additive = false faction_weight = miner_n_grp, 20 encounter = area_defend, 1, 0.100000 faction = miner_n_grp, 1.000000 [Object] nickname = Hi03_Roid_Miner_1 ids_name = 261159 pos = 8950, 0, 34650 rotate = 20, -179, 0 archetype = Roid_Miner2 reputation = miner_n_grp ids_info = 66140 dock_with = gd_im_silver_miner base = gd_im_silver_miner difficulty_level = 12 loadout = mining_co_02 pilot = pilot_solar_hard behavior = NOTHING [Object] nickname = Hi03_ast_1 ids_name = 0 ids_info = 0 rotate = 0, 0, 50 pos = 9000, 0, 35000 archetype = ast_mineable_largeA [Object] nickname = Invincible_Part1_01 pos = 25000, 0, 7779 rotate = 0, 0, 0 archetype = Invincible_Part1 difficulty_level = 16 [Object] nickname = Invincible_Part2_01 ids_name = 537979 ids_info = 537980 pos = 25000, 0, 7779 rotate = 0, 0, 0 archetype = Invincible_Part2 difficulty_level = 16 loadout = Invincible [Object] nickname = HI03_to_dream_system01_hole ids_name = 544258 pos = 130500, -50500, -120500 rotate = 0, 150, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_dream_system01 jump_effect = jump_effect_hole3 ids_info = 66146 visit = 0 goto = dream_system01, dream_system01_to_HI03_hole, gate_tunnel_bretonia [Object] nickname = Hi03_to_Psy01_hole ids_name = 544263 pos = -108000, -2768, 0 archetype = jumphole_rebirth2 ids_info = 60212 jump_effect = jump_effect_nomad_gate goto = Psy01, Psy01_to_Psy01_hole, gate_tunnel_bretonia visit = 0 [Object] nickname = Hi03_to_POLICE02_hole ids_name = 544492 pos = 0, -30000, 10000 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE02 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE02, POLICE02_to_Hi03_hole, gate_tunnel_bretonia [Object] nickname = PY35_01 pos = 120000, 13000, -52000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY35_01_Base base = PY35_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 544531 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = Hi03_doomstar_base ids_name = 544655 ids_info = 0 rotate = 0, 0, 0 pos = 75000, 0, 20000 archetype = doomstar_base dock_with = doomstar01_01_Base base = doomstar01_01_Base reputation = doomstar_n_grp [Object] nickname = Hi03_doomstar_buoy_1 ids_name = 535804 pos = 75000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_2 ids_name = 535804 pos = 75000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_3 ids_name = 535804 pos = 79000, 0, 20000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_4 ids_name = 535804 pos = 71000, 0, 20000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_5 ids_name = 535804 pos = 71000, 0, 21000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_6 ids_name = 535804 pos = 71000, 0, 22000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_7 ids_name = 535804 pos = 71000, 0, 23000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_8 ids_name = 535804 pos = 71000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_9 ids_name = 535804 pos = 72000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_9 ids_name = 535804 pos = 73000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_10 ids_name = 535804 pos = 74000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_11 ids_name = 535804 pos = 76000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_12 ids_name = 535804 pos = 77000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_13 ids_name = 535804 pos = 78000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_14 ids_name = 535804 pos = 79000, 0, 24000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_15 ids_name = 535804 pos = 79000, 0, 23000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_16 ids_name = 535804 pos = 79000, 0, 22000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_17 ids_name = 535804 pos = 79000, 0, 21000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_18 ids_name = 535804 pos = 79000, 0, 19000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_19 ids_name = 535804 pos = 79000, 0, 18000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_20 ids_name = 535804 pos = 79000, 0, 17000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_21 ids_name = 535804 pos = 79000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_22 ids_name = 535804 pos = 78000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_23 ids_name = 535804 pos = 77000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_24 ids_name = 535804 pos = 76000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_25 ids_name = 535804 pos = 74000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_26 ids_name = 535804 pos = 73000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_27 ids_name = 535804 pos = 72000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_28 ids_name = 535804 pos = 71000, 0, 16000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_29 ids_name = 535804 pos = 71000, 0, 17000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_30 ids_name = 535804 pos = 71000, 0, 18000 archetype = hazard_buoy loadout = hazard_buoy_light08 ; [Object] nickname = Hi03_doomstar_buoy_31 ids_name = 535804 pos = 71000, 0, 19000 archetype = hazard_buoy loadout = hazard_buoy_light08 [Object] nickname = Hi03_explosion_planet01 ids_name = 544659 pos = 100000, -25000, -7000 rotate = 0, 0, 0 archetype = explosion_planet_moonred_1500_2 spin = 0.000000, 0.010000, 0.000000 burn_color = 255, 222, 160 ids_info = 0 loadout = loadout_explosion_planet_moonred_1500_hi03 ; [zone] nickname = Zone_Hi03_explosion_planet01_radiation01 pos = 100000, -25000, -7000 shape = SPHERE size = 1700, 1700, 1700 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_Hi03_explosion_planet01_radiation02 pos = 100000, -25000, -7000 shape = SPHERE size = 2000, 2000, 2000 damage = 10000 visit = 32 spacedust = gf_wormhole_red spacedust_maxparticles = 50 sort = 99 ; [Object] nickname = Hi03_explosion_planet02 ids_name = 544660 pos = 100000, 10000, -17000 rotate = 0, 0, 0 archetype = explosion_planet_icemoon_1500 spin = 0.000000, 0.010000, 0.000000 burn_color = 255, 222, 160 ids_info = 0 loadout = loadout_explosion_planet_icemoon_1500_hi03 ; [zone] nickname = Zone_Hi03_explosion_planet02_radiation01 pos = 100000, 10000, -17000 shape = SPHERE size = 1700, 1700, 1700 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_Hi03_explosion_planet02_radiation02 pos = 100000, 10000, -17000 shape = SPHERE size = 2000, 2000, 2000 damage = 10000 visit = 32 spacedust = gf_wormhole_red spacedust_maxparticles = 50 sort = 99 ; [Object] nickname = Hi03_explosion_planet03 ids_name = 544661 pos = 115000, 0, -37000 rotate = 0, 0, 0 archetype = explosion_planet_mercury_1500 spin = 0.000000, 0.010000, 0.000000 burn_color = 255, 222, 160 ids_info = 0 loadout = loadout_explosion_planet_mercury_1500_hi03 ; [zone] nickname = Zone_Hi03_explosion_planet03_radiation01 pos = 115000, 0, -37000 shape = SPHERE size = 1700, 1700, 1700 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_Hi03_explosion_planet03_radiation02 pos = 115000, 0, -37000 shape = SPHERE size = 2000, 2000, 2000 damage = 10000 visit = 32 spacedust = gf_wormhole_red spacedust_maxparticles = 50 sort = 99 ; [Object] nickname = Hi03_explosion_planet04 ids_name = 544662 pos = 110000, -10000, -57000 rotate = 0, 0, 0 archetype = explosion_planet_ice_purple_1500 spin = 0.000000, 0.010000, 0.000000 burn_color = 255, 222, 160 ids_info = 0 loadout = loadout_explosion_planet_ice_purple_1500_hi03 ; [zone] nickname = Zone_Hi03_explosion_planet04_radiation01 pos = 110000, -10000, -57000 shape = SPHERE size = 1700, 1700, 1700 damage = 2000000000 visit = 32 sort = 99 ; [zone] nickname = Zone_Hi03_explosion_planet04_radiation02 pos = 110000, -10000, -57000 shape = SPHERE size = 2000, 2000, 2000 damage = 10000 visit = 32 spacedust = gf_wormhole_red spacedust_maxparticles = 50 sort = 99 [Object] nickname = Hi03_dinamik_sun1 ids_name = 544669 ids_info = 66151 pos = 105000, -13000, -30000 archetype = sun_place_ex_blue loadout = blue_sun_fx_ex [Zone] nickname = Zone_Hi03_dinamik_sun1_radiation_warning01 pos = 105000, -13000, -30000 shape = SPHERE size = 6500, 6500, 6500 visit = 32 sort = 99 damage = 10000 spacedust = gf_wormhole_red spacedust_maxparticles = 50 [Zone] nickname = Zone_Hi03_dinamik_sun1_radiation01 pos = 105000, -13000, -30000 shape = SPHERE size = 5000, 5000, 5000 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Hi03_to_PY23_hole ids_name = 544713 pos = -105000, -15000, 25000 rotate = 0, -90, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = PY23, PY23_to_Hi03_hole, gate_tunnel_bretonia [Object] nickname = Hi03_doomstar_base_repair ids_name = 544746 ids_info = 0 rotate = 0, 0, 0 pos = 75000, 0, 20000 archetype = doomstar_base dock_with = doomstar01_02_Base base = doomstar01_02_Base reputation = doomstar_n_grp [Object] nickname = PY42_01 pos = 110000, -30000, -45000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY42_01_Base base = PY42_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 545595 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = GAGARIN01_01 pos = -48000, 60000, -35000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = GAGARIN01_01_Base base = GAGARIN01_01_Base reputation = gl_n_grp rotate = 0, 0, 0 archetype = space_police03 ids_name = 546154 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_GAGARIN01_01_radiation_01 pos = -48000, 60000, -35000 rotate = 0,90,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_GAGARIN01_01_radiation_02 pos = -48000, 60135, -35000 rotate = 0,90,0 shape = BOX size = 50, 200, 50 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = EXPLORERS01_01 pos = -41000, 100000, 20000 rotate = 0, -60, 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = EXPLORERS01_01_Base base = EXPLORERS01_01_Base reputation = ex_n_grp archetype = PRIVATE_STATION02 loadout = PRIVATE_STATION02 ids_name = 546158 ids_info = 0 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_EXPLORERS01_01_radiation_01 pos = -41000, 100200, 20000 rotate = 0,-60,0 shape = BOX size = 400, 900, 400 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = XAOC01_01 pos = 113000, -3500, -45000 rotate = 0, 0, 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = XAOC01_01_Base base = XAOC01_01_Base reputation = ch_n_grp archetype = Gothic_station loadout = Gothic_station ids_name = 546180 ids_info = 0 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = XAOC01_01_platform_1 ids_name = 261164 pos = 113000, -5500, -45000 archetype = Am_platform ids_info = 66171 visit = 0 reputation = ch_n_grp behavior = NOTHING difficulty_level = 1 loadout = d_weapon_platform01 pilot = pilot_solar_hardest [Object] nickname = XAOC01_01_platform_1_shield01 pos = 113000, -7300, -45000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ch_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = Hi03_gift_red_sys_01 ids_name = 537447 pos = 25400, 0, -24550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_02 ids_name = 537447 pos = 29400, -3000, -16550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_03 ids_name = 537447 pos = 32400, 2000, -3550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_04 ids_name = 537447 pos = 0, 500, -13550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_05 ids_name = 537447 pos = -19000, 500, 5550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_06 ids_name = 537447 pos = -29000, 500, -5550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_07 ids_name = 537447 pos = -9000, 0, 31550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_08 ids_name = 537447 pos = 9000, 0, -31550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_09 ids_name = 537447 pos = -26000, 0, -31550 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_10 ids_name = 537447 pos = -9000, -500, -1000 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_11 ids_name = 537447 pos = -4000, -500, 20000 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_12 ids_name = 537447 pos = 24000, 600, 29000 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_red_sys_13 ids_name = 537447 pos = -40000, -900, 33000 rotate = 0, 0, 0 archetype = gift_red ids_info = 0 visit = 0 loadout = gift_red_sys_01_l [Object] nickname = Hi03_gift_blue_sys_01 ids_name = 537447 pos = 23400, -900, -20550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_02 ids_name = 537447 pos = 20400, 900, -10550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_03 ids_name = 537447 pos = 15400, -3500, 550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_04 ids_name = 537447 pos = 2400, 0, 9550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_05 ids_name = 537447 pos = -12400, 0, -19550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_06 ids_name = 537447 pos = -35400, -3500, 11550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_07 ids_name = 537447 pos = -15400, 3500, 25550 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_08 ids_name = 537447 pos = -7000, 0, -39000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_09 ids_name = 537447 pos = -3000, -4000, -27000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_10 ids_name = 537447 pos = 13000, -4000, 17000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_11 ids_name = 537447 pos = 21500, -700, -42000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_12 ids_name = 537447 pos = -37000, 700, -40000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Object] nickname = Hi03_gift_blue_sys_13 ids_name = 537447 pos = -45000, -1000, -5000 rotate = 0, 0, 0 archetype = gift_blue ids_info = 0 visit = 0 loadout = gift_blue_sys_01_l [Zone] nickname = Zone_Hi03_SNOW_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 200000, 200000, 200000 ;property_flags = 66 ids_info = 0 visit = 128 spacedust = rebirth_snow spacedust_maxparticles = 50