[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_rh_space danger = music_upcoming_action_light battle = rtc_music_upcoming_action_heavy [Dust] spacedust = Dust [Nebula] file = solar\nebula\Sp02_Crow_nebula.ini zone = Zone_Sp02_Crow_nebula [Asteroids] file = solar\asteroids\Sp02_oxygen_pocket_field.ini zone = Zone_Sp02_oxygen_pocket_001 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_01 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_02 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_03 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_04 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_05 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_06 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_07 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_08 [Asteroids] file = solar\asteroids\Sp02_debris_field_01.ini zone = Zone_Sp02_debris_09 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\cf_starsphere_stars2.cmp nebulae = [LightSource] nickname = SP02_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 192000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = SP02_Sun ids_name = 261049 pos = 150000, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 10000 ids_info = 66155 [zone] nickname = Zone_SP02_sun_death pos = 150000, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_Sp02_Crow_nebula ids_name = 261341 pos = 0, 0, 0 shape = SPHERE size = 300000 property_flags = 32768 property_fog_color = 0.000000, 100.000000, 160.000000 visit = 32 ids_info = 66223 spacedust = attractdust spacedust_maxparticles = 50 sort = 99 interference = 0.500000 Music = BN_AMBIENCES interference = 0.700000 drag_modifier = 1.600000 [zone] nickname = Zone_Sp02_oxygen_pocket_001 pos = 0, 0, 0 shape = SPHERE size = 295000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 300000000 [Zone] nickname = Zone_SP02_exclusion01 pos = -110000, 0, 100000 shape = SPHERE size = 25000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion02 pos = 110000, 0, 100000 shape = SPHERE size = 15000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion03 pos = 110000, 0, -100000 shape = SPHERE size = 15000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion04 pos = 0, 0, -70000 shape = SPHERE size = 15000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion05 pos = 60000, 0, 0 shape = SPHERE size = 15000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion06 pos = -16000, 0, 50000 shape = SPHERE size = 15000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion07 pos = -51000, 0, -16000 shape = SPHERE size = 25000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Zone] nickname = Zone_SP02_exclusion08 pos = -120000, 0, -120000 shape = SPHERE size = 25000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 [Object] nickname = SP02_rh_battleship_debris_frnt_1 rotate = -5, 0, 0 pos = -110000, -20, 100000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2 rotate = -65, 70, 0 pos = -110000, 600, 100900 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1 rotate = 0, 0, 0 pos = -110000, 0, 100350 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2 rotate = -65, 80, 0 pos = -109850, 950, 100920 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1 rotate = 30, -30, 0 pos = -111000, 200, 101000 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3 rotate = 30, 30, 80 pos = -110500, 200, 100500 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1 rotate = 30, 0, 0 pos = -111000, 240, 100900 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3 rotate = 60, 0, -30 pos = -110700, 240, 100200 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1 rotate = 30, 20, 0 pos = -111000, 150, 101100 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3 rotate = 30, -20, -30 pos = -110700, 100, 100400 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2 rotate = 30, 180, 0 pos = -110500, -200, 99000 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2 rotate = -20, 180, 20 pos = -110500, -200, 99100 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2 rotate = 30, 180, 0 pos = -110500, -250, 98900 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_debris_large01_1 rotate = -5, 0, 0 pos = -110000, 8, 100210 archetype = debris_large01 [Object] nickname = Sp02_lab pos = -51000, 0, -16000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Sp02_lab_Base base = Sp02_lab_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_factory01_10strength ids_name = 536402 loadout = space_factory01 difficulty_level = 1 [Object] nickname = Sp02_lab_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -51000, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -51250, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -50750, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -51000, -20, -16720 archetype = mplatform parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -51250, -20, -16720 archetype = mplatform parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -50750, -20, -16720 archetype = mplatform parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -50400, -300, -16495 archetype = shipyard_2x parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -51500, 0, -16495 archetype = bk_rlager parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = Sp02_lab_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -50500, 0, -16495 archetype = bk_rlager parent = Sp02_lab reputation = fc_rs_grp [Object] nickname = SP02_to_Bw06_hole ids_name = 525120 pos = -122000, 0, 100000 rotate = 0, -90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Bw06 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SP02, SP02_to_Bw06_hole, gate_tunnel_bretonia [Object] nickname = SP02_to_Am01_hole ids_name = 525120 pos = -120000, 0, -120000 rotate = 0, -123, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_SP02_hole, gate_tunnel_bretonia [Object] nickname = SP02_to_SP01_hole ids_name = 525120 pos = -32500, 0, -16000 rotate = 0, 90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SP01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SP02, SP02_to_SP01_hole, gate_tunnel_bretonia [Object] nickname = Sp02_blockhouse pos = -112500, 0, 100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Sp02_blockhouse_Base base = Sp02_blockhouse_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 536403 loadout = space_port_dmg difficulty_level = 1 [Zone] nickname = Zone_Sp02_RandomMission01 pos = -210000, 100000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 20000 sort = 51 toughness = 2 density = 3 repop_time = 30 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = red2_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red2_n_grp, 1.000000 [Zone] nickname = Zone_SP02_destroy_vignette_01 pos = -63500, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open damage = 10 [Zone] nickname = Zone_Sp02_explosion_base01 pos = -63500, 0, 100000 shape = BOX size = 200, 200, 200 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Sp02_blhazard_fx_01 pos = -63500, 0, 100000 Archetype = blhazardrb loadout = blhazard [Zone] nickname = Zone_SP02_destroy_vignette_02 pos = -75000, 0, 75000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open damage = 10 [Zone] nickname = Zone_Sp02_explosion_base02 pos = -75000, 0, 75000 shape = BOX size = 200, 200, 200 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Sp02_blhazard_fx_02 pos = -75000, 0, 75000 Archetype = blhazardrb loadout = blhazard [Zone] nickname = Zone_SP02_destroy_vignette_03 pos = -75000, 0, 125000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open damage = 10 [Zone] nickname = Zone_Sp02_explosion_base03 pos = -75000, 0, 125000 shape = BOX size = 200, 200, 200 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = Sp02_blhazard_fx_03 pos = -75000, 0, 125000 Archetype = blhazardrb loadout = blhazard ;;;;;;;;;;;;;;;;;debris_exclusion02;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_02 rotate = -5, 0, 50 pos = 110000, 0, 100000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_02 rotate = -65, 0, 0 pos = 111000, -200, 101000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_02 rotate = 50, 20, 70 pos = 110500, 200, 100500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_02 rotate = -65, -80, 0 pos = 110000, -400, 99500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_02 rotate = 30, -30, 0 pos = 110200, 0, 100600 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_02 rotate = 30, 0, 0 pos = 110700, 500, 100000 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_02 rotate = -30, 0, 0 pos = 109500, 0, 100800 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_02 rotate = 60, 0, 30 pos = 109000, 0, 100000 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_02 rotate = 30, 20, 0 pos = 110100, -600, 100200 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_02 rotate = 30, 0, -10 pos = 110500, 250, 99000 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_02 rotate = 0, -40, 0 pos = 108900, -300, 98800 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_02 rotate = 20, 180, 20 pos = 109700, -100, 98500 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_02 rotate = 30, 180, 0 pos = 109500, 0, 99000 archetype = rh_cruiser_debris_rear ;;;;;;;;;;;;;;;;;debris_exclusion03;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_03 rotate = -5, 10, -50 pos = 110000, 600, -100000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_03 rotate = -65, 30, 5 pos = 111000, -100, -101000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_03 rotate = -50, 10, 30 pos = 110500, 400, -100500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_03 rotate = 65, 80, 0 pos = 110000, 400, -99500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_03 rotate = -30, 30, 0 pos = 110200, -300, -100600 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_03 rotate = -30, 0, -20 pos = 110700, 500, -100000 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_03 rotate = 30, 25, 0 pos = 109500, 0, -100800 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_03 rotate = 60, 10, -30 pos = 109000, 0, -100000 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_03 rotate = 15, -20, 0 pos = 110100, -600, -100200 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_03 rotate = 28, 0, 10 pos = 110500, 250, -99000 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_03 rotate = 0, 30, 0 pos = 108900, -250, -98800 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_03 rotate = 60, 80, -20 pos = 109700, -150, -98500 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_03 rotate = -30, 180, 0 pos = 109500, 50, -99000 archetype = rh_cruiser_debris_rear ;;;;;;;;;;;;;;;;;debris_exclusion04;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_04 rotate = -15, 60, -20 pos = 150, -600, -70000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_04 rotate = -21, 34, 6 pos = 200, -100, -71000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_04 rotate = -27, 64, 73 pos = 350, -400, -70500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_04 rotate = 63, 17, 46 pos = 100, -400, -69500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_04 rotate = -68, 19, 7 pos = 200, -300, -70600 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_04 rotate = -28, 3, -62 pos = 700, -500, -70000 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_04 rotate = 52, -25, 47 pos = -500, -300, -70800 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_04 rotate = 27, 73, -62 pos = -1000, -250, -70000 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_04 rotate = 37, -50, 63 pos = 100, -600, -70200 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_04 rotate = 27, 33, 76 pos = 500, -450, -69000 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_04 rotate = 56, 48, 39 pos = 1100, -450, -68800 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_04 rotate = 42, 37, -4 pos = 300, -150, -68500 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_04 rotate = -27, 58, 12 pos = 500, -550, -69000 archetype = rh_cruiser_debris_rear ;;;;;;;;;;;;;;;;;debris_exclusion05;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_05 rotate = -23, 45, -27 pos = 60000, 600, 0 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_05 rotate = -48, 27, 73 pos = 61000, 100, 1000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_05 rotate = -52, 45, 47 pos = 60500, 400, 500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_05 rotate = -63, -17, 89 pos = 60000, 400, -500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_05 rotate = -44, 46, 27 pos = 60200, 300, 600 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_05 rotate = -49, -8, 73 pos = 60700, 500, 0 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_05 rotate = 14, -21, 75 pos = 59500, 300, 800 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_05 rotate = 18, 58, -62 pos = 59000, 250, 0 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_05 rotate = 28, -55, 68 pos = 60100, 600, 200 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_05 rotate = 24, 57, 83 pos = 60500, 450, -1000 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_05 rotate = 68, 47, 72 pos = 58900, 450, -1100 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_05 rotate = 38, 58, -6 pos = 59700, 150, -1500 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_05 rotate = -82, 24, 64 pos = 59500, 550, -1000 archetype = rh_cruiser_debris_rear ;;;;;;;;;;;;;;;;;debris_exclusion06;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_06 rotate = -42, 25, -45 pos = -16000, 223, 50000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_06 rotate = -28, 16, 52 pos = -16500, 0, 51000 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_06 rotate = -51, 47, 83 pos = -17000, 472, 49800 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_06 rotate = -27, -85, 37 pos = -16800, 451, 50800 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_06 rotate = -64, 57, 72 pos = -15200, 83, 48800 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_06 rotate = -46, -76, 45 pos = -15600, 498, 50700 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_06 rotate = -14, -82, 57 pos = -17200, 307, 51300 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_06 rotate = -18, 53, 62 pos = -17600, 265, 49100 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_06 rotate = 74, 54, -68 pos = -16500, 600, 49400 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_06 rotate = 43, 85, 72 pos = -17900, 444, 49000 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_06 rotate = 47,62, 17 pos = -17777, 452, 51200 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_06 rotate = 90, 21, -35 pos = -16666, 169, 51111 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_06 rotate = -12, 23, 53 pos = -15111, 559, 51111 archetype = rh_cruiser_debris_rear ;;;;;;;;;;;;;;;;;debris_exclusion08;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_08 rotate = -42, 25, -45 pos = -120500, 223, -120500 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_08 rotate = -28, 16, 52 pos = -119500, 0, -119500 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_08 rotate = -51, 47, 83 pos = -121000, 472, -121000 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_08 rotate = -27, -85, 37 pos = -119000, 451, -119000 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_08 rotate = -64, 57, 72 pos = -120800, 83, -120800 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_08 rotate = -46, -76, 45 pos = -120300, 498, -120500 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_08 rotate = -14, -82, 57 pos = -121200,307, -121700 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_08 rotate = -18, 53, 62 pos = -118800, 265, -119300 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_08 rotate = 74, 54, -68 pos = -120900, 600, -119100 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_08 rotate = 43, 85, 72 pos = -120700, 444, -120900 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_08 rotate = 47,62, 17 pos = -119999, 452, -120532 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_08 rotate = 90, 21, -35 pos = -121404, 169, -120306 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_08 rotate = -12, 23, 53 pos = -120300, 559, -119426 archetype = rh_cruiser_debris_rear [Object] nickname = Sp02_suprise_rh_elite_1 ids_name = 261752 pos = -110000, -110, 100300 rotate = -20, 30, -30 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02a [Object] nickname = Sp02_suprise_rh_elite_2 ids_name = 261752 pos = 110000, 30, 100150 rotate = 10, 180, -40 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02b [Object] nickname = Sp02_suprise_rh_elite_3 ids_name = 261752 pos = 109500, 0, -100000 rotate = 25, 77, 0 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02c [Object] nickname = Sp02_suprise_rh_elite_4 ids_name = 261752 pos = 0, -500, -70000 rotate = 20, 60, 30 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02d [Object] nickname = Sp02_suprise_rh_elite_5 ids_name = 261752 pos = 60000, 900, 0 rotate = -90, 0, 20 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02e [Object] nickname = Sp02_suprise_rh_elite_6 ids_name = 261752 pos = -16500, 400, 50000 rotate = 3, 50, 26 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02f [Object] nickname = Sp02_suprise_rh_elite_7 ids_name = 261752 pos = -42000, 1000, -16000 rotate = 33, -60, -70 Archetype = suprise_rh_elite visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_elite_Sp02g [Object] nickname = Sp02_suprise_rh_battleship_1 ids_name = 237049 pos = -5000, 0, 151000 rotate = -20, 90, 0 Archetype = suprise_rh_battleship visit = 16 ids_info = 0 loadout = SECRET_rh_n_rh_battleship_Sp02a [Zone] nickname = Zone_SP02_suprise_rh_battleship_1 pos = -5000, 0, 150000 shape = SPHERE size = 10000 property_flags = 131072 visit = 128 sort = 99.500000 damage = 10 [Object] nickname = Sp02_lab2 pos = -150000, 0, -16000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Sp02_lab2_Base base = Sp02_lab2_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_factory01_10strength ids_name = 536440 loadout = space_factory01 difficulty_level = 1 [Object] nickname = Sp02_lab2_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -150000, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -150250, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_space_tanklx4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -149750, -190, -16500 archetype = space_tanklx4 parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -150000, -20, -16720 archetype = mplatform parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_mplatform_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -150250, -20, -16720 archetype = mplatform parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_mplatform_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -149750, -20, -16720 archetype = mplatform parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -149400, -300, -16495 archetype = shipyard_2x parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_bk_alager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -150500, 0, -16495 archetype = bk_rlager parent = Sp02_lab2 reputation = fc_rs_grp [Object] nickname = Sp02_lab2_bk_alager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -149500, 0, -16495 archetype = bk_rlager parent = Sp02_lab2 reputation = fc_rs_grp [Zone] nickname = Zone_SP02_lab2_exclusion01 pos = -150000, 0, -16000 shape = SPHERE size = 15000 property_flags = 131072 visit = 128 sort = 99.500000 damage = 10 ;;;;;;;;;;;;;;;;;debris_exclusion07;;;;;;;;;;;;;;;;; [Object] nickname = SP02_rh_battleship_debris_frnt_1_07 rotate = -2, 25, -45 pos = -41000, 0, -16500 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_frnt_2_07 rotate = -28, 16, 52 pos = -42400, 300, -15500 archetype = rh_battleship_debris_frnt [Object] nickname = SP02_rh_battleship_debris_rear_1_07 rotate = 51, 47, 83 pos = -42000, 500, -15500 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_battleship_debris_rear_2_07 rotate = -27, -85, -37 pos = -42000, 650, -16700 archetype = rh_battleship_debris_rear [Object] nickname = SP02_rh_cruiser_debris_1_07 rotate = 64, 97, 2 pos = -42200, -100, -16700 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_3_07 rotate = 0, 0, 70 pos = -41500, -400, -16100 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_1_07 rotate = -14, -82, 57 pos = -41700, -200, -16100 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_frnt_3_07 rotate = -18, 53, 62 pos = -41800, 800, -16100 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_1_07 rotate = 74, 54, -68 pos = -42500, 1100, -16100 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_rear_3_07 rotate = 43, 85, 72 pos = -42500, 900, -15900 archetype = rh_cruiser_debris_rear [Object] nickname = SP02_rh_cruiser_debris_2_07 rotate = 47, 62, 17 pos = -42500, 500, -15900 archetype = rh_cruiser_debris [Object] nickname = SP02_rh_cruiser_debris_frnt_2_07 rotate = 90, 21, -35 pos = -41500, 550, -16300 archetype = rh_cruiser_debris_frnt [Object] nickname = SP02_rh_cruiser_debris_rear_2_07 rotate = -12, 23, 53 pos = -42400, 200, -16300 archetype = rh_cruiser_debris_rear [zone] nickname = Zone_Sp02_debris_01 pos = -42000, 1000, -16000 shape = SPHERE size = 4000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 [zone] nickname = Zone_Sp02_debris_02 pos = -5000, 0, 150000 shape = SPHERE size = 9000 property_flags = 16400 spacedust = gf_wormhole_green spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_03 pos = 110000, 0, 100000 shape = SPHERE size = 14000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_04 pos = 110000, 0, -100000 shape = SPHERE size = 14000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_05 pos = 0, 0, -70000 shape = SPHERE size = 14000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_06 pos = 60000, 0, 0 shape = SPHERE size = 14000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_07 pos = -16000, 0, 50000 shape = SPHERE size = 14000 property_flags = 16400 spacedust = gf_wormhole_green spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [zone] nickname = Zone_Sp02_debris_08 pos = -120000, 0, -120000 shape = SPHERE size = 15000 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 150 sort = 99 damage = 10 [zone] nickname = Zone_Sp02_debris_09 pos = -110200, -110, 100200 shape = BOX size = 2000, 2000, 4000 property_flags = 16400 spacedust = gf_wormhole_green spacedust_maxparticles = 150 sort = 99 damage = 10 music = music_discordant_psychosis [Object] nickname = SP02_lab_dock2 pos = -51600, -300, -16495 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP02_lab_dock2_Base base = SP02_lab_dock2_Base reputation = pe_n_grp rotate = 0, 180, 0 archetype = shipyard_2x2 ids_name = 536445 difficulty_level = 1 [Object] nickname = SP02_lab2_dock2 pos = -150600, -300, -16495 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SP02_lab2_dock2_Base base = SP02_lab2_dock2_Base reputation = pe_n_grp rotate = 0, 180, 0 archetype = shipyard_2x2 ids_name = 536446 difficulty_level = 1