[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [EncounterParameters] nickname = patrolp_assault_follow_gb filename = missions\encounters\patrolp_assault_follow_gb.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = rtc_music_m13_hypergate_scene danger = music_srtc_initial_cue battle = music_no_dyson_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\SL01_asteroids_01.ini zone = Zone_SL01_asteroids_01 [Asteroids] file = solar\asteroids\SL01_lavaasteroids_01.ini zone = Zone_SL01_lavaasteroids_01 [Ambient] color = 0, 0, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_SL01.cmp [LightSource] nickname = SL01_system_light_1 pos = 50492, 0, -24062 color = 253, 230, 180 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SL01_system_light_2 pos = 24851, 20000, -24062 color = 253, 230, 180 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SL01_system_light_3 pos = 36686, -25000, -30374 color = 253, 230, 180 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SL01_system_light_4 pos = -24851, 0, -74949 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SL01_system_light_5 pos = -79288, 23000, -28796 color = 253, 230, 180 range = 130000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SL01_system_light_6 pos = 0, 50000, 0 color = 253, 230, 180 range = 130000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = SL01_planet_1 ids_name = 536503 spin = 0.000000, -0.010000, 0.000000 rotate = 180, 0, 0 pos = 48914, 0, -72977 archetype = planet_SL_25000 atmosphere_range = 28500 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_SL01_planet_1_ring, solar\rings\ice.ini base = SL01_01_Base reputation = bg_n_grp [zone] nickname = SL01_planet_1_death pos = 48914, 0, -72977 shape = SPHERE size = 28000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_to_HI03_hole ids_name = 535457 pos = 1183, 0, 74160 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = HI03, HI03_to_SL01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_SL01_asteroids_01 ids_name = 0 pos = 26429, 0, 394 rotate = 0, -14, 0 shape = ELLIPSOID size = 46153, 40000, 18145 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 120 [zone] nickname = SL01_Sun1_death pos = 50492, 0, -24062 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_Sun1 ids_name = 1380 pos = 50492, 0, -24062 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku03_sun1 atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66151 [zone] nickname = SL01_Sun2_death pos = 24851, 20000, -24062 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_Sun2 ids_name = 1380 pos = 24851, 20000, -24062 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku03_sun2 atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66152 [zone] nickname = SL01_Sun3_death pos = 36686, -25000, -30374 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_Sun3 ids_name = 1380 pos = 36686, -25000, -30374 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = Zone_SL01_planet_1_ring pos = 48914, 0, -72977 rotate = 15, 0, 0 shape = ring size = 50000, 28000, 4000 sort = 0.000000 [Zone] nickname = Zone_SL01_lavaasteroids_01 ids_name = 0 pos = -50492, 0, 24851 rotate = 0, 69, 0 shape = ELLIPSOID size = 64093, 29500, 19618 property_flags = 514 ids_info = 0 visit = 36 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 [Object] nickname = SL01_planet_2 ids_name = 536505 spin = 0.000000, -0.010000, 0.000000 rotate = 180, 0, 0 pos = -61932, 0, -46153 archetype = planet_SL2_15000 atmosphere_range = 18500 burn_color = 255, 222, 160 ids_info = 0 base = SL01_02_Base reputation = fc_rs_grp [zone] nickname = SL01_planet_2_death pos = -61932, 0, -46153 shape = SPHERE size = 18000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_01_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = SL01_01_Base pos = 31030, 0, -50722 rotate = 0, -38, 0 reputation = bg_n_grp difficulty_level = 1 space_costume = ge_male3_head, pi_pirate1_body voice = atc_leg_m01 reputation = bg_n_grp [Object] nickname = SL01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = SL01_01_Base base = SL01_01_Base pos = 31030, 400, -50722 rotate = 0, -38, 0 reputation = bg_n_grp [zone] nickname = SL01_Sun4_death pos = -24851, -10000, -74949 shape = SPHERE size = 7000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_Sun4 ids_name = 261025 pos = -24851, -10000, -74949 ambient_color = 255, 255, 255 archetype = sun_1000 star = hu01_sun3 atmosphere_range = 6000 burn_color = 255, 255, 255 ids_info = 66153 [Object] nickname = SL01_planet_3 ids_name = 536506 spin = -0.001000, -0.020000, 0.001000 rotate = 180, 0, 0 pos = -117552, -25000, -3549 archetype = planet_SL3_35000 atmosphere_range = 38500 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SL01_planet_3_death pos = -117552, -25000, -3549 shape = SPHERE size = 38000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = SL01_Sun5_death pos = -79288, 23000, -28796 shape = SPHERE size = 19000 damage = 90000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SL01_Sun5 ids_name = 1380 pos = -79288, 23000, -28796 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun_rh08 atmosphere_range = 20000 burn_color = 255, 255, 255 ids_info = 66155 [Object] nickname = SL01_02_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = SL01_02_Base pos = -43383, 0, -45951 rotate = 0, 89, 0 reputation = fc_rs_grp difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_c reputation = fc_rs_grp [Object] nickname = SL01_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = SL01_02_Base base = SL01_02_Base pos = -43383, 400, -45951 rotate = 0, 89, 0 reputation = fc_rs_grp [zone] nickname = Zone_SL01_dust_01 pos = -79288, 23000, -18796 rotate = 0, -90, 0 shape = ELLIPSOID size = 99000, 90000, 60000 spacedust = radioactivedust_red spacedust_maxparticles = 120 sort = 99.500000 damage = 500 [zone] nickname = Zone_SL01_dust_02 pos = 25183, 0, 74160 rotate = 0, -90, 0 shape = ELLIPSOID size = -52443, 66232, 66232 spacedust = radioactivedust spacedust_maxparticles = 120 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n2_grp, 1 faction_weight = fc_n_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 [Object] nickname = SL01_03 pos = 21195, 0, -50452 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = SL01_03_Base base = SL01_03_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = smallstation1 ids_name = 536507 loadout = smallstation difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_e [Object] nickname = SL01_space_habitat_wide_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21195, 295, -50232 archetype = space_habitat_wide parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_space_habitat_wide_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21305, 80, -50552 archetype = space_habitat_wide parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_space_habitat_wide_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21095, 80, -50552 archetype = space_habitat_wide parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_space_habitat_tall_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21195, 500, -50232 archetype = space_habitat_tall parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_space_habitat_tall_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21305, 170, -50552 archetype = space_habitat_tall parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_space_habitat_tall_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 21095, 170, -50552 archetype = space_habitat_tall parent = SL01_03 reputation = fc_rs_grp [Object] nickname = SL01_01_depot_water ids_name = 261161 pos = 21195, -900, -50452 Archetype = depot_water reputation = fc_rs_grp behavior = NOTHING ids_info = 66150 [Object] nickname = SL01_explosion_base01 ids_name = 535208 pos = 73810, 0, 26035 rotate = 0, 0, 0 archetype = space_police_explosion04 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = space_police_explosion07 pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_space_dome_1 ids_name = 536225 pos = 75130, -67, 26035 rotate = 0, 180, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_dome_2 ids_name = 536225 pos = 72490, -67, 26035 rotate = 0, 0, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_dome_3 ids_name = 536225 pos = 74703, -67, 27365 rotate = 0, 90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_dome_4 ids_name = 536225 pos = 72903, -67, 27365 rotate = 0, 90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_dome_5 ids_name = 536225 pos = 72903, -67, 24709 rotate = 0, -90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_dome_6 ids_name = 536225 pos = 74703, -67, 24709 rotate = 0, -90, 0 archetype = freeport7_space_dome2 reputation = red_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial_1 pos = 73810, -500, 26035 rotate = -90, 0, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial_3 pos = 74193, -850, 26035 rotate = 0, 90, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial_2 pos = 73413, -850, 26035 rotate = 0, -90, 0 archetype = space_industrial_ex reputation = red_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_1 pos = 73100, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_2 pos = 73200, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_3 pos = 73300, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_4 pos = 73400, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_5 pos = 73500, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_6 pos = 73600, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_7 pos = 74500, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_8 pos = 74400, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_9 pos = 74300, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_10 pos = 74200, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_11 pos = 74100, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_tankl4x4_12 pos = 74000, -64, 26035 rotate = 0, 0, 0 archetype = space_tankl4x4_ex reputation = red_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_1 pos = 72903, -350, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_2 pos = 72903, -850, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_3 pos = 72903, -1350, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_4 pos = 72903, -1850, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_5 pos = 74703, -350, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_6 pos = 74703, -850, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_7 pos = 74703, -1350, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_8 pos = 74703, -1850, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_9 pos = 74703, -350, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_10 pos = 74703, -850, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_11 pos = 74703, -1350, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_12 pos = 74703, -1850, 25505 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_13 pos = 72903, -350, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_14 pos = 72903, -850, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_15 pos = 72903, -1350, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_16 pos = 72903, -1850, 26035 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_17 pos = 74703, -350, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_18 pos = 74703, -850, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_19 pos = 74703, -1350, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_20 pos = 74703, -1850, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_21 pos = 72903, -350, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_22 pos = 72903, -850, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_23 pos = 72903, -1350, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_solar_plant_24 pos = 72903, -1850, 26565 rotate = -90, 0, 0 archetype = space_solar_plant_ex reputation = red_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_1 pos = 72900, -64, 26035 rotate = 0, 90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_2 pos = 72903, -64, 25135 rotate = 0, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_3 pos = 72903, -2245, 25135 rotate = 0, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_4 pos = 72903, -2245, 25135 rotate = 0, 90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_5 pos = 72903, -250, 25135 rotate = 90, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_6 pos = 72903, -250, 26935 rotate = 90, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_7 pos = 74703, -250, 26935 rotate = 90, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_8 pos = 74703, -250, 25135 rotate = 90, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_9 pos = 74703, -2245, 25135 rotate = 0, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_10 pos = 74703, -2245, 26935 rotate = 0, -90, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_research_11 pos = 74703, -64, 25135 rotate = 0, 0, 0 archetype = space_research_ex reputation = red_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_residential_block_ex_1 ids_name = 536226 pos = 73810, -2100, 26035 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_2 ids_name = 536226 pos = 73810, -2100, 25535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_3 ids_name = 536226 pos = 73810, -2100, 26535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_4 ids_name = 536226 pos = 74310, -2100, 26035 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_5 ids_name = 536226 pos = 74310, -2100, 25535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_6 ids_name = 536226 pos = 74310, -2100, 26535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_7 ids_name = 536226 pos = 73310, -2100, 26035 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_8 ids_name = 536226 pos = 73310, -2100, 25535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_residential_block_ex_9 ids_name = 536226 pos = 73310, -2100, 26535 rotate = 0, 90, 0 archetype = residential_block_ex reputation = red_n_grp difficulty_level = 16 loadout = residential_block_ex pilot = pilot_solar_hardest [Object] nickname = SL01_explosion_base_space_industrial2_ex_1 ids_name = 0 pos = 73475, -650, 26035 rotate = -90, 0, -45 archetype = space_industrial2_ex ids_info = 0 reputation = red_n_grp loadout = space_industrial_ex parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial2_ex_2 ids_name = 0 pos = 73810, -650, 25695 rotate = -45, 0, 0 archetype = space_industrial2_ex ids_info = 0 reputation = red_n_grp loadout = space_industrial_ex parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial2_ex_3 ids_name = 0 pos = 73810, -650, 26375 rotate = -135, 0, 0 archetype = space_industrial2_ex ids_info = 0 reputation = red_n_grp loadout = space_industrial_ex parent = SL01_explosion_base01 [Object] nickname = SL01_explosion_base_space_industrial2_ex_4 ids_name = 0 pos = 74145, -650, 26035 rotate = -90, 0, 45 archetype = space_industrial2_ex ids_info = 0 reputation = red_n_grp loadout = space_industrial_ex parent = SL01_explosion_base01 [Object] nickname = SL01_suprise_fatso_gunboat_01 pos = -53990, -5000, -4564 visit = 16 ids_info = 0 rotate = 35, 65, 16 archetype = suprise_fatso_gunboat ids_name = 536511 loadout = SECRET_fatso_gunboat01_SL01 [Zone] nickname = Zone_SL01_destroy_vignette_01 pos = -19858, 0, -61893 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_02 pos = -17834, 0, -56004 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_03 pos = -16178, 0, -48643 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_04 pos = -15442, 0, -41466 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_05 pos = -15626, 0, -33737 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_06 pos = -16546, 0, -26745 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_07 pos = -18202, 0, -19384 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_08 pos = -23760, 0, -13900 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_09 pos = -11133, 0, -64031 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_10 pos = -9109, 0, -57351 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_11 pos = -8097, 0, -50266 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_12 pos = -6882, 0, -40954 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_13 pos = -6882, 0, -33059 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_14 pos = -7894, 0, -24557 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_15 pos = -31390, 0, -13574 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_16 pos = -39487, 0, -13170 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_RandomMission01 pos = 200000, 100000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_n3_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 [Zone] nickname = Zone_SL01_destroy_vignette_17 pos = 4049, 0, -22422 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_18 pos = 10173, 0, -23157 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_19 pos = -2807, 0, -66266 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_destroy_vignette_20 pos = 2580, 0, -66756 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = SL01_04 pos = -79288, 0, -26796 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SL01_04_Base base = SL01_04_Base reputation = fc_or2_grp rotate = 0, -30, 0 archetype = o_osiris ids_name = 237043 loadout = osiris_sector46A difficulty_level = 1 [Zone] nickname = Zone_SL01_destroy_vignette_21 pos = -57919, 0, 13562 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SL01_path_bg01 pos = 15482, 0, 11698 rotate = -90, -12, 0 shape = CYLINDER size = 2000, 128090 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bg_01, 1 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bg02 pos = 17486, 0, -50664 rotate = 90, 89, 180 shape = CYLINDER size = 2000, 24170 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bg_01, 2 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bg03 pos = -18920, 0, -48190 rotate = 90, 84, 180 shape = CYLINDER size = 2000, 48872 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bg_01, 3 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bg04 pos = -43373, 0, -14942 rotate = 90, 0, 180 shape = CYLINDER size = 2000, 61776 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bg_01, 4 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bg05 pos = -21110, 0, 45151 rotate = 90, -37, 180 shape = CYLINDER size = 2000, 73606 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bg_01, 5 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_or01 pos = -64994, 0, -5511 rotate = 90, -33, 180 shape = CYLINDER size = 4000, 51298 attack_ids = SL01_explosion_base01 tradelane_attack = 20 sort = 99 toughness = 19 density = 5 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = or_01, 1 usage = patrol mission_eligible = false faction_weight = fc_or2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_or2_grp, 1.000000 [Zone] nickname = Zone_SL01_path_or02 pos = 11489, 0, 20884 rotate = 90, -85, 180 shape = CYLINDER size = 4000, 125027 attack_ids = SL01_explosion_base01 tradelane_attack = 20 sort = 99 toughness = 19 density = 5 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = or_01, 2 usage = patrol mission_eligible = false faction_weight = fc_or2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_or2_grp, 1.000000 [Zone] nickname = Zone_SL01_pop_ambient_01 pos = 25382, 0, -48109 rotate = 0, 0, 0 shape = SPHERE size = 7300 comment = sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 1 faction_weight = bg_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 encounter = area_defend, 19, 0.100000 faction = bg_n_grp, 0.500000 [Zone] nickname = Zone_SL01_pop_ambient_02 pos = -41460, 0, -46084 rotate = 0, 0, 0 shape = SPHERE size = 2500 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_rs_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_rs_grp, 1.000000 [Zone] nickname = Zone_SL01_pop_ambient_03 pos = 73785, 0, 26095 rotate = 0, 0, 0 shape = SPHERE size = 10000 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Zone] nickname = Zone_SL01_path_bgG01 pos = 36113, 0, -23490 rotate = 90, -13, 180 shape = CYLINDER size = 4000, 55787 sort = 99 toughness = 19 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = bgG_01, 1 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bgG02 pos = 58156, 0, 15045 rotate = 90, -54, 180 shape = CYLINDER size = 4000, 38767 sort = 99 toughness = 19 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = bgG_01, 2 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bgG03 pos = 37668, 0, 50223 rotate = 90, 56, 180 shape = CYLINDER size = 4000, 86625 sort = 99 toughness = 19 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = bgG_01, 3 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bgG04 pos = -7212, 0, 20921 rotate = -90, 9, 0 shape = CYLINDER size = 4000, 107627 sort = 99 toughness = 19 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = bgG_01, 4 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_bgG05 pos = 6504, 0, -41247 rotate = -90, -67, 0 shape = CYLINDER size = 4000, 48348 sort = 99 toughness = 19 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = bgG_01, 5 usage = patrol mission_eligible = false faction_weight = bg_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = bg_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n201 pos = -73110, 0, 5196 rotate = 90, -10, 180 shape = CYLINDER size = 2500, 66682 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 1 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n202 pos = 2233, 0, 47280 rotate = 90, -82, 180 shape = CYLINDER size = 2500, 139255 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 2 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n203 pos = 72677, 0, 40934 rotate = -90, -5, 0 shape = CYLINDER size = 2500, 31529 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 3 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n204 pos = 72789, 0, -6008 rotate = -90, 2, 0 shape = CYLINDER size = 2500, 62546 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 4 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n205 pos = 30020, 0, -44712 rotate = -90, 79, 0 shape = CYLINDER size = 2500, 84197 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 5 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n206 pos = -23167, 0, -40036 rotate = 90, 44, 180 shape = CYLINDER size = 2500, 33790 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 6 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n207 pos = -45610, 0, -25006 rotate = 90, 74, 180 shape = CYLINDER size = 2500, 22147 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 7 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SL01_path_n208 pos = -67989, 0, -24672 rotate = -90, 77, 0 shape = CYLINDER size = 2500, 23934 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 35 path_label = n2_01, 8 usage = patrol mission_eligible = false faction_weight = fc_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n_grp, 1.000000 [Object] nickname = SL01_to_RL01_hole ids_name = 538021 pos = -44000, 0, 15562 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_RL01 jump_effect = jump_effect_hole_new ids_info = 66146 visit = 0 goto = RL01, RL01_to_SL01_hole, gate_tunnel_bretonia