[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Intro_menu2 danger = dangerous_anomaly01 battle = dangerous_anomaly01 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\PT01_asteroids_01.ini zone = Zone_PT01_mining_asteroids_01 [Ambient] color = 150, 150, 150 [Background] nebulae = solar\starsphere\starsphere_PT01.cmp [LightSource] nickname = PT_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 250000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = PT01_to_Am01_hole ids_name = 544781 pos = 0, 0, -70000 rotate = 0, 180, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = Am01, Am01_to_PT01_hole, gate_tunnel_bretonia [Object] nickname = PT01_to_Un03_hole ids_name = 535687 pos = 0, 0, 70000 rotate = 0, 0, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = Un03, Un03_to_PT01_hole, gate_tunnel_bretonia [Object] nickname = PY37_01 pos = 50000, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY37_01_Base base = PY37_01_Base reputation = de_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 544645 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY37_depot_1 reputation = de_n_grp pos = 50000, 0, 2000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PT01_bk_alager_01 ids_name = 0 pos = 50200, 0, 0 rotate = 0, 90, 0 archetype = bk_rlager ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_alager_02 ids_name = 0 pos = 50440, 0, 0 rotate = 0, 90, 0 archetype = bk_rlager ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_alager_03 ids_name = 0 pos = 50200, -360, -684 rotate = -30, 0, 0 archetype = bk_rlager ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_Modul_Balken_01 ids_name = 0 pos = 50200, -415, -1090 rotate = 0, 0, 0 archetype = Modul_Balken ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_radarkontrolle_01 ids_name = 0 pos = 50440, 90, 0 rotate = 0, 0, 0 archetype = bk_radarkontrolle ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_radarkontrolle_02 ids_name = 0 pos = 50200, 90, 0 rotate = 0, 0, 0 archetype = bk_radarkontrolle ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_garten_01 ids_name = 0 pos = 50440, 30, 190 rotate = 0, 0, 0 archetype = bk_garten ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_garten_02 ids_name = 0 pos = 50440, 30, -190 rotate = 0, 0, 0 archetype = bk_garten ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_turm_01 ids_name = 0 pos = 50200, -97, -550 rotate = -30, 0, 0 archetype = bk_turm ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_bk_kuppel_01 ids_name = 0 pos = 50000, -105, 0 rotate = 0, 0, 0 archetype = bk_kuppel ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_tankl4x4_01 ids_name = 0 pos = 50440, -120, 420 rotate = 0, 0, 90 archetype = space_tankl4x4 ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_tankl4x4_02 ids_name = 0 pos = -49310, 0, 0 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PT01_01 ; [Object] nickname = PT01_space_tankl4x4_03 ids_name = 0 pos = -49310, 0, 252 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PT01_01 ; [Object] nickname = PT01_space_tankl4x4_04 ids_name = 0 pos = -49310, 0, -252 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PT01_01 ; [Object] nickname = PT01_space_tankl4x4_05 ids_name = 0 pos = -49050, 0, 0 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PT01_01 ; [Object] nickname = PT01_space_tankl4x4_06 ids_name = 0 pos = -48781, 0, 0 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PT01_01 ; [Object] nickname = PT01_space_tanklx4_01 ids_name = 0 pos = 50440, -150, -190 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_tanklx4_02 ids_name = 0 pos = 50440, -150, 190 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_tanklx4_03 ids_name = 0 pos = -49110, 0, -252 rotate = 0, 0, 90 archetype = space_tanklx4 ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_tanklx4_04 ids_name = 0 pos = -49110, 0, 252 rotate = 0, 0, 90 archetype = space_tanklx4 ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_dome_01 ids_name = 0 pos = 50840, 30, 0 rotate = 0, -90, 0 archetype = space_dome ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_industrial_01 ids_name = 0 pos = 50200, -235, -470 rotate = -30, 0, 0 archetype = space_industrial ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_habitat_wide_01 ids_name = 0 pos = 50200, -415, -1490 rotate = 90, 0, 0 archetype = space_habitat_wide ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_habitat_tall_01 ids_name = 0 pos = 50200, -415, -1690 rotate = -90, 0, 0 archetype = space_habitat_tall ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_solar_pnl_01 ids_name = 0 pos = 50200, -415, -1120 rotate = 0, 0, 0 archetype = space_solar_pnl ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_solar_pnl_02 ids_name = 0 pos = 50200, -415, -1325 rotate = 0, 0, 0 archetype = space_solar_pnl ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_solar_pnl_03 ids_name = 0 pos = 50200, -415, -915 rotate = 0, 0, 0 archetype = space_solar_pnl ids_info = 0 parent = PY37_01 ; [Object] nickname = PT01_space_solar_plant_01 ids_name = 0 pos = 50200, -715, -1120 rotate = 0, 0, 0 archetype = space_solar_plant ids_info = 0 parent = PY37_01 [Object] nickname = PT01_01 ids_name = 544783 pos = -50000, 0, 0 rotate = 0, 0, 0 archetype = space_factory01 ids_info = 0 base = PT01_01_Base dock_with = PT01_01_Base reputation = de_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = space_factory01 pilot = pilot_solar_easy [Zone] nickname = Zone_PT01_mining_asteroids_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 19000, 19000, 19000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Object] nickname = PT01_suprise_01 ids_name = 1191 pos = 5000, 0, 12000 rotate = 65, -18, 67 archetype = suprise_DA_battleship2 ids_info = 0 visit = 0 loadout = SECRET_DA_battleship_PT01_1 [Object] nickname = PT01_suprise_02 ids_name = 1191 pos = -6000, 5000, -11000 rotate = 87, 9, 17 archetype = suprise_Tarr_Chronicles1_more_hull ids_info = 0 visit = 0 loadout = SECRET_Tarr_Chronicles1_PT01_1 [Object] nickname = PT01_explosion_base01 pos = -80000, -15000, 50000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion04 ids_name = 535208 loadout = space_police_explosion06 difficulty_level = 1 visit = 0 [Zone] nickname = Zone_PT01_RandomMission01 pos = 200000, -150000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_n3_grp, 20 faction_weight = red3_n_grp, 20 faction_weight = red4_n_grp, 20 faction_weight = pirate_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red3_n_grp, 1.000000 faction = red4_n_grp, 1.000000 faction = fc_n3_grp, 1.000000 faction = pirate_n_grp, 1.000000 faction = fc_un3_grp, 1.000000 [zone] nickname = Zone_PT01_destroy_vignette_01 pos = 20000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_02 pos = 20000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_03 pos = 20000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_04 pos = 15000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_05 pos = 20000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_06 pos = 20000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_07 pos = 25000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_08 pos = 25000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_09 pos = 30000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_10 pos = 30000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_11 pos = 50000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_12 pos = 50000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_13 pos = 80000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_14 pos = 70000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_15 pos = 70000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = PT01_Sun_1 ids_name = 1380 pos = -80000, -15000, -60000 ambient_color = 255, 255, 255 archetype = sun_2000 star = PT01_1_sun atmosphere_range = 11000 ids_info = 66164 ; [zone] nickname = PT01_sun_radiation1 pos = -80000, -15000, -60000 rotate = 0,0,0 shape = BOX size = 35000, 35000, 35000 damage = 10000 visit = 32 sort = 99 [zone] nickname = PT01_sun_radiation2 pos = -80000, -15000, -60000 rotate = 0,0,0 shape = BOX size = 30000, 30000, 30000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PT01_depot_1 reputation = de_n_grp pos = -50000, 0, -2000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PT01_depot_2 reputation = de_n_grp pos = 0, 0, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Zone] nickname = Zone_PT01_planet_1_npc01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 150000, 150000, 150000 sort = 4 toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = de_n_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = de_n_grp, 0.400000 [Object] nickname = devil_b_01 ids_name = 544786 pos = 0, 0, 67000 rotate = 0, 90, 0 archetype = devil_b_p ids_info = 528282 base = SF01_02_Base dock_with = SF01_02_Base reputation = de_n_grp behavior = NOTHING difficulty_level = 1 loadout = devil_b_p_l pilot = pilot_solar_hardest [Object] nickname = devil_b_02 ids_name = 544786 pos = 0, 0, -67000 rotate = 0, -90, 0 archetype = devil_b_p ids_info = 528282 base = SF01_02_Base dock_with = SF01_02_Base reputation = de_n_grp behavior = NOTHING difficulty_level = 1 loadout = devil_b_p_l pilot = pilot_solar_hardest [zone] nickname = Zone_PT01_destroy_vignette_16 pos = -20000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_17 pos = -20000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_18 pos = -20000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_19 pos = -15000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_20 pos = -20000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_21 pos = -20000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_22 pos = -25000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_23 pos = -25000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_24 pos = -30000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_25 pos = -30000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_26 pos = -50000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_27 pos = -50000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_28 pos = -80000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_29 pos = -70000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PT01_destroy_vignette_30 pos = -70000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = PT01_d_a_st_ex1 pos = 130000, 0, -30000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 90, 0 archetype = d_a_st_ex ids_name = 544739 loadout = d_a_st_ex1 difficulty_level = 1 [Object] nickname = PT01_planet_1 ids_name = 545407 pos = 75000, 0, 0 rotate = 180, 0, 0 archetype = planet_SL2_15000 spin = 0.000000, -0.010000, 0.000000 atmosphere_range = 18500 burn_color = 255, 222, 160 ids_info = 0 base = PT01_02_Base reputation = de_n_grp ; [zone] nickname = PT01_planet_1_death pos = 75000, 0, 0 shape = SPHERE size = 18000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = PT01_01_dock_ring ids_name = 534426 pos = 56500, 0, 0 rotate = 0, -90, 0 archetype = dock_ring ids_info = 66141 dock_with = PT01_02_Base reputation = de_n_grp behavior = NOTHING voice = atc_leg_m01 space_costume = ge_male3_head, pi_pirate1_body difficulty_level = 1 pilot = pilot_solar_easy ; [Object] nickname = PT01_docking_fixture_0 ids_name = 261166 pos = 56500, 400, 0 rotate = 0, -90, 0 archetype = docking_fixture ids_info = 66489 base = PT01_02_Base dock_with = PT01_02_Base reputation = de_n_grp behavior = NOTHING ; [Object] nickname = PT01_01_dock_ring_1 ids_name = 534426 pos = 59500, 0, 10000 rotate = 0, -58, 0 archetype = dock_ring ids_info = 66141 dock_with = PT01_02_dock2_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m01 space_costume = ge_male3_head, pi_pirate1_body difficulty_level = 1 pilot = pilot_solar_easy ; [Object] nickname = PT01_docking_fixture_1 ids_name = 545408 pos = 59500, 400, 10000 rotate = 0, -58, 0 archetype = docking_fixture ids_info = 66489 base = PT01_02_dock2_Base dock_with = PT01_02_dock2_Base reputation = fc_rs_grp behavior = NOTHING [Zone] nickname = Zone_PT01_02_dock2_explosion pos = 58500, 0, 11000 shape = SPHERE size = 4500 ;property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone