[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 100000 [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini ;[EncounterParameters] ;nickname = area_assault ;filename = missions\encounters\area_twelve_assault.ini [EncounterParameters] nickname = pro_capitalships filename = missions\encounters\capitalships_nomad_wave.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = PRO01_Space danger = music_un05_danger battle = music_un05_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\PRO01_asteroids_01.ini zone = Zone_PRO01_asteroids_01 [Asteroids] file = solar\asteroids\PRO01_asteroids_02.ini zone = Zone_PRO01_asteroids_02 [Nebula] file = solar\nebula\PRO01_Blue_Nebula01.ini zone = Zone_PRO01_Blue_Nebula [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_PRO01.cmp [LightSource] nickname = PRO01_system_light01 pos = -80000, 0, -100000 color = 253, 230, 180 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = PRO01_system_light02 pos = 50000, -10000, -120000 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = PRO01_system_light03 pos = 30000, 20000, 8000 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = PRO01_Sun1_death pos = -80000, 0, -100000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PRO01_Sun1 ids_name = 1380 pos = -80000, 0, -100000 ambient_color = 255, 255, 255 archetype = sun_medium_blue star = PRO_star atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66158 [Zone] nickname = Zone_PRO01_vignette_06_exclusion pos = -80000, 0, -100000 shape = SPHERE size = 14000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [Object] nickname = PRO01_to_PRO01_Hole01 ids_name = 525120 pos = -50000, 0, 80000 rotate = 0, -28, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_blue ids_info = 66146 visit = 0 goto = PRO01, PRO01_to_PRO01_Hole01, gate_tunnel_bretonia [Object] nickname = PRO01_to_ZER01_Hole01 ids_name = 537098 pos = -80000, 0, 20000 rotate = 0, -70, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_blue ids_info = 66146 visit = 0 goto = ZER01, ZER01_to_ZER01_Hole01, gate_tunnel_bretonia [Object] nickname = PRO01_planet_1 ids_name = 537110 pos = 70000, -30000, -30000 rotate = 0, 0, 0 archetype = planet_watbluislcld_30000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 33000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_PRO01_planet_1_ring, solar\rings\blue_ring3.ini base = PRO01_01_Base reputation = pro_n_grp [Zone] nickname = Zone_PRO01_vignette_01_exclusion pos = 70000, -30000, -30000 shape = SPHERE size = 34000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_planet_1_ring pos = 70000, -30000, -30000 rotate = 0, 0, 20 shape = ring size = 85000, 55000, 2000 sort = 0.000000 [zone] nickname = PRO01_planet_1_death pos = 70000, -30000, -30000 shape = SPHERE size = 32500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_PRO01_asteroids_01 ids_name = 0 pos = -70000, 0, 0 rotate = 0, -40, 0 shape = ELLIPSOID size = 45000, 70000, 75000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [zone] nickname = Zone_PRO01_Blue_Nebula ids_name = 0 pos = 70000, 45000, 20000 rotate = 0, -15, 0 shape = ELLIPSOID size = 40000, 51000, 70000 property_flags = 32768 property_fog_color = 5.000000, 252.000000, 255.000000 ids_info = 0 visit = 32 [zone] nickname = Zone_PRO01_radioactivedust_blue pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 120000, 120000, 120000 spacedust = radioactivedust_blue spacedust_maxparticles = 100 sort = 99.500000 [Object] nickname = PRO01_planet_2 ids_name = 537111 pos = 50000, -70000, 20000 rotate = 0, 0, 0 archetype = planet_icelndwat_3000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 4000 burn_color = 255, 222, 160 ids_info = 0 base = PRO01_05_Base reputation = pro_n_grp [Zone] nickname = Zone_PRO01_vignette_05_exclusion pos = 50000, -70000, 20000 shape = SPHERE size = 7000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = PRO01_planet_2_death pos = 50000, -70000, 20000 shape = SPHERE size = 3500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PRO01_planet_3 ids_name = 537112 pos = 40000, 30000, -45000 rotate = 0, 0, 0 archetype = planet_icewatcld_6000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 7000 burn_color = 255, 222, 160 ids_info = 0 base = PRO01_03_Base reputation = pro_n_grp [Zone] nickname = Zone_PRO01_vignette_03_exclusion pos = 40000, 30000, -45000 shape = SPHERE size = 10000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = PRO01_planet_3_death pos = 40000, 30000, -45000 shape = SPHERE size = 6500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PRO01_planet_4 ids_name = 537113 pos = 5000, -50000, -55000 rotate = 0, 0, 0 archetype = planet_watblucld_9000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 10000 burn_color = 255, 222, 160 ids_info = 0 base = PRO01_02_Base reputation = pro_n_grp [Zone] nickname = Zone_PRO01_vignette_02_exclusion pos = 5000, -50000, -55000 shape = SPHERE size = 13000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = PRO01_planet_4_death pos = 5000, -50000, -55000 shape = SPHERE size = 9500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PRO01_planet_5 ids_name = 537113 pos = 60000, -10000, 42000 rotate = 0, 0, 0 archetype = planet_ice_blue_5000 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 6000 burn_color = 255, 222, 160 ids_info = 0 base = PRO01_04_Base reputation = pro_n_grp [Zone] nickname = Zone_PRO01_vignette_04_exclusion pos = 60000, -10000, 42000 shape = SPHERE size = 9000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = PRO01_planet_5_death pos = 60000, -10000, 42000 shape = SPHERE size = 5500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PRO01_sun2 ids_name = 261022 pos = 50000, -10000, -120000 archetype = sun_2000 star = Ku03_sun2 atmosphere_range = 12000 ids_info = 66152 [Object] nickname = PRO01_sun3 ids_name = 261023 pos = 30000, 20000, 8000 archetype = sun_1000 star = Ku03_Sun1 atmosphere_range = 12000 ids_info = 66151 [zone] nickname = Zone_PRO01_sun2_death pos = 50000, -10000, -120000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_PRO01_sun3_death pos = 30000, 20000, 8000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_PRO01_vignette_07_exclusion pos = 50000, -10000, -120000 shape = SPHERE size = 15000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_vignette_08_exclusion pos = 30000, 20000, 8000 shape = SPHERE size = 15000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_asteroids_02 ids_name = 0 pos = 70000, 45000, 20000 rotate = 0, -15, 0 shape = ELLIPSOID size = 38500, 49500, 68500 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 75 [Object] nickname = PRO01_01_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_01_Base pos = 39905, -30000, -16339 rotate = 0, -65, 0 reputation = pro_n_grp difficulty_level = 1 reputation = pro_n_grp [Object] nickname = PRO01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PRO01_01_Base base = PRO01_01_Base pos = 39905, -29550, -16339 rotate = 0, -65, 0 reputation = pro_n_grp [Object] nickname = PRO01_02_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_02_Base pos = 5205, -50000, -44952 rotate = 0, 1, 0 reputation = pro_n_grp difficulty_level = 1 reputation = pro_n_grp [Object] nickname = PRO01_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PRO01_02_Base base = PRO01_02_Base pos = 5205, -49550, -44952 rotate = 0, 1, 0 reputation = pro_n_grp [Object] nickname = PRO01_03_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_03_Base pos = 34819, 30000, -40218 rotate = 0, -47, 0 reputation = pro_n_grp difficulty_level = 1 reputation = pro_n_grp [Object] nickname = PRO01_docking_fixture_2 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PRO01_03_Base base = PRO01_03_Base pos = 34819, 30450, -40218 rotate = 0, -47, 0 reputation = pro_n_grp [Object] nickname = PRO01_04_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_04_Base pos = 55434, -10000, 38030 rotate = 0, -131, 0 reputation = pro_n_grp difficulty_level = 1 reputation = pro_n_grp [Object] nickname = PRO01_docking_fixture_3 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PRO01_04_Base base = PRO01_04_Base pos = 55434, -9550, 38030 rotate = 0, -131, 0 reputation = pro_n_grp [Object] nickname = PRO01_05_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_05_Base pos = 46120, -70000, 18836 rotate = 0, -106, 0 reputation = pro_n_grp difficulty_level = 1 reputation = pro_n_grp [Object] nickname = PRO01_docking_fixture_4 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PRO01_05_Base base = PRO01_05_Base pos = 46120, -69550, 18836 rotate = 0, -106, 0 reputation = pro_n_grp [zone] nickname = Zone_PRO01_pop_ambient_01 pos = 0, 115000, 0 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_02 pos = 0, -107000, 0 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_03 pos = 190000, 0, 0 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_04 pos = -190000, 0, 0 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_05 pos = 0, 3000, 0 rotate = 0, 0, 0 shape = BOX size = 170000,19000,170000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 17, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 14, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_06 pos = 0, 0, 191000 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [zone] nickname = Zone_PRO01_pop_ambient_07 pos = 0, 0, -190000 rotate = 0, 0, 0 shape = BOX size = 200000,200000,200000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_ter01 pos = -1775, 0, 64496 rotate = -90, -72, 0 shape = CYLINDER size = 3750, 100553 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = ter_01, 1 usage = patrol mission_eligible = false faction_weight = ter_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = ter_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_ter02 pos = 55423, 0, 29388 rotate = -90, -24, 0 shape = CYLINDER size = 3750, 43944 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = ter_01, 2 usage = patrol mission_eligible = false faction_weight = ter_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = ter_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_ter03 pos = 36488, 0, -11637 rotate = -90, 53, 0 shape = CYLINDER size = 3750, 70452 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = ter_01, 3 usage = patrol mission_eligible = false faction_weight = ter_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = ter_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_ter04 pos = -36094, 0, -6706 rotate = 90, 59, 180 shape = CYLINDER size = 3750, 102901 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = ter_01, 4 usage = patrol mission_eligible = false faction_weight = ter_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = ter_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_ter05 pos = -65285, 0, 49506 rotate = 90, -26, 180 shape = CYLINDER size = 3750, 67566 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = ter_01, 5 usage = patrol mission_eligible = false faction_weight = ter_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = ter_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer01 pos = -7495, 0, 80078 rotate = 90, -89, 180 shape = CYLINDER size = 3750, 85206 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 1 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer02 pos = 40630, 0, 64693 rotate = -90, -19, 0 shape = CYLINDER size = 3750, 32691 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 2 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer03 pos = 62721, 0, 49111 rotate = -90, -89, 0 shape = CYLINDER size = 3750, 33138 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 3 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer04 pos = 72583, 0, 29782 rotate = -90, 19, 0 shape = CYLINDER size = 3750, 40546 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 4 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer05 pos = 6706, 0, -8481 rotate = -90, 72, 0 shape = CYLINDER size = 3750, 124373 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 5 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer06 pos = -66073, 0, -3747 rotate = 90, 29, 180 shape = CYLINDER size = 3750, 54946 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 6 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer07 pos = -54634, 0, 31163 rotate = 90, -66, 180 shape = CYLINDER size = 3750, 54751 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 7 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Zone] nickname = Zone_PRO01_path_zer08 pos = -39841, 0, 60945 rotate = 90, 28, 180 shape = CYLINDER size = 3750, 42721 sort = 99 toughness = 17 density = 13 repop_time = 18 max_battle_size = 4 pop_type = attack_patrol relief_time = 18 path_label = zer_01, 8 usage = patrol mission_eligible = false faction_weight = zer_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 17, 0.200000 faction = zer_n_grp, 1.000000 [Object] nickname = PRO01_suprise_ter_01 ids_name = 537121 pos = 64000, -0, 11000 rotate = 23, 4, 45 archetype = suprise_Mirage_very_heavy_fighter spin = 0, 0.090000, 0 ids_info = 0 visit = 0 [Object] nickname = PRO01_suprise_zer_01 ids_name = 537149 pos = 64512, -980, 11435 rotate = 43, -4, 54 archetype = suprise_Mutalisk_very_heavy_fighter spin = 0, 0.090000, 0 ids_info = 0 visit = 0 [Object] nickname = PRO01_suprise_pro_01 ids_name = 537156 pos = 63500, 440, 11200 rotate = 75, 3, -9 archetype = suprise_Zeratul_very_heavy_fighter spin = 0, 0.090000, 0 ids_info = 0 visit = 0 [Object] nickname = PRO01_to_US01_Hole01 ids_name = 525120 pos = -55000, 3500, -40000 rotate = 0, -120, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_blue ids_info = 66146 visit = 0 goto = US01, US01_to_US01_Hole01, gate_tunnel_bretonia [Object] nickname = PRO01_suprise_lifeboat_01 ids_name = 535092 pos = 19000, 0, 0 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_02 ids_name = 535092 pos = 19000, -14000, 5687 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_03 ids_name = 535092 pos = 12355, -5000, 18900 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_04 ids_name = 535092 pos = 47454, 0, 23567 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_05 ids_name = 535092 pos = -42355, -5000, -23556 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_06 ids_name = 535092 pos = -52355, 0, 21357 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_07 ids_name = 535092 pos = 35108, 0, 79683 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_08 ids_name = 535092 pos = 29979, 0, -67454 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_09 ids_name = 535092 pos = -62355, 0, 45645 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_10 ids_name = 535092 pos = -5128, 0, -31557 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_11 ids_name = 535092 pos = -60748, 0, -29191 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_12 ids_name = 535092 pos = 63115, 0, 67454 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_13 ids_name = 535092 pos = -9072, 0, 20907 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_14 ids_name = 535092 pos = -27899, 0, 78567 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_15 ids_name = 535092 pos = -36564, 0, 34534 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_16 ids_name = 535092 pos = 16173, 0, 44969 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_17 ids_name = 535092 pos = -24062, 0, 3550 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_18 ids_name = 535092 pos = 39841, 0, 71005 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_19 ids_name = 535092 pos = 1972, 0, -14595 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_suprise_lifeboat_20 ids_name = 535092 pos = -14989, 0, 52859 rotate = 0, 0, 0 archetype = suprise_lifeboat ids_info = 0 visit = 16 loadout = SUPRISE_caprulu_lifeboat_01 [Object] nickname = PRO01_repair_buoy_heavy_01 ids_name = 535095 ids_info = 0 rotate = 0, 0, 0 pos = 0, 1000, 0 archetype = repair_buoy_heavy [Zone] nickname = PRO01_zone_repair_buoy_heavy pos = 0, 1000, 0 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 damage = -60000000 music = dangerous_anomaly01 [Object] nickname = PRO01_repair_buoy_01 ids_name = 535094 ids_info = 0 rotate = 0, 0, 0 pos = 0, -1000, 0 archetype = repair_buoy [Zone] nickname = PRO01_zone_repair_buoy pos = 0, -1000, 0 shape = SPHERE size = 100 property_flags = 131072 visit = 128 sort = 99.500000 damage = -150000 music = dangerous_anomaly01 [Zone] nickname = Zone_PRO01_repair_01_exclusion pos = 0, 0, 0 shape = SPHERE size = 7000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 0 repop_time = 5 max_battle_size = 0 pop_type = Background relief_time = 5 population_additive = false encounter = area_assault, 19, 0.100000 faction = pro_n_grp, 1.000000 encounter = pro_capitalships, 15, 0.200000 faction = pro_n_grp, 1.000000 [Object] nickname = PRO01_to_POLICE01_hole ids_name = 537473 pos = -62000, 0, 1600 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_PRO01_hole, gate_tunnel_bretonia [zone] nickname = Zone_PRO01_to_POLICE01_hole_interference pos = -62000, 0, 1600 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000 [Object] nickname = PRO01_01s pos = 73000, 55000, 30000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PRO01_01s_Base base = PRO01_01s_Base reputation = pro_n_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 544607 loadout = space_port_dmg difficulty_level = 1 [Zone] nickname = Zone_PRO01_01s_exclusion pos = 73000, 55000, 30000 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone