[SystemInfo] space_color = 0, 0, 0 local_faction = red_n_grp ;space_farclip = 1 [EncounterParameters] nickname = pm01_one_cruiser_and_four_fighters filename = missions\encounters\one_cruiser_and_four_fighters.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = PRO01_space danger = Shadows_danger battle = PM_battle [Dust] spacedust = Dust [Ambient] color = 150, 150, 150 [Background] basic_stars = complex_stars = nebulae = solar\starsphere\starsphere_pm.cmp [LightSource] nickname = PM01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 300000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = PM01_to_BN01_hole ids_name = 538146 pos = -104764, -75000, -106995 rotate = 0, -140, 0 archetype = jumphole_aldrin msg_id_prefix = gcs_refer_system_BN01 jump_effect = jump_effect_hole_new ids_info = 66146 visit = 0 goto = BN01, BN01_to_PM01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_PM01_RandomMission01 pos = 200000, 200000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false faction_weight = fc_n3_grp, 20 faction_weight = red6_n_grp, 20 faction_weight = red12_n_grp, 20 faction_weight = fc_un2_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 faction = red6_n_grp, 1.000000 faction = red12_n_grp, 1.000000 faction = fc_un2_grp, 1.000000 [zone] nickname = PM01_Sun1_radioactive01 pos = -61225, 0, -185789 rotate = 0, 0, 0 shape = ELLIPSOID size = 50000, 50000, 50000 damage = 1000000000 spacedust = radioactivedust spacedust_maxparticles = 100 sort = 99.500000 population_additive = false [Object] nickname = PM01_Sun1 ids_name = 538149 pos = -61225, 0, -185789 ambient_color = 255, 255, 255 archetype = Un04Star star = Un04_sunsol atmosphere_range = 150000 burn_color = 255, 255, 255 ids_info = 527739 ;ring = Zone_PM01_sun_1_ring, solar\rings\blue_ring.ini ;ring = Zone_PM01_sun_2_ring, solar\rings\blue_ring.ini ;ring = Zone_PM01_sun_3_ring, solar\rings\blue_ring.ini ;ring = Zone_PM01_sun_4_ring, solar\rings\blue_ring.ini ;[zone] ;nickname = Zone_PM01_sun_1_ring ;pos = 110, 0, -41575 ;rotate = -50, 0, 0 ;shape = ring ;size = 200000, 170000, 20000 ;sort = 0.000000 ;[zone] ;nickname = Zone_PM01_sun_2_ring ;pos = 110, 0, -41575 ;rotate = 0, 0, 90 ;shape = ring ;size = 240000, 170000, 20000 ;sort = 0.000000 ;[zone] ;nickname = Zone_PM01_sun_3_ring ;pos = 110, 0, -41575 ;rotate = 50, 0, 0 ;shape = ring ;size = 150000, 170000, 20000 ;sort = 0.000000 ;[zone] ;nickname = Zone_PM01_sun_4_ring ;pos = 110, 0, -41575 ;rotate = 90, 0, 0 ;shape = ring ;size = 300000, 170000, 300000 ;sort = 0.000000 [Object] nickname = PM01_planet_1 ids_name = 538196 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = -40843, 0, 42776 archetype = planet_LA_25000 atmosphere_range = 28500 burn_color = 255, 222, 160 ids_info = 0 base = PM01_02_Base reputation = pm_n_grp [zone] nickname = PM01_planet_1_death pos = -40843, 0, 42776 shape = SPHERE size = 28000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PM01_02_dock_ring ids_name = 534184 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = PM01_02_Base pos = -61071, 0, 22568 rotate = 0, -135, 0 difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_c reputation = pm_n_grp [Object] nickname = PM01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PM01_02_Base base = PM01_02_Base pos = -61071, 500, 22568 rotate = 0, -135, 0 reputation = pm_n_grp [zone] nickname = Zone_PM01_destroy_vignette_01 pos = -80843, 0, 42776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_02 pos = -80843, 0, 37776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_03 pos = -85843, 0, 37776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_04 pos = -85843, 0, 32776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_05 pos = -90843, 0, 32776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_06 pos = -90843, 0, 27776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_07 pos = -90843, 0, 22776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_08 pos = -95843, 0, 17776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_09 pos = -95843, 0, 12776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_10 pos = -90843, 0, 7776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_11 pos = -85843, 0, 2776 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_12 pos = -80843, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_13 pos = -75000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_14 pos = -75000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_15 pos = -80000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_16 pos = -80000, -10000, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_17 pos = -75000, -10000, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_18 pos = -76000, 10000, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_19 pos = -81000, 10000, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_20 pos = -78000, 10000, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_21 pos = -84500, 10000, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_22 pos = -84000, -10000, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_23 pos = -89000, -10000, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_24 pos = -89500, 10000, 5500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_PM01_destroy_vignette_25 pos = -91400, 10500, 13500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = PM01_01_depot_water ids_name = 261161 pos = -61800, 0, 23000 Archetype = depot_water reputation = pm_n_grp behavior = NOTHING ids_info = 66150 [Zone] nickname = Zone_PM01_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 300000 comment = NPC_zone sort = 51 toughness = 19 density = 5 repop_time = 15 max_battle_size = 3 pop_type = Background relief_time = 20 population_additive = false faction_weight = pm_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = pm_n_grp, 0.900000 encounter = pm01_one_cruiser_and_four_fighters, 19, 0.100000 faction = pm_n_grp, 0.900000