[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP04_space danger = lost_paradise_battle01 battle = lost_paradise_battle02 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\MP04_asteroids1.ini zone = Zone_MP04_asteroids1 [Nebula] file = solar\nebula\MP04_Nebula1.ini zone = Zone_MP04_Nebula1 [Ambient] color = 0, 0, 100 [Background] nebulae = solar\starsphere\starsphere_MP04.cmp ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp [LightSource] nickname = MP04_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 250000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP04_to_MP03_hole ids_name = 544264 pos = -70000, 0, 20000 rotate = 0, -37, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP03, MP03_to_MP04_hole, gate_tunnel_bretonia [Object] nickname = MP04_planet_1 ids_name = 544706 pos = -42000, 0, -76000 rotate = 0, -90, 0 archetype = planet_MP3_15000 spin = 0.000000, -0.000000, 0.000000 atmosphere_range = 17000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_MP04_planet_1_ring, solar\RINGS\blue_ring4.ini ring = Zone_MP04_planet_2_ring, solar\RINGS\blue_ring4.ini [zone] nickname = MP04_planet_1_death pos = -42000, 0, -76000 shape = SPHERE size = 16000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_MP04_planet_1_ring pos = -42000, 0, -76000 rotate = 25, 0, -20 shape = ring size = 50000, 20000, 9000 sort = 0.000000 ; [zone] nickname = Zone_MP04_planet_2_ring pos = -42000, 0, -76000 rotate = 45, 0, -30 shape = ring size = 25000, 20000, 6000 sort = 0.000000 [Object] nickname = MP04_planet_2 ids_name = 544707 pos = -22000, 14000, 60000 rotate = 0, 0, 0 archetype = planet_water_7500 spin = 0.000000, 0.020000, 0.000000 atmosphere_range = 8500 burn_color = 255, 222, 160 ids_info = 0 ; [zone] nickname = MP04_planet_2_death pos = -22000, 14000, 60000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP04_sun_1 ids_name = 523943 pos = -50000, -15000, 90000 ambient_color = 255, 255, 255 archetype = sun_2000 star = bw13_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66164 ; [zone] nickname = MP04_sun_1_death pos = -50000, -15000, 90000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [zone] nickname = Zone_MP01_dust pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 300000, 300000, 300000 property_flags = 66 visit = 128 spacedust = radioactivedust_blue spacedust_maxparticles = 50 sort = 99.500000 [zone] nickname = Zone_MP04_Nebula1 ids_name = 0 pos = -10000, -5000, 55000 rotate = 0, -30, 0 shape = ELLIPSOID size = 30000, 20000, 50000 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 120.000000 visit = 32 ids_info = 0 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 [Object] nickname = MP04_Sun1 ids_name = 261023 pos = -2000, -9000, -56000 archetype = sun_1000 star = Ku03_Sun1 atmosphere_range = 12000 ids_info = 66151 [zone] nickname = Zone_MP04_sun1_death pos = -2000, -9000, -56000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP04_planet_3 ids_name = 544708 pos = -60500, 0, 17000 rotate = 0, 0, 0 archetype = planet_gasicecld_2000 spin = 0.000000, 0.020000, 0.000000 atmosphere_range = 3000 burn_color = 255, 222, 160 ids_info = 0 ; [zone] nickname = MP04_planet_3_death pos = -60500, 0, 17000 shape = SPHERE size = 2500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP04_planet_ring pos = -60500, 0, 17000 archetype = sun_place loadout = intro_water_planet [Object] nickname = MP04_Sun2 ids_name = 261023 pos = 20000, 9000, -30000 archetype = sun_1000 star = Ku03_Sun1 atmosphere_range = 12000 ids_info = 66151 ; [zone] nickname = Zone_MP04_sun2_death pos = 20000, 9000, -30000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_MP04_asteroids1 ids_name = 0 pos = 56000, -10000, -29000 rotate = 0, 15, 0 shape = ELLIPSOID size = 30000, 30000, 55000 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 100 [Object] nickname = MP04_to_MP05_hole ids_name = 544264 pos = 59000, -10000, -59000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP05, MP05_to_MP04_hole, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_2 ids_name = 544264 pos = 56000, 0, -29000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_3, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_3 ids_name = 544264 pos = 44000, 9000, -9000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_2, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_4 ids_name = 544264 pos = 0, -2000, 29000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_5, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_5 ids_name = 544264 pos = -5000, 12000, 55000 rotate = 0, -20, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_4, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_6 ids_name = 544264 pos = 40000, 0, 35000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_7, gate_tunnel_bretonia [Object] nickname = MP04_to_MP03_hole_7 ids_name = 544264 pos = -72000, 10000, -53000 rotate = 0, -90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP04, MP04_to_MP03_hole_6, gate_tunnel_bretonia [Object] nickname = MP04_suprise_container_01 ids_name = 536087 pos = 30000, -7000, 40000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_1 ; [Object] nickname = MP04_suprise_container_02 ids_name = 536087 pos = 10000, -5000, 30000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_2 ; [Object] nickname = MP04_suprise_container_03 ids_name = 536087 pos = -5000, -6000, 60000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_3 ; [Object] nickname = MP04_suprise_container_04 ids_name = 536087 pos = -10000, -5000, 40000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_4 ; [Object] nickname = MP04_suprise_container_05 ids_name = 536087 pos = 40000, 0, -30000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_5 ; [Object] nickname = MP04_suprise_container_06 ids_name = 536087 pos = 55000, 0, -40000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_6 ; [Object] nickname = MP04_suprise_container_07 ids_name = 536087 pos = 55000, 0, -10000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_7 ; [Object] nickname = MP04_suprise_container_08 ids_name = 536087 pos = 45000, 0, -55000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_8 ; [Object] nickname = MP04_suprise_container_09 ids_name = 536087 pos = -45000, -7000, -45000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_9 ; [Object] nickname = MP04_suprise_container_10 ids_name = 536087 pos = 63000, -5000, 10000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_10 ; [Object] nickname = MP04_suprise_container_11 ids_name = 536087 pos = -49000, 0, 10000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_11 ; [Object] nickname = MP04_suprise_container_12 ids_name = 536087 pos = -25000, 14000, 80000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_12 ; [Object] nickname = MP04_suprise_container_13 ids_name = 536087 pos = -13000, 0, -13000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_13 ; [Object] nickname = MP04_suprise_container_14 ids_name = 536087 pos = 13000, 0, 3000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_14 ; [Object] nickname = MP04_suprise_container_15 ids_name = 536087 pos = -33000, 0, -18000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_15 ; [Object] nickname = MP04_suprise_container_16 ids_name = 536087 pos = -65000, 9000, -43000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP04_16 [Object] nickname = MP04_suprise_biomorf_01 ids_name = 545297 pos = -12000, 0, -80000 rotate = -29, 36, 84 archetype = suprise_biomorf ids_info = 0 visit = 0 loadout = SECRET_biomorf_Mp04_1 [Object] nickname = MP04_suprise_osiris_01 ids_name = 545303 pos = 60000, 0, 60000 rotate = 16, 14, 28 archetype = osiris_suprise_h ids_info = 0 visit = 0 loadout = SECRET_osiris_Mp04_1 [Object] nickname = MP04_suprise_hunters_trade02_01 ids_name = 545323 pos = 8500, 0, -43000 rotate = 22, 67, 39 archetype = suprise_hunters_trade02 ids_info = 0 visit = 0 loadout = SECRET_hunters_trade02_Mp04_1 [Object] nickname = MP04_suprise_monkeys_elite3_01 ids_name = 545325 pos = -70000, 0, 52000 rotate = -19, 25, 18 archetype = suprise_monkeys_elite3 ids_info = 0 visit = 0 loadout = SECRET_monkeys_elite3_Mp04_1 [Object] nickname = MP04_to_MP09_hole ids_name = 545608 pos = 70000, -14000, 0 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP09, MP09_to_MP04_hole, gate_tunnel_bretonia