[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = LAB01_SYSTEM danger = music_ku08_battle battle = music_ku08_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LAB01_mine_01.ini zone = Zone_LAB01_mine_01 [Ambient] color = 255, 255, 255 [Background] basic_stars complex_stars nebulae [LightSource] nickname = LAB01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_LAB01_mine_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 300000, 300000, 300000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [zone] nickname = Zone_LAB01_01_lane_access pos = 0, 0, 110000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_02_lane_access pos = 0, 3600, 96500 rotate = 30, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_03_lane_access pos = -4000, 0, 96500 rotate = 0, 30, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_04_lane_access pos = 4000, 0, 96500 rotate = 0, -30, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_05_lane_access pos = 0, -3600, 96500 rotate = -30, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_06_lane_access pos = 0, -7200, 83000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_07_lane_access pos = 0, 7200, 83000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_08_lane_access pos = 0, 0, 83000 rotate = 90, 0, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_09_lane_access pos = 0, 7200, 68000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_10_lane_access pos = 0, -7200, 67700 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 14500 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_11_lane_access pos = 6000, 3000, 83000 rotate = 90, 0, -60 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_12_lane_access pos = -6000, 3000, 83000 rotate = 90, 0, 60 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_13_lane_access pos = -17000, 6000, 83000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_14_lane_access pos = 17000, 6000, 83000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_15_lane_access pos = 29500, 6000, 83000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_16_lane_access pos = -30222, 6000, 83000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_17_lane_access pos = -22200, 6000, 86500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_18_lane_access pos = -25600, 6000, 88000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_19_lane_access pos = -29100, 6000, 86500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_20_lane_access pos = -32500, 6000, 88000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_21_lane_access pos = 7700, 0, 83000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_22_lane_access pos = -13700, 0, 96500 rotate = 0, 120, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_23_lane_access pos = -19700, 0, 92000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_24_lane_access pos = -19700, 0, 77100 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_25_lane_access pos = 7700, -18400, 76500 rotate = 90, 0, 0 shape = BOX size = 2000, 2000, 35000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_26_lane_access pos = 7700, -18400, 76500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 35000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_27_lane_access pos = 7700, -28400, 63100 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_28_lane_access pos = 0, -28400, 43100 rotate = 0, 40, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_29_lane_access pos = -19000, -28400, 30000 rotate = 0, 70, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_30_lane_access pos = -37000, -20000, 23500 rotate = 45, 70, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_31_lane_access pos = -52200, -20000, 18000 rotate = -45, 70, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_32_lane_access pos = -67200, -20000, 12500 rotate = 45, 70, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_33_lane_access pos = -86500, -11600, 5500 rotate = 0, 70, 0 shape = BOX size = 2000, 2000, 25000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_34_lane_access pos = 70000, -11600, -30000 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 15000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_35_lane_access pos = -41400, 6000, 83000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_36_lane_access pos = -45400, 6000, 83000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_37_lane_access pos = -45400, 6000, 73100 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_38_lane_access pos = -45400, 6000, 69100 rotate = 90, 0, 0 shape = BOX size = 2000, 2000, 20000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_39_lane_access pos = -45400, 23000, 67800 rotate = 80, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_40_lane_access pos = -45400, 34200, 64200 rotate = 60, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_41_lane_access pos = -45400, 40500, 58000 rotate = 30, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_42_lane_access pos = -45400, 42800, 47900 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 13000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_43_lane_access pos = -45400, 42800, 36530 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_44_lane_access pos = -45400, 42800, 32530 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 35000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_45_lane_access pos = -61900, 42800, 32530 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 6000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_46_lane_access pos = -22500, 42800, 32530 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_47_lane_access pos = -28900, 42800, 28030 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 7000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_48_lane_access pos = -28900, 42800, 21030 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 7000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_49_lane_access pos = -30500, 42800, 15330 rotate = 0, 30, 0 shape = BOX size = 2000, 2000, 7000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_50_lane_access pos = -31900, 42800, 8330 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_51_lane_access pos = -31900, 39800, 530 rotate = -40, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_52_lane_access pos = -31900, 37100, -8330 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_53_lane_access pos = -36000, 37100, -16730 rotate = 0, 50, 0 shape = BOX size = 2000, 2000, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_54_lane_access pos = -28000, 37100, -16730 rotate = 0, -50, 0 shape = BOX size = 2000, 2000, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_55_lane_access pos = -28000, 37100, -23030 rotate = 0, 50, 0 shape = BOX size = 2000, 2000, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_56_lane_access pos = -35700, 37100, -23030 rotate = 0, -50, 0 shape = BOX size = 2000, 2000, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_57_lane_access pos = -22500, 37100, -29400 rotate = 0, -40, 0 shape = BOX size = 3000, 3000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_58_lane_access pos = -14500, 37100, -39000 rotate = 0, -40, 0 shape = BOX size = 1500, 1500, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_59_lane_access pos = -8100, 37100, -46600 rotate = 0, -40, 0 shape = BOX size = 1500, 1500, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_60_lane_access pos = 0, 0, 68000 rotate = 90, 0, 0 shape = BOX size = 2000, 2000, 12500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_61_lane_access pos = 0, -7200, 61500 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 13500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_62_lane_access pos = -13400, -7200, 61500 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 13500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_63_lane_access pos = -19400, -3600, 65800 rotate = -39, 0, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_64_lane_access pos = -45400, -5100, 69100 rotate = 0, 0, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_65_lane_access pos = -45400, -5100, 80800 rotate = 0, 0, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_66_lane_access pos = -52400, -5100, 85500 rotate = 0, 90, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_67_lane_access pos = -52400, -5100, 75000 rotate = 0, 90, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_68_lane_access pos = -52400, -5100, 64300 rotate = 0, 90, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_69_lane_access pos = -59400, -5100, 69100 rotate = 0, 0, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_70_lane_access pos = -59400, -5100, 80800 rotate = 0, 0, 0 shape = BOX size = 2500, 2200, 12000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_71_lane_access pos = -24910, 42800, 24530 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 6000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_72_lane_access pos = -22910, 42800, 28540 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 6100 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_73_lane_access pos = 70000, -11600, -36600 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 50000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_74_lane_access pos = 94100, -11600, -36600 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 70000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_75_lane_access pos = 45900, -11600, -36600 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 70000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_76_lane_access pos = 69900, -11600, -2500 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 49500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_77_lane_access pos = 69900, -11600, -70800 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 49500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_78_lane_access pos = 69900, -11600, -60800 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 49500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_79_lane_access pos = 69900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_80_lane_access pos = 63900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_81_lane_access pos = 57900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_82_lane_access pos = 51900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_83_lane_access pos = 75900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_84_lane_access pos = 81900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_85_lane_access pos = 87900, -11600, -65800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_86_lane_access pos = 81900, -11600, -55800 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 8500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_87_lane_access pos = 81300, -11600, -52600 rotate = 0, 90, 0 shape = BOX size = 2000, 1700, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_88_lane_access pos = 72900, -11600, -53600 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 12800 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_89_lane_access pos = 72900, -11600, -46300 rotate = 0, 90, 0 shape = BOX size = 2000, 1700, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_90_lane_access pos = 63000, -11600, -46300 rotate = 0, 90, 0 shape = BOX size = 2000, 1700, 10000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_91_lane_access pos = 63000, -11600, -50100 rotate = 0, 0, 0 shape = BOX size = 2000, 1700, 6000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_92_lane_access pos = 57800, -11600, -48500 rotate = 0, 30, 0 shape = BOX size = 2000, 1700, 6000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_93_lane_access pos = 76900, -14900, -46300 rotate = 90, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_94_lane_access pos = 76900, -18300, -46300 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 7000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_95_lane_access pos = 76900, -18300, -46300 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 7000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_96_lane_access pos = 60000, -11600, -12600 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 50000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_97_lane_access pos = 84000, -11600, -12600 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 50000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_98_lane_access pos = 84000, -11600, -12600 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 50000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_99_lane_access pos = 104000, -11600, -12600 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 20000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_100_lane_access pos = 58000, -11600, 10000 rotate = 0, 90, 0 shape = BOX size = 1700, 1700, 15000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_101_lane_access pos = 88000, -11600, 6000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_102_lane_access pos = 73900, -11600, 8000 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 20000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_103_lane_access pos = 45900, -11600, -26600 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 20000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_104_lane_access pos = 49100, -11600, -18600 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 20000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_105_lane_access pos = 40100, -11600, -12600 rotate = 0, 0, 0 shape = BOX size = 1700, 1700, 20000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_106_lane_access pos = 85100, 15000, 72600 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_107_lane_access pos = 85100, 15000, 72600 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 15000 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_LAB01_108_lane_access pos = 55000, -11600, 5000 rotate = 0, 90, 0 shape = BOX size = 1500, 1500, 20000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_109_lane_access pos = 41000, -11600, 7800 rotate = 0, -60, 0 shape = BOX size = 1500, 1500, 12000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_110_lane_access pos = 34000, -11600, 15000 rotate = 0, -30, 0 shape = BOX size = 1500, 1500, 12000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_111_lane_access pos = 31200, -11600, 25500 rotate = 0, 0, 0 shape = BOX size = 1500, 1500, 12000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_112_lane_access pos = 40500, -11600, 30500 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 17000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_113_lane_access pos = 40500, -11600, 30500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 17000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_114_lane_access pos = 48000, -11600, 30500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 17000 property_flags = 131072 damage = 50 sort = 99 ; [zone] nickname = Zone_LAB01_115_lane_access pos = 57500, -11600, 30500 rotate = 0, 90, 0 shape = BOX size = 1500, 1500, 17000 property_flags = 131072 damage = 50 sort = 99 ; [Object] nickname = LAB01_to_ARENA02_hole ids_name = 532850 pos = 0, 0, 115000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Minotaur01 jump_effect = jump_effect_hole2 ids_info = 66146 visit = 128 goto = MIN01, MIN01_to_MIN01_hole, gate_tunnel_bretonia [Object] nickname = LAB01_to_LAB01_3_hole ids_name = 525121 pos = 73900, -11600, 17000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Minotaur01 jump_effect = jump_effect_hole2 ids_info = 66146 visit = 128 goto = MIN01, MIN01_to_MIN01_hole, gate_tunnel_bretonia ; [Object] nickname = LAB01_01 ids_name = 1190 pos = 70000, -11600, -24500 rotate = 0, 180, 0 archetype = space_police_small01 ids_info = 0 base = LAB01_01_Base dock_with = LAB01_01_Base visit = 128 reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_C difficulty_level = 1 loadout = space_police_small01 pilot = pilot_solar_easy [Object] nickname = LAB01_Teleport ids_name = 533861 pos = -96500, -11600, 1900 rotate = 0, 70, 0 archetype = space_police_small01 spin = 0, 0, 0 ids_info = 0 base = LAB01_01_Base dock_with = LAB01_01_Base reputation = fc_rs_grp voice = atc_leg_f01a space_costume = , robot_body_C loadout = space_police_small01 visit = 128 [Object] nickname = LAB01_Teleport_platform_1 ids_name = 261164 pos = -96000, -11600, 1400 rotate = 0, 70, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_2 ids_name = 261164 pos = -96500, -11600, 2600 rotate = 0, 70, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01j0_to_LAB01_hole ids_name = 536591 pos = -61900, 42800, 34730 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = LAB01, LAB01_to_LAB01j0_hole, gate_tunnel_bretonia [Object] nickname = LAB01j0_to_LAB02_hole ids_name = 525121 pos = 84000, -11600, 11500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_red2 ids_info = 66146 visit = 128 goto = LAB01, LAB01j1_to_LAB01j0_hole, gate_tunnel_bretonia ; [Object] nickname = LAB01_to_LAB01j0_hole ids_name = 525121 pos = -74729, 0, -73215 rotate = 0, -156, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LAB01, LAB01j0_to_LAB01_hole, gate_tunnel_bretonia [Object] nickname = LAB01j0_to_LAB01_1_hole ids_name = 525121 pos = -87000, 350000, -73215 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LAB01, LAB01j0_to_LAB01_2_hole, gate_tunnel_bretonia ; [Object] nickname = LAB01j0_to_LAB01_2_hole ids_name = 525121 pos = 65000, -11600, 30500 rotate = 0, 90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_red2 ids_info = 66146 visit = 128 goto = LAB01, LAB01j0_to_LAB01_1_hole, gate_tunnel_bretonia ; [zone] nickname = Zone_LAB01_Speed1 pos = -87000, 350000, -73215 rotate = 0, 0, 0 shape = SPHERE size = 47000 property_flags = 131072 damage = 5000 visit = 128 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 5.000000 sort = 99.500000 [zone] nickname = Zone_LAB01_vignette_01_exclusion pos = -74729, 0, -73215 shape = SPHERE size = 2500 property_flags = 131072 damage = 1000 visit = 128 sort = 99.500000 [Object] nickname = LAB01_Teleport_platform_3 ids_name = 261164 pos = -73529, 0, -73215 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_4 ids_name = 261164 pos = -75929, 0, -73215 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_5 ids_name = 261164 pos = -74729, 0, -72015 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_6 ids_name = 261164 pos = -74729, 0, -74415 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_7 ids_name = 261164 pos = 80100, 15000, 72600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_8 ids_name = 261164 pos = 90100, 15000, 72600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_9 ids_name = 261164 pos = 85100, 15000, 77600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_10 ids_name = 261164 pos = 85100, 15000, 67600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_11 ids_name = 261164 pos = 63000, -11600, -50100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_12 ids_name = 261164 pos = 63500, -11600, -52100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_13 ids_name = 261164 pos = 62500, -11600, -52100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_14 ids_name = 261164 pos = 57800, -11600, -48500 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_15 ids_name = 261164 pos = 57300, -11600, -50800 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_16 ids_name = 261164 pos = 56000, -11600, -50000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_17 ids_name = 261164 pos = 76900, -13000, -46300 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_18 ids_name = 261164 pos = 77600, -18300, -49300 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_19 ids_name = 261164 pos = 76200, -18300, -49300 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_20 ids_name = 261164 pos = 76200, -18300, -43300 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_21 ids_name = 261164 pos = 77600, -18300, -43300 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_22 ids_name = 261164 pos = 79900, -18300, -45700 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_23 ids_name = 261164 pos = 79900, -18300, -46900 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_24 ids_name = 261164 pos = 73900, -18300, -46900 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_25 ids_name = 261164 pos = 73900, -18300, -45700 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_26 ids_name = 261164 pos = 88300, -11600, -52000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_27 ids_name = 261164 pos = 88300, -11600, -53200 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_28 ids_name = 261164 pos = 51900, -11600, -65800 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_29 ids_name = 261164 pos = 87900, -11600, -65800 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_30 ids_name = 261164 pos = 87000, -11600, -61400 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_31 ids_name = 261164 pos = 88700, -11600, -61400 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_32 ids_name = 261164 pos = 94100, -11600, -36600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_33 ids_name = 261164 pos = 45900, -11600, -36600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_34 ids_name = 261164 pos = 84000, -11600, -12600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_35 ids_name = 261164 pos = 60000, -11600, -12600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_36 ids_name = 261164 pos = 40100, -11600, -12600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_37 ids_name = 261164 pos = 88000, -11600, 6000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_38 ids_name = 261164 pos = 52800, -11600, -61500 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_39 ids_name = 261164 pos = 51000, -11600, -61500 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_40 ids_name = 261164 pos = 51000, -11600, -70100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_41 ids_name = 261164 pos = 52800, -11600, -70100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_42 ids_name = 261164 pos = 88800, -11600, -70000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_43 ids_name = 261164 pos = 87000, -11600, -70000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_44 ids_name = 261164 pos = 40100, -11600, -3600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_45 ids_name = 261164 pos = 40600, -11600, -3600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_46 ids_name = 261164 pos = 39600, -11600, -3600 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_47 ids_name = 261164 pos = 52000, -11600, 10000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_48 ids_name = 261164 pos = 52000, -11600, 10500 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_49 ids_name = 261164 pos = 52000, -11600, 9500 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_50 ids_name = 261164 pos = 95000, -11600, 6900 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_51 ids_name = 261164 pos = 95000, -11600, 5100 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_52 ids_name = 261164 pos = 36300, -11600, -25800 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_53 ids_name = 261164 pos = 36300, -11600, -27400 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_54 ids_name = 261164 pos = 104800, -11600, -3000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_55 ids_name = 261164 pos = 103200, -11600, -3000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_56 ids_name = 261164 pos = 104700, -11600, -22000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_57 ids_name = 261164 pos = 103100, -11600, -22000 rotate = 0, 70, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_58 ids_name = 261164 pos = 76000, -18300, -46300 rotate = 90, 90, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_59 ids_name = 261164 pos = 77800, -18300, -46300 rotate = 90, -90, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_60 ids_name = 261164 pos = 76900, -18300, -47200 rotate = -90, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_61 ids_name = 261164 pos = 76900, -18300, -45400 rotate = 90, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_62 ids_name = 261164 pos = 32000, -11600, 30500 rotate = 0, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_63 ids_name = 261164 pos = 32000, -11600, 31000 rotate = 0, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_02 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_64 ids_name = 261164 pos = 32000, -11600, 30000 rotate = 0, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.050000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_02 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_65 ids_name = 261164 pos = -74729, -700, -73215 rotate = 90, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_66 ids_name = 261164 pos = -87900, 350000, -73215 rotate = 0, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = LAB01_Teleport_platform_67 ids_name = 261164 pos = -86100, 350000, -73215 rotate = 0, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest [Object] nickname = LAB01_Teleport_platform_68 ids_name = 261164 pos = 76900, -18300, -46300 rotate = 90, 0, 0 archetype = Heavy_platform1 spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_04 pilot = pilot_solar_hardest ; [Object] nickname = LAB01j0_to_LAB01j1_hole ids_name = 525121 pos = 0, -7200, 75000 rotate = 0, 179, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_orange ids_info = 66146 visit = 128 goto = LAB01, LAB01j0_to_LAB01j1_hole, gate_tunnel_bretonia ; [Object] nickname = LAB01j1_to_LAB01j0_hole ids_name = 525121 pos = 85100, 15000, 72600 rotate = 0, 90, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_LAB01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LAB01, LAB01j1_to_LAB01j0_hole, gate_tunnel_bretonia ; [Object] nickname = LAB01_unknown_suprise_01 ids_name = 1191 pos = 73900, -18300, -46300 rotate = -8, 7, 74 archetype = suprise_unknown_more_hull spin = 0, 0.090000, 0 ids_info = 0 visit = 128 loadout = SECRET_unknown_LAB01_1 [Object] nickname = LAB01_unknown_suprise_02 ids_name = 1191 pos = 74000, -18500, -46000 rotate = 8, 7, 44 archetype = suprise_unknown_more_hull spin = 0, 0.090000, 0 ids_info = 0 visit = 128 loadout = SECRET_unknown_LAB01_2 ; [Object] nickname = LAB02_suprise_terran_gunboat_01 ids_name = 1191 pos = 76700, -18300, -49100 rotate = 26, -14, 60 archetype = suprise_terran_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_terran_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_terran_gunboat_02 ids_name = 1191 pos = 79900, -18300, -46300 rotate = -26, 14, 60 archetype = suprise_terran_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_terran_gunboat_LAB01_2 ; [Object] nickname = LAB02_suprise_hydra_gunboat_01 ids_name = 1191 pos = 76500, -18700, -43800 rotate = 66, 70, 23 archetype = suprise_hydra_more_hull ids_info = 0 visit = 128 loadout = SECRET_hydra_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_hydra_gunboat_02 ids_name = 1191 pos = 76900, -18300, -43300 rotate = -66, 70, -27 archetype = suprise_hydra_more_hull ids_info = 0 visit = 128 loadout = SECRET_hydra_gunboat_LAB01_2 ; [Object] nickname = LAB02_suprise_robots_gunboat_01 ids_name = 1191 pos = 77000, -18600, -49300 rotate = 73, 25, 93 archetype = suprise_robots_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_robots_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_robots_gunboat_02 ids_name = 1191 pos = 79500, -18000, -46000 rotate = 63, 25, -93 archetype = suprise_robots_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_robots_gunboat_LAB01_2 ; [Object] nickname = LAB02_suprise_terran_cruiser_01 ids_name = 1191 pos = 56900, -11600, -50000 rotate = 82, 35, 58 archetype = suprise_terran_cruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_terran_cruiser_LAB01_1 [Object] nickname = LAB02_suprise_Potentate_battlecruiser_01 ids_name = 1191 pos = 56900, -11600, -51000 rotate = 32, 15, -58 archetype = suprise_Potentate_battlecruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_Potentate_battlecruiser_LAB01_1 ; [Object] nickname = LAB02_suprise_Priest_battlecruiser_01 ids_name = 1191 pos = 56800, -11000, -50000 rotate = -82, 15, 48 archetype = suprise_Priest_battlecruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_Priest_battlecruiser_LAB01_1 ; [Object] nickname = LAB02_suprise_Tarr_Chronicles1_01 ids_name = 1191 pos = 63000, -11600, -52600 rotate = 82, 35, 58 archetype = suprise_Tarr_Chronicles1_more_hull ids_info = 0 visit = 128 loadout = SECRET_Tarr_Chronicles1_LAB01_1 ; [Object] nickname = LAB02_suprise_DA_battleship_01 ids_name = 1191 pos = 40100, -11600, -3000 rotate = 82, -35, -58 archetype = suprise_DA_battleship2 ids_info = 0 visit = 128 loadout = SECRET_DA_battleship_LAB01_1 [Object] nickname = LAB02_suprise_DA_battleship_02 ids_name = 1191 pos = 57500, -11600, 30500 rotate = 0, 0, 90 archetype = suprise_DA_battleship2 ids_info = 0 visit = 128 loadout = SECRET_DA_battleship_LAB01_2 ; [Object] nickname = LAB02_suprise_starshield_01 ids_name = 1191 pos = 51200, -11600, 10000 rotate = 2, 5, -58 archetype = suprise_starshield_more_hull ids_info = 0 visit = 128 loadout = SECRET_starshield_LAB01_1 ; [Object] nickname = LAB02_suprise_Starfire_01 ids_name = 1191 pos = 51200, -11100, 10400 rotate = 2, 35, 98 archetype = suprise_Starfire_more_hull ids_info = 0 visit = 128 loadout = SECRET_Starfire_LAB01_1 [Object] nickname = LAB02_suprise_lambert_01 ids_name = 1191 pos = 95000, -11600, 6000 rotate = 1, 25, 88 archetype = suprise_lambert ids_info = 0 visit = 128 loadout = SECRET_lambert_LAB01_1 ; [Object] nickname = LAB02_suprise_Minbari_battle_cruiser_01 ids_name = 1191 pos = 73800, -18500, -46400 rotate = 2, 5, 48 archetype = suprise_Minbari_battle_cruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_Minbari_battle_cruiser_LAB01_1 ; [Object] nickname = LAB02_suprise_salamander_cruiser_01 ids_name = 1191 pos = 62900, -12100, -52000 rotate = -32, 75, 178 archetype = suprise_salamander_cruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_salamander_cruiser_LAB01_1 ; [Object] nickname = LAB02_suprise_unknown_gunboat_01 ids_name = 1191 pos = 39600, -11200, -3000 rotate = -37, 5, 8 archetype = suprise_unknown_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_unknown_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_unknown_gunboat_02 ids_name = 1191 pos = 36300, -11600, -26600 rotate = 37, -5, -8 archetype = suprise_unknown_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_unknown_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_unknown_gunboat_03 ids_name = 1191 pos = 36600, -11900, -26900 rotate = 7, -55, -8 archetype = suprise_unknown_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_unknown_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_unknown_gunboat_04 ids_name = 1191 pos = 36500, -11800, -26300 rotate = 7, -95, -48 archetype = suprise_unknown_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_unknown_gunboat_LAB01_1 [Object] nickname = LAB02_suprise_F-69Vtol_01 ids_name = 1191 pos = 104100, -11400, -22000 rotate = 7, 95, 48 archetype = suprise_F-69Vtol ids_info = 0 visit = 128 loadout = SECRET_F-69Vtol_LAB01_1 ; [Object] nickname = LAB02_suprise_F-69Vtol_02 ids_name = 1191 pos = 103600, -11700, -22000 rotate = 7, -5, -48 archetype = suprise_F-69Vtol ids_info = 0 visit = 128 loadout = SECRET_F-69Vtol_LAB01_2 ; [Object] nickname = LAB02_suprise_F-69Vtol_Purple_01 ids_name = 1191 pos = 104000, -11600, -3000 rotate = 0, 15, 8 archetype = suprise_F-69Vtol_Purple ids_info = 0 visit = 128 loadout = SECRET_F-69Vtol_Purple_LAB01_1 ; [Object] nickname = LAB02_suprise_Nebuchadnezzar_01 ids_name = 1191 pos = 79800, -18600, -46700 rotate = 7, -85, 38 archetype = suprise_Nebuchadnezzar_more_hull ids_info = 0 visit = 128 loadout = SECRET_Nebuchadnezzar_LAB01_1 ; [Object] nickname = LAB02_suprise_virgin_battlecruiser_01 ids_name = 1191 pos = 77200, -17800, -43300 rotate = -20, -50, 0 archetype = suprise_virgin_battlecruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_virgin_battlecruiser_LAB01_1 [Object] nickname = LAB02_suprise_centaur_gunboat_01 ids_name = 1191 pos = 74000, -19100, -46700 rotate = 90, 5, -158 archetype = suprise_centaur_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_centaur_gunboat_LAB01_1 ; [Object] nickname = LAB02_suprise_robots_cruiser_01 ids_name = 1191 pos = 77300, -18700, -43500 rotate = 82, -35, 58 archetype = suprise_robots_cruiser_more_hull ids_info = 0 visit = 128 loadout = SECRET_robots_cruiser_LAB01_1 ; [Object] nickname = LAB02_suprise_robots_battleship_01 ids_name = 1191 pos = 77100, -18250, -49300 rotate = 82, -35, -58 archetype = suprise_robots_battleship_more_hull ids_info = 0 visit = 128 loadout = SECRET_robots_battleship_LAB01_1 ; [Object] nickname = LAB01_01_explosion_base01 ids_name = 535208 pos = -5500, 37100, -49700 rotate = 0, -40, 0 spin = 0.100000, 0.000000, 0.000000 archetype = space_police_explosion03 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = space_police_explosion10 pilot = pilot_solar_hardest visit = 128 [Zone] nickname = Zone_LAB01_explosion_base01 pos = -5500, 37100, -49700 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = LAB02_suprise_S_transport_01 ids_name = 1191 pos = 77200, -17800, -49300 rotate = 40, -30, 0 archetype = suprise_S_transport ids_info = 0 visit = 128 loadout = SECRET_S_transport_LAB01_1 ;