[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Ambient_in02 danger = Indian_danger01 battle = Indian_battle01 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\IN06_asteroids_01.ini zone = Zone_IN06_asteroids_01 [Nebula] file = solar\nebula\IN06_nebula_01.ini zone = Zone_IN06_nebula_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_in02.cmp [LightSource] nickname = IN06_system_light pos = 0, 0, 0 color = 255, 0, 0 range = 68000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = IN06_to_IN05_hole ids_name = 525121 pos = -41309, 0, 8315 rotate = 0, -83, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_IN05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN05, IN05_to_IN06_hole, gate_tunnel_bretonia [Object] nickname = IN01_to_IN05_hole_anomaly pos = -41309, 0, 8315 Archetype = baxter_hazard visit = 128 [Object] nickname = IN06_to_IN01_hole ids_name = 525121 pos = 43455, 0, -8047 rotate = 0, 140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_IN01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN01, IN01_to_IN06_hole, gate_tunnel_bretonia [Object] nickname = IN01_to_IN01_hole_anomaly pos = 43455, 0, -8047 Archetype = baxter_hazard visit = 128 [Zone] nickname = Zone_IN06_nebula_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 200000, 200000, 200000 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 [Zone] nickname = Zone_IN06_asteroids_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, -8, 0 shape = ELLIPSOID size = 190000, 190000, 190000 property_flags = 66 ids_info = 0 visit = 36 [Object] nickname = IN06_to_IN07_hole ids_name = 525121 pos = 9388, 0, 45869 rotate = 0, 11, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_IN07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN07, IN07_to_IN06_hole, gate_tunnel_bretonia [Object] nickname = IN06_to_IN07_hole_anomaly pos = 9388, 0, 45869 Archetype = baxter_hazard visit = 128 [Zone] nickname = Zone_IN06_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 70000 sort = 51 toughness = 19 density = 9 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_assault, 17, 0.100000 faction = fc_cs_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_cs_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_cs_grp, 0.900000 [Object] nickname = IN06_suprise_ObliterationX_01 pos = -7510, 0, -39968 visit = 16 ids_info = 0 rotate = 150, 70, 40 archetype = suprise_ObliterationX ids_name = 534746 loadout = SECRET_in_in_ObliterationX01_In01 [Object] nickname = IN06_suprise_ObliterationL_01 pos = -25214, 0, -24142 visit = 16 ids_info = 0 rotate = 50, 90, 30 archetype = suprise_ObliterationL ids_name = 534747 loadout = SECRET_in_in_ObliterationL01_In01 [Object] nickname = IN06_suprise_conquistadors_superheavy_fighter_01 pos = -24142, 0, 41846 visit = 16 ids_info = 0 rotate = 50, 90, 0 archetype = suprise_conquistadors_superheavy_fighter ids_name = 534760 loadout = SECRET_in_in_conquistadors_superheavy_fighter07_In01 [Object] nickname = IN06_suprise_conquistadors_light_fighter_01 pos = 42382, 0, 25214 visit = 16 ids_info = 0 rotate = 20, 60, 40 archetype = suprise_conquistadors_light_fighter ids_name = 534758 loadout = SECRET_in_in_conquistadors_light_fighter01_In01 [Object] nickname = IN06_suprise_conquistadors_heavy_fighter_01 pos = 26019, 0, -28970 visit = 16 ids_info = 0 rotate = 90, 60, 10 archetype = suprise_conquistadors_heavy_fighter ids_name = 534759 loadout = SECRET_in_in_conquistadors_heavy_fighter01_In01 [Object] nickname = IN06_suprise_ObliterationX_02 pos = 3755, 0, -19850 visit = 16 ids_info = 0 rotate = 90, 170, 0 archetype = suprise_ObliterationX ids_name = 534746 loadout = SECRET_in_in_ObliterationX02_In01 [Object] nickname = IN06_suprise_conquistadors_superheavy_fighter_02 pos = 12875, 0, -45601 visit = 16 ids_info = 0 rotate = 90, 40, 180 archetype = suprise_conquistadors_superheavy_fighter ids_name = 534760 loadout = SECRET_in_in_conquistadors_superheavy_fighter04_In01 [Object] nickname = IN06_suprise_robots_fighter_01 pos = 0, -6000, -40000 visit = 16 ids_info = 0 rotate = 36, 7, 29 archetype = suprise_robots_fighter ids_name = 534128 loadout = suprise_robots_fighter_secret6