[SystemInfo] space_color = 0, 0, 0 local_faction = hu_n_grp [EncounterParameters] nickname = gunboat_fighters filename = missions\encounters\gunboat_fighters.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Hunters_space danger = Hunters_danger battle = Hunters_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Hu01__03.ini zone = Zone_Hu01__03 [Nebula] file = solar\nebula\Hu01__04.ini zone = Zone_Hu01__07 [Nebula] file = solar\nebula\Hu01__03.ini zone = Zone_Hu01__08 [Asteroids] file = solar\asteroids\Hu01__02.ini zone = Zone_Hu01__02 [Asteroids] file = solar\asteroids\Hu01__01.ini zone = Zone_Hu01__01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_cf24.cmp [LightSource] nickname = LI08_system_light01 pos = -23195, 0, -41183 color = 255, 255, 255 range = 130000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = LI08_system_light02 pos = 17988, 0, 23668 color = 255, 255, 255 range = 130000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Hu01_to_Am02_hole ids_name = 525134 pos = 54911, 0, -41656 rotate = 0, 131, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am02, Am02_to_Hu01_hole, gate_tunnel_bretonia [Object] nickname = Bw01_baxter_hazard_1 pos = 54911, 0, -41656 Archetype = baxter_hazard visit = 128 [zone] nickname = Zone_Hu01_to_Am02_hole pos = 54912, 0, -41655 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_Hu01__01 ids_name = 0 pos = 64852, 0, -61065 rotate = 0, -52, 0 shape = ELLIPSOID size = 60591, 42130, 42130 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Hu_n_grp, 0.200000 [Object] nickname = Hu01_01 pos = 47336, 0, 74791 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hu01_01_Base base = Hu01_01_Base reputation = Hu_n_grp rotate = 0, 0, 0 archetype = Hunters_station ids_name = 531852 loadout = Hunters_station difficulty_level = 1 [Object] nickname = Hu01_planet_1 ids_name = 531853 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -74666, 0, 75860 archetype = planet_industrial_3000 atmosphere_range = 3300 burn_color = 255, 222, 160 ids_info = 527647 base = Hu01_03_Base reputation = hu_n_grp [zone] nickname = Hu01_planet_1_death pos = -74666, 0, 75860 shape = SPHERE size = 3200 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hu01_Trade_Lane_Ring_01 reputation = hu_n_grp pos = 43017, 0, 71730 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 531852 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest next_ring = Hu01_Trade_Lane_Ring_02 [Object] nickname = Hu01_Trade_Lane_Ring_02 reputation = hu_n_grp pos = 35278, 0, 71712 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_01 next_ring = Hu01_Trade_Lane_Ring_03 [Object] nickname = Hu01_Trade_Lane_Ring_03 reputation = hu_n_grp pos = 27539, 0, 71694 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_02 next_ring = Hu01_Trade_Lane_Ring_04 [Object] nickname = Hu01_Trade_Lane_Ring_04 reputation = hu_n_grp pos = 19800, 0, 71676 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_03 next_ring = Hu01_Trade_Lane_Ring_05 [Object] nickname = Hu01_Trade_Lane_Ring_05 reputation = hu_n_grp pos = 12062, 0, 71658 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_04 next_ring = Hu01_Trade_Lane_Ring_06 [Object] nickname = Hu01_Trade_Lane_Ring_06 reputation = hu_n_grp pos = 4323, 0, 71640 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_05 next_ring = Hu01_Trade_Lane_Ring_07 [Object] nickname = Hu01_Trade_Lane_Ring_07 reputation = hu_n_grp pos = -3415, 0, 71622 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_06 next_ring = Hu01_Trade_Lane_Ring_08 [Object] nickname = Hu01_Trade_Lane_Ring_08 reputation = hu_n_grp pos = -11154, 0, 71604 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_07 next_ring = Hu01_Trade_Lane_Ring_09 [Object] nickname = Hu01_Trade_Lane_Ring_09 reputation = hu_n_grp pos = -18892, 0, 71586 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_08 next_ring = Hu01_Trade_Lane_Ring_10 [Object] nickname = Hu01_Trade_Lane_Ring_10 reputation = hu_n_grp pos = -26631, 0, 71568 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_09 next_ring = Hu01_Trade_Lane_Ring_11 [Object] nickname = Hu01_Trade_Lane_Ring_11 reputation = hu_n_grp pos = -34370, 0, 71550 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_10 next_ring = Hu01_Trade_Lane_Ring_12 [Object] nickname = Hu01_Trade_Lane_Ring_12 reputation = hu_n_grp pos = -42108, 0, 71532 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_11 next_ring = Hu01_Trade_Lane_Ring_13 [Object] nickname = Hu01_Trade_Lane_Ring_13 reputation = hu_n_grp pos = -49847, 0, 71514 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_12 next_ring = Hu01_Trade_Lane_Ring_14 [Object] nickname = Hu01_Trade_Lane_Ring_14 reputation = hu_n_grp pos = -57586, 0, 71496 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_13 next_ring = Hu01_Trade_Lane_Ring_15 [Object] nickname = Hu01_Trade_Lane_Ring_15 reputation = hu_n_grp pos = -65325, 0, 71479 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 531853 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_14 [zone] nickname = Hu01_Sun1_death pos = -23195, 0, -41183 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hu01_Sun1 ids_name = 261023 pos = -23195, 0, -41183 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku03_sun1 atmosphere_range = 9000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = Hu01_Sun2_death pos = 17988, 0, 23668 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hu01_Sun2 ids_name = 261022 pos = 17988, 0, 23668 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku03_sun2 atmosphere_range = 9000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = Hu01_02 pos = -74659, 0, -7463 ids_info = 527646 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hu01_02_Base base = Hu01_02_Base reputation = Hu_n_grp rotate = 0, 0, 0 archetype = Hunters_shipyng ids_name = 60231 loadout = Hunters_shipyng difficulty_level = 1 [Object] nickname = Hu01_Trade_Lane_Ring_16 reputation = hu_n_grp pos = -72367, 0, 68270 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 531853 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest next_ring = Hu01_Trade_Lane_Ring_17 [Object] nickname = Hu01_Trade_Lane_Ring_17 reputation = hu_n_grp pos = -72388, 0, 60290 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_16 next_ring = Hu01_Trade_Lane_Ring_18 [Object] nickname = Hu01_Trade_Lane_Ring_18 reputation = hu_n_grp pos = -72409, 0, 52310 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_17 next_ring = Hu01_Trade_Lane_Ring_19 [Object] nickname = Hu01_Trade_Lane_Ring_19 reputation = hu_n_grp pos = -72430, 0, 44330 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_18 next_ring = Hu01_Trade_Lane_Ring_20 [Object] nickname = Hu01_Trade_Lane_Ring_20 reputation = hu_n_grp pos = -72451, 0, 36350 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_19 next_ring = Hu01_Trade_Lane_Ring_21 [Object] nickname = Hu01_Trade_Lane_Ring_21 reputation = hu_n_grp pos = -72473, 0, 28370 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_20 next_ring = Hu01_Trade_Lane_Ring_22 [Object] nickname = Hu01_Trade_Lane_Ring_22 reputation = hu_n_grp pos = -72494, 0, 20390 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_21 next_ring = Hu01_Trade_Lane_Ring_23 [Object] nickname = Hu01_Trade_Lane_Ring_23 reputation = hu_n_grp pos = -72515, 0, 12410 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_22 next_ring = Hu01_Trade_Lane_Ring_24 [Object] nickname = Hu01_Trade_Lane_Ring_24 reputation = hu_n_grp pos = -72536, 0, 4430 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_23 next_ring = Hu01_Trade_Lane_Ring_25 [Object] nickname = Hu01_Trade_Lane_Ring_25 reputation = hu_n_grp pos = -72558, 0, -3549 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 60231 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_24 [Zone] nickname = Zone_Hu01__02 ids_name = 0 pos = -75275, 0, -13563 rotate = 0, 6, 0 shape = ELLIPSOID size = 16576, 20791, 20791 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 75 comment = Aachen Field sort = 23 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 [Zone] nickname = Zone_Hu01_vignette_01_exclusion pos = -73476, 0, -6481 shape = SPHERE size = 3380 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Hu01__08 ids_name = 0 pos = -18934, -21000, 83313 rotate = 0, 0, 0 shape = ELLIPSOID size = 31242, 19881, 19881 property_flags = 130 property_fog_color = 0.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Hu_n_grp, 0.200000 [Zone] nickname = Zone_Hu01__07 ids_name = 0 pos = -61065, 0, -88994 rotate = 0, 0, 0 shape = ELLIPSOID size = 55384, 15147, 15147 property_flags = 32768 property_fog_color = 128.000000, 0.000000, 128.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = Am_n_grp, 1 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Am_n_grp, 0.200000 encounter = area_defend, 19, 0.200000 faction = Hu_n_grp, 0.200000 [Object] nickname = Hu01_03_dock_ring ids_name = 531854 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hu01_03_Base pos = -72422, 0, 73372 rotate = 0, 137, 0 reputation = Hu_n_grp difficulty_level = 1 reputation = hu_n_grp [Object] nickname = Hu01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Hu01_03_Base base = Hu01_03_Base pos = -72422, 350, 73372 rotate = 0, 137, 0 reputation = hu_n_grp [Object] nickname = Hu01_04 pos = -7870, 0, -4142 ids_info = 527645 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hu01_04_Base base = Hu01_04_Base reputation = Hu_n_grp rotate = 0, 0, 0 archetype = Hunters_base ids_name = 523947 loadout = Hunters_base difficulty_level = 1 [Object] nickname = Hu01_Trade_Lane_Ring_26 reputation = hu_n_grp pos = -70777, 0, -6589 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 60231 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest next_ring = Hu01_Trade_Lane_Ring_27 [Object] nickname = Hu01_Trade_Lane_Ring_27 reputation = hu_n_grp pos = -62259, 0, -6562 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_26 next_ring = Hu01_Trade_Lane_Ring_28 [Object] nickname = Hu01_Trade_Lane_Ring_28 reputation = hu_n_grp pos = -53741, 0, -6535 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_27 next_ring = Hu01_Trade_Lane_Ring_29 [Object] nickname = Hu01_Trade_Lane_Ring_29 reputation = hu_n_grp pos = -45223, 0, -6508 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_28 next_ring = Hu01_Trade_Lane_Ring_30 [Object] nickname = Hu01_Trade_Lane_Ring_30 reputation = hu_n_grp pos = -36706, 0, -6481 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_29 next_ring = Hu01_Trade_Lane_Ring_31 [Object] nickname = Hu01_Trade_Lane_Ring_31 reputation = hu_n_grp pos = -28188, 0, -6454 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_30 next_ring = Hu01_Trade_Lane_Ring_32 [Object] nickname = Hu01_Trade_Lane_Ring_32 reputation = hu_n_grp pos = -19670, 0, -6427 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_31 next_ring = Hu01_Trade_Lane_Ring_33 [Object] nickname = Hu01_Trade_Lane_Ring_33 reputation = hu_n_grp pos = -11152, 0, -6400 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 523947 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_32 [Zone] nickname = Zone_Hu01_pop_ambient_01 pos = 46611, 0, 72533 rotate = 0, 0, 0 shape = SPHERE size = 3998 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = Hu_n_grp, 0.700000 [Zone] nickname = Zone_Hu01_pop_ambient_02 pos = -8478, 0, -5294 rotate = 0, 0, 0 shape = SPHERE size = 3280 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = Hu_n_grp, 0.700000 [Zone] nickname = Zone_Hu01_pop_ambient_03 pos = -69478, 0, 70789 rotate = 0, 0, 0 shape = SPHERE size = 4638 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = Hu_n_grp, 0.700000 [Zone] nickname = Zone_Hu01_pop_ambient_04 pos = -73476, 0, -6481 rotate = 0, 0, 0 shape = SPHERE size = 3403 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = Hu_n_grp, 0.700000 [Object] nickname = Hu01_suprise_hu_elite_01 pos = -92125, 0, -93776 visit = 16 ids_info = rotate = 20, 60, 80 archetype = suprise_hu_elite ids_name = 531855 loadout = suprise_hu_elite [Zone] nickname = Zone_Hu01_destroy_vignette_01 pos = -54795, 0, 56542 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_02 pos = -77144, 0, -29069 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_03 pos = -49621, 0, -29870 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_07 pos = -41338, 0, 88232 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_08 pos = -21031, 0, 89568 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_09 pos = -188, 0, 89835 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_10 pos = 29229, 0, 90358 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_11 pos = 30488, 0, 51689 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_12 pos = 55994, 0, 52660 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_13 pos = 79557, 0, 74280 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_14 pos = 61338, 0, 94685 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_15 pos = -63249, 0, -53364 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [Zone] nickname = Zone_Hu01_destroy_vignette_16 pos = -23606, 0, 56617 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_17 pos = 67303, 0, 25679 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_18 pos = -89618, 0, 14959 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_pop_ambient_05 pos = 54889, 0, -41655 rotate = 0, 0, 0 shape = SPHERE size = 1266 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_destroy_vignette_19 pos = -85202, 0, 54897 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_20 pos = -52742, 0, 14236 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_06 pos = -18975, 0, 9598 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_21 pos = 4198, 0, 7267 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_22 pos = 6392, 0, -19059 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_23 pos = -19797, 0, -20430 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_24 pos = -89806, 0, -10767 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Hu01_destroy_vignette_25 pos = -55178, 0, 54196 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_26 pos = -89485, 0, 55432 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Hu01_destroy_vignette_27 pos = -60090, 0, 85435 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Hu01_suprise_Hunter_fighter2_01 pos = -92828, 0, -94258 visit = 16 ids_info = 66401 rotate = 40, 10, 60 archetype = suprise_Hunter_fighter ids_name = 531855 loadout = suprise_Hunter_fighter [Zone] nickname = Zone_Hu01__03 ids_name = 0 pos = -61065, 0, -88994 rotate = 0, 0, 0 shape = ELLIPSOID size = 44969, 12246, 12246 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 [Object] nickname = Hu01_to_Hu02 ids_name = 532850 pos = -109100, 0, 69953 rotate = 0, -90, 0 archetype = huntersgate msg_id_prefix = gcs_refer_system_Hu02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = Hu_n_grp behavior = NOTHING difficulty_level = 7 loadout = huntersgate pilot = pilot_solar_easiest goto = Hu02, Hu02_to_Hu01, gate_tunnel_bretonia [zone] nickname = Zone_Hu01_to_Hu02 pos = -109099, 0, 69954 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hu01_Trade_Lane_Ring_34 reputation = Hu_n_grp pos = -73817, 0, 70034 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 531853 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest next_ring = Hu01_Trade_Lane_Ring_35 [Object] nickname = Hu01_Trade_Lane_Ring_35 reputation = Hu_n_grp pos = -81959, 0, 70023 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_34 next_ring = Hu01_Trade_Lane_Ring_36 [Object] nickname = Hu01_Trade_Lane_Ring_36 reputation = Hu_n_grp pos = -90102, 0, 70013 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_35 next_ring = Hu01_Trade_Lane_Ring_37 [Object] nickname = Hu01_Trade_Lane_Ring_37 reputation = Hu_n_grp pos = -98245, 0, 70003 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_36 next_ring = Hu01_Trade_Lane_Ring_38 [Object] nickname = Hu01_Trade_Lane_Ring_38 reputation = Hu_n_grp pos = -106388, 0, 69993 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_hunters ids_name = 0 ids_info = 66170 tradelane_space_name = 532850 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_hunters pilot = pilot_solar_easiest prev_ring = Hu01_Trade_Lane_Ring_37 [Object] nickname = Hu01_huntersgate_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -109300, 0, 69953 archetype = huntersgate2 parent = Hu01_to_Hu02 reputation = hu_n_grp [Object] nickname = Hu01_huntersgate_02 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -109500, 0, 69953 archetype = huntersgate2 parent = Hu01_to_Hu02 reputation = hu_n_grp [Object] nickname = Hu01_huntersgate_03 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -109700, 0, 69953 archetype = huntersgate2 parent = Hu01_to_Hu02 reputation = hu_n_grp [Object] nickname = Hu01_huntersgate_04 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -109900, 0, 69953 archetype = huntersgate2 parent = Hu01_to_Hu02 reputation = hu_n_grp [Zone] nickname = Zone_Hu01_pop_ambient_07 pos = 10887, 0, -68164 rotate = 0, 0, 0 shape = SPHERE size = 81420 comment = sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = Hu_n_grp, 1 faction_weight = Am_n_grp, 1 encounter = area_defend, 19, 0.100000 faction = Hu_n_grp, 0.600000 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 0.600000 [Zone] nickname = Zone_Hu01_pop_ambient_08 pos = -108187, 0, 69956 rotate = 0, 0, 0 shape = SPHERE size = 2264 comment = sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 20 population_additive = false faction_weight = Hu_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = Hu_n_grp, 0.750000 [Zone] nickname = Zone_Hu01_pop_ambient_09 pos = 66272, 0, 36923 rotate = 0, 0, 0 shape = SPHERE size = 34556 comment = sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = Am_n_grp, 1 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 0.450000 encounter = area_defend, 19, 0.100000 faction = Hu_n_grp, 0.500000 [Zone] nickname = Zone_Hu01_pop_ambient_10 pos = -46792, 0, 30415 rotate = 0, 0, 0 shape = SPHERE size = 39477 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = Am_n_grp, 1 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 0.450000 encounter = area_defend, 19, 0.100000 faction = Hu_n_grp, 0.500000 [Zone] nickname = Zone_Hu01_pop_ambient_11 pos = 7169, 0, 78830 rotate = 0, 0, 0 shape = SPHERE size = 32625 comment = sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = Am_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 0.450000 [Object] nickname = Hu01_05 pos = -67457, 0, 67669 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hu01_05_Base base = Hu01_05_Base reputation = Hu_n_grp rotate = 0, 0, 0 archetype = hunters_station02 ids_name = 534044 loadout = Hunters_station02 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = Hu01_to_Am02_hole2 ids_name = 532850 pos = 46152, 0, -49816 rotate = 0, 135, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am02, Am02_to_Hu01_hole2, gate_tunnel_bretonia [zone] nickname = Zone_Hu01_to_Am02_hole2 pos = 46153, 0, -49815 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hu01_to_Hu04_hole ids_name = 534342 pos = -62011, -10000, -94201 rotate = 0, -167, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Hu04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hu04, Hu04_to_Hu01_hole, gate_tunnel_bretonia [Object] nickname = Hu01_to_Hu02_hole ids_name = 532850 pos = -81420, 0, -84260 rotate = 0, -128, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hu02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hu02, Hu02_to_Hu01_hole, gate_tunnel_bretonia [Object] nickname = Hu01_depot_water_1 reputation = fc_rs_grp pos = -8500, 0, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hu01_to_SN01_hole ids_name = 535753 pos = 80000, 0, -13000 rotate = 0, 108, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_SN01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SN01, SN01_to_Hu01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters01 pos = -72444, 0, 32173 rotate = -90, 0, 0 shape = CYLINDER size = 2000, 77536 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_01, 1 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters02 pos = -40302, 0, -6454 rotate = 90, -89, 180 shape = CYLINDER size = 2000, 64021 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_01, 2 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters03 pos = 19745, 0, 9297 rotate = 90, -60, 180 shape = CYLINDER size = 2000, 64180 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_01, 3 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters04 pos = 46593, 0, 48385 rotate = 90, 2, 180 shape = CYLINDER size = 2000, 47013 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_01, 4 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters05 pos = -13637, 0, 71705 rotate = -90, 89, 0 shape = CYLINDER size = 2000, 118083 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_01, 5 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters06 pos = -60044, 0, -34358 rotate = -90, -25, 0 shape = CYLINDER size = 2000, 60450 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_02, 1 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters07 pos = -18726, 0, -68597 rotate = -90, -76, 0 shape = CYLINDER size = 2000, 58704 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_02, 2 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters08 pos = 25856, 0, -54514 rotate = 90, -37, 180 shape = CYLINDER size = 2000, 52738 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_02, 3 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Zone] nickname = Zone_Hu01_path_hu_gunboat_fighters09 pos = 44565, 0, -4269 rotate = 90, -5, 180 shape = CYLINDER size = 2000, 58872 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = hu_gunboat_fighters_02, 4 usage = patrol mission_eligible = false faction_weight = hu_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = hu_n_grp, 1.000000 [Object] nickname = Hu01_hopping_lighthouse01 ids_name = 535978 pos = 47192, 0, 25228 archetype = hopping_lighthouse_small [Object] nickname = Hu01_hopping_lighthouse02 ids_name = 535978 pos = -46996, 0, -61160 archetype = hopping_lighthouse_small [Object] nickname = Hu01_hopping_lighthouse03 ids_name = 535978 pos = -36749, 0, -19581 archetype = hopping_lighthouse_small [Object] nickname = Hu01_to_POLICE01_hole ids_name = 537473 pos = -72000, 0, -25000 rotate = 0, -170, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_Hu01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hu01_to_POLICE01_hole_interference pos = -72000, 0, -25000 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000