[SystemInfo] name = Hi02 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [EncounterParameters] nickname = area_nomads_m13 filename = missions\encounters\area_nomads_m13.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Hi02_Malvada_edge_nebula.ini zone = Zone_Hi02_Malvada_nube [Nebula] file = solar\nebula\Hi02_Gredos_walker_nebula.ini zone = Zone_Hi02_Gredos_nube [Asteroids] file = solar\asteroids\Hi02_Malvada_nomad_asteroids.ini zone = Zone_Hi02_Malvada_asteroids [Asteroids] file = solar\asteroids\Hi02_Gredos_lava_asteroids.ini zone = Zone_Hi02_Gredos_asteroids [Asteroids] file = solar\asteroids\Hi02_Tenereife_rock_asteroids.ini zone = Zone_Hi02_Tenereife_campo [Asteroids] file = solar\asteroids\Hi02_Tenereife_debris_field.ini zone = Zone_Hi02_Tenereife_debris_field [Ambient] color = 40, 80, 50 [Background] basic_stars = solar\starsphere\starsphere_stars_caps.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_hi02.cmp [LightSource] nickname = Hi02_system_light pos = -31, 0, -48 color = 232, 80, 0 range = 50000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Hi02_Sun ids_name = 261051 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 8000 ids_info = 66153 [Object] nickname = Hi02_01 ids_name = 196838 pos = 14472, 0, 11427 archetype = planet_rckmnt_1500 ids_info = 65805 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 1650 burn_color = 255, 222, 160 base = Hi02_01_Base reputation = fc_c_grp [zone] nickname = Zone_Hi02_Malvada_nube pos = 18178, 0, -34037 rotate = 0, 60, 0 shape = ELLIPSOID size = 25000, 25000, 50000 property_flags = 32768 property_fog_color = 80.000000, 120.000000, 80.000000 damage = 10 visit = 32 spacedust = radioactivedust spacedust_maxparticles = 35 sort = 99 Music = zone_nebula_nomad [zone] nickname = Zone_Hi02_Malvada_asteroids pos = 18178, 0, -34037 rotate = 0, 60, 0 shape = ELLIPSOID size = 22000, 22000, 45000 property_flags = 1026 visit = 128 sort = 1 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_c_grp, 10 encounter = area_scout, 18, 0.670000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_Gredos_nube pos = -23049, 0, 5865 rotate = 0, 20, 0 shape = ELLIPSOID size = 10000, 10000, 15000 property_flags = 32768 property_fog_color = 150.000000, 100.000000, 20.000000 visit = 32 spacedust = lavaashdust spacedust_maxparticles = 100 sort = 4 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_c_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 18, 0.560000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 18, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_nebula_walker [zone] nickname = Zone_Hi02_Tenereife_campo pos = -5740, 0, 20939 shape = ELLIPSOID size = 8000, 1500, 5000 property_flags = 66 spacedust = asteroiddust spacedust_maxparticles = 75 sort = 6 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_c_grp, 10 encounter = area_scout, 18, 0.670000 faction = fc_c_grp, 1.000000 Music = zone_field_debris [Object] nickname = Hi02_dock_ring_1 ids_name = 261191 pos = 12788, 0, 11400 rotate = 0, -90, 0 archetype = dock_ring dock_with = Hi02_01_Base ids_info = 66141 reputation = fc_c_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_E difficulty_level = 19 loadout = docking_ring_pi_01 pilot = pilot_solar_hardest [Object] nickname = Hi02_docking_fixture_1 ids_name = 261166 pos = 12788, 300, 11400 rotate = 0, -90, 0 Archetype = docking_fixture ids_info = 66489 reputation = fc_c_grp behavior = NOTHING dock_with = Hi02_01_Base base = Hi02_01_Base [zone] nickname = Zone_Hi02_02_exclusion pos = -4690, 0, 20210 shape = SPHERE size = 500 property_flags = 131072 sort = 99 [zone] nickname = Zone_Hi02_Tenereife_debris_field pos = -4690, 0, 20036 shape = SPHERE size = 3000 property_flags = 129 visit = 36 spacedust = debrisdust spacedust_maxparticles = 75 sort = 99 Music = zone_field_debris [Object] nickname = Hi02_02 ids_name = 196839 pos = -4419, 0, 20210 rotate = 0, 90, 0 archetype = miningbase_small_rock ids_info = 65807 base = Hi02_02_Base dock_with = Hi02_02_Base reputation = fc_c_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right difficulty_level = 19 loadout = miningbase_small_rock_pi_03 pilot = pilot_solar_hardest [zone] nickname = Zone_Hi02_Gredos_asteroids pos = -23049, 0, 5865 rotate = 0, 20, 0 shape = ELLIPSOID size = 7000, 7000, 12000 property_flags = 514 visit = 128 sort = 99 [zone] nickname = Zone_Hi02_to_Ew03_hole pos = -23425, 0, 8134 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [Object] nickname = Hi02_to_Ew03_hole ids_name = 260908 pos = -23445, 0, 8177 rotate = 0, -90, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_Ew03 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew03, Ew03_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_to_Ew04_hole ids_name = 535511 pos = -3886, 0, -29147 rotate = 0, 180, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Ew04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew04, Ew04_to_Hi02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi02_to_Ew04_hole pos = -3880, 0, -29111 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [zone] nickname = Zone_Hi02_Crete_death pos = 14472, 0, 11427 shape = SPHERE size = 1575 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_Hi02_Malvada_artifacts1 pos = 20599, 0, -20281 shape = SPHERE size = 10000 visit = 36 sort = 1 toughness = 18 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_c_grp, 10 encounter = area_scout, 18, 0.070000 faction = fc_c_grp, 1.000000 encounter = area_scavenger, 18, 0.890000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_Malvada_artifacts2 pos = 36005, 0, -30928 shape = SPHERE size = 6000 visit = 36 sort = 1 toughness = 18 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 faction_weight = fc_c_grp, 10 encounter = area_scout, 18, 0.070000 faction = fc_c_grp, 1.000000 encounter = area_scavenger, 18, 0.890000 faction = fc_c_grp, 1.000000 [Object] nickname = Hi02_space_tankl2x2_2 ids_name = 60251 pos = -4911, 0, 20393 archetype = space_tankl2x2 reputation = fc_c_grp parent = Hi02_02 [Object] nickname = Hi02_space_industrial_1 pos = -4911, 0, 20124 rotate = 0, 90, 0 archetype = space_industrial reputation = fc_c_grp parent = Hi02_02 [Object] nickname = Hi02_space_industrial_2 pos = -4912, 0, 20258 rotate = 0, 90, 0 archetype = space_industrial reputation = fc_c_grp parent = Hi02_02 [zone] nickname = Zone_Hi02_sun_death pos = 0, 0, 0 shape = SPHERE size = 7000 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [LightSource] nickname = Hi02_walkerlight pos = -42229, -20000, -44366 color = 210, 118, 26 range = 70000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = zone_hi02_pop_corsairs_area pos = -183, 0, 62 shape = ELLIPSOID size = 80000, 15000, 80000 sort = 1 toughness = 18 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_c_grp, 10 encounter = area_scout, 18, 0.670000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_hi02_pop_crete pos = 12549, 0, 11359 shape = SPHERE size = 4000 sort = 8 toughness = 19 density = 3 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw relief_time = 20 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.120000 faction = fc_c_grp, 1.000000 encounter = area_defend, 19, 0.220000 faction = fc_c_grp, 1.000000 encounter = area_trade_trader, 19, 0.270000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_hi02_pop_tripolis pos = -4413, 0, 20224 shape = SPHERE size = 4000 sort = 7 toughness = 19 density = 3 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw, lootable_core_field relief_time = 20 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.090000 faction = fc_c_grp, 1.000000 encounter = area_defend, 19, 0.080000 faction = fc_c_grp, 1.000000 encounter = area_trade_trader, 19, 0.100000 faction = fc_c_grp, 1.000000 encounter = area_scavenger, 19, 0.550000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_hi02_pop_omega41_hole pos = -23521, 0, 8249 shape = SPHERE size = 4000 sort = 5 toughness = 18 density = 6 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 18, 0.240000 faction = fc_c_grp, 1.000000 encounter = area_trade_trader, 18, 0.410000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_hi02_pop_otheta_hole pos = -3936, 0, -29112 shape = SPHERE size = 4000 sort = 3 toughness = 18 density = 6 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = gd_bh_grp, 10 density_restriction = 4, lawfuls encounter = area_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_hi02_pop_bounty_area pos = 14946, 0, -24632 rotate = 0, -20, 0 shape = ELLIPSOID size = 26000, 10000, 13000 sort = 2 toughness = 18 density = 3 repop_time = 17 max_battle_size = 4 pop_type = nonlootable_core_ast_field relief_time = 30 faction_weight = gd_bh_grp, 10 encounter = area_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty1_1 pos = -7643, 0, -28621 rotate = 90, 76, 180 shape = CYLINDER size = 750, 8184 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty1_2 pos = -7420, 0, -23503 rotate = 90, -46, 180 shape = CYLINDER size = 750, 11734 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty1_3 pos = -3390, 0, -24579 rotate = -90, 2, 0 shape = CYLINDER size = 750, 10371 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_1 pos = -10042, 0, -23308 rotate = 90, 45, 180 shape = CYLINDER size = 750, 18311 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_2 pos = -12345, 0, -17375 rotate = -90, -82, 0 shape = CYLINDER size = 750, 8334 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_3 pos = 4062, 0, -12094 rotate = 90, -64, 180 shape = CYLINDER size = 750, 27220 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_4 pos = 17206, 0, -8443 rotate = -90, -21, 0 shape = CYLINDER size = 750, 4757 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_5 pos = 5373, 0, -17049 rotate = -90, 63, 0 shape = CYLINDER size = 750, 28253 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty2_6 pos = -5373, 0, -26633 rotate = -90, -30, 0 shape = CYLINDER size = 750, 7533 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty3_1 pos = -21363, 0, 6161 rotate = -90, -49, 0 shape = CYLINDER size = 750, 6722 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty3_2 pos = -15863, 0, 5118 rotate = 90, -68, 180 shape = CYLINDER size = 750, 6394 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty3_3 pos = -14072, 0, 11866 rotate = 90, 12, 180 shape = CYLINDER size = 750, 11396 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_bounty3_4 pos = -19636, 0, 12811 rotate = -90, 43, 0 shape = CYLINDER size = 750, 12747 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs1_1 pos = 24071, 0, -9273 rotate = -90, -29, 0 shape = CYLINDER size = 750, 47528 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs1, 1 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs2_1 pos = 16389, 0, -4008 rotate = -90, -14, 0 shape = CYLINDER size = 750, 32111 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 1 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs3_1 pos = 13446, 0, 2173 rotate = -90, -7, 0 shape = CYLINDER size = 750, 18355 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs3_2 pos = 3176, 0, -12499 rotate = -90, 64, 0 shape = CYLINDER size = 750, 25261 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 2 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs3_3 pos = -6083, 0, -23446 rotate = -90, -21, 0 shape = CYLINDER size = 750, 11560 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 3 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs4_1 pos = -10376, 0, -22786 rotate = 90, 46, 180 shape = CYLINDER size = 750, 17612 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs4_2 pos = -10631, 0, 1613 rotate = 90, -18, 180 shape = CYLINDER size = 750, 38449 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 2 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs5_1 pos = -5410, 0, 9747 rotate = -90, 85, 0 shape = CYLINDER size = 750, 35604 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs5, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs6_1 pos = 4130, 0, 15676 rotate = -90, -63, 0 shape = CYLINDER size = 750, 18702 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs6, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs7_1 pos = -13890, 0, 14015 rotate = -90, 58, 0 shape = CYLINDER size = 750, 21869 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs7, 1 usage = trade mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_1 pos = 12758, 0, 863 rotate = -90, -1, 0 shape = CYLINDER size = 750, 21744 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 1 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_2 pos = 2868, 0, -16715 rotate = -90, 57, 0 shape = CYLINDER size = 750, 24359 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_3 pos = -4750, 0, -25499 rotate = -90, -51, 0 shape = CYLINDER size = 750, 6568 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_4 pos = -3905, 0, -28849 rotate = -90, 53, 0 shape = CYLINDER size = 750, 4252 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_5 pos = -11208, 0, -23425 rotate = 90, 40, 180 shape = CYLINDER size = 750, 17465 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 5 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_6 pos = -12450, 0, -3575 rotate = 90, -18, 180 shape = CYLINDER size = 750, 27707 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 6 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs8_7 pos = 2165, 0, 10602 rotate = 90, -84, 180 shape = CYLINDER size = 750, 20615 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 7 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs9_1 pos = -21240, 0, 6360 rotate = -90, -50, 0 shape = CYLINDER size = 750, 6636 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 1 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs9_2 pos = -11544, 0, 12531 rotate = 90, -41, 180 shape = CYLINDER size = 750, 21875 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs9_3 pos = -14110, 0, 15745 rotate = -90, 62, 0 shape = CYLINDER size = 750, 21902 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs9_4 pos = -23888, 0, 9533 rotate = -90, 4, 0 shape = CYLINDER size = 750, 2286 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs10_1 pos = 5221, 0, 16503 rotate = 90, 56, 180 shape = CYLINDER size = 750, 17332 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 1 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs10_2 pos = -5107, 0, 20817 rotate = -90, 81, 0 shape = CYLINDER size = 750, 6285 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 2 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs10_3 pos = -16005, 0, 15497 rotate = -90, 58, 0 shape = CYLINDER size = 750, 18348 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 3 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs10_4 pos = -21250, 0, 7511 rotate = -90, -39, 0 shape = CYLINDER size = 750, 8088 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 4 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Hi02_path_corsairs10_5 pos = -3111, 0, 8081 rotate = 90, -77, 180 shape = CYLINDER size = 750, 32058 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 5 usage = patrol mission_eligible = true faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_c_grp, 1.000000 [Object] nickname = Hi02_moon_Kalhmera ids_name = 261112 pos = 15486, 0, 17241 archetype = planet_icemoon_800 ids_info = 66136 atmosphere_range = 900 [zone] nickname = Zone_Hi02_Kalhmera_death pos = 15486, 0, 17241 shape = SPHERE size = 850 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hi02_planet_Cella_dor ids_name = 261118 pos = -27287, 0, -14869 archetype = planet_moonred_1500 ids_info = 66135 atmosphere_range = 1650 [zone] nickname = Zone_Hi02_Cella_dor_death pos = -27287, 0, -14869 shape = SPHERE size = 1575 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hi02_wplatform_nomad_1 ids_name = 261164 pos = -4236, 0, -28478 rotate = 0, -40, 0 archetype = wplatform_nomad ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_nomad_2 ids_name = 261164 pos = -3390, 0, -28527 rotate = 0, 40, 0 archetype = wplatform_nomad ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_mineable_1 ids_name = 261164 pos = -22920, 0, 7846 archetype = wplatform_mineable ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_mineable_2 ids_name = 261164 pos = -22863, 0, 8481 archetype = wplatform_mineable ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [zone] nickname = zone_Hi02_destroy_vignette_1 pos = 9790, 0, 26469 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_2 pos = -630, 0, 33991 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_3 pos = 23554, 0, 20399 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_4 pos = 26255, 0, 6147 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_5 pos = 21367, 0, -6257 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_6 pos = 13006, 0, -15890 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_Hi02_destroy_vignette_7 pos = -23270, 0, 22378 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_8 pos = -10149, 0, 7863 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_9 pos = -15295, 0, -21036 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_10 pos = -7062, 0, -44129 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_Hi02_destroy_vignette_11 pos = 7860, 0, -38191 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = ZONE_Hi02_Vignette6_exclusion pos = 13013, 0, -15897 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Hi02_Vignette10_exclusion pos = -7034, 0, -44081 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Hi02_suprise_bh_elite2_1 ids_name = 261775 pos = -21295, 0, 3134 rotate = -30, 45, 50 archetype = suprise_bh_elite2 visit = 16 ids_info = 66440 loadout = SECRET_bh_bh_elite2_Hi02 [zone] nickname = Zone_Hi02_Malvada_graveyard pos = 24406, 0, -43335 shape = SPHERE size = 6000 interference = 0.500000 damage = 100 visit = 128 sort = 99.500000 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 faction_weight = fc_n_grp, 10 encounter = area_nomads, 18, 0.250000 faction = fc_n_grp, 1.000000 [Object] nickname = Hi02_suprise_co_fighter_1 ids_name = 261749 pos = 26249, 0, -40376 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_2 ids_name = 261749 pos = 22129, 0, -42348 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_3 ids_name = 261749 pos = 21665, 0, -44547 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_4 ids_name = 261749 pos = 23028, 0, -47231 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_5 ids_name = 261749 pos = 24762, 0, -47296 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_6 ids_name = 261749 pos = 26868, 0, -43610 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_7 ids_name = 261749 pos = 26125, 0, -42995 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_8 ids_name = 261749 pos = 24762, 0, -42607 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_9 ids_name = 261749 pos = 23988, 0, -42413 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_10 ids_name = 261749 pos = 23244, 0, -43157 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_11 ids_name = 261749 pos = 23306, 0, -44386 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_12 ids_name = 261749 pos = 24019, 0, -45517 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_13 ids_name = 261749 pos = 25660, 0, -43868 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_14 ids_name = 261749 pos = 25381, 0, -42478 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_15 ids_name = 261749 pos = 25381, 0, -40537 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_16 ids_name = 261749 pos = 23988, 0, -38662 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_to_Ew06_hole ids_name = 535121 pos = 24336, 0, -44216 rotate = 0, 130, 0 archetype = jumphole_green visit = 0 ids_info = 66146 jump_effect = jump_effect_hole goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_to_EW08_hole ids_name = 535119 pos = -38358, 0, -37285 rotate = 0, -138, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_EW08 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW08, EW08_to_Hi02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi02_to_EW08_hole pos = -38357, 0, -37284 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hi02_suprise_bh_elite2_01 pos = 46140, 0, -22780 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bh_elite2 ids_name = 261775 loadout = SECRET_bh_bh_elite2_ew01 [Object] nickname = Hi02_to_HI03_hole ids_name = 535457 pos = 54047, 0, -15399 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = HI03, HI03_to_Hi02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi02_to_HI03_hole pos = 54048, 0, -15398 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hi02_03 pos = -23465, 0, -12348 ids_info = 527643 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi02_03_Base base = Hi02_03_Base reputation = fc_c_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 534406 loadout = space_factory01_co_01 difficulty_level = 1 voice = atc_leg_m01 space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right [Object] nickname = Hi02_space_research_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -22900, 800, -12348 archetype = space_research parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, -200, -12348 archetype = shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, 0, -12348 archetype = shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, 200, -12348 archetype = shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, 400, -12348 archetype = shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -23200, -600, -12348 archetype = shipyard_2x parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, -600, -12348 archetype = shipyard_2x parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_space_solar_plant_01 ids_name = 0 ids_info = 0 rotate = 0, -30, 0 pos = -22600, 900, -12348 archetype = space_solar_plant parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_corsair_battleship_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -23200, -550, -12348 archetype = corsair_battleship_shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_corsair_battleship_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -22600, -550, -12348 archetype = corsair_battleship_shipyard parent = Hi02_03 reputation = fc_c_grp [Zone] nickname = Zone_Hi02_shipyards_erebor pos = -23379, 0, -12476 shape = SPHERE size = 1550 sort = 8 toughness = 19 density = 3 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw relief_time = 20 faction_weight = fc_c_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.120000 faction = fc_c_grp, 1.000000 encounter = area_defend, 19, 0.220000 faction = fc_c_grp, 1.000000 encounter = area_trade_trader, 19, 0.270000 faction = fc_c_grp, 1.000000 [Object] nickname = Hi02_corsair_cruiser_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -22600, -180, -12348 archetype = corsair_cruiser_shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_corsair_cruiser_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -22600, 0, -12348 archetype = corsair_cruiser_shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_corsair_gunboat_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -22600, 220, -12348 archetype = corsair_gunboat_shipyard parent = Hi02_03 reputation = fc_c_grp [Object] nickname = Hi02_04 pos = 3500, -30000, -49000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi02_04_Base base = Hi02_04_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 538228 loadout = d_space_police01 difficulty_level = 1 [Zone] nickname = Zone_Hi02_05_exclusion pos = -17000, 0, -51000 shape = ELLIPSOID size = 3000, 3000, 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = hi02_explosion_base01 spin = 0.000000, 0.050000, 0.000000 pos = 10000, 0, 35000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion02 ids_name = 535208 loadout = space_police_explosion02 difficulty_level = 1 [Object] nickname = Hi02_05_platform_5 reputation = red_n_grp pos = 11500, 0, 35000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_05_platform_6 reputation = red_n_grp pos = 8500, 0, 35000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_05_platform_7 reputation = red_n_grp pos = 10000, 0, 36500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_05_platform_8 reputation = red_n_grp pos = 10000, 0, 33500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_05_platform_9 reputation = red_n_grp pos = 10000, -1500, 35000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_05_platform_10 reputation = red_n_grp pos = 10000, 1500, 35000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Hi02_freeport7_space_dome2_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = 10000, 0, 33200 archetype = freeport7_space_dome2 parent = hi02_explosion_base01 reputation = red_n_grp [Object] nickname = Hi02_freeport7_space_dome2_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 11850, 0, 35000 archetype = freeport7_space_dome2 parent = hi02_explosion_base01 reputation = red_n_grp [Object] nickname = Hi02_freeport7_space_dome2_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 10000, 0, 36800 archetype = freeport7_space_dome2 parent = hi02_explosion_base01 reputation = red_n_grp [Object] nickname = Hi02_freeport7_space_dome2_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 8150, 0, 35000 archetype = freeport7_space_dome2 parent = hi02_explosion_base01 reputation = red_n_grp [Object] nickname = Hi02_depot_diamonds_1 reputation = red_n_grp pos = 10000, 300, 36800 archetype = depot_diamonds ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_depot_ship_hull_panels_1 reputation = red_n_grp pos = 10000, 300, 33200 archetype = depot_ship_hull_panels ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_depot_construction_machinery_1 reputation = red_n_grp pos = 11850, 300, 35000 archetype = depot_construction_machinery ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_depot_optronics_1 reputation = red_n_grp pos = 8150, 300, 35000 archetype = depot_optronics ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_depot_superconductors_1 reputation = red_n_grp pos = 10000, -500, 35000 archetype = depot_superconductors ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_depot_water_1 reputation = fc_c_grp pos = -22920, 1200, -12348 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Hi02_to_PY02_hole ids_name = 535473 pos = -17078, 0, -50988 rotate = 0, -177, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_PY02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = PY02, PY02_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_heavy_platform_guard_1 reputation = fc_c_grp pos = -20500, -500, -12348 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_2 reputation = fc_c_grp pos = -25500, -500, -12348 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_3 reputation = fc_c_grp pos = -22900, -500, -14848 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_4 reputation = fc_c_grp pos = -22900, -500, -9848 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_5 reputation = fc_c_grp pos = 12788, -500, 13400 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_6 reputation = fc_c_grp pos = 12788, -500, 9400 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_7 reputation = fc_c_grp pos = -6719, -500, 20210 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_8 reputation = fc_c_grp pos = -2419, -500, 20210 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_9 reputation = fc_c_grp pos = -4419, -500, 22210 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Hi02_heavy_platform_guard_10 reputation = fc_c_grp pos = -4419, -500, 18210 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield01 ;pos = -20500, -2300, -12348 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield02 ;pos = -25500, -2300, -12348 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield03 ;pos = -22900, -2300, -14848 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield04 ;pos = -22900, -2300, -9848 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield05 ;pos = 12788, -2300, 13400 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield06 ;pos = 12788, -2300, 9400 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield07 ;pos = -6719, -2300, 20210 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield08 ;pos = -2419, -2300, 20210 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield09 ;pos = -4419, -2300, 22210 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING ;[Object] ;nickname = Hi02_heavy_platform_guard_1_shield10 ;pos = -4419, -2300, 18210 ;rotate = 0, 90, 0 ;archetype = space_arch_shield ;reputation = fc_c_grp ;parent = Sr01_outpost_platform_6 ;behavior = NOTHING [Zone] nickname = Zone_Hi02_path_c01 pos = 3749, 0, 15858 rotate = 90, 62, 180 shape = CYLINDER size = 1500, 19611 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = c_01, 1 usage = patrol mission_eligible = false faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_c_grp, 1.000000 [Zone] nickname = Zone_Hi02_path_c02 pos = -14278, 0, 14189 rotate = -90, 56, 0 shape = CYLINDER size = 1500, 22391 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = c_01, 2 usage = patrol mission_eligible = false faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_c_grp, 1.000000 [Zone] nickname = Zone_Hi02_path_c03 pos = -23474, 0, -2333 rotate = -90, 0, 0 shape = CYLINDER size = 1500, 20662 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = c_01, 3 usage = patrol mission_eligible = false faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_c_grp, 1.000000 [Zone] nickname = Zone_Hi02_path_c04 pos = -13566, 0, -20924 rotate = -90, -49, 0 shape = CYLINDER size = 1500, 25595 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = c_01, 4 usage = patrol mission_eligible = false faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_c_grp, 1.000000 [Zone] nickname = Zone_Hi02_path_c05 pos = 4369, 0, -8840 rotate = 90, -21, 180 shape = CYLINDER size = 1500, 43838 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = c_01, 5 usage = patrol mission_eligible = false faction_weight = fc_c_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_c_grp, 1.000000 [Object] nickname = HI02_hopping_lighthouse01 ids_name = 535978 pos = -11488, 0, 27018 archetype = hopping_lighthouse_small [Object] nickname = HI02_hopping_lighthouse02 ids_name = 535978 pos = 36501, 0, -15116 archetype = hopping_lighthouse_small [Object] nickname = HI02_hopping_lighthouse03 ids_name = 535978 pos = -40380, 0, -24768 archetype = hopping_lighthouse_small [Object] nickname = Hi02_to_RA01_hole ids_name = 536708 pos = 39163, 0, -31652 rotate = 0, 130, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_RA01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = RA01, RA01_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_to_Hi02_hole ids_name = 544263 pos = 25336, 4000, -42216 rotate = 0, 130, 0 archetype = jumphole_rebirth2 ids_info = 60212 jump_effect = jump_effect_blue goto = Hi02, Hi02_to_Hi02_hole, gate_tunnel_bretonia visit = 0 [Object] nickname = Hi02_to_PY23_hole ids_name = 544713 pos = 45000, 0, 11000 rotate = 0, 60, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = PY23, PY23_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = PY16_01 pos = -130000, 65000, 130000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY16_01_Base base = PY16_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537724 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY16_01_dock2 pos = -130500, 65109, 130000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY16_01_dock2_Base base = PY16_01_dock2_Base reputation = pe_n_grp rotate = 0, -30, 0 archetype = space_police01 ids_name = 537725 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY16_space_industrial_1 pos = -130500, 65000, 130000 rotate = 0, 90, 0 archetype = space_industrial reputation = pe_n_grp parent = PY16_01 [Object] nickname = PY16_space_industrial_2 pos = -131100, 65000, 130000 rotate = 0, 90, 0 archetype = space_industrial reputation = pe_n_grp parent = PY16_01 [Object] nickname = PY16_01_dock3 pos = -131100, 65109, 130000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY16_01_dock3_Base base = PY16_01_dock3_Base reputation = pe_n_grp rotate = 0, -30, 0 archetype = space_police01 ids_name = 545552 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = Hi02_to_Sith01_hole ids_name = 545882 ids_info = 66146 pos = 35000, 30000, -40000 rotate = 0, 150, 0 archetype = jumphole_no_effect msg_id_prefix = gcs_refer_system_Sith01 jump_effect = jump_effect_hole visit = 0 goto = Sith01, Sith01_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_Imperial_s_1 ids_name = 544672 pos = 38000, 30000, -40000 rotate = 0, 100, 0 archetype = Imperial_s ids_info = 529540 visit = 0 [Object] nickname = Hi02_Imperial_s_2 ids_name = 544672 pos = 36500, 30000, -42000 rotate = 0, 145, 0 archetype = Imperial_s ids_info = 529540 visit = 0 [Object] nickname = Hi02_Eclipse_s_1 ids_name = 546067 pos = 35000, 30000, -44350 rotate = 0, 180, 0 archetype = Eclipse_s ids_info = 530633 base = SF01_02_Base dock_with = SF01_02_Base reputation = sh_n_grp behavior = NOTHING difficulty_level = 1 loadout = Eclipse_s pilot = pilot_solar_hardest [Object] nickname = Hi02_suprise_co_fighter_xim ids_name = 261749 pos = 26762, 0, -46296 rotate = 54, 13, 49 archetype = suprise_co_fighter visit = 0 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02him [Object] nickname = Hi02_depot_Victory_battlecruiser_1 ids_name = 545898 pos = 38200, 30000, -38300 rotate = 0, 80, 0 archetype = depot_Victory_battlecruiser ids_info = 66150 reputation = sh_n_grp behavior = NOTHING