[SystemInfo] space_color = 0, 0, 0 local_faction = et_n_grp space_farclip = 120000 [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = ET02_space danger = ET_danger battle = ET_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\ET02_asteroids1.ini zone = Zone_ET02_asteroids1 [Asteroids] file = solar\asteroids\ET02_asteroids2.ini zone = Zone_ET02_asteroids2 [Asteroids] file = solar\asteroids\ET02_asteroids3.ini zone = Zone_ET02_asteroids3 [Asteroids] file = solar\asteroids\ET02_asteroids4.ini zone = Zone_ET02_asteroids4 [Nebula] file = solar\nebula\ET02_Nebula1.ini zone = Zone_ET02_Nebula1 [Nebula] file = solar\nebula\ET02_Nebula2.ini zone = Zone_ET02_Nebula2 [Nebula] file = solar\nebula\ET02_Nebula3.ini zone = Zone_ET02_Nebula3 [Ambient] color = 80, 50, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_ET02.cmp [LightSource] nickname = ET02_system_light_01 pos = 0, 0, 0 color = 220, 150, 70 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = ET02_to_ET01 ids_name = 545070 pos = 0, 0, 100000 rotate = 0, 0, 0 archetype = scifi_jumpgate msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_orange3 loadout = scifi_jumpgate pilot = pilot_solar_easiest behavior = NOTHING difficulty_level = 7 reputation = et_n_grp ids_info = 66145 goto = ET01, ET01_to_ET02, gate_tunnel_bretonia [Object] nickname = ET02_planet_1 ids_name = 545071 pos = -89000, 0, -60000 rotate = 0, 0, 0 archetype = planet_ET02_1_15000 spin = 0.000000, 0.012000, 0.000000 atmosphere_range = 16500 burn_color = 255, 222, 160 ids_info = 0 base = ET02_04_Base reputation = et_n_grp [zone] nickname = ET02_planet_1_death pos = -89000, 0, -60000 shape = SPHERE size = 16000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_04_dock_ring ids_name = 534426 pos = -72200, 0, -60000 rotate = 0, 90, 0 archetype = dock_ring ids_info = 66141 dock_with = ET02_04_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 1 pilot = pilot_solar_easy [Object] nickname = ET02_docking_fixture_0 ids_name = 261166 pos = -72200, 450, -60000 rotate = 0, 90, 0 archetype = docking_fixture ids_info = 66489 base = ET02_04_Base dock_with = ET02_04_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A [Object] nickname = ET02_sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = ET02_Sun1 ids_info = 66164 [zone] nickname = ET02_sun1_radiation1 pos = 0, 0, 0 rotate = 0, 0, 0 shape = BOX size = 35000, 35000, 35000 damage = 10000 visit = 32 sort = 99 [zone] nickname = ET02_sun1_radiation2 pos = 0, 0, 0 rotate = 0, 0, 0 shape = BOX size = 30000, 30000, 30000 damage = 1000000000 visit = 32 sort = 99 [zone] nickname = Zone_ET02_Nebula1 ids_name = 0 pos = -40000, 0, -120000 rotate = 0, 90, 0 shape = ELLIPSOID size = 35000, 35000, 50000 property_flags = 32768 property_fog_color = 248.000000, 119.000000, 6.000000 visit = 32 ids_info = 0 spacedust = dust_orange spacedust_maxparticles = 50 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [zone] nickname = Zone_ET02_Nebula2 ids_name = 0 pos = 0, 0, 100000 rotate = 0, 90, 0 shape = ELLIPSOID size = 30000, 30000, 30000 property_flags = 32768 property_fog_color = 248.000000, 119.000000, 6.000000 visit = 32 ids_info = 0 spacedust = dust_orange spacedust_maxparticles = 90 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Object] nickname = ET02_planet_2 ids_name = 545072 pos = 30000, 0, 70000 rotate = 0, 0, 0 archetype = planet_ET02_2_7500 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 8700 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = ET02_planet_2_death pos = 30000, 0, 70000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_planet_3 ids_name = 545073 pos = -70000, 0, 40000 rotate = 0, 0, 0 archetype = planet_ET02_3_10000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 11000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_ET02_planet_3_ring, solar\rings\lava.ini [zone] nickname = ET02_planet_3_death pos = -70000, 0, 40000 shape = SPHERE size = 10600 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_ET02_planet_3_ring pos = -70000, 0, 40000 rotate = 0, 0, -20 shape = ring size = 30000, 17000, 9000 sort = 0.000000 [Object] nickname = ET02_Sun2 ids_name = 261008 pos = -60000, 10000, 10000 ambient_color = 255, 255, 255 archetype = sun_1000 star = rh05_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 66155 [zone] nickname = ET02_Sun2_death pos = -60000, 10000, 10000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_Sun3 ids_name = 261008 pos = -40000, -5000, 10000 ambient_color = 255, 255, 255 archetype = sun_1000 star = rh05_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 66155 [zone] nickname = ET02_Sun3_death pos = -40000, -5000, 10000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_planet_4 ids_name = 545074 pos = 89000, 30000, -50000 rotate = 0, 0, 0 archetype = planet_ET02_4_30000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 33000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_ET02_planet_4_ring1, solar\rings\lava.ini ring = Zone_ET02_planet_4_ring2, solar\rings\lava.ini [zone] nickname = ET02_planet_4_death pos = 89000, 30000, -50000 shape = SPHERE size = 32000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_ET02_planet_4_ring1 pos = 89000, 30000, -50000 rotate = -10, 0, -20 shape = ring size = 60000, 50000, 15000 sort = 0.000000 [zone] nickname = Zone_ET02_planet_4_ring2 pos = 89000, 30000, -50000 rotate = 10, 0, -20 shape = ring size = 50000, 40000, 15000 sort = 0.000000 [Object] nickname = ET02_big_rock_1 pos = 65000, 0, 20000 rotate = 0, -33, 0 archetype = et_big_rock1 difficulty_level = 16 ; [Object] nickname = ET02_big_rock_2 pos = 45000, -5000, 20000 rotate = 0, 0, 0 archetype = et_big_rock2 difficulty_level = 16 ; [Object] nickname = ET02_big_rock_3 pos = 50000, 0, 40000 rotate = 90, -30, 0 archetype = et_big_rock3 difficulty_level = 16 ; [Object] nickname = ET02_big_rock_4 pos = 50000, 7000, 20000 rotate = 70, 0, 0 archetype = et_big_rock4 difficulty_level = 16 ; [Object] nickname = ET02_big_rock_5 pos = 40000, -6000, 35000 rotate = 0, 50, 0 archetype = et_big_rock5 difficulty_level = 16 ; [Object] nickname = ET02_big_rock_6 pos = 80000, 0, 30000 rotate = 0, -50, 0 archetype = et_big_rock6 difficulty_level = 16 [zone] nickname = Zone_ET02_asteroids1 ids_name = 0 pos = 60000, 0, 20000 rotate = 0, 30, 30 shape = ELLIPSOID size = 35000, 30000, 35000 property_flags = 66 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 ids_info = 0 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 faction = pirate_n_grp, 0.950000 [Object] nickname = ET02_Sun4 ids_name = 261049 pos = 30000, -15000, 30000 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 8000 ids_info = 66155 [zone] nickname = Zone_ET02_Sun4_death pos = 30000, -15000, 30000 shape = SPHERE size = 7000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_01 ids_name = 545075 pos = -65000, -1000, -48000 rotate = 0, 0, 0 archetype = CivilOutpost1 ids_info = 0 base = ET02_01_Base dock_with = ET02_01_Base reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = CivilOutpost1_loadout pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body [Object] nickname = ET02_01_CivilOutpost2 pos = -65000, -1000, -48000 archetype = CivilOutpost2 parent = ET02_01 [Object] nickname = ET02_01_CivilOutpost3 pos = -65000, 300, -48000 archetype = CivilOutpost3 spin = 0.000000, 0.150000, 0.000000 parent = ET02_01 [Object] nickname = ET02_01_CivilOutpost4 pos = -65000, 300, -48000 archetype = CivilOutpost4 spin = 0.000000, 0.150000, 0.000000 parent = ET02_01 rotate = 0, 180, 0 [zone] nickname = Zone_ET02_Nebula3 ids_name = 0 pos = 30000, -15000, -70000 rotate = 0, 0, 0 shape = ELLIPSOID size = 32000, 32000, 42000 property_flags = 32768 property_fog_color = 248.000000, 119.000000, 6.000000 visit = 32 ids_info = 0 [zone] nickname = Zone_ET02_asteroids2 ids_name = 0 pos = 30000, -15000, -70000 rotate = 0, 0, 0 shape = ELLIPSOID size = 30000, 30000, 40000 property_flags = 66 visit = 36 spacedust = dust_orange spacedust_maxparticles = 10 ids_info = 0 [Object] nickname = ET02_mining_crystal ids_name = 545076 pos = 30000, -15000, -70000 rotate = 0, 0, 0 archetype = Crystal04 [Object] nickname = ET02_mining_module1 ids_name = 545077 pos = 30000, -13811, -70000 rotate = -22, 40, 0 archetype = SG_Module1 loadout = SG_Module1_loadout [Object] nickname = ET02_mining_module2 ids_name = 545077 pos = 28750, -14800, -70700 rotate = -23, 0, 83 archetype = SG_Module1 loadout = SG_Module1_loadout [Object] nickname = ET02_mining_module3 ids_name = 545077 pos = 30500, -15500, -69045 rotate = 105, 13, 10 archetype = SG_Module1 loadout = SG_Module1_loadout [zone] nickname = Zone_ET02_mining_crystal_01 pos = 30000, -15000, -70000 rotate = 0, 0, 0 shape = SPHERE size = 8000 comment = mining_crystal sort = 51 [zone] nickname = Zone_ET02_nebula_1 pos = 30000, 0, -70000 rotate = 0, 0, 0 shape = SPHERE size = 22000 comment = nebula_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Object] nickname = ET02_NavBouy1 ids_name = 545078 ids_info = 529847 pos = 63000, -1200, 23000 rotate = 0, 0, 0 archetype = SG_NavBouy loadout = SG_NavBouy_loadout parent = ET02_container_hexagonal_01 [Object] nickname = ET02_NavBouy2 ids_name = 545078 pos = -64486, -900, -60715 rotate = 0, 0, -10 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_mining_crystal [Object] nickname = ET02_NavBouy3 ids_name = 545078 pos = -64458, 600, -65055 rotate = 0, 0, 0 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_to_ET03 [Object] nickname = ET02_NavBouy4 ids_name = 545078 pos = -64529, 1600, -61608 rotate = 0, 0, 7 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_planet_5 [zone] nickname = Zone_ET02_NavBouy1_text ids_name = 545079 pos = 63000, -1200, 23000 shape = ELLIPSOID size = 6000, 6000, 6000 property_flags = 150 property_fog_color = 10.000000, 7.000000, 30.000000 ids_info = 0 visit = 128 [Object] nickname = ET02_Repair_container_small_01 pos = 63100, -2000, 24000 visit = 16 ids_info = 0 rotate = 0, 2, 78 archetype = Repair_container ids_name = 545080 loadout = Repair_container_small spin = 0.100000, 0.150000, 0.000000 [Object] nickname = ET02_Repair_container_large_01 pos = 63900, 0, 23000 visit = 16 ids_info = 0 rotate = 16, 19, 17 archetype = Repair_container_large ids_name = 545080 loadout = Repair_container_large spin = 0.000000, 0.100000, 0.150000 [Object] nickname = ET02_Ammo_container_01 pos = 63000, -1700, 21500 visit = 16 ids_info = 0 rotate = 37, 19, 88 archetype = Ammo_container ids_name = 545081 loadout = Ammo_container_1 spin = 0.130000, 0.100000, 0.010000 [Object] nickname = ET02_Ammo_container_02 ids_name = 545081 pos = 64000, -1100, 21500 rotate = -16, 15, 56 archetype = Ammo_container spin = -0.130000, -0.100000, 0.010000 ids_info = 0 visit = 16 loadout = Ammo_container_1 [Object] nickname = ET02_Ammo_container_03 ids_name = 545081 pos = 63000, -2100, 22500 rotate = -67, 33, 19 archetype = Ammo_container spin = 0.190000, -0.120000, 0.005000 ids_info = 0 visit = 16 loadout = Ammo_container_1 [Object] nickname = ET02_Ammo_container_04 ids_name = 545081 pos = 64000, -1400, 24000 rotate = 34, -16, 69 archetype = Ammo_container spin = 0.030000, 0.090000, -0.007000 ids_info = 0 visit = 16 loadout = Ammo_container_1 [Object] nickname = ET02_Ammo_container_05 ids_name = 545081 pos = 39700, -5800, 35000 rotate = -51, -24, -45 archetype = Ammo_container spin = 0.030000, 0.090000, -0.007000 ids_info = 0 visit = 16 loadout = Ammo_container_2 [Object] nickname = ET02_Ammo_container_06 ids_name = 545081 pos = 39900, -5550, 34800 rotate = 51, -24, -45 archetype = Ammo_container spin = -0.080000, 0.019000, 0.018000 ids_info = 0 visit = 16 loadout = Ammo_container_2 [Object] nickname = ET02_Ammo_container_07 ids_name = 545081 pos = 39990, -5700, 34550 rotate = 13, 57, 178 archetype = Ammo_container spin = 0.010000, 0.010000, 0.010000 ids_info = 0 visit = 16 loadout = Ammo_container_2 [Object] nickname = ET02_Ammo_container_08 ids_name = 545081 pos = 39900, -6500, 34800 rotate = 123, 54, 0 archetype = Ammo_container spin = 0.015000, 0.020000, 0.020000 ids_info = 0 visit = 16 loadout = Ammo_container_2 [Object] nickname = ET02_container_cubical_01 pos = 65550, -2350, 23350 visit = 128 ids_info = 0 rotate = 55, 13, 65 archetype = Container_Cubical_01 ids_name = 536873 loadout = Container_Cubical_1 [Object] nickname = ET02_container_cubical_02 pos = 46354, -7943, 19096 visit = 128 ids_info = 0 rotate = -51, 27, 11 archetype = Container_Cubical_02 ids_name = 536873 loadout = Container_Cubical_2 [Object] nickname = ET02_container_cubical_03 ids_name = 536873 pos = 40000, -6000, 35000 rotate = 45, 10, -13 spin = 0.005000, 0.014000, 0.003000 archetype = Container_Cubical_01 ids_info = 0 visit = 128 loadout = Container_Cubical_3 [Object] nickname = ET02_container_cylindrical_01 pos = 48373, -1975, 38097 visit = 128 ids_info = 0 rotate = -76, 27, 11 archetype = Container_Cylindrical_01 ids_name = 536873 loadout = Container_Cylindrical_1 [Object] nickname = ET02_container_cylindrical_03 pos = 43727, -4910, 18300 visit = 128 ids_info = 0 rotate = 65, -12, 34 archetype = Container_Cylindrical_03 ids_name = 536873 loadout = Container_Cylindrical_3 [Object] nickname = ET02_container_hexagonal_01 pos = 80359, 543, 29075 visit = 128 ids_info = 0 rotate = 215, -90, -175 archetype = Container_Hexagonal_01 ids_name = 536873 loadout = Container_Hexagonal_1 [Object] nickname = ET02_container_hexagonal_02 pos = 49338, 9516, 20664 visit = 128 ids_info = 0 rotate = -28, 84, 4 archetype = Container_Hexagonal_02 ids_name = 536873 loadout = Container_Hexagonal_2 [Object] nickname = ET02_02 pos = -52000, 0, 40000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = ET02_02_Base base = ET02_02_Base reputation = et_n_grp rotate = 0, 0, 0 archetype = goauld_base ids_name = 545082 loadout = goauld_base_light_loadout difficulty_level = 1 [Object] nickname = ET02_Crystal01_mining_01 ids_name = 545084 pos = 29000, -15900, -76000 rotate = -20, 12, 65 archetype = Crystal01_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal01_mining_1 ; [Object] nickname = ET02_Crystal01_mining_02 ids_name = 545084 pos = 30000, -13000, -65000 rotate = 20, -12, 65 archetype = Crystal01_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal01_mining_1 ; [Object] nickname = ET02_Crystal01_mining_03 ids_name = 545084 pos = 36000, -11500, -71000 rotate = 20, 12, -65 archetype = Crystal01_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal01_mining_1 ; [Object] nickname = ET02_Crystal01_mining_04 ids_name = 545084 pos = 33000, -10500, -69000 rotate = -30, -42, -65 archetype = Crystal01_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal01_mining_1 ; [Object] nickname = ET02_Crystal01_mining_05 ids_name = 545084 pos = 28000, -18500, -71000 rotate = -20, -12, -65 archetype = Crystal01_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal01_mining_1 ; [Object] nickname = ET02_Crystal02_mining_01 ids_name = 545084 pos = 26000, -12800, -69000 rotate = 35, 18, -65 archetype = Crystal02_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal02_mining_1 ; [Object] nickname = ET02_Crystal02_mining_02 ids_name = 545084 pos = 35500, -13000, -69000 rotate = -35, 18, -65 archetype = Crystal02_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal02_mining_1 ; [Object] nickname = ET02_Crystal02_mining_03 ids_name = 545084 pos = 25500, -16000, -68500 rotate = 35, -18, -65 archetype = Crystal02_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal02_mining_1 ; [Object] nickname = ET02_Crystal02_mining_04 ids_name = 545084 pos = 30000, -9500, -66000 rotate = -35, 18, 65 archetype = Crystal02_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal02_mining_1 ; [Object] nickname = ET02_Crystal02_mining_05 ids_name = 545084 pos = 30000, -12000, -76000 rotate = -35, -18, -65 archetype = Crystal02_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal02_mining_1 ; [Object] nickname = ET02_Crystal03_mining_01 ids_name = 545084 pos = 30500, -21500, -70500 rotate = -12, 54, 6 archetype = Crystal03_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal03_mining_1 ; [Object] nickname = ET02_Crystal03_mining_02 ids_name = 545084 pos = 32500, -17500, -66000 rotate = -19, 58, 65 archetype = Crystal03_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal03_mining_1 ; [Object] nickname = ET02_Crystal03_mining_03 ids_name = 545084 pos = 27500, -10500, -73000 rotate = -57, 29, 3 archetype = Crystal03_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal03_mining_1 ; [Object] nickname = ET02_Crystal03_mining_04 ids_name = 545084 pos = 30000, -15000, -74000 rotate = -76, 55, 1 archetype = Crystal03_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal03_mining_1 ; [Object] nickname = ET02_Crystal03_mining_05 ids_name = 545084 pos = 30000, -16000, -63000 rotate = -7, 16, 159 archetype = Crystal03_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal03_mining_1 ; [Object] nickname = ET02_Crystal04_mining_01 ids_name = 545084 pos = 34500, -14000, -73500 rotate = 16, 24, -56 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_02 ids_name = 545084 pos = 31000, -10000, -71000 rotate = 65, 89, 67 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_03 ids_name = 545084 pos = 30600, -19000, -70600 rotate = -12, -48, 78 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_04 ids_name = 545084 pos = 33000, -15000, -67000 rotate = -53, 72, 71 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_05 ids_name = 545084 pos = 28000, -12000, -70000 rotate = 60, 34, 65 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_06 ids_name = 545084 pos = 24500, -18000, -69500 rotate = -18, 66, -54 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_07 ids_name = 545084 pos = 28000, -17500, -73000 rotate = 104, 68, 102 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_08 ids_name = 545084 pos = 35000, -18400, -70000 rotate = -34, -45, 56 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_09 ids_name = 545084 pos = 33500, -15000, -74000 rotate = 0, 27, 4 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 ; [Object] nickname = ET02_Crystal04_mining_10 ids_name = 545084 pos = 30000, -11200, -67000 rotate = -31, 76, -5 archetype = Crystal04_mining spin = 0.090000, 0.110000, 0.070000 ids_info = 0 visit = 16 loadout = Crystal04_mining_1 [Object] nickname = ET02_03 ids_name = 545085 pos = 85000, 0, 5000 rotate = 0, 0, 0 archetype = PirateHarborStation2 ids_info = 0 base = ET02_03_Base dock_with = ET02_03_Base reputation = pirate_n_grp behavior = NOTHING difficulty_level = 1 loadout = PirateHarborStation_loadout pilot = pilot_solar_easy voice = atc_leg_m01 space_costume = syd_head, sh_male1_body [zone] nickname = Zone_ET02_03 pos = 85000, 0, 5000 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = pirate_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = pirate_n_grp, 1.000000 [Object] nickname = ET02_01_PirateHarbor1 pos = 85000, 0, 5000 archetype = PirateHarborStation1 parent = ET02_03 [Object] nickname = ET02_01_PirateHarbor2 pos = 85000, 0, 5000 archetype = PirateHarborStation3 parent = ET02_03 [Object] nickname = ET02_01_PirateHarbor3 pos = 85000, 0, 5000 archetype = PirateHarborStation4 parent = ET02_03 [Object] nickname = ET02_container_hexagonal_03 pos = 85110, 55, 4720 visit = 128 ids_info = 0 rotate = 5, 20, -176 archetype = Container_Hexagonal_01 ids_name = 545086 loadout = Container_Hexagonal_3 [Object] nickname = ET02_planet_5 ids_name = 545087 pos = 50000, 10000, -99000 rotate = 0, 0, 0 archetype = planet_ET02_5_8500 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 9500 burn_color = 255, 222, 160 ids_info = 0 base = ET02_05_Base reputation = et_n_grp [zone] nickname = ET02_planet_5_death pos = 50000, 10000, -99000 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ET02_05_dock_ring ids_name = 534426 pos = 40200, 10000, -99000 rotate = 0, -90, 0 archetype = dock_ring ids_info = 66141 dock_with = ET02_05_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 1 pilot = pilot_solar_easy [Object] nickname = ET02_docking_fixture_1 ids_name = 261166 pos = 40200, 10450, -99000 rotate = 0, -90, 0 archetype = docking_fixture ids_info = 66489 base = ET02_05_Base dock_with = ET02_05_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A [zone] nickname = Zone_ET02_04 pos = -62800, 0, -60000 rotate = 0, 0, 0 shape = ELLIPSOID size = 10000, 10000, 25000 comment = Kair_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 [zone] nickname = Zone_ET02_02 pos = -51000, 0, 40000 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = Shibin_el_Kom_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 [zone] nickname = Zone_ET02_05 pos = 31700, 0, -99000 rotate = 0, 0, 0 shape = ELLIPSOID size = 10500, 19000, 12000 comment = Edfu_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 [zone] nickname = Zone_ET02_to_ET01 pos = 0, 0, 97000 rotate = 0, 0, 0 shape = ELLIPSOID size = 8000, 8000, 8000 comment = gate_alexandria_pop sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Zone] nickname = Zone_ET02_path_pirate01 pos = 74036, 0, 25959 rotate = 90, 27, 180 shape = CYLINDER size = 1750, 47480 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 1 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate02 pos = 39488, 0, 54308 rotate = 90, 72, 180 shape = CYLINDER size = 1750, 49213 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 2 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate03 pos = 7956, 0, 80815 rotate = 90, 22, 180 shape = CYLINDER size = 1750, 41570 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 3 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate04 pos = -26013, 0, 69951 rotate = -90, 40, 0 shape = CYLINDER size = 1750, 79339 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 4 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate05 pos = -50606, 0, 13822 rotate = -90, -2, 0 shape = CYLINDER size = 1750, 52268 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 5 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate06 pos = -60630, 0, -36156 rotate = -90, 25, 0 shape = CYLINDER size = 1750, 52881 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 6 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate07 pos = -20895, 0, -64941 rotate = -90, -84, 0 shape = CYLINDER size = 1750, 102649 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 7 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate08 pos = 57637, 0, -32344 rotate = 90, -36, 180 shape = CYLINDER size = 1750, 92942 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_01, 8 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Object] nickname = ET02_to_ET03 ids_name = 545088 pos = -30000, 0, -109000 rotate = 0, 180, 0 archetype = scifi_jumpgate msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_orange3 ids_info = 66145 reputation = et_n_grp goto = ET03, ET03_to_ET02, gate_tunnel_bretonia loadout = scifi_jumpgate pilot = pilot_solar_easiest behavior = NOTHING difficulty_level = 7 ; [Object] nickname = ET02_Trade_Lane_Ring_01 ids_name = 0 pos = -4055, 0, 95050 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_02 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 202654 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_02 ids_name = 0 pos = -11287, 0, 86458 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_01 next_ring = ET02_Trade_Lane_Ring_03 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_03 ids_name = 0 pos = -18520, 0, 77866 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_02 next_ring = ET02_Trade_Lane_Ring_04 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_04 ids_name = 0 pos = -25752, 0, 69274 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_03 next_ring = ET02_Trade_Lane_Ring_05 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_05 ids_name = 0 pos = -32985, 0, 60682 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_04 next_ring = ET02_Trade_Lane_Ring_06 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_06 ids_name = 0 pos = -40217, 0, 52090 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_05 next_ring = ET02_Trade_Lane_Ring_07 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_07 ids_name = 0 pos = -47450, 0, 43499 rotate = 0, 40, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_06 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545082 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_08 ids_name = 0 pos = -50626, 0, 34735 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_09 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545082 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_09 ids_name = 0 pos = -52300, 0, 25483 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_08 next_ring = ET02_Trade_Lane_Ring_10 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_10 ids_name = 0 pos = -53975, 0, 16232 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_09 next_ring = ET02_Trade_Lane_Ring_11 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_11 ids_name = 0 pos = -55650, 0, 6980 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_10 next_ring = ET02_Trade_Lane_Ring_12 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_12 ids_name = 0 pos = -57325, 0, -2270 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_11 next_ring = ET02_Trade_Lane_Ring_13 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_13 ids_name = 0 pos = -58999, 0, -11521 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_12 next_ring = ET02_Trade_Lane_Ring_14 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_14 ids_name = 0 pos = -60674, 0, -20773 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_13 next_ring = ET02_Trade_Lane_Ring_15 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_15 ids_name = 0 pos = -62349, 0, -30024 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_14 next_ring = ET02_Trade_Lane_Ring_16 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_16 ids_name = 0 pos = -64024, 0, -39276 rotate = 0, 10, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_15 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545075 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_17 ids_name = 0 pos = -64486, -1500, -60715 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_18 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545071 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_18 ids_name = 0 pos = -54734, -3000, -61671 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_17 next_ring = ET02_Trade_Lane_Ring_19 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_19 ids_name = 0 pos = -44982, -4500, -62628 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_18 next_ring = ET02_Trade_Lane_Ring_20 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_20 ids_name = 0 pos = -35231, -6000, -63585 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_19 next_ring = ET02_Trade_Lane_Ring_21 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_21 ids_name = 0 pos = -25479, -7500, -64542 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_20 next_ring = ET02_Trade_Lane_Ring_22 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_22 ids_name = 0 pos = -15728, -9000, -65499 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_21 next_ring = ET02_Trade_Lane_Ring_23 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_23 ids_name = 0 pos = -5976, -10500, -66456 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_22 next_ring = ET02_Trade_Lane_Ring_24 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_24 ids_name = 0 pos = 3774, -12000, -67413 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_23 next_ring = ET02_Trade_Lane_Ring_25 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_25 ids_name = 0 pos = 13526, -13500, -68370 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_24 next_ring = ET02_Trade_Lane_Ring_26 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_26 ids_name = 0 pos = 23278, -15000, -69327 rotate = -10, -84, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_25 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545076 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_27 ids_name = 0 pos = 23655, -15000, -73922 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_28 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545076 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_28 ids_name = 0 pos = 13551, -12500, -79530 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_27 next_ring = ET02_Trade_Lane_Ring_29 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_29 ids_name = 0 pos = 3447, -10000, -85138 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_28 next_ring = ET02_Trade_Lane_Ring_30 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_30 ids_name = 0 pos = -6655, -7500, -90746 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_29 next_ring = ET02_Trade_Lane_Ring_31 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_31 ids_name = 0 pos = -16759, -5000, -96354 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_30 next_ring = ET02_Trade_Lane_Ring_32 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_32 ids_name = 0 pos = -26863, -2500, -101963 rotate = 13, 60, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_31 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545090 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_33 ids_name = 0 pos = -64458, 0, -65055 rotate = 0, -41, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_34 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545071 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_34 ids_name = 0 pos = -56399, 0, -74266 rotate = 0, -41, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_33 next_ring = ET02_Trade_Lane_Ring_35 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_35 ids_name = 0 pos = -48341, 0, -83478 rotate = 0, -41, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_34 next_ring = ET02_Trade_Lane_Ring_36 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_36 ids_name = 0 pos = -40282, 0, -92690 rotate = 0, -41, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_35 next_ring = ET02_Trade_Lane_Ring_37 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_37 ids_name = 0 pos = -32224, 0, -101902 rotate = 0, -41, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_36 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545090 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Trade_Lane_Ring_38 ids_name = 0 pos = -64529, 1000, -61608 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_39 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545071 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_39 ids_name = 0 pos = -56152, 1750, -64614 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_38 next_ring = ET02_Trade_Lane_Ring_40 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_40 ids_name = 0 pos = -47775, 2500, -67620 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_39 next_ring = ET02_Trade_Lane_Ring_41 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_41 ids_name = 0 pos = -39398, 3250, -70626 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_40 next_ring = ET02_Trade_Lane_Ring_42 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_42 ids_name = 0 pos = -31020, 4000, -73632 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_41 next_ring = ET02_Trade_Lane_Ring_43 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_43 ids_name = 0 pos = -22643, 4750, -76638 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_42 next_ring = ET02_Trade_Lane_Ring_44 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_44 ids_name = 0 pos = -14266, 5500, -79644 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_43 next_ring = ET02_Trade_Lane_Ring_45 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_45 ids_name = 0 pos = -5889, 6250, -82650 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_44 next_ring = ET02_Trade_Lane_Ring_46 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_46 ids_name = 0 pos = 2487, 7000, -85656 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_45 next_ring = ET02_Trade_Lane_Ring_47 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_47 ids_name = 0 pos = 10864, 7750, -88662 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_46 next_ring = ET02_Trade_Lane_Ring_48 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_48 ids_name = 0 pos = 19241, 8500, -91668 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_47 next_ring = ET02_Trade_Lane_Ring_49 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_49 ids_name = 0 pos = 27618, 9250, -94674 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_48 next_ring = ET02_Trade_Lane_Ring_50 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_50 ids_name = 0 pos = 35995, 10000, -97680 rotate = 7, -70, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_49 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545087 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_to_ET03_hole ids_name = 545094 pos = -56000, 0, -110000 rotate = 0, -176, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_ET03 ids_info = 66146 jump_effect = jump_effect_red visit = 0 goto = ET03, ET03_to_ET02_hole, gate_tunnel_bretonia [Object] nickname = ET02_06_shipyard ids_name = 545091 pos = -69500, 0, -69000 rotate = 0, 90, 0 archetype = Scifi_Mars_Space_Station ids_info = 0 base = ET02_06_Base dock_with = ET02_06_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 1 loadout = Scifi_Mars_Space_Station_loadout pilot = pilot_solar_easy [Object] nickname = ET02_06_shipyard1 pos = -68620, -100, -70700 rotate = 0, -90, 0 archetype = class-i-shipyard parent = ET02_06_shipyard [Object] nickname = ET02_06_shipyard2 pos = -69560, -1137, -69000 rotate = 0, -90, 0 archetype = class-iv-shipyard parent = ET02_06_shipyard [Object] nickname = ET02_01_depot_1 ids_name = 261161 pos = 30000, -15000, -68000 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_1 [Object] nickname = ET02_01_depot_2 ids_name = 261161 pos = 30500, -15000, -68000 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_1 [Object] nickname = ET02_01_depot_3 ids_name = 261161 pos = 29500, -15000, -68000 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_1 [Object] nickname = ET02_01_depot_4 ids_name = 261161 pos = -66000, -1000, -50000 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_2 [Object] nickname = ET02_01_depot_5 ids_name = 261161 pos = -65500, -1000, -50200 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_3 [Object] nickname = ET02_01_depot_6 ids_name = 261161 pos = -65700, -1000, -50000 archetype = depot_water ids_info = 66150 reputation = et_n_grp behavior = NOTHING loadout = depot_egypt_4 [Object] nickname = ET02_01_depot_7 ids_name = 261161 pos = 84500, -100, 6100 archetype = depot_water ids_info = 66150 reputation = pirate_n_grp behavior = NOTHING loadout = depot_pirate_1 [Object] nickname = ET02_Trade_Lane_Ring_51 ids_name = 0 pos = 39381, 10000, -91965 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_52 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545087 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_52 ids_name = 0 pos = 40961, 15000, -80882 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_51 next_ring = ET02_Trade_Lane_Ring_53 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_53 ids_name = 0 pos = 42541, 20000, -69800 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_52 next_ring = ET02_Trade_Lane_Ring_54 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_54 ids_name = 0 pos = 44121, 25000, -58718 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_53 next_ring = ET02_Trade_Lane_Ring_55 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_55 ids_name = 0 pos = 45701, 30000, -47635 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_54 next_ring = ET02_Trade_Lane_Ring_56 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_56 ids_name = 0 pos = 47281, 35000, -36553 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_55 next_ring = ET02_Trade_Lane_Ring_57 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_57 ids_name = 0 pos = 48862, 40000, -25470 rotate = 25, -171, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_56 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545103 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_to_ET04 ids_name = 545115 pos = 50500, 41000, -18500 rotate = 0, 50, 0 archetype = scifi_jumpgate msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_orange3 ids_info = 66145 reputation = et_n_grp goto = ET04, ET04_to_ET02, gate_tunnel_bretonia loadout = scifi_jumpgate pilot = pilot_solar_easiest behavior = NOTHING difficulty_level = 7 [zone] nickname = Zone_ET02_to_ET03 pos = -30000, 0, -106000 rotate = 0, 0, 0 shape = ELLIPSOID size = 9000, 8000, 8000 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [zone] nickname = Zone_ET02_to_ET04 pos = -30000, 0, -106000 rotate = 0, 0, 0 shape = ELLIPSOID size = 9500, 8500, 8500 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [zone] nickname = Zone_ET02_asteroids3 ids_name = 0 pos = -70000, 0, 85000 rotate = 0, 40, 0 shape = ELLIPSOID size = 25000, 35000, 35000 property_flags = 513 visit = 36 spacedust = debrisdust spacedust_maxparticles = 75 ids_info = 0 damage = 1000 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [zone] nickname = Zone_ET02_asteroids4 ids_name = 0 pos = -100000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 35000, 35000 property_flags = 66 visit = 36 spacedust = debrisdust spacedust_maxparticles = 75 ids_info = 0 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Object] nickname = ET02_Landmark_Pyros pos = -70000, 0, 85000 rotate = 0, 0, 0 archetype = Landmark_Pyros difficulty_level = 16 [zone] nickname = Zone_ET02_Landmark_Pyros_radiation pos = -70000, 0, 85000 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = mining_crystal sort = 51 damage = 5000 [Object] nickname = ET02_XL_Pyros pos = -60000, 0, 85000 rotate = 0, -20, 0 archetype = XL_Pyros difficulty_level = 16 [Object] nickname = ET02_07 ids_name = 545116 pos = -105000, 0, 17000 rotate = 0, 100, 0 archetype = asteroid_base ids_info = 0 base = ET02_07_Base dock_with = ET02_07_Base reputation = fc_x_grp behavior = NOTHING difficulty_level = 1 loadout = asteroid_base_loadout pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = pl_male1_head, pi_pirate5_body, prop_neuralnet_F [zone] nickname = Zone_ET02_07 pos = -105000, 0, 17000 rotate = 0, 0, 0 shape = ELLIPSOID size = 9000, 9000, 9000 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Object] nickname = ET02_to_ET05 ids_name = 545134 pos = 108146, 0, 108403 rotate = 0, 82, 0 archetype = scifi_jumpgate msg_id_prefix = gcs_refer_system_ET05 jump_effect = jump_effect_orange3 ids_info = 66145 reputation = et_n_grp behavior = NOTHING difficulty_level = 7 goto = ET05, ET05_to_ET02, gate_tunnel_bretonia loadout = scifi_jumpgate pilot = pilot_solar_easiest [Object] nickname = ET02_to_ET05_hole ids_name = 545125 pos = 80000, 0, 40000 rotate = 0, 80, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_ET05 jump_effect = jump_effect_yellow ids_info = 66146 visit = 0 goto = ET05, ET05_to_ET02_hole, gate_tunnel_bretonia [Object] nickname = ET02_Trade_Lane_Ring_58 reputation = et_n_grp pos = 6244, 0, 96607 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 tradelane_space_name = 202654 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest next_ring = ET02_Trade_Lane_Ring_59 [Object] nickname = ET02_Trade_Lane_Ring_59 reputation = et_n_grp pos = 16379, 0, 97739 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_58 next_ring = ET02_Trade_Lane_Ring_60 [Object] nickname = ET02_Trade_Lane_Ring_60 reputation = et_n_grp pos = 26515, 0, 98871 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_59 next_ring = ET02_Trade_Lane_Ring_61 [Object] nickname = ET02_Trade_Lane_Ring_61 reputation = et_n_grp pos = 36651, 0, 100003 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_60 next_ring = ET02_Trade_Lane_Ring_62 [Object] nickname = ET02_Trade_Lane_Ring_62 reputation = et_n_grp pos = 46787, 0, 101135 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_61 next_ring = ET02_Trade_Lane_Ring_63 [Object] nickname = ET02_Trade_Lane_Ring_63 reputation = et_n_grp pos = 56922, 0, 102268 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_62 next_ring = ET02_Trade_Lane_Ring_64 [Object] nickname = ET02_Trade_Lane_Ring_64 reputation = et_n_grp pos = 67058, 0, 103400 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_63 next_ring = ET02_Trade_Lane_Ring_65 [Object] nickname = ET02_Trade_Lane_Ring_65 reputation = et_n_grp pos = 77194, 0, 104532 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_64 next_ring = ET02_Trade_Lane_Ring_66 [Object] nickname = ET02_Trade_Lane_Ring_66 reputation = et_n_grp pos = 87330, 0, 105664 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_65 next_ring = ET02_Trade_Lane_Ring_67 [Object] nickname = ET02_Trade_Lane_Ring_67 reputation = et_n_grp pos = 97466, 0, 106797 rotate = 0, -96, 0 archetype = scifi_trade_lane_ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545121 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest prev_ring = ET02_Trade_Lane_Ring_66 [Object] nickname = ET02_heavy_weapon_platform01 ids_name = 545170 pos = 2000, 0, 94000 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform02 ids_name = 545170 pos = -48000, 0, 39000 rotate = 0, 90, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform03 ids_name = 545170 pos = -69500, -1000, -42000 rotate = 0, -90, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform04 ids_name = 545170 pos = -72200, 0, -61000 rotate = 0, -90, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform05 ids_name = 545170 pos = -72200, 0, -59000 rotate = 0, -90, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform06 ids_name = 545170 pos = -73500, 0, -69000 rotate = 0, 180, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform07 ids_name = 545170 pos = -65500, 0, -69000 rotate = 0, 180, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform08 ids_name = 545170 pos = 105000, -1000, 108000 rotate = 0, 82, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform09 ids_name = 545170 pos = -5000, 0, 98500 rotate = 0, -50, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [zone] nickname = Zone_ET02_to_ET05 pos = 108146, 0, 108403 rotate = 0, 0, 0 shape = ELLIPSOID size = 14000, 14000, 14000 sort = 51 toughness = 19 density = 6 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = et_n_grp, 0.700000 encounter = area_bh_scout, 19, 0.100000 faction = gd_bh_grp, 0.900000 encounter = area_assault, 19, 0.100000 faction = fc_x_grp, 0.900000 [Object] nickname = ET02_container_cylindrical_04 pos = -70000, 0, 85000 visit = 0 ids_info = 0 rotate = 12, 76, 3 archetype = Container_Cylindrical_03 ids_name = 536873 loadout = Container_Cylindrical_4 [Object] nickname = ET02_container_cylindrical_02 pos = 49900, 6400, 19700 visit = 128 ids_info = 0 rotate = -8, 26, 6 archetype = Container_Cylindrical_02 ids_name = 536873 loadout = Container_Cylindrical_2 [Object] nickname = ET02_container_cubical_04 pos = 45000, 5000, 5000 visit = 128 ids_info = 0 rotate = 78, 12, 0 spin = 0.005000, 0.010000, 0.000000 archetype = Container_Cubical_02 ids_name = 536873 loadout = Container_Cubical_4 [Object] nickname = ET02_NavBouy5 ids_name = 545078 pos = 34000, -15000, -65000 rotate = 0, 0, 0 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_container_cubical_04 [Object] nickname = ET02_NavBouy6 ids_name = 545078 pos = -78000, 0, 75000 rotate = 0, 0, 0 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_container_hexagonal_03 [Object] nickname = ET02_NavBouy7 ids_name = 545078 pos = -100000, 0, -10000 rotate = 0, 0, 0 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_container_cylindrical_01 [Object] nickname = ET02_NavBouy8 ids_name = 545078 pos = -50000, 0, -105000 rotate = 0, 0, 0 archetype = SG_NavBouy ids_info = 529847 loadout = SG_NavBouy_loadout parent = ET02_container_cubical_02 [Object] nickname = ET02_suprise_Et_vhf2_1 ids_name = 545194 pos = -69300, -130, 85700 rotate = 5, -11, 12 spin = 0.015000, 0.060000, 0.005000 Archetype = suprise_Et_vhf2 visit = 0 ids_info = 0 loadout = SECRET_Et_vhf2_ET02_1 [Object] nickname = ET02_suprise_x_gunboat_1 ids_name = 545196 pos = -110000, -3000, 1500 rotate = 35, 12, 24 Archetype = suprise_x_gunboat visit = 0 ids_info = 0 loadout = SECRET_x_gunboat_ET02_1 [Object] nickname = ET02_suprise_Pirate_hf1 pos = 63000, 0, 47000 visit = 0 ids_info = 0 rotate = 12, 79, 5 archetype = suprise_rl01_Pirate_heavy_fighter1 ids_name = 545198 loadout = ET02_suprise_Pirate_heavy_fighter1 [Object] nickname = ET02_suprise_et_transport_1 pos = 56676, -2000, -32955 visit = 0 ids_info = 0 rotate = 3, 19, 54 archetype = suprise_et_transport ids_name = 545200 loadout = ET02_transport_1 [Object] nickname = ET02_suprise_et_gunboat_1 pos = 90000, 0, 22000 visit = 0 ids_info = 0 rotate = 24, -65, 12 archetype = suprise_et_gunboat ids_name = 545201 loadout = ET02_transport_1 [Object] nickname = ET02_Et_t_bs_s_1 ids_name = 0 pos = -69560, -1300, -68800 rotate = 0, -90, 0 archetype = Et_t_bs_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_t_bs_s_2 ids_name = 0 pos = -69560, -1300, -69200 rotate = 0, -90, 0 archetype = Et_t_bs_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_cruiser_s_1 ids_name = 0 pos = -68620, -400, -70700 rotate = 0, -90, 0 archetype = Et_cruiser_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_cruiser_s_2 ids_name = 0 pos = -68620, -400, -70900 rotate = 0, -90, 0 archetype = Et_cruiser_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_cruiser_s_3 ids_name = 0 pos = -68620, -400, -70500 rotate = 0, -90, 0 archetype = Et_cruiser_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_gunboat_s_1 ids_name = 0 pos = -68620, -500, -70600 rotate = 0, -90, 0 archetype = Et_gunboat_s ids_info = 0 visit = 128 [Object] nickname = ET02_Et_gunboat_s_2 ids_name = 0 pos = -68620, -500, -70800 rotate = 0, 65, 8 archetype = Et_gunboat_s ids_info = 0 visit = 128 [Object] nickname = ET02_suprise_Bio_Container_Small_01 ids_name = 536873 pos = 15956, 0, 61815 rotate = -9, 0, 17 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_ET02_1 [Object] nickname = ET02_suprise_Bio_Container_Small_02 ids_name = 536873 pos = 35000, -13950, -70300 rotate = 12, 65, 14 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_ET02_2 [Object] nickname = ET02_suprise_Bio_Container_Medium_01 pos = -46500, 0, -12000 visit = 0 ids_info = 0 rotate = 32, 39, 44 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SECRET_Bio_Container_Medium_ET02_1 [Object] nickname = ET02_suprise_Bio_Container_Medium_02 pos = -66000, 0, -80000 visit = 0 ids_info = 0 rotate = 57, 29, -87 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SECRET_Bio_Container_Medium_ET02_2 [Object] nickname = ET02_Favors_depot_1 ids_name = 261161 pos = -45000, 0, -45000 archetype = depot_water ids_info = 66150 reputation = red_n_grp behavior = NOTHING loadout = depot_favors_1 [Object] nickname = ET02_heavy_weapon_platform10 ids_name = 545170 pos = 30000, -15000, -76000 rotate = 0, 180, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform11 ids_name = 545170 pos = 30000, -15000, -64000 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform12 ids_name = 545170 pos = 36000, -15000, -70000 rotate = 0, 90, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_suprise_et_t_bs_1 pos = -5000, 0, -109000 visit = 0 ids_info = 0 rotate = 21, 5, 65 archetype = suprise_Et_t_bs ids_name = 545203 loadout = ET02_et_t_bs_1 [Object] nickname = ET02_explosion_outpost_1 pos = 30000, -1000, -10000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_x_grp rotate = 0, 0, 0 archetype = outpost_explosion ids_name = 545204 loadout = ET02_outpost_explosion_1 difficulty_level = 1 [Object] nickname = ET02_explosion_base01 pos = -60000, 0, 99000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = space_police_explosion_start01_01 ids_name = 535208 loadout = ET02_space_police_explosion_1 difficulty_level = 1 [Object] nickname = ET02_explosion_base02 pos = 70000, 0, -16000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = space_police_explosion_start01_01 ids_name = 535208 loadout = ET02_space_police_explosion_2 difficulty_level = 1 [zone] nickname = Zone_ET02_destroy_vignette_01 pos = -42200, 0, -50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_02 pos = -42200, 0, -45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_03 pos = -42200, 0, -40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_04 pos = -42200, 0, -35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_05 pos = -45000, 0, -32000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_06 pos = -50000, 0, -32000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_07 pos = -70000, 0, -27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_08 pos = -75000, 0, -27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_09 pos = -80000, 0, -27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_10 pos = -85000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_11 pos = -85000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_12 pos = -80000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_13 pos = -75000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_14 pos = -70000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_15 pos = -65000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_16 pos = -60000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_17 pos = -70000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_18 pos = -65000, 0, -98000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_19 pos = -89000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_20 pos = -89000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_21 pos = -89000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_22 pos = -89000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_23 pos = -85000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_24 pos = -83000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_25 pos = -83000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_26 pos = -95000, 0, 40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_27 pos = -100000, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_28 pos = -105000, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_29 pos = -105000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_30 pos = -105000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_31 pos = -32000, 0, 40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_32 pos = -32000, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_33 pos = -27000, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_34 pos = -27000, 0, 40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_35 pos = -24000, 0, 44000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_36 pos = -45000, 0, 70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_37 pos = -50000, 0, 70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_38 pos = -55000, 0, 70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_39 pos = -60000, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_40 pos = -65000, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_41 pos = 20000, 0, -99000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_42 pos = 20000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_43 pos = 20000, 0, -110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_44 pos = 20000, 0, -85000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_45 pos = 20000, 0, -80000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_46 pos = 20000, 0, -75000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_ET02_destroy_vignette_47 pos = 25000, 0, -75000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_ET02_path_xenos01 pos = -107318, 0, 9335 rotate = -90, 17, 0 shape = CYLINDER size = 2750, 15935 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 1 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos02 pos = -104823, 0, -4108 rotate = -90, -40, 0 shape = CYLINDER size = 2750, 15338 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 2 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos03 pos = -72297, 0, -27544 rotate = -90, -57, 0 shape = CYLINDER size = 2750, 65409 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 3 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos04 pos = -50230, 0, -77409 rotate = -90, 9, 0 shape = CYLINDER size = 2750, 65517 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 4 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos05 pos = -30388, 0, -109256 rotate = 90, -88, 180 shape = CYLINDER size = 2750, 50720 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 5 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos06 pos = 12605, 0, -59240 rotate = 90, -19, 180 shape = CYLINDER size = 2750, 105231 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 6 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos07 pos = 60122, 0, 6194 rotate = 90, -62, 180 shape = CYLINDER size = 2750, 67660 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 7 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos08 pos = 84959, 0, 31004 rotate = 90, 29, 180 shape = CYLINDER size = 2750, 20541 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 8 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos09 pos = 94116, 0, 74160 rotate = 90, -22, 180 shape = CYLINDER size = 2750, 74078 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 9 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos10 pos = 54155, 0, 104260 rotate = -90, 85, 0 shape = CYLINDER size = 2750, 108635 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 10 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos11 pos = -30105, 0, 99493 rotate = -90, 88, 0 shape = CYLINDER size = 2750, 60211 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 11 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_xenos12 pos = -82509, 0, 57941 rotate = -90, 28, 0 shape = CYLINDER size = 2750, 93165 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = xenos_01, 12 usage = patrol mission_eligible = false faction_weight = fc_xm_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = fc_xm_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer01 pos = 54393, 0, 8679 rotate = 90, 83, 180 shape = CYLINDER size = 3750, 61656 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 1 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer02 pos = -18008, 0, 55411 rotate = 90, 44, 180 shape = CYLINDER size = 3750, 120116 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 2 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer03 pos = -73349, 0, 96904 rotate = -90, 83, 0 shape = CYLINDER size = 3750, 27315 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 3 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer04 pos = -85448, 0, 64151 rotate = -90, -2, 0 shape = CYLINDER size = 3750, 62276 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 4 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer05 pos = -94615, 0, 4661 rotate = -90, 20, 0 shape = CYLINDER size = 3750, 60619 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 5 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer06 pos = -87386, 0, -32753 rotate = -90, -63, 0 shape = CYLINDER size = 3750, 40017 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 6 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer07 pos = -17990, 0, -31969 rotate = 90, -79, 180 shape = CYLINDER size = 3750, 104931 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 7 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer08 pos = 59227, 0, -8565 rotate = 90, -62, 180 shape = CYLINDER size = 3750, 58106 sort = 99 toughness = 20 density = 5 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_01, 8 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Object] nickname = ET02_heavy_weapon_platform13 ids_name = 545170 pos = -66024, 0, -41276 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform14 ids_name = 545170 pos = -62024, 0, -42276 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform15 ids_name = 545170 pos = -59524, 0, -44576 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform16 ids_name = 545170 pos = 0, -1200, 98000 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform17 ids_name = 545170 pos = 5000, -500, 100000 rotate = 0, 0, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Zone] nickname = Zone_ET02_path_et_cruiser01 pos = -70414, 0, -63994 rotate = 90, 12, 180 shape = CYLINDER size = 3750, 9163 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 1 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser02 pos = -67694, 0, -49886 rotate = 90, -21, 180 shape = CYLINDER size = 3750, 20665 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 2 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser03 pos = -55212, 0, -26113 rotate = 90, -31, 180 shape = CYLINDER size = 3750, 33256 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 3 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser04 pos = -73138, 0, -10574 rotate = 90, 86, 180 shape = CYLINDER size = 3750, 53439 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 4 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser05 pos = -99089, 0, 31314 rotate = 90, -1, 180 shape = CYLINDER size = 3750, 80984 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 5 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser06 pos = -79026, 0, 85332 rotate = 90, -55, 180 shape = CYLINDER size = 3750, 47194 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 6 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser07 pos = -41036, 0, 106139 rotate = 90, -68, 180 shape = CYLINDER size = 3750, 40054 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 7 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser08 pos = -11067, 0, 106454 rotate = -90, -58, 0 shape = CYLINDER size = 3750, 26560 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 8 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser09 pos = 1719, 0, 73055 rotate = -90, -3, 0 shape = CYLINDER size = 3750, 52958 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 9 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser10 pos = 16755, 0, 17975 rotate = -90, -25, 0 shape = CYLINDER size = 3750, 63376 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 10 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser11 pos = 30312, 0, -40286 rotate = -90, 0, 0 shape = CYLINDER size = 3750, 59241 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 11 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser12 pos = 116, 0, -89271 rotate = -90, 57, 0 shape = CYLINDER size = 3750, 71740 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 12 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser13 pos = -45107, 0, -104929 rotate = 90, 76, 180 shape = CYLINDER size = 3750, 30958 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 13 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_et_cruiser14 pos = -64628, 0, -85487 rotate = 90, 15, 180 shape = CYLINDER size = 3750, 32727 sort = 99 toughness = 26 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = et_cruiser_01, 14 usage = patrol mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 24, 0.200000 faction = et_n_grp, 1.000000 [Object] nickname = ET02_Repair_container_small_02 ids_name = 545080 pos = -42200, 0, -51000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_02 ids_name = 545080 pos = -42200, 0, -34000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_03 ids_name = 545080 pos = -50000, 0, -30000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_03 ids_name = 545080 pos = -76000, 0, -27000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_04 ids_name = 545080 pos = -89000, 0, -14000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_04 ids_name = 545080 pos = -85000, 0, 1000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_05 ids_name = 545080 pos = -83000, 0, 11000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_05 ids_name = 545080 pos = -105000, 0, -11000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_06 ids_name = 545080 pos = -104000, 0, 45000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_06 ids_name = 545080 pos = -95000, 0, 41000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_07 ids_name = 545080 pos = -24000, 0, 45000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_07 ids_name = 545080 pos = -32000, 0, 34000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_08 ids_name = 545080 pos = -27000, 0, 38000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_08 ids_name = 545080 pos = -51000, 0, 70000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_09 ids_name = 545080 pos = -66000, 0, 65000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_09 ids_name = 545080 pos = 20000, 0, -104000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.300000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = ET02_Repair_container_small_10 ids_name = 545080 pos = 20000, 0, -79000 rotate = 0, 0, 0 archetype = Repair_container spin = 0.100000, 0.350000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = ET02_Repair_container_large_10 ids_name = 545080 pos = 25000, 0, -74000 rotate = 0, 0, 0 archetype = Repair_container_large spin = 0.000000, 0.100000, 0.250000 ids_info = 0 visit = 0 loadout = Repair_container_large [Object] nickname = ET02_Ammo_container_09 ids_name = 545081 pos = 70000, 0, 30000 rotate = 0, 0, 0 archetype = Ammo_container spin = 0.015000, 0.150000, 0.020000 ids_info = 0 visit = 0 loadout = Ammo_container_1 [Object] nickname = ET02_Ammo_container_10 ids_name = 545081 pos = 65000, 0, -10000 rotate = 0, 0, 0 archetype = Ammo_container spin = 0.015000, 0.150000, 0.020000 ids_info = 0 visit = 0 loadout = Ammo_container_2 [Object] nickname = ET02_Ammo_container_11 ids_name = 545081 pos = 60000, 0, 10000 rotate = 0, 0, 0 archetype = Ammo_container spin = 0.015000, 0.150000, 0.020000 ids_info = 0 visit = 0 loadout = Ammo_container_1 [Object] nickname = ET02_Ammo_container_12 ids_name = 545081 pos = 90000, 0, 15000 rotate = 0, 0, 0 archetype = Ammo_container spin = 0.015000, 0.150000, 0.020000 ids_info = 0 visit = 0 loadout = Ammo_container_2 [zone] nickname = Zone_ET02_asteroids1_mining_area_01 pos = 55000, 0, 33000 shape = SPHERE size = 2500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids1_mining_area_02 pos = 47000, 0, 29000 shape = SPHERE size = 2000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids1_mining_area_03 pos = 52000, 0, 27000 shape = SPHERE size = 1500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids2_mining_area_01 pos = 30000, -15000, -55000 shape = BOX size = 5000, 45000, 5000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids2_mining_area_02 pos = 25000, -15000, -48000 shape = BOX size = 3000, 45000, 3000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids2_mining_area_03 pos = 20000, -15000, -59000 shape = BOX size = 4000, 45000, 4000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids2_mining_area_04 pos = 23000, -15000, -85000 shape = BOX size = 5500, 45000, 5500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids2_mining_area_05 pos = 31000, -15000, -82000 shape = BOX size = 3500, 45000, 3500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids3_mining_area_01 pos = -60000, 0, 85000 shape = SPHERE size = 3000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids3_mining_area_02 pos = -63000, 0, 80000 shape = SPHERE size = 2000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids3_mining_area_03 pos = -66000, 0, 78000 shape = SPHERE size = 1000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids4_mining_area_01 pos = -100000, 0, -20000 shape = SPHERE size = 1500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids4_mining_area_02 pos = -105000, 0, -20000 shape = SPHERE size = 2500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 ; [zone] nickname = Zone_ET02_asteroids4_mining_area_03 pos = -104000, 0, -26500 shape = SPHERE size = 3000 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 [zone] nickname = Zone_ET02_asteroids4_mining_area_04 pos = -98000, 0, -25500 shape = SPHERE size = 3500 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 comment = mining_zone sort = 99.500000 [Zone] nickname = Zone_ET02_path_bounty_hunters01 pos = -60148, 0, -79046 rotate = -90, -7, 0 shape = CYLINDER size = 1750, 61882 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 1 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters02 pos = -37136, 0, -83641 rotate = 90, -36, 180 shape = CYLINDER size = 1750, 64812 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 2 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters03 pos = -13949, 0, -42415 rotate = 90, -14, 180 shape = CYLINDER size = 1750, 31267 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 3 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters04 pos = -19180, 0, -20693 rotate = 90, 54, 180 shape = CYLINDER size = 1750, 22690 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 4 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters05 pos = -26888, 0, 10486 rotate = 90, -3, 180 shape = CYLINDER size = 1750, 49238 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 5 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters06 pos = -4825, 0, 48389 rotate = 90, -57, 180 shape = CYLINDER size = 1750, 48988 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 6 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters07 pos = 19180, 0, 77767 rotate = 90, -12, 180 shape = CYLINDER size = 1750, 32829 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 7 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters08 pos = 64565, 0, 86953 rotate = -90, -80, 0 shape = CYLINDER size = 1750, 84974 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 8 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters09 pos = 103663, 0, 61272 rotate = -90, 8, 0 shape = CYLINDER size = 1750, 38065 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 9 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters10 pos = 90338, 0, 41285 rotate = -90, 83, 0 shape = CYLINDER size = 1750, 21116 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 10 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters11 pos = 55037, 0, 14908 rotate = -90, 44, 0 shape = CYLINDER size = 1750, 70739 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 11 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters12 pos = 42644, 0, -42653 rotate = -90, -20, 0 shape = CYLINDER size = 1750, 69302 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 12 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters13 pos = 25381, 0, -91962 rotate = -90, 60, 0 shape = CYLINDER size = 1750, 68362 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 13 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters14 pos = -53364, 0, -46451 rotate = 90, 38, 180 shape = CYLINDER size = 1750, 158872 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 14 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters15 pos = -94356, 0, 55703 rotate = 90, -11, 180 shape = CYLINDER size = 1750, 80997 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 15 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters16 pos = -76040, 0, 103010 rotate = 90, -53, 180 shape = CYLINDER size = 1750, 25528 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 16 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_ET02_path_bounty_hunters17 pos = 19400, 0, 109601 rotate = -90, -89, 0 shape = CYLINDER size = 1750, 170416 sort = 99 toughness = 18 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = bounty_hunters_01, 17 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.250000 faction = gd_bh_grp, 1.000000 [Object] nickname = ET02_to_ET01_hole ids_name = 545268 pos = -66000, 0, 111000 rotate = 0, -10, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_yellow ids_info = 66146 visit = 0 goto = ET01, ET01_to_ET02_hole, gate_tunnel_bretonia [Object] nickname = ET02_to_PIRATE01_hole ids_name = 545327 pos = 102000, 0, -5500 rotate = 0, 93, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_PIRATE01 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = PIRATE01, PIRATE01_to_ET02_hole, gate_tunnel_bretonia [Object] nickname = ET02_to_ETXE01_hole ids_name = 545428 pos = -86959, 0, 95935 rotate = 0, -60, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_PIRATE01 jump_effect = jump_effect_yellow ids_info = 66146 visit = 0 goto = ETXE01, ETXE01_to_ET02_hole, gate_tunnel_bretonia ; [Object] nickname = ET02_Trade_Lane_Ring_68 ids_name = 0 pos = 43817, 40000, -17361 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_69 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545103 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_69 ids_name = 0 pos = 31039, 36400, -6331 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_68 next_ring = ET02_Trade_Lane_Ring_70 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_70 ids_name = 0 pos = 18261, 32800, 4698 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_69 next_ring = ET02_Trade_Lane_Ring_71 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_71 ids_name = 0 pos = 5484, 29200, 15727 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_70 next_ring = ET02_Trade_Lane_Ring_72 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_72 ids_name = 0 pos = -7293, 25600, 26757 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_71 next_ring = ET02_Trade_Lane_Ring_73 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_73 ids_name = 0 pos = -20071, 22000, 37787 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_72 next_ring = ET02_Trade_Lane_Ring_74 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_74 ids_name = 0 pos = -32848, 18400, 48816 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_73 next_ring = ET02_Trade_Lane_Ring_75 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_75 ids_name = 0 pos = -45626, 14800, 59846 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_74 next_ring = ET02_Trade_Lane_Ring_76 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_76 ids_name = 0 pos = -58403, 11200, 70875 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_75 next_ring = ET02_Trade_Lane_Ring_77 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_77 ids_name = 0 pos = -71181, 7600, 81905 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_76 next_ring = ET02_Trade_Lane_Ring_78 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_78 ids_name = 0 pos = -83959, 4000, 92935 rotate = -12, 130, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_77 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545428 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest [Object] nickname = ET02_Et_dreadnought_explosion_01 ids_name = 545442 pos = -85750, 0, 97500 rotate = 0, -60, 0 archetype = Et_dreadnought_explosion ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body difficulty_level = 1 loadout = Et_dreadnought_explosion pilot = pilot_solar_easy [Object] nickname = ET02_Et_dreadnought_explosion_02 ids_name = 545442 pos = -87750, 0, 94000 rotate = 0, -60, 0 archetype = Et_dreadnought_explosion ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body difficulty_level = 1 loadout = Et_dreadnought_explosion pilot = pilot_solar_easy [Object] nickname = ET02_Et_mega_dreadnought_explosion_01 ids_name = 545479 pos = 45300, 40000, -21700 rotate = 0, 150, 0 archetype = Et_mega_dreadnought_explosion ids_info = 530199 base = SF01_02_Base dock_with = SF01_02_Base reputation = et_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body difficulty_level = 1 loadout = Et_mega_dreadnought_explosion pilot = pilot_solar_easy [Object] nickname = ET02_heavy_weapon_platform18 ids_name = 545170 pos = -88500, 0, 96935 rotate = 0, 120, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_heavy_weapon_platform19 ids_name = 545170 pos = -85500, 0, 95000 rotate = 0, -60, 0 archetype = et_platform ids_info = 66171 visit = 0 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = et_platform pilot = pilot_solar_hardest [Object] nickname = ET02_to_ET06_hole ids_name = 545806 ids_info = 66146 pos = 17500, 0, -48500 rotate = 0, 107, 0 archetype = rebirth_jumphole_orange msg_id_prefix = gcs_refer_system_ET06 jump_effect = jump_effect_yellow visit = 0 goto = ET06, ET06_to_ET02_hole, gate_tunnel_bretonia [Object] nickname = ET02_Trade_Lane_Ring_79 ids_name = 0 pos = 100360, 2500, 102941 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring next_ring = ET02_Trade_Lane_Ring_80 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545121 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_80 ids_name = 0 pos = 100354, 10000, 91047 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_79 next_ring = ET02_Trade_Lane_Ring_81 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_81 ids_name = 0 pos = 100349, 17500, 79153 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_80 next_ring = ET02_Trade_Lane_Ring_82 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_82 ids_name = 0 pos = 100344, 25000, 67260 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_81 next_ring = ET02_Trade_Lane_Ring_83 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_83 ids_name = 0 pos = 100339, 32500, 55366 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_82 next_ring = ET02_Trade_Lane_Ring_84 ids_info = 66170 reputation = et_n_grp behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_Trade_Lane_Ring_84 ids_name = 0 pos = 100334, 40000, 43473 rotate = 33, 0, 0 archetype = scifi_trade_lane_ring prev_ring = ET02_Trade_Lane_Ring_83 ids_info = 66170 reputation = et_n_grp tradelane_space_name = 545792 behavior = NOTHING difficulty_level = 1 loadout = scifi_trade_lane_ring pilot = pilot_solar_easiest ; [Object] nickname = ET02_to_ET06 ids_name = 545794 pos = 100334, 41000, 35500 rotate = 0, 180, 0 archetype = scifi_jumpgate msg_id_prefix = gcs_refer_system_ET06 jump_effect = jump_effect_orange3 ids_info = 66145 reputation = et_n_grp behavior = NOTHING difficulty_level = 7 goto = ET06, ET06_to_ET02, gate_tunnel_bretonia loadout = scifi_jumpgate pilot = pilot_solar_easiest [zone] nickname = Zone_ET02_path_egypt_trade01 pos = 100521, 22000, 71099 rotate = -59, 0, 0 shape = CYLINDER size = 2500, 78872 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 20 path_label = egypt_trade_01, 1 usage = trade mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = area_trade_transport, 19, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_egypt_trade_2_01 pos = -50860, 0, -84261 rotate = -90, -40, 0 shape = CYLINDER size = 2500, 63720 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 20 path_label = egypt_trade_2_01, 1 usage = trade mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = area_trade_transport, 19, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_egypt_trade_3_02 pos = -61390, 0, -10003 rotate = 90, -11, 180 shape = CYLINDER size = 2500, 101243 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 20 path_label = egypt_trade_3_02, 1 usage = trade mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = area_trade_transport, 19, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_egypt_trade_3_03 pos = -25691, 0, 69716 rotate = 90, -40, 180 shape = CYLINDER size = 2500, 79163 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 20 path_label = egypt_trade_3_02, 2 usage = trade mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = area_trade_transport, 19, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_egypt_trade_3_04 pos = 53876, 0, 104086 rotate = 90, -85, 180 shape = CYLINDER size = 2500, 108047 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = jumpgate relief_time = 20 path_label = egypt_trade_3_02, 3 usage = trade mission_eligible = false faction_weight = et_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = area_trade_transport, 19, 0.200000 faction = et_n_grp, 1.000000 [Zone] nickname = Zone_ET02_path_pirate_destroyer_hole01 pos = 93906, 0, -452 rotate = -90, -57, 0 shape = CYLINDER size = 3750, 18972 sort = 99 toughness = 20 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 20 path_label = pirate_destroyer_hole_01, 1 usage = patrol mission_eligible = false faction_weight = pirate_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 26, 0.200000 faction = pirate_n_grp, 1.000000 [Zone] nickname = Zone_ET02_RandomMission01 pos = -200000, -289000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = Pirate_m_grp, 20 encounter = area_assault, 19, 0.100000 faction = Pirate_m_grp, 1.000000 [Object] nickname = PY50_01 ids_name = 546127 pos = -19000, 35000, -23000 rotate = 0, 0, 0 archetype = space_police01 ids_info = 65713 base = PY50_01_Base dock_with = PY50_01_Base reputation = pe_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = d_space_police01 pilot = pilot_solar_easy [Object] nickname = PY50_space_research_01 ids_name = 0 pos = -19180, 34938, -23000 rotate = 30, -90, 0 archetype = space_research ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_research_02 ids_name = 0 pos = -18820, 34938, -23000 rotate = 30, 90, 0 archetype = space_research ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_research_03 ids_name = 0 pos = -17127, 33960, -23863 archetype = space_research ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_dome_01 ids_name = 0 pos = -16806, 33993, -22996 rotate = 0, -90, 0 archetype = space_dome2 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_dome_02 ids_name = 0 pos = -16806, 33993, -23306 rotate = 0, -90, 0 archetype = space_dome2 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_dome_03 ids_name = 0 pos = -16806, 33993, -22696 rotate = 0, -90, 0 archetype = space_dome2 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_01 ids_name = 0 pos = -17127, 33760, -23563 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_02 ids_name = 0 pos = -17127, 33760, -23363 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_03 ids_name = 0 pos = -17127, 33760, -23163 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_04 ids_name = 0 pos = -17127, 33760, -22963 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_05 ids_name = 0 pos = -17127, 33760, -22763 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_06 ids_name = 0 pos = -17127, 33760, -22563 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_tankl4x4_07 ids_name = 0 pos = -17127, 33760, -22363 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_01 ids_name = 0 pos = -16806, 33646, -22996 rotate = 180, 0, 0 archetype = space_habitat_tall ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_02 ids_name = 0 pos = -16806, 33799, -22696 rotate = 180, 0, 0 archetype = space_habitat_tall ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_03 ids_name = 0 pos = -16806, 33491, -23306 rotate = 180, 0, 0 archetype = space_habitat_tall ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_01 ids_name = 0 pos = -16806, 33858, -22996 rotate = 180, 0, 0 archetype = space_habitat_wide ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_02 ids_name = 0 pos = -16806, 33858, -23306 rotate = 180, 0, 0 archetype = space_habitat_wide ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_habitat_tall_03 ids_name = 0 pos = -16806, 33708, -23306 rotate = 180, 0, 0 archetype = space_habitat_wide ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_solar_plant_01 ids_name = 0 pos = -17127, 33960, -22062 rotate = 0, 50, 90 archetype = space_solar_plant ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_space_solar_plant_02 ids_name = 0 pos = -17127, 33960, -23863 rotate = 0, 50, 90 archetype = space_solar_plant ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_01 ids_name = 0 pos = -18820, 34700, -23000 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_02 ids_name = 0 pos = -18020, 34260, -23000 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_03 ids_name = 0 pos = -18420, 34500, -23000 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_04 ids_name = 0 pos = -17620, 34020, -23000 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_2x_01 ids_name = 0 pos = -19307, 34522, -23074 archetype = shipyard_2x ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_2x_02 ids_name = 0 pos = -19832, 34222, -23014 archetype = shipyard_2x ids_info = 0 parent = PY50_01 ; [Object] nickname = PY50_shipyard_2x_03 ids_name = 0 pos = -20354, 33874, -22913 archetype = shipyard_2x ids_info = 0 parent = PY50_01 [Object] nickname = SAILON01_01 ids_name = 546378 pos = 55000, 50000, -75000 rotate = 0, 0, 0 archetype = space_police01 ids_info = 65713 base = SAILON01_01_Base dock_with = SAILON01_01_Base reputation = sa_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = d_space_police01 pilot = pilot_solar_easy