[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 200000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Doom_bar01 danger = Doom_bar01 battle = CM_BATTLE [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = [LightSource] nickname = CM01_system_light01 pos = -25400, 4300, 25500 color = 253, 230, 180 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light02 pos = 25500, 4000, 25500 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light03 pos = 25400, 4000, -25500 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light04 pos = -25400, 4300, -25500 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light05 pos = -25700, 56000, -26000 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light06 pos = 25700, 56000, -26000 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light07 pos = 25700, 56000, 26000 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CM01_system_light08 pos = -25700, 56000, 26000 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = CM01_01 pos = 0, 30000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = CM01_01_Base base = CM01_01_Base reputation = fc_rs_grp rotate = 0, 90, 0 archetype = space_port_dmg ids_name = 534862 loadout = space_port_dmg difficulty_level = 1 [Object] nickname = CM01_to_Hi03_hole ids_name = 536812 pos = 0, 30000, 22000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hi03, Hi03_to_CM01_hole, gate_tunnel_bretonia [zone] nickname = CM01_Sun1_death pos = -25400, 4300, 25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun1 ids_name = 261008 pos = -25400, 4300, 25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun2_death pos = 25500, 4000, 25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun2 ids_name = 261008 pos = 25500, 4000, 25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun3_death pos = 25400, 4000, -25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun3 ids_name = 261008 pos = 25400, 4000, -25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun4_death pos = -25400, 4300, -25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun4 ids_name = 261008 pos = -25400, 4300, -25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun5_death pos = -25700, 56000, -26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun5 ids_name = 261008 pos = -25700, 56000, -26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun6_death pos = 25700, 56000, -26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun6 ids_name = 261008 pos = 25700, 56000, -26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun7_death pos = 25700, 56000, 26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun7 ids_name = 261008 pos = 25700, 56000, 26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = CM01_Sun8_death pos = -25700, 56000, 26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CM01_Sun8 ids_name = 261008 pos = -25700, 56000, 26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66161 [Object] nickname = CM01_dyson_1 ids_name = 10913 pos = 0, -175, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_1 ids_name = 10917 pos = 0, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = CM01_dyson_2 ids_name = 10913 pos = 0, 30000, -30000 rotate = 90, 0, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_2 ids_name = 10917 pos = 0, 30000, -29825 rotate = 90, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = CM01_dyson_3 ids_name = 10913 pos = 0, 30000, 30000 rotate = -90, 0, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_3 ids_name = 10917 pos = 0, 30000, 29825 rotate = -90, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = CM01_dyson_4 ids_name = 10913 pos = 0, 60000, 0 rotate = 0, 0, 180 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_4 ids_name = 10917 pos = 0, 59825, 0 rotate = 0, 0, 180 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = CM01_dyson_5 ids_name = 10913 pos = -30000, 30000, 0 rotate = 0, 0, -90 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_5 ids_name = 10917 pos = -29825, 30000, 0 rotate = 0, 0, -90 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = CM01_dyson_6 ids_name = 10913 pos = 30000, 30000, 0 rotate = 0, 0, 90 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = CM01_dyson_airlock_6 ids_name = 10917 pos = 29825, 30000, 0 rotate = 0, 0, 90 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = ARENA02_Danger3 ids_name = 458825 ids_info = 0 rotate = 0, 90, 0 pos = 1000, 30000, -25000 archetype = Danger3 [zone] nickname = CM01_Zone1_death pos = 0, 30000, 100000 shape = BOX size = 65000, 100000, 135000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = CM01_Zone2_death pos = 0, 30000, -100000 shape = BOX size = 65000, 100000, 135000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = CM01_Zone3_death pos = 100000, 30000, 0 shape = BOX size = 135000, 100000, 335000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = CM01_Zone4_death pos = -100000, 30000, 0 shape = BOX size = 135000, 100000, 335000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0