[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = AD_SYSTEM danger battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\AD02_mine_01.ini zone = Zone_AD02_mine_01 [Ambient] color = 90, 0, 0 [Background] basic_stars complex_stars nebulae [LightSource] nickname = AD02_system_light pos = 0, 0, 0 color = 253, 0, 0 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = AD02_01 ids_name = 536616 pos = 0, 0, 0 rotate = 0, 0, 0 archetype = domkavash_station01_2 ids_info = 0 base = AD02_01_Base dock_with = AD02_01_Base reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = AD_station01 pilot = pilot_solar_easy [zone] nickname = Zone_AD02_mine_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 300000, 300000, 300000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 75 ids_info = 0 sort = 99 [zone] nickname = Zone_AD02_vignette_01_exclusion pos = 0, 0, 0 shape = BOX size = 17000, 18500, 17000 property_flags = 131072 damage = 1000 visit = 128 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 1.900000 sort = 99.500000 ; [zone] nickname = Zone_AD02_vignette_02_exclusion pos = 0, 50000, 0 shape = SPHERE size = 5000 property_flags = 131072 damage = 1000 visit = 128 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 2.500000 sort = 99.500000 ; [zone] nickname = Zone_AD02_vignette_03_exclusion pos = 0, 0, -50000 shape = SPHERE size = 5000 property_flags = 131072 damage = 1000 visit = 128 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 2.500000 sort = 99.500000 ; [Object] nickname = AD02_to_AD02_1_hole ids_name = 536617 pos = 0, 0, 8179 rotate = 0, 1, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02_to_AD02_1_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_to_AD02_2_hole ids_name = 536617 pos = 0, 0, -7811 rotate = 0, -176, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = AD02, AD02_to_AD02_surprise_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_to_AD02_surprise_hole ids_name = 536617 pos = 0, 0, -47000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = AD02, AD02_3_to_AD02_2_hole, gate_tunnel_bretonia ; [Object] nickname = AD02j0_to_AD02j1_hole ids_name = 536617 pos = -8144, 0, 523 rotate = 0, -86, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02j1_to_AD02j0_hole, gate_tunnel_bretonia ; [Object] nickname = AD02j1_to_AD02j0_hole ids_name = 536617 pos = 7100, 0, -788 rotate = 0, 100, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02j0_to_AD02j1_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_1_to_AD02_1_hole ids_name = 536617 pos = 4500, 0, -5000 rotate = 0, 130, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02_1_to_AD02_2_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_1_to_AD02_2_hole ids_name = 536617 pos = -4500, 0, -5000 rotate = 0, -130, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02_1_to_AD02_1_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_2_to_AD02_1_hole ids_name = 536617 pos = -4500, 0, 5000 rotate = 0, -40, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02_2_to_AD02_2_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_2_to_AD02_2_hole ids_name = 536617 pos = 4500, 0, 5000 rotate = 0, 40, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red ids_info = 66146 visit = 0 goto = AD02, AD02_2_to_AD02_1_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_3_to_AD02_1_hole ids_name = 536617 pos = 0, 8000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = AD02, AD02_3_to_AD02_2_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_3_to_AD02_2_hole ids_name = 536617 pos = 0, 50000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = AD02, AD02_3_to_AD02_2_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_to_AD01_hole ids_name = 536617 pos = 0, -1000, -3500 rotate = 25, 180, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AD02 jump_effect = jump_effect_red2 ids_info = 66146 visit = 0 goto = AD01, AD01_to_AD02_hole, gate_tunnel_bretonia ; [Object] nickname = AD02_Teleport_platform_1 ids_name = 261164 pos = 1500, 50000, 0 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_2 ids_name = 261164 pos = -1500, 50000, 0 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_3 ids_name = 261164 pos = 0, 50700, 0 rotate = 0, 0, 90 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_4 ids_name = 261164 pos = 0, 49300, 0 rotate = 0, 0, -90 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_5 ids_name = 261164 pos = 0, 50000, 1000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_04 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_6 ids_name = 261164 pos = 0, 50000, -1000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_04 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_7 ids_name = 261164 pos = 0, 0, -2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_04 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_8 ids_name = 261164 pos = 0, 0, 2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_04 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_9 ids_name = 261164 pos = 3000, 0, 0 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_10 ids_name = 261164 pos = -3000, 0, 0 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_01 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_11 ids_name = 261164 pos = -3000, 0, 2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_12 ids_name = 261164 pos = -3000, 0, -2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_13 ids_name = 261164 pos = 3000, 0, -2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [Object] nickname = AD02_Teleport_platform_14 ids_name = 261164 pos = 3000, 0, 2000 rotate = 0, 0, 0 archetype = Heavy_platform1 ids_info = 66171 visit = 128 reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = Heavy_platform1_03 pilot = pilot_solar_hardest ; [zone] nickname = Zone_AD02_path_follow01 pos = 0, 0, 0 rotate = 90, 0, 0 shape = CYLINDER size = 8500, 17000 sort = 99 toughness = 15 density = 1 repop_time = 2 max_battle_size = 4 pop_type = attack_patrol relief_time = 60 path_label = follow_01, 1 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.500000 faction = min_n_grp, 1.000000 ; [zone] nickname = Zone_AD02_01_lane_access pos = 9500, 0, -50000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 2.500000 ; [zone] nickname = Zone_AD02_02_lane_access pos = 0, 0, -59500 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 2.500000 ; [zone] nickname = Zone_AD02_03_lane_access pos = -9500, 0, -50000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 10000 property_flags = 131072 damage = 50 sort = 99 spacedust = gf_wormhole_red spacedust_maxparticles = 50 interference = 0.100000 drag_modifier = 2.500000 ; [Object] nickname = AD02_suprise_hell_01 ids_name = 536618 pos = 0, 0, -52000 rotate = -8, 7, 74 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_1 ; [Object] nickname = AD02_suprise_hell_02 ids_name = 536618 pos = 0, 0, -52300 rotate = -85, 6, 4 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_2 ; [Object] nickname = AD02_suprise_hell_03 ids_name = 536618 pos = 300, 0, -52100 rotate = -57, 82, 65 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_3 ; [Object] nickname = AD02_suprise_hell_04 ids_name = 536618 pos = -250, 0, -52100 rotate = -57, 36, 83 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_4 ; [Object] nickname = AD02_suprise_hell_05 ids_name = 536618 pos = 100, 100, -52100 rotate = -57, 66, 83 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_5 ; [Object] nickname = AD02_suprise_hell_06 ids_name = 536618 pos = -100, 50, -52100 rotate = -57, -36, -83 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_1 ; [Object] nickname = AD02_suprise_hell_07 ids_name = 536618 pos = -50, -50, -52100 rotate = -17, 16, 33 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_2 ; [Object] nickname = AD02_suprise_hell_08 ids_name = 536618 pos = -50, -150, -52050 rotate = -65, 25, 74 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_3 ; [Object] nickname = AD02_suprise_hell_09 ids_name = 536618 pos = -150, -130, -52150 rotate = -55, 55, 54 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_4 ; [Object] nickname = AD02_suprise_hell_10 ids_name = 536618 pos = 200, -130, -52150 rotate = -5, 5, 90 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_5 ; [Object] nickname = AD02_suprise_hell_11 ids_name = 536618 pos = 140, -130, -52350 rotate = 35, 87, 88 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_1 ; [Object] nickname = AD02_suprise_hell_12 ids_name = 536618 pos = 30, -10, -52180 rotate = 85, 57, 28 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_2 ; [Object] nickname = AD02_suprise_hell_13 ids_name = 536618 pos = 90, -70, -52220 rotate = 65, -67, -27 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_3 ; [Object] nickname = AD02_suprise_hell_14 ids_name = 536618 pos = 0, 0, -63900 rotate = 65, -27, -37 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_4 ; [Object] nickname = AD02_suprise_hell_15 ids_name = 536618 pos = 90, -90, -63850 rotate = 36, -17, -62 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_5 ; [Object] nickname = AD02_suprise_hell_16 ids_name = 536618 pos = -70, -90, -63850 rotate = 6, -7, -2 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_1 ; [Object] nickname = AD02_suprise_hell_17 ids_name = 536618 pos = -10, -110, -63800 rotate = 65, -7, -75 archetype = suprise_dk_scout spin = 0, 0.090000, 0 ids_info = 0 visit = 0 loadout = SECRET_dk_scout_LAB01_2 ;