[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 255, 255, 255 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = ice_chunks1 count = 20 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 700.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks1 count = 10 placement_radius = 1900.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks2 count = 15 placement_radius = 3000.000000 placement_offset = 0.000000 max_velocity = 10.000000 max_angular_velocity = 0.250000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks2 count = 7 placement_radius = 2100.000000 placement_offset = 0.000000 max_velocity = 150.000000 max_angular_velocity = 0.490000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks3 count = 25 placement_radius = 2500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.050000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks3 count = 10 placement_radius = 1750.000000 placement_offset = 0.000000 max_velocity = 90.600000 max_angular_velocity = 0.250000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks4 count = 30 placement_radius = 2000.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks4 count = 15 placement_radius = 1300.000000 placement_offset = 0.000000 max_velocity = 1.600000 max_angular_velocity = 0.650000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks5 count = 35 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.300000 max_angular_velocity = 0.050000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks5 count = 25 placement_radius = 1000.000000 placement_offset = 0.000000 max_velocity = 250.000000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_chunks5 count = 25 placement_radius = 800.000000 placement_offset = 0.000000 max_velocity = 222.000000 max_angular_velocity = -0.350000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2000 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 0.800000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 height = 6000 offset_dist = 3000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 2 vert_increase = 2 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_isitrin asteroid_loot_commodity = commod_isitrin dynamic_loot_container = lootcrate_ast_loot_isitrin dynamic_loot_commodity = commod_isitrin asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids6_mining_area_01 asteroid_loot_container = lootcrate_ast_loot_isitrin asteroid_loot_commodity = commod_isitrin dynamic_loot_container = lootcrate_ast_loot_isitrin dynamic_loot_commodity = commod_isitrin asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0