[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1500 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [Exclusion Zones] exclusion = Zone_MP07_05_exclusion_01 exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = SG_Necalli_Asteroid01 count = 7 placement_radius = 1600.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = SG_Necalli_Asteroid02 count = 7 placement_radius = 1600.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = SG_Necalli_Asteroid03 count = 5 placement_radius = 1600.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = SG_Necalli_Asteroid04 count = 5 placement_radius = 1600.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = SG_Necalli_Asteroid01 count = 5 placement_radius = 1600.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 0.800000 size = 60, 120 ;[Band] ;render_parts = 6 ;shape = asteroid_belt_04 ;height = 6000 ;offset_dist = 3000 ;fade = 0.800000, 1.250000, 15, 17 ;texture_aspect = 1.000000 ;ambient_intensity = 2 ;vert_increase = 2 ;color_shift = 0.000000, 0.700000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_da_mineral asteroid_loot_commodity = commod_da_mineral dynamic_loot_container = lootcrate_ast_loot_da_mineral dynamic_loot_commodity = commod_da_mineral asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [Cube] xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 30, 90, 195 zaxis_rotation = 0, 0, 180, 180 asteroid = badlands_large1_01, -0.7, 0.5, 0.5, 3, 35, 0 asteroid = badlands_medium2_01, -0.4, -0.4, -0.7, 5, 0, 0 asteroid = badlands_small1_01, 0.3, -0.65, 0.2, 0, 50, 8 [DynamicAsteroids] asteroid = dasteroid_badlands_small1 count = 40 placement_radius = 300 ;200.000000 placement_offset = 0 ;150.000000 max_velocity = 50.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000