[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 150, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 50, 80 [properties] flag = rock_objects flag = Object_density_low [Exclusion Zones] exclusion = Zone_Hu02_vignette_02_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Hu02_vignette_03_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = rock_asteroid10 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [Band] render_parts = 6 shape = asteroid_belt_dust height = 3000 offset_dist = 1000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = roid_rock_tri color_shift = 0.500000, 0.800000, 1 ambient_intensity = 2 size = 10, 40