[SystemInfo] name = Ew01 space_color = 10, 40, 80 local_faction = li_p_grp [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_tau_space danger = music_tau_danger battle = music_tau_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Ew01_nebula_white_01.ini zone = Ew01_nebula_white_01 [Asteroids] file = solar\asteroids\Ew01_Malvinas_mineable_asteroids.ini zone = Zone_Ew01_Malvinas_asteroids [Asteroids] file = solar\asteroids\Ew01_Bermejo_ice_crystals.ini zone = Zone_Ew01_Bermejo_ice_crystals [Asteroids] file = solar\asteroids\Ew01_Torres_ice_crystal_field.ini zone = Zone_Ew01_Torres_ice_crystal_field [Nebula] file = solar\nebula\Ew01_Malvinas_barrier_cloud.ini zone = Zone_Ew01_Malvinas_cloud [Nebula] file = solar\nebula\Ew01_Bermejo_barrier_cloud.ini zone = Zone_Ew01_Bermejo_cloud [Ambient] color = 80, 100, 140 [Background] nebulae = solar\starsphere\starsphere_Ew01.cmp [LightSource] nickname = Ew01_system_light pos = -31, 0, -48 color = 255, 200, 255 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Ew01_system_light2 pos = 1723, 60000, -1378 color = 255, 160, 50 range = 150000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Ew01_Sun ids_name = 261047 pos = 0, 0, 0 ambient_color = 200, 200, 220 archetype = sun_2000 star = proto_sun1 atmosphere_range = 4000 ids_info = 66151 [Object] nickname = Ew01_Sun2 ids_name = 261032 pos = 1723, 30000, -1378 ambient_color = 255, 255, 255 archetype = sun_2000 star = med_yellow_sun atmosphere_range = 4000 ids_info = 66163 [zone] nickname = Zone_Ew01_Malvinas_cloud ids_name = 261327 pos = -1789, 0, 17393 shape = ELLIPSOID size = 20000, 10000, 10000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 66044 visit = 36 sort = 6 toughness = 15 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 15, 0.560000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 15, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_nebula_barrier [zone] nickname = Zone_Ew01_Malvinas_asteroids pos = -1789, 0, 17393 shape = ELLIPSOID size = 18000, 8000, 8000 property_flags = 66 visit = 128 spacedust = asteroiddust spacedust_maxparticles = 100 sort = 99 [zone] nickname = Zone_Ew01_to_Bw08_hole pos = -3037, 0, 18166 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [Object] nickname = Ew01_to_Bw08_hole ids_name = 260895 pos = -3028, 0, 18168 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Bw08 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Bw08, Bw08_to_Ew01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Ew01_Bermejo_cloud ids_name = 261326 pos = 713, 0, -18863 shape = ELLIPSOID size = 20000, 10000, 10000 property_flags = 32768 property_fog_color = 170.000000, 200.000000, 255.000000 ids_info = 66043 visit = 36 sort = 5 toughness = 15 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 3 encounter = area_scout, 15, 0.510000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 15, 0.090000 faction = gd_bh_grp, 1.000000 Music = zone_nebula_barrier [zone] nickname = Zone_Ew01_Bermejo_ice_crystals pos = 713, 0, -18863 shape = ELLIPSOID size = 18000, 8000, 8000 property_flags = 257 visit = 128 spacedust = icedust spacedust_maxparticles = 100 sort = 99 [zone] nickname = Zone_Ew01_to_Hi01_hole pos = 6657, 0, -14913 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [Object] nickname = Ew01_to_Hi01_hole ids_name = 260896 pos = 6681, 0, -14898 rotate = 0, 180, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Hi01 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Hi01, Hi01_to_Ew01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Ew01_Malvinas_exclusion_001 pos = -7593, 0, 14779 shape = SPHERE size = 2000 property_flags = 196608 property_fog_color = 170.000000, 200.000000, 255.000000 edge_fraction = 0.200000 visit = 128 sort = 99 [zone] nickname = Zone_Ew01_Malvinas_exclusion_002 pos = -2, 0, 13745 shape = SPHERE size = 4000 property_flags = 196608 property_fog_color = 170.000000, 200.000000, 255.000000 edge_fraction = 0.200000 visit = 128 sort = 99 [zone] nickname = Zone_Ew01_02_exclusion pos = -11554, 0, 11792 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [zone] nickname = Zone_Ew01_Torres_ice_crystal_field ids_name = 261328 pos = 15379, 0, -413 shape = ELLIPSOID size = 4000, 2000, 8000 property_flags = 257 ids_info = 66045 visit = 36 spacedust = icedust spacedust_maxparticles = 50 sort = 7 toughness = 15 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 15, 0.560000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 15, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [Object] nickname = Ew01_planet_core pos = -35, 0, -97 archetype = gravity_buoy spin = 0, 0, 0 atmosphere_range = 300 burn_color = 255, 222, 160 ring = Zone_Ew01_sun_ring, solar\rings\protoplanet.ini [zone] nickname = Zone_Ew01_sun_ring pos = -101, 0, -267 rotate = 48, -42, -59 shape = ring size = 7000, 2000, 500 sort = 99 [Object] nickname = Ew01_01 ids_name = 196717 pos = 14360, 0, -2251 archetype = space_freeport01 ids_info = 65867 dock_with = Ew01_01_Base base = Ew01_01_Base reputation = gd_z_grp behavior = NOTHING voice = atc_leg_m01 space_costume = li_captain_head, pl_male1_peasant_body difficulty_level = 15 loadout = space_freeport01_co_03 pilot = pilot_solar_hard [zone] nickname = Zone_Ew01_01_exclusion pos = 14422, 0, -2251 shape = SPHERE size = 500 visit = 128 sort = 99 [Object] nickname = Ew01_02 ids_name = 196718 pos = -11509, 0, 11851 archetype = miningbase_mineableA ids_info = 65865 dock_with = Ew01_02_Base base = Ew01_02_Base reputation = gd_im_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = pi_pirate3_head, sh_male1_body difficulty_level = 15 loadout = miningbase_mineableA_co_01 pilot = pilot_solar_hardest [Object] nickname = Ew01_space_dome_1 pos = 14360, 31, -2581 archetype = space_dome reputation = gd_z_grp difficulty_level = 15 loadout = space_dome_co_03 pilot = pilot_solar_hard parent = Ew01_01 [Object] nickname = Ew01_space_dome_2 pos = 14360, 31, -1921 rotate = 0, 180, 0 archetype = space_dome reputation = gd_z_grp difficulty_level = 15 loadout = space_dome_co_03 pilot = pilot_solar_hard parent = Ew01_01 [zone] nickname = Zone_Ew01_IMG_mining_area pos = -12935, 0, 14020 shape = SPHERE size = 3000 visit = 36 sort = 99 [zone] nickname = Zone_Ew01_sun_death pos = 0, 0, 0 shape = SPHERE size = 3000 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [zone] nickname = zone_ew01_pop_oalpha_hole pos = 6617, 0, -14948 shape = SPHERE size = 4000 sort = 3 toughness = 16 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_defend, 16, 0.210000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 16, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 16, 0.370000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_ew01_pop_freeport10 pos = 14482, 0, -2237 shape = SPHERE size = 4000 sort = 2 toughness = 14 density = 9 repop_time = 10 max_battle_size = 0 pop_type = gd_z_grp, freeport_base relief_time = 20 faction_weight = gd_z_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 14, 0.100000 faction = gd_z_grp, 1.000000 encounter = area_trade_freighter_pirate, 14, 0.300000 faction = gd_z_grp, 1.000000 [zone] nickname = zone_ew01_pop_falkland pos = -11552, 0, 11860 shape = SPHERE size = 4000 sort = 1 toughness = 14 density = 9 repop_time = 10 max_battle_size = 6 pop_type = gd_im_grp, single_base_law relief_time = 20 faction_weight = gd_im_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 14, 0.230000 faction = gd_im_grp, 1.000000 encounter = area_trade_transport, 14, 0.080000 faction = gd_im_grp, 1.000000 encounter = area_trade_armored, 14, 0.080000 faction = gd_im_grp, 1.000000 [zone] nickname = zone_ew01_pop_tau23_hole pos = -3133, 0, 18169 shape = SPHERE size = 4000 sort = 99 [zone] nickname = zone_ew01_pop_bounty_area pos = 7697, 0, -11823 rotate = 0, 20, 0 shape = ELLIPSOID size = 5000, 5000, 8000 sort = 4 toughness = 14 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 faction_weight = fc_ou_grp, 5 faction_weight = gd_bh_grp, 2 encounter = area_scout, 14, 0.480000 faction = fc_ou_grp, 1.000000 encounter = area_bh_scout, 14, 0.290000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_1 pos = 6619, 0, 7348 rotate = 90, 39, 180 shape = CYLINDER size = 750, 26171 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_2 pos = 16, 0, 14055 rotate = -90, -24, 0 shape = CYLINDER size = 750, 7686 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_3 pos = 6778, 0, 4115 rotate = -90, -39, 0 shape = CYLINDER size = 750, 16526 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_4 pos = 13353, 0, -2443 rotate = -90, -85, 0 shape = CYLINDER size = 750, 2796 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_5 pos = 12273, 0, -6857 rotate = -90, 27, 0 shape = CYLINDER size = 750, 11001 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_6 pos = 7754, 0, -12991 rotate = -90, 59, 0 shape = CYLINDER size = 750, 4734 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_7 pos = 5315, 0, -9598 rotate = 90, 5, 180 shape = CYLINDER size = 750, 9290 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 7 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_bounty2_8 pos = 9866, 0, -3445 rotate = 90, -73, 180 shape = CYLINDER size = 750, 10397 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 8 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 15, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners1_1 pos = 5558, 0, 7878 rotate = 90, 40, 180 shape = CYLINDER size = 750, 25889 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = zoners1, 1 usage = trade mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 14, 0.400000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners2_1 pos = 15483, 0, -4050 rotate = -90, -48, 0 shape = CYLINDER size = 750, 3139 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoners2, 1 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners2_2 pos = 17618, 0, -2787 rotate = 90, -23, 180 shape = CYLINDER size = 750, 5002 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoners2, 2 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners2_3 pos = 17550, 0, 2060 rotate = 90, 22, 180 shape = CYLINDER size = 750, 5483 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoners2, 3 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners2_4 pos = 15016, 0, 3376 rotate = -90, 51, 0 shape = CYLINDER size = 750, 3874 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoners2, 4 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_zoners2_5 pos = 13699, 0, -259 rotate = -90, -4, 0 shape = CYLINDER size = 750, 4833 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = zoners2, 5 usage = patrol mission_eligible = true faction_weight = gd_z_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_z_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts1_1 pos = 4917, 0, -2164 rotate = 90, 8, 180 shape = CYLINDER size = 750, 24977 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 1 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 14, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts1_2 pos = 236, 0, 14011 rotate = 90, 38, 180 shape = CYLINDER size = 750, 9625 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 2 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 14, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts2_1 pos = 10486, 0, -8661 rotate = -90, 31, 0 shape = CYLINDER size = 750, 13694 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts2, 1 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 14, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts3_1 pos = 8873, 0, -14693 rotate = 90, -74, 180 shape = CYLINDER size = 750, 5143 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 1 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts3_2 pos = 11650, 0, -12418 rotate = 90, -11, 180 shape = CYLINDER size = 750, 3208 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 2 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts3_3 pos = 9390, 0, -10107 rotate = 90, 74, 180 shape = CYLINDER size = 750, 5332 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 3 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts3_4 pos = 5096, 0, -10281 rotate = -90, 62, 0 shape = CYLINDER size = 750, 3910 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 4 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts3_5 pos = 4910, 0, -13302 rotate = -90, -36, 0 shape = CYLINDER size = 750, 5234 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 5 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts4_1 pos = 6225, 0, -6065 rotate = 90, 2, 180 shape = CYLINDER size = 750, 18630 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 1 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts4_2 pos = 1359, 0, 9437 rotate = 90, 36, 180 shape = CYLINDER size = 750, 15310 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 2 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts4_3 pos = -5642, 0, 14077 rotate = -90, 58, 0 shape = CYLINDER size = 750, 5891 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 3 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts4_4 pos = -10087, 0, 15392 rotate = 90, 34, 180 shape = CYLINDER size = 750, 6929 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 4 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_outcasts4_5 pos = -7585, 0, 16927 rotate = -90, -74, 0 shape = CYLINDER size = 750, 9452 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts4, 5 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img1_1 pos = 1289, 0, 4810 rotate = 90, 61, 180 shape = CYLINDER size = 750, 28479 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = img1, 1 usage = trade mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_transport, 14, 0.250000 faction = gd_im_grp, 1.000000 encounter = tradep_trade_armored, 14, 0.100000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img2_1 pos = -7310, 0, 15036 rotate = 90, -54, 180 shape = CYLINDER size = 750, 10102 sort = 74 toughness = 14 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = img2, 1 usage = trade mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_transport, 14, 0.250000 faction = gd_im_grp, 1.000000 encounter = tradep_trade_armored, 14, 0.100000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img3_1 pos = -9559, 0, 12163 rotate = 90, -71, 180 shape = CYLINDER size = 750, 4601 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img3, 1 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img3_2 pos = -9833, 0, 15643 rotate = 90, 42, 180 shape = CYLINDER size = 750, 7341 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img3, 2 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img3_3 pos = -12976, 0, 16783 rotate = -90, 24, 0 shape = CYLINDER size = 750, 3473 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img3, 3 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img3_4 pos = -12670, 0, 13246 rotate = -90, -27, 0 shape = CYLINDER size = 750, 4373 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img3, 4 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img4_1 pos = -14008, 0, 12031 rotate = 90, 75, 180 shape = CYLINDER size = 750, 5250 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img4, 1 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img4_2 pos = -15894, 0, 14764 rotate = 90, -18, 180 shape = CYLINDER size = 750, 4270 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img4, 2 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img4_3 pos = -11606, 0, 17891 rotate = 90, -73, 180 shape = CYLINDER size = 750, 7606 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img4, 3 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img4_4 pos = -8164, 0, 16636 rotate = -90, 5, 0 shape = CYLINDER size = 750, 4711 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img4, 4 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Ew01_path_img4_5 pos = -9914, 0, 12803 rotate = -90, 46, 0 shape = CYLINDER size = 750, 4290 sort = 76 toughness = 15 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = img4, 5 usage = patrol mission_eligible = true faction_weight = gd_im_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 15, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = zone_ew01_pop_ambient pos = 2253, 0, 6109 rotate = 0, -25, 0 shape = ELLIPSOID size = 18056, 13436, 29902 comment = Ambient Pop sort = 50 toughness = 14 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 14, 0.560000 faction = fc_ou_grp, 1.000000 encounter = area_bh_scout, 14, 0.170000 faction = gd_bh_grp, 1.000000 [Object] nickname = Ew01_ast_icecrystal_largeA_1 pos = 5744, 0, -16050 rotate = 40, 40, 40 archetype = ast_icecrystal_largeA [Object] nickname = Ew01_ast_icecrystal_largeA_2 pos = 6751, 0, -16448 rotate = -80, -40, 100 archetype = ast_icecrystal_largeA [Object] nickname = Ew01_ast_icecrystal_largeA_3 pos = 7353, 150, -12193 rotate = -80, 80, 180 archetype = ast_icecrystal_largeA [Object] nickname = Ew01_ast_icecrystal_largeB_1 pos = 8641, 0, -13404 rotate = 50, 50, 50 archetype = ast_icecrystal_largeB [Object] nickname = Ew01_ast_mineable_largeA_1 pos = 5626, -50, 11674 archetype = ast_mineable_largeA [Object] nickname = Ew01_ast_mineable_largeB_2 pos = 1387, 100, 15375 rotate = 180, 0, 0 archetype = ast_mineable_largeB [Object] nickname = Ew01_ast_mineable_largeA_2 pos = -1752, 0, 12359 rotate = 90, 0, 0 archetype = ast_mineable_largeA [Object] nickname = Ew01_ast_mineable_largeB_3 pos = -2228, 200, 12969 archetype = ast_mineable_largeB [Object] nickname = Ew01_ast_mineable_largeB_4 pos = -8582, -250, 11391 rotate = 180, 0, 0 archetype = ast_mineable_largeB [Object] nickname = Ew01_ast_mineable_largeA_3 pos = -10668, -150, 13599 rotate = 45, 0, 0 archetype = ast_mineable_largeA [Object] nickname = Ew01_ast_mineable_largeA_4 pos = -2471, -250, 18196 rotate = 30, 50, 0 archetype = ast_mineable_largeA [zone] nickname = ZONE_Ew01_Large_asteroid_1 pos = -10699, -150, 13599 shape = SPHERE size = 600 property_flags = 131072 sort = 99.500000 [zone] nickname = ZONE_Ew01_Large_asteroid_2 pos = 5581, -50, 11676 shape = SPHERE size = 600 property_flags = 131072 sort = 99.500000 [Object] nickname = Ew01_space_solar_pnl_1 pos = 14360, 0, -1921 rotate = 180, 10, 0 archetype = space_solar_pnl reputation = gd_z_grp parent = Ew01_01 [Object] nickname = Ew01_space_solar_pnl_2 pos = 14360, 0, -2581 rotate = 180, 20, 0 archetype = space_solar_pnl reputation = gd_z_grp parent = Ew01_01 [zone] nickname = zone_Ew01_destroy_vignette_1 pos = -7450, 0, -15720 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew01_destroy_vignette_2 pos = 20530, 0, -14916 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Ew01_destroy_vignette_3 pos = 29120, 0, 3250 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Ew01_destroy_vignette_4 pos = 13200, 0, 14664 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Ew01_destroy_vignette_5 pos = -24553, 0, 5742 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Ew01_destroy_vignette_6 pos = -26050, 0, 18844 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Ew01_destroy_vignette_7 pos = -16908, 0, 26481 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Ew01_destroy_vignette_8 pos = -3746, 0, 31545 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Ew01_suprise_bh_elite2_1 ids_name = 261764 pos = 363, 74, -26430 rotate = 40, 30, 20 archetype = suprise_bh_elite2 visit = 16 ids_info = 66429 loadout = SECRET_bh_bh_elite2_ew01 [Object] nickname = Ew01_suprise_br_freighter_1 ids_name = 261765 pos = 3004, 500, 19360 rotate = 20, 40, -30 archetype = suprise_br_freighter visit = 16 loadout = SECRET_co_br_freighter_ew01 ids_info = 66430 [Zone] nickname = Ew01_nebula_white_01 ids_name = 261795 pos = -21766, 0, -2452 rotate = 0, 90, 0 shape = ELLIPSOID size = 9350, 5058, 5058 property_flags = 32768 property_fog_color = 192.000000, 192.000000, 192.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 Music = zone_nebula_barrier [Object] nickname = Ew01_to_EW07_hole ids_name = 261797 pos = -21459, 0, -3985 rotate = 0, -106, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_EW07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW07, EW07_to_Ew01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Ew01_to_EW07_hole pos = -21458, 0, -3984 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Ew01_to_EW12_hole ids_name = 458828 pos = 11802, 0, 17934 rotate = 0, 27, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_EW12 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW12, EW12_to_Ew01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Ew01_to_EW12_hole pos = 11803, 0, 17935 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = PY01_02 pos = -28000, 0, -29000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY01_02_Base base = PY01_02_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 534654 loadout = space_factory01 difficulty_level = 1 [Object] nickname = Ew01_space_research_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -27320, 0, -29000 archetype = space_research parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_research_02 ids_name = 0 ids_info = 0 rotate = 40, 90, 0 pos = -25300, -80, -29000 archetype = space_research parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tankl4x4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, -50 pos = -24500, -750, -29000 archetype = space_tankl4x4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tankl4x4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, -50 pos = -24750, -540, -29000 archetype = space_tankl4x4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tankl4x4_03 ids_name = 0 ids_info = 0 rotate = 0, 0, -50 pos = -24200, -1000, -29000 archetype = space_tankl4x4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tankl4x4_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -29000, 0, -29000 archetype = space_tankl4x4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tankl4x4_05 ids_name = 0 ids_info = 0 rotate = 0, 0, -50 pos = -25000, -320, -29000 archetype = space_tankl4x4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -26400, 40, -28700 archetype = space_dome parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_dome_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -29000, 30, -29430 archetype = space_dome parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_dome_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -26400, 40, -29300 archetype = space_dome parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_dome_04 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -29000, 30, -28570 archetype = space_dome parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_solar_plant_01 ids_name = 0 ids_info = 0 rotate = 0, -70, 0 pos = -23870, -1650, -29000 archetype = space_solar_plant parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_solar_pnl_01 ids_name = 0 ids_info = 0 rotate = 90, 110, 0 pos = -23700, -1650, -29060 archetype = space_solar_pnl parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_solar_pnl_02 ids_name = 0 ids_info = 0 rotate = -90, 110, 0 pos = -24050, -1650, -28935 archetype = space_solar_pnl parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_Modul_Balken_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -28650, 0, -29000 archetype = Modul_Balken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_kuppel_01 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -26400, 740, -29000 archetype = bk_kuppel parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rlager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -28200, 0, -29000 archetype = bk_rlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_turm_01 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -28000, -130, -29000 archetype = bk_turm parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken2_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -26400, 340, -29000 archetype = bk_rbalken2 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -26400, -140, -29000 archetype = space_tanklx4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -29980, -220, -28500 archetype = space_industrial parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -29980, -220, -29540 archetype = space_industrial parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial01_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -29480, 0, -29000 archetype = space_industrial01 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial01_02 ids_name = 0 ids_info = 0 rotate = -30, 90, 0 pos = -29980, -220, -29000 archetype = space_industrial01 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_freeport7_space_dome2_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -27150, -1190, -29000 archetype = freeport7_space_dome2 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_freeport7_space_dome2_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -26250, -1190, -29000 archetype = freeport7_space_dome2 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -26700, -1450, -29000 archetype = shipyard parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_control_room_04_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -26700, -740, -29000 archetype = control_room_04 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_control_room_05_01 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -26700, -1190, -29000 archetype = control_room_05 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_control_room_09_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -26700, -900, -29000 archetype = control_room_09 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -26700, -340, -29000 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_private_platform_1 reputation = pe_n_grp pos = -26500, 0, -26500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield01 pos = -26500, -1800, -26500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_2 reputation = pe_n_grp pos = -29500, 0, -26500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield02 pos = -29500, -1800, -26500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_3 reputation = pe_n_grp pos = -26500, 0, -31500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield03 pos = -26500, -1800, -31500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_4 reputation = pe_n_grp pos = -29500, 0, -31500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield04 pos = -29500, -1800, -31500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_5 reputation = pe_n_grp pos = -28000, 0, -26500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield05 pos = -28000, -1800, -26500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_6 reputation = pe_n_grp pos = -28000, 0, -31500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield06 pos = -28000, -1800, -31500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_7 reputation = pe_n_grp pos = -25000, 0, -31500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield07 pos = -25000, -1800, -31500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_private_platform_8 reputation = pe_n_grp pos = -25000, 0, -26500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Ew01_private_platform_1_shield08 pos = -25000, -1800, -26500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = pe_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = Ew01_bk_rbalken_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -680, -29000 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -680, -28350 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -680, -29650 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -2050, -27000 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial02_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -24660, -680, -27550 archetype = space_industrial02 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial02_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -24660, -680, -27000 archetype = space_industrial02 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial02_03 ids_name = 0 ids_info = 0 rotate = -90, 0, 0 pos = -24660, -1200, -27000 archetype = space_industrial02 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial02_04 ids_name = 0 ids_info = 0 rotate = -90, 0, 0 pos = -30550, -800, -29000 archetype = space_industrial02 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_industrial_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -30550, -280, -29000 archetype = space_industrial parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_turm_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24230, -1040, -27000 archetype = bk_turm parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_turm_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -25090, -1040, -27000 archetype = bk_turm parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_zentrale_01 ids_name = 0 ids_info = 0 rotate = 180, 0, -90 pos = -25190, -1620, -27000 archetype = bk_zentrale parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_zentrale_02 ids_name = 0 ids_info = 0 rotate = 180, 0, 90 pos = -24130, -1620, -27000 archetype = bk_zentrale parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_garten_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -1950, -27000 archetype = bk_garten parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_garten_02 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -24660, -2150, -27000 archetype = bk_garten parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24470, -1200, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24850, -1200, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -25090, -1200, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_04 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24230, -1200, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_05 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -24230, -1380, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_06 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -25090, -1380, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_07 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -25090, -1620, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_08 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -24230, -1620, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_09 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -24230, -1860, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_10 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -25090, -1860, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_11 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -25090, -2050, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_12 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24230, -2050, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_13 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24850, -2050, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_vlager_14 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24470, -2050, -27000 archetype = bk_vlager parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_habitat_wide_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24230, -2190, -27000 archetype = space_habitat_wide parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_habitat_wide_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -25090, -2190, -27000 archetype = space_habitat_wide parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_habitat_tall_01 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -24230, -2390, -27000 archetype = space_habitat_tall parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_habitat_tall_02 ids_name = 0 ids_info = 0 rotate = 180, 0, 0 pos = -25090, -2390, -27000 archetype = space_habitat_tall parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_06 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -680, -30300 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_bk_rbalken_07 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -680, -30950 archetype = bk_rbalken parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24660, -1000, -30950 archetype = shipyard_2x parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -24660, -700, -31900 archetype = shipyard_2x parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_shipyard_2x_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24660, -1060, -31900 archetype = shipyard_2x parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_shipyard_2x_04 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -24660, -1160, -32700 archetype = shipyard_2x parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tanksx4_01 ids_name = 0 ids_info = 0 rotate = -90, 0, 0 pos = -24660, -2050, -26633 archetype = space_tanksx4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_space_tanksx4_02 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -24660, -2050, -27367 archetype = space_tanksx4 parent = PY01_02 reputation = pe_n_grp [Object] nickname = Ew01_mplatform_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -24560, -590, -29950 archetype = mplatform parent = PY01_02 reputation = pe_n_grp [Object] nickname = PY01_02_depot_water_1 reputation = pe_n_grp pos = -31000, 0, -29000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PY01_0201 pos = -29480, 100, -29000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY01_0201_Base base = PY01_0201_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 535797 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY01_0202 pos = -27320, 100, -29000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY01_0202_Base base = PY01_0202_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 535800 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = Ew01_hopping_lighthouse01 ids_name = 535978 pos = -6270, 0, -17000 archetype = hopping_lighthouse_small [Object] nickname = Ew01_hopping_lighthouse02 ids_name = 535978 pos = -7044, 0, 4022 archetype = hopping_lighthouse_small [Object] nickname = Ew01_hopping_lighthouse03 ids_name = 535978 pos = 13795, 0, 8639 archetype = hopping_lighthouse_small