[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 200, 100 ambient_color = 0, 0, 0 ambient_increase = 0, 0, 0 [properties] flag = lava_objects flag = object_density_med [Exclusion Zones] exclusion = Zone_RH08_vignette_02_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = lava01_asteroid30 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava01_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava01_asteroid10 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava01_asteroid30 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava01_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = lava01_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = asteroid_lava01 color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1 size = 40, 100 [Band] render_parts = 6 shape = asteroid_belt_dust height = 2000 offset_dist = 1000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 color_shift = 0, 0, 0 ambient_intensity = 0 vert_increase = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_diamonds asteroid_loot_commodity = commodity_diamonds dynamic_loot_container = lootcrate_ast_loot_diamonds dynamic_loot_commodity = commodity_diamonds asteroid_loot_count = 0, 0 dynamic_loot_count = 40, 80 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0