[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 1, 1, 255 ambient_color = 255, 255, 1 ambient_increase = 255, 255, 255 empty_cube_frequency = 0.100000 max_alpha = 0.99 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = Asteroid_standart8_1 count = 16 placement_radius = 2000.000000 placement_offset = 0.100000 max_velocity = 50.000000 max_angular_velocity = 0.070000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_1 count = 12 placement_radius = 2500.000000 placement_offset = 0.500000 max_velocity = 90.000000 max_angular_velocity = 0.190000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_1 count = 8 placement_radius = 3000.000000 placement_offset = 0.300000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_1 count = 8 placement_radius = 2750.000000 placement_offset = 0.700000 max_velocity = 900.000000 max_angular_velocity = 0.000000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_1 count = 8 placement_radius = 2850.000000 placement_offset = 0.100000 max_velocity = 0.000000 max_angular_velocity = 0.050000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_2 count = 10 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.750000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_2 count = 14 placement_radius = 2600.000000 placement_offset = 0.450000 max_velocity = 30.000000 max_angular_velocity = 0.150000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_2 count = 6 placement_radius = 2000.000000 placement_offset = 0.170000 max_velocity = 60.000000 max_angular_velocity = 0.340000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_3 count = 18 placement_radius = 1700.000000 placement_offset = 0.290000 max_velocity = 100.000000 max_angular_velocity = 0.480000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_3 count = 16 placement_radius = 1500.000000 placement_offset = 0.460000 max_velocity = 50.000000 max_angular_velocity = 0.200000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_3 count = 8 placement_radius = 1300.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_4 count = 24 placement_radius = 1400.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_4 count = 20 placement_radius = 1000.000000 placement_offset = 0.250000 max_velocity = 80.000000 max_angular_velocity = 0.300000 color_shift = 0.000000, 1.000000, 0.000000 [DynamicAsteroids] asteroid = Asteroid_standart8_4 count = 14 placement_radius = 900.000000 placement_offset = 0.650000 max_velocity = 130.000000 max_angular_velocity = 0.200000 color_shift = 0.000000, 1.000000, 0.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.000000 ambient_intensity = 0.800000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 height = 6000 offset_dist = 3000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 2 vert_increase = 2 color_shift = 1.000000, 0.000000, 0.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 [LootableZone] zone = Zone_PIRATE01_asteroids1_mining_area_01 asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids1_mining_area_02 asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids1_mining_area_03 asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids1_mining_area_04 asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids1_mining_area_05 asteroid_loot_container = lootcrate_ast_loot_kristalliman asteroid_loot_commodity = commod_kristalliman dynamic_loot_container = lootcrate_ast_loot_kristalliman dynamic_loot_commodity = commod_kristalliman asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0