[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 tint_field = 255, 255, 255 [properties] flag = rock_objects flag = Object_density_med flag = DANGER_DENSITY_MED [DynamicAsteroids] asteroid = mineable2_asteroid30 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = mineable2_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [Cube] asteroid = mine_spike_mineable, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine asteroid = mine_spike_mineable, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine asteroid = mine_spike_mineable, -0.900000, 0.600000, -0.800000, 75, 30, 70, mine [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 2000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 60, 70 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_gold asteroid_loot_commodity = commodity_gold dynamic_loot_container = lootcrate_ast_loot_gold dynamic_loot_commodity = commodity_gold asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0