[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = Crystal01_Orange count = 10 placement_radius = 3000.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Crystal02 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 3.000000 max_angular_velocity = 0.350000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Crystal03 count = 5 placement_radius = 1900.000000 placement_offset = 0.000000 max_velocity = 10.000000 max_angular_velocity = 0.100000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = CrystalynCaveMedium01 count = 5 placement_radius = 700.000000 placement_offset = 0.000000 max_velocity = 3.000000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = dasteroid_red1 count = 3 placement_radius = 1000 ;200.000000 placement_offset = 0 ;150.000000 max_velocity = 100.000000 max_angular_velocity = 0.500000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Pyros_Medium_02 count = 5 placement_radius = 750.000000 placement_offset = 0.300000 max_velocity = 50.000000 max_angular_velocity = 0.700000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 1.000000, 0.500000, 0.000000 ambient_intensity = 0.900000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 ;asteroid_belt_dust height = 10000 offset_dist = 100 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 50 vert_increase = 2 color_shift = 1.000000, 1.000000, 1.000000