[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = rock_asteroid_x301 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid_x302 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid_x303 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid_x302 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid_x303 count = 5 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 0.800000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 height = 6000 offset_dist = 3000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 2 vert_increase = 2 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_SN_MINERAL3 asteroid_loot_commodity = commodity_SN_MINERAL3 dynamic_loot_container = lootcrate_ast_loot_SN_MINERAL3 dynamic_loot_commodity = commodity_SN_MINERAL3 asteroid_loot_count = 0, 0 dynamic_loot_count = 100, 150 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0