[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 tint_field = 15, 15, 15 max_alpha = 1.000000 ambient_color = 90, 90, 90 ambient_increase = 120, 120, 120 [properties] flag = badland_danger_objects flag = danger_density_low [DynamicAsteroids] asteroid = badlands_large1 count = 40 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_medium2 count = 40 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 40 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid03 count = 15 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 25.600000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid03 count = 10 placement_radius = 2750.000000 placement_offset = 0.000000 max_velocity = 150.600000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_Triptonit_ore asteroid_loot_commodity = commod_Triptonit_ore dynamic_loot_container = lootcrate_ast_loot_Triptonit_ore dynamic_loot_commodity = commod_Triptonit_ore asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 ;[DynamicAsteroids] ;asteroid = dasteroid_blue1 ;count = 50 ;placement_radius = 300 ;200.000000 ;placement_offset = 0 ;150.000000 ;max_velocity = 50.000000 ;max_angular_velocity = 0.000000 ;color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = dasteroid_blue3 count = 100 placement_radius = 500 ;200.000000 placement_offset = 0 ;150.000000 max_velocity = 30.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 ;[DynamicAsteroids] ;asteroid = dasteroid_blue4 ;count = 3 ;placement_radius = 750 ;200.000000 ;placement_offset = 0 ;150.000000 ;max_velocity = 500.000000 ;max_angular_velocity = 0.000000 ;color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_essence_th asteroid_loot_commodity = commod_essence_th dynamic_loot_container = lootcrate_ast_loot_essence_th dynamic_loot_commodity = commod_essence_th asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_MP09_mining_area_01 asteroid_loot_container = lootcrate_ast_loot_essence_th asteroid_loot_commodity = commod_essence_th dynamic_loot_container = lootcrate_ast_loot_essence_th dynamic_loot_commodity = commod_essence_th asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_MP09_mining_area_02 asteroid_loot_container = lootcrate_ast_loot_essence_th asteroid_loot_commodity = commod_essence_th dynamic_loot_container = lootcrate_ast_loot_essence_th dynamic_loot_commodity = commod_essence_th asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0