[SystemInfo] space_color = 0, 0, 0 local_faction = vs_n_grp ;space_farclip = 200000 [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Bi_2_Poslednijj_Gerojj ;Zr_space01 danger = Bi_2_Poslednijj_Gerojj ;music_hfc_danger battle = Bi_2_Poslednijj_Gerojj ;music_darksoul_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\PY28_mine_01.ini zone = Zone_PY28_mine_01 [Asteroids] file = solar\asteroids\PY28_asteroids_01.ini zone = Zone_PY28_mining_asteroids_01 [Ambient] color = 150, 150, 150 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_dream_system01.cmp nebulae = [LightSource] nickname = dream_system01_system_light pos = -119841, 117005, 29950 color = 199, 199, 199 range = 190000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = dream_system01_to_HI03_hole ids_name = 544257 pos = 50000, 0, 100000 rotate = 0, 25, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole3 ids_info = 66146 visit = 0 goto = HI03, HI03_to_dream_system01_hole, gate_tunnel_bretonia [Zone] nickname = dream_system01_hole_1_exclusion pos = 50000, 0, 100000 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone [Object] nickname = PY28_01 pos = 65000, -10000, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_Base base = PY28_01_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537679 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY28_depot_1 ids_name = 261161 pos = 65500, -10500, -100000 archetype = depot_water_large ids_info = 66150 reputation = vs_n_grp behavior = NOTHING [Object] nickname = PY28_very_heavy_wplatform_pulse01 ids_name = 261164 pos = 67000, -10000, -100000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = PY28_very_heavy_wplatform_pulse02 ids_name = 261164 pos = 61200, -10000, -100000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = PY28_very_heavy_wplatform_pulse03 ids_name = 261164 pos = 64100, -10038, -102000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = PY28_very_heavy_wplatform_pulse04 ids_name = 261164 pos = 64100, -10038, -98000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [zone] nickname = Zone_PY28_mine_01 ids_name = 0 pos = 64100, -10038, -100000 rotate = 0, 0, 0 shape = ELLIPSOID size = 25000, 25000, 25000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [Zone] nickname = Zone_PY28_exclusion_01 pos = 64100, -10038, -100000 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 damage = 10 [zone] nickname = Zone_PY28_01_lane_access pos = 68500, -10000, -84900 rotate = 0, 15, 0 shape = BOX size = 2000, 2000, 22500 property_flags = 131072 damage = 50 sort = 99 [Object] nickname = PY28_01_dock2 pos = 64500, -10038, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_dock2_Base base = PY28_01_dock2_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537681 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY28_01_dock3 pos = 64100, -10038, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_dock3_Base base = PY28_01_dock3_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537682 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY28_01_dock4 pos = 63700, -10038, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_dock4_Base base = PY28_01_dock4_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537683 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY28_01_dock5 pos = 63200, -10000, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_dock5_Base base = PY28_01_dock5_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537684 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = PY28_space_research_1 pos = 65000, -10100, -100000 rotate = 0, -90, 0 archetype = space_research reputation = vs_n_grp parent = PY28_01 [Object] nickname = PY28_Mine_buoy_1 ids_name = 535804 pos = 71000, -10000, -75900 archetype = hazard_buoy loadout = hazard_buoy_light07 [Object] nickname = PY28_Mine_buoy_2 ids_name = 535804 pos = 65500, -10000, -95900 archetype = hazard_buoy loadout = hazard_buoy_light07 [Zone] nickname = Zone_PY28_mining_asteroids_01 ids_name = 544261 pos = 82500, -10000, -70900 rotate = 0, 0, 0 shape = ELLIPSOID size = 6000, 7500, 9500 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Object] nickname = PY28_01_factory pos = 62917, -9990.4, -100400 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY28_01_factory_Base base = PY28_01_factory_Base reputation = vs_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 544259 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY28_space_industrial_1 pos = 62917, -10100, -100400 rotate = 0, 40, 0 archetype = space_industrial reputation = vs_n_grp parent = PY28_01_factory [Object] nickname = dream_system01_suprise_01 ids_name = 1191 pos = -131427, -36446, 119913 rotate = -65, 12, 54 archetype = suprise_Bio_Container_Medium_v_h spin = 0, 0.000000, 0 ids_info = 0 visit = 128 loadout = dream_system_01_container_01 [Object] nickname = dream_system01_suprise_02 ids_name = 1191 pos = -136414, -27819, -138695 rotate = -23, 34, -54 archetype = suprise_Bio_Container_Medium_v_h spin = 0, 0.000000, 0 ids_info = 0 visit = 128 loadout = dream_system_01_container_02 [Object] nickname = dream_system01_suprise_03 ids_name = 1191 pos = 135688, 41507, -139131 rotate = 0, 0, 35 archetype = suprise_Bio_Container_Medium_v_h spin = 0, 0.000000, 0 ids_info = 0 visit = 128 loadout = dream_system_01_container_03 [Object] nickname = dream_system01_suprise_04 ids_name = 1191 pos = 127441, 0, -8090 rotate = -65, 12, 54 archetype = suprise_Bio_Container_Medium_v_h spin = 0, 0.000000, 0 ids_info = 0 visit = 128 loadout = dream_system_01_container_04 [Object] nickname = dream_system01_planet_1 ids_name = 544329 spin = 0.000000, 0.009900, 0.000000 rotate = 0, 0, 0 pos = -38520, 0, 33655 archetype = planet_dream_system_6000 atmosphere_range = 7600 burn_color = 255, 222, 160 ids_info = 529220 base = dream_system01_01_Base reputation = fc_rs_grp [Zone] nickname = dream_system01_planet_1_exclusion pos = -38520, 0, 33655 shape = SPHERE size = 10000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone [zone] nickname = dream_system01_planet_1_death pos = -38520, 0, 33655 shape = SPHERE size = 6900 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = dream_system01_01_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = dream_system01_01_Base pos = -31020, 0, 33655 rotate = 0, 90, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = fc_rs_grp [Object] nickname = dream_system01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = dream_system01_01_Base base = dream_system01_01_Base pos = -31020, 440, 33655 rotate = 0, 90, 0 reputation = fc_rs_grp space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = dream_system01_02_dock_ring ids_name = 544518 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = dream_system01_02_Base pos = -31320, 0, 31655 rotate = 0, 105, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = fc_rs_grp [Object] nickname = dream_system01_docking_fixture_2 ids_name = 544518 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = dream_system01_02_Base base = dream_system01_02_Base pos = -31320, -500, 31655 rotate = 0, 105, 0 reputation = fc_rs_grp space_costume = , robot_body_A voice = atc_leg_f01a [zone] nickname = dream_system01_Sun1_death pos = -119841, 117005, 29950 shape = SPHERE size = 8000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = dream_system01_Sun1 ids_name = 544330 ;1380 pos = -119841, 117005, 29950 ambient_color = 255, 255, 255 archetype = sun_1000 star = blue_sun_01 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66164 [Object] nickname = dream_system01_very_heavy_wplatform_suprise01 ids_name = 261164 pos = -127427, -32446, 119913 rotate = 0, 0, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise02 ids_name = 261164 pos = -135427, -40446, 119913 rotate = 0, 180, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise03 ids_name = 261164 pos = -140414, -31819, -138695 rotate = 0, 180, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise04 ids_name = 261164 pos = -132414, -23819, -138695 rotate = 0, 0, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise05 ids_name = 261164 pos = 135688, 37507, -135131 rotate = 0, 0, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise06 ids_name = 261164 pos = 135688, 45507, -143131 rotate = 0, 180, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise07 ids_name = 261164 pos = 127441, -4000, -4090 rotate = 0, 0, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = dream_system01_very_heavy_wplatform_suprise08 ids_name = 261164 pos = 127441, 4000, -13090 rotate = 0, 180, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = vs_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Zone] nickname = Zone_dream_system_npc01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 300000 sort = 4 toughness = 19 density = 3 repop_time = 20 max_battle_size = 6 pop_type = Background relief_time = 30 population_additive = false faction_weight = vs_n_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = vs_n_grp, 0.400000 [Object] nickname = dream_system_unknown_suprise_01 ids_name = 1191 pos = 25000, -9000, 55000 rotate = -11, 53, 4 archetype = suprise_unknown_more_hull spin = 0, 0.090000, 0 ids_info = 0 visit = 16 loadout = SECRET_unknown_dream_system_1 [Object] nickname = dream_system_suprise_terran_gunboat_01 ids_name = 1191 pos = -15000, 5000, -40000 rotate = 18, 19, -65 archetype = suprise_terran_gunboat_more_hull ids_info = 0 visit = 16 loadout = SECRET_terran_gunboat_dream_system_1 [Object] nickname = dream_system_suprise_Potentate_battlecruiser_01 ids_name = 1191 pos = 65000, 0, 30000 rotate = -34, -65, -43 archetype = suprise_Potentate_battlecruiser_more_hull ids_info = 0 visit = 16 loadout = SECRET_Potentate_battlecruiser_dream_system_1 [Object] nickname = dream_system_suprise_Tarr_Chronicles1_01 ids_name = 1191 pos = 30000, 3000, 80000 rotate = 76, 12, 35 archetype = suprise_Tarr_Chronicles1_more_hull ids_info = 0 visit = 16 loadout = SECRET_Tarr_Chronicles1_dream_system_1 [Zone] nickname = Zone_dream_system_RandomMission01 pos = 200000, 100000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_n3_grp, 20 faction_weight = red3_n_grp, 20 faction_weight = red4_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red3_n_grp, 1.000000 faction = red4_n_grp, 1.000000 faction = fc_n3_grp, 1.000000 [zone] nickname = Zone_dream_system_destroy_vignette_01 pos = -38520, 0, 66655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_02 pos = -38520, 0, 655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_03 pos = -8520, 0, 3655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_04 pos = -8520, 0, 63655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_05 pos = -8520, 0, 58655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_06 pos = -8520, 0, 53655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_07 pos = -8520, 0, 48655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_08 pos = -8520, 0, 43655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_09 pos = -8520, 0, 38655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_10 pos = -8520, 0, 33655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_11 pos = -8520, 0, 28655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_12 pos = -8520, 0, 23655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_13 pos = -8520, 0, 18655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_14 pos = -12520, 0, -5655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_15 pos = -17520, 0, -5655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_16 pos = -22520, 0, -5655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_17 pos = -22520, 0, 72655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_18 pos = -17520, 0, 72655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_19 pos = -12520, 0, 72655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_dream_system_destroy_vignette_20 pos = -8520, 0, 8655 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = dream_system_ex_base_1 pos = -58520, 0, 33000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion04 ids_name = 535208 loadout = order_space_police_explosion01 difficulty_level = 1 visit = 0 [Object] nickname = dream_system_ex_base_2 pos = 64000, 0, -130000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion04 ids_name = 535208 loadout = order_space_police_explosion01 difficulty_level = 1 visit = 0