[SystemInfo] space_color = 0, 0, 0 local_faction = fc_rs_grp space_farclip = 200000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = UD01 danger = UD01 battle = UD01b [Dust] spacedust = Dust [Ambient] color = 60, 20, 1 [Background] ;nebulae = [LightSource] nickname = UD01_system_light pos = -150000, 0, 0 color = 199, 199, 199 range = 255000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = UD01_to_HELL01_hole ids_name = 544136 pos = -15500, 0, -17500 rotate = 0, -150, 0 archetype = jumphole_rebirth msg_id_prefix = gcs_refer_system_HELL01 jump_effect = jump_effect_orange2 ids_info = 66146 visit = 0 goto = HELL01, HELL01_to_UD01_hole, gate_tunnel_bretonia [Object] nickname = UD01_to_RL01_hole ids_name = 544136 pos = 17000, 0, 17500 rotate = 0, 45, 0 archetype = jumphole_rebirth msg_id_prefix = gcs_refer_system_RL01 jump_effect = jump_effect_orange2 ids_info = 66146 visit = 0 goto = RL01, RL01_to_UD01_hole, gate_tunnel_bretonia [Object] nickname = UD01_Sun1 ids_name = 544141 pos = -550000, 0, 0 ambient_color = 255, 255, 255 archetype = UD_sun star = UD_star atmosphere_range = 9000 ids_info = 0 [zone] nickname = Zone_UD01_Sun1_death pos = -550000, 0, 0 shape = SPHERE size = 7500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = UD01_planet1 ids_name = 544143 pos = 100000, 0, -800000 ambient_color = 255, 255, 255 archetype = planet_UD01 star = planet4 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = UD01_planet2 ids_name = 544144 pos = -200000, 0, 750000 ambient_color = 255, 255, 255 archetype = planet_UD02 star = planet5 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = UD01_planet3 ids_name = 544145 pos = 100000, 50000, 650000 ambient_color = 255, 255, 255 archetype = planet_UD03 star = planet6 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = Zone_UD01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 59000, 59000, 59000 sort = 99 damage = 1 [zone] nickname = Zone_UD02 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 900000, 900000, 900000 sort = 99 damage = 2000000000 [Object] nickname = UD01_Robots_hybrid_bomber_suprise_01 pos = -15821, -2771, 32089 visit = 0 ids_info = 0 rotate = 23, 17, 56 archetype = Robots_hybrid_bomber_suprise_h ids_name = 544188 loadout = Robots_hybrid_bomber_suprise_ud01 [Object] nickname = UD01_Pirate_very_heavy_fighter_suprise_01 pos = 29000, -3965, -13000 visit = 0 ids_info = 0 rotate = -2, -5, 24 archetype = Pirate_very_heavy_fighter_suprise_h ids_name = 544189 loadout = Pirate_very_heavy_fighter_suprise_ud01 [Object] nickname = UD01_suprise_Bio_Container_Medium_01 pos = -22821, -4627, -37089 visit = 0 ids_info = 0 rotate = 28, 4, -16 archetype = suprise_Bio_Container_Medium_h ids_name = 544175 loadout = SECRET_Bio_Container_Medium_UD01_1