[SystemInfo] space_color = 0, 0, 0 local_faction = red_n_grp space_farclip = 900000 [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = UB01_SPACE1 danger = UB01_DANGER_BATTLE1 battle = UB01_DANGER_BATTLE1 [Dust] spacedust = Dust [Ambient] color = 150, 150, 150 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_UB01.cmp [LightSource] nickname = UB01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 300000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = UB01_01 pos = 45000, -5000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = UB01_01_Base base = UB01_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 544676 loadout = space_port_dmg difficulty_level = 1 [Object] nickname = UB01_to_Neutral01_hole ids_name = 544675 pos = 55000, 0, 0 rotate = 0, 0, 0 archetype = jumphole_aldrin msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole_long3 ids_info = 66146 visit = 0 goto = HI03, HI03_to_Neutral01_hole, gate_tunnel_bretonia [Object] nickname = UB01_event_shield_gen01 ids_name = 544677 pos = -60000, 30000, 0 rotate = 90, 0, 0 archetype = event_shield_gen03 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = event_shield_gen04 pilot = pilot_solar_hardest [Object] nickname = UB01_event_shield_gen02 ids_name = 216903 pos = 0, 10000, -70000 rotate = 0, 0, 0 archetype = event_shield_gen03 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = pirate_n_grp behavior = NOTHING difficulty_level = 1 loadout = event_shield_gen05 pilot = pilot_solar_hardest [Object] nickname = UB01_explosion_station pos = -7500, 10000, -70000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = pirate_n_grp rotate = 0, 0, 0 archetype = rock_st_explosion ids_name = 544678 loadout = rock_st_explosion difficulty_level = 1 [Object] nickname = UB01_suprise_minotaur_01 ids_name = 544680 pos = 14700, -3000, 47500 rotate = 2, 70, 31 archetype = suprise_minotaur ids_info = 0 visit = 0 loadout = SECRET_suprise_minotaur_UB01_1 [Object] nickname = UB01_suprise_minotaur_02 ids_name = 544680 pos = -49000, 2000, -37500 rotate = 11, -12, 30 archetype = suprise_minotaur ids_info = 0 visit = 0 loadout = SECRET_suprise_minotaur_UB01_2 [Object] nickname = UB01_suprise_container_01 ids_name = 536873 pos = -59000, 0, -57500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_1 [Object] nickname = UB01_suprise_container_02 ids_name = 536873 pos = 59000, 2000, 57500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_2 [Object] nickname = UB01_suprise_container_03 ids_name = 536873 pos = 9000, 4000, 37500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_3 [Object] nickname = UB01_suprise_container_04 ids_name = 536873 pos = -9000, -2500, -37500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_4 [Object] nickname = UB01_suprise_container_05 ids_name = 536873 pos = -27000, 0, -87500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_5 [Object] nickname = UB01_suprise_container_06 ids_name = 536873 pos = -22000, 0, 80500 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_6 [Object] nickname = UB01_suprise_container_07 ids_name = 536873 pos = -80000, 0, 63000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_7 [Object] nickname = UB01_suprise_container_08 ids_name = 536873 pos = 85000, 0, -66000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_8 [Object] nickname = UB01_suprise_container_09 ids_name = 536873 pos = 5000, 5500, 9000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_9 [Object] nickname = UB01_suprise_container_10 ids_name = 536873 pos = 18000, -1000, 18000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_10 [Object] nickname = UB01_suprise_container_11 ids_name = 536873 pos = -17000, 1500, -19000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium_v_h ids_info = 0 visit = 0 loadout = SECRET_suprise_container_UB01_11 [Object] nickname = UB01_explosion_outpost pos = -89000, -5000, 79000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = outpost_explosion02 ids_name = 535208 loadout = UB01_outpost_explosion difficulty_level = 1 [zone] nickname = Zone_UB01_pop_ambient_01 pos = -49000, 2000, -37500 rotate = 0, 0, 0 shape = BOX size = 15000, 15000, 15000 comment = ub01_npc_zone1 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false encounter = area_defend, 28, 0.100000 faction = red2_n_grp, 1.000000