[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = gunboat_fighters filename = missions\encounters\gunboat_fighters.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\encounters\area_trade_smuggler.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = capitalships_Liberty filename = missions\encounters\capitalships_Liberty.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Start01 danger = Start01_danger battle = Start01_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Start01_debris_field_01.ini zone = Zone_Start01_debris_field_01 [Asteroids] file = solar\asteroids\Start01_rock_asteroids_01.ini zone = Zone_Start01_rock_asteroids_01 [Asteroids] file = solar\asteroids\Start01_Badlands_asteroids_01.ini zone = Zone_Start01_Badlands_asteroids_01 [Asteroids] file = solar\asteroids\Start01_ice_crystals_01.ini zone = Zone_Start01_ice_crystals_01 [Asteroids] file = solar\asteroids\Start01_lava_asteroids_01.ini zone = Zone_Start01_lava_asteroids_01 [Nebula] file = solar\nebula\Start01_Badlands_Nebula.ini zone = Zone_Start01_Badlands_Nebula [Nebula] file = solar\nebula\Start01_lava_Nebula.ini zone = Zone_Start01_lava_Nebula [Nebula] file = solar\nebula\Start01_ice_Nebula.ini zone = Zone_Start01_ice_Nebula [Nebula] file = solar\nebula\Start01_purple_Nebula.ini zone = Zone_Start01_purple_Nebula [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_Start01.cmp [LightSource] nickname = Start01_system_light pos = -86961, 0, 162010 color = 253, 230, 180 range = 160000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Start01_Sun1_death pos = -86961, 0, 162010 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_Sun1 ids_name = 1380 pos = -86961, 0, 162010 ambient_color = 255, 255, 255 archetype = sun_1000 star = Start01_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66168 [Object] nickname = Start01_planet_1 ids_name = 537530 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = 0, 0, 100000 archetype = planet_LA_25000 atmosphere_range = 28500 burn_color = 255, 222, 160 ids_info = 0 base = Start01_01_Base reputation = li_p_grp [zone] nickname = Start01_planet_1_death pos = 0, 0, 100000 shape = SPHERE size = 28000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_01_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_01_Base pos = 0, 0, 71000 rotate = 0, 180, 0 difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_c reputation = li_p_grp [Object] nickname = Start01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Start01_01_Base base = Start01_01_Base pos = 0, 500, 71000 rotate = 0, 180, 0 reputation = li_p_grp [Object] nickname = Start01_planet_2 ids_name = 537531 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = 85000, 0, 0 archetype = planet_LA3_15000 atmosphere_range = 17500 burn_color = 255, 222, 160 ids_info = 0 base = Start01_02_Base reputation = li_p_grp [zone] nickname = Start01_planet_2_death pos = 85000, 0, 0 shape = SPHERE size = 17000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_02_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_02_Base pos = 67000, 0, 0 rotate = 0, -90, 0 difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_c reputation = li_p_grp [Object] nickname = Start01_docking_fixture_2 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Start01_02_Base base = Start01_02_Base pos = 67000, 500, 0 rotate = 0, -90, 0 reputation = li_p_grp [zone] nickname = Zone_Start01_Badlands_Nebula ids_name = 0 pos = -90000, 0, 100000 rotate = 0, 30, 0 shape = ELLIPSOID size = 30000, 50000, 50000 property_flags = 32768 property_fog_color = 10.000000, 7.000000, 30.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 Music = zone_field03 ids_info = 0 visit = 32 sort = 30 toughness = 4 density = 6 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 faction_weight = fc_lr_grp, 12 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.020000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_Badlands_asteroids_01 ids_name = 0 pos = -90000, 0, 100000 rotate = 0, 30, 0 shape = ELLIPSOID size = 29000, 49000, 49000 property_flags = 8200 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 [zone] nickname = Zone_Start01_lava_Nebula ids_name = 0 pos = -116764, 0, -117995 rotate = 0, 0, 0 shape = ELLIPSOID size = 30000, 30000, 50000 property_flags = 32768 property_fog_color = 255.000000, 135.000000, 0.000000 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 sort = 30 toughness = 4 density = 6 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 faction_weight = fc_lr_grp, 12 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.020000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_lava_asteroids_01 ids_name = 0 pos = -116764, 0, -117995 rotate = 0, 0, 0 shape = ELLIPSOID size = 29000, 29000, 49000 property_flags = 513 ids_info = 0 visit = 36 spacedust = lavaashdust spacedust_maxparticles = 50 [Zone] nickname = Zone_Start01_05_pop_ambient pos = -116764, 0, -117995 rotate = 0, 0, 0 shape = SPHERE size = 22000 comment = Lava_Planet sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_n_grp, 14 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.100000 faction = li_n_grp, 1.000000 encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 [Object] nickname = Start01_03 pos = -6000, 0, 58000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_03_Base base = Start01_03_Base reputation = li_n_grp rotate = 0, -45, 0 archetype = l_dreadnought ids_name = 537532 loadout = li_n_li_dreadnought_base difficulty_level = 1 space_costume = br_karina_head_gen, li_female_guard_body voice = atc_leg_f01 [Object] nickname = Start01_Trade_Lane_Ring_01 reputation = li_p_grp pos = 8457, 0, 55162 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537530 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_02 [Object] nickname = Start01_Trade_Lane_Ring_02 reputation = li_p_grp pos = 14206, 0, 49872 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_01 next_ring = Start01_Trade_Lane_Ring_03 [Object] nickname = Start01_Trade_Lane_Ring_03 reputation = li_p_grp pos = 19956, 0, 44582 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_02 next_ring = Start01_Trade_Lane_Ring_04 [Object] nickname = Start01_Trade_Lane_Ring_04 reputation = li_p_grp pos = 25706, 0, 39292 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_03 next_ring = Start01_Trade_Lane_Ring_05 [Object] nickname = Start01_Trade_Lane_Ring_05 reputation = li_p_grp pos = 31456, 0, 34002 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_04 next_ring = Start01_Trade_Lane_Ring_06 [Object] nickname = Start01_Trade_Lane_Ring_06 reputation = li_p_grp pos = 37205, 0, 28713 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_05 next_ring = Start01_Trade_Lane_Ring_07 [Object] nickname = Start01_Trade_Lane_Ring_07 reputation = li_p_grp pos = 42955, 0, 23423 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_06 next_ring = Start01_Trade_Lane_Ring_08 [Object] nickname = Start01_Trade_Lane_Ring_08 reputation = li_p_grp pos = 48705, 0, 18133 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_07 next_ring = Start01_Trade_Lane_Ring_09 [Object] nickname = Start01_Trade_Lane_Ring_09 reputation = li_p_grp pos = 54455, 0, 12843 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_08 next_ring = Start01_Trade_Lane_Ring_10 [Object] nickname = Start01_Trade_Lane_Ring_10 reputation = li_p_grp pos = 60205, 0, 7553 rotate = 0, -47, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537531 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_09 [Object] nickname = Start01_04 pos = -9000, 0, 66000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_04_Base base = Start01_04_Base reputation = co_ic_grp rotate = 0, 0, 0 archetype = largestation1_old ids_name = 537533 loadout = space_station_old_co_01 difficulty_level = 1 space_costume = br_karina_head, br_karina_body voice = atc_leg_f01 [Object] nickname = Start01_planet_3 ids_name = 537534 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = -116764, 0, -117995 archetype = planet_LA2_10000 atmosphere_range = 12000 burn_color = 255, 222, 160 ids_info = 0 base = Start01_05_Base reputation = li_n_grp [zone] nickname = Start01_planet_3_death pos = -116764, 0, -117995 shape = SPHERE size = 11500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_05_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_05_Base pos = -107764, 0, -109995 rotate = 0, 45, 0 difficulty_level = 1 voice = atc_leg_f01a space_costume = , Robot_body_c reputation = li_n_grp [Object] nickname = Start01_docking_fixture_3 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Start01_05_Base base = Start01_05_Base pos = -107764, 500, -109995 rotate = 0, 45, 0 reputation = li_n_grp [Object] nickname = Start01_Trade_Lane_Ring_11 reputation = li_p_grp pos = 55991, 0, -1203 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537531 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_12 [Object] nickname = Start01_Trade_Lane_Ring_12 reputation = li_p_grp pos = 44810, 0, -8671 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_11 next_ring = Start01_Trade_Lane_Ring_13 [Object] nickname = Start01_Trade_Lane_Ring_13 reputation = li_p_grp pos = 33630, 0, -16140 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_12 next_ring = Start01_Trade_Lane_Ring_14 [Object] nickname = Start01_Trade_Lane_Ring_14 reputation = li_p_grp pos = 22450, 0, -23609 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_13 next_ring = Start01_Trade_Lane_Ring_15 [Object] nickname = Start01_Trade_Lane_Ring_15 reputation = li_p_grp pos = 11270, 0, -31078 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_14 next_ring = Start01_Trade_Lane_Ring_16 [Object] nickname = Start01_Trade_Lane_Ring_16 reputation = li_p_grp pos = 90, 0, -38547 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_15 next_ring = Start01_Trade_Lane_Ring_17 [Object] nickname = Start01_Trade_Lane_Ring_17 reputation = li_p_grp pos = -11089, 0, -46016 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_16 next_ring = Start01_Trade_Lane_Ring_18 [Object] nickname = Start01_Trade_Lane_Ring_18 reputation = li_p_grp pos = -22269, 0, -53485 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_17 next_ring = Start01_Trade_Lane_Ring_19 [Object] nickname = Start01_Trade_Lane_Ring_19 reputation = li_p_grp pos = -33449, 0, -60954 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_18 next_ring = Start01_Trade_Lane_Ring_20 [Object] nickname = Start01_Trade_Lane_Ring_20 reputation = li_p_grp pos = -44629, 0, -68423 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_19 next_ring = Start01_Trade_Lane_Ring_21 [Object] nickname = Start01_Trade_Lane_Ring_21 reputation = li_p_grp pos = -55809, 0, -75892 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_20 next_ring = Start01_Trade_Lane_Ring_22 [Object] nickname = Start01_Trade_Lane_Ring_22 reputation = li_p_grp pos = -66989, 0, -83361 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_21 next_ring = Start01_Trade_Lane_Ring_23 [Object] nickname = Start01_Trade_Lane_Ring_23 reputation = li_p_grp pos = -78169, 0, -90830 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_22 next_ring = Start01_Trade_Lane_Ring_24 [Object] nickname = Start01_Trade_Lane_Ring_24 reputation = li_p_grp pos = -89349, 0, -98299 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_23 next_ring = Start01_Trade_Lane_Ring_25 [Object] nickname = Start01_Trade_Lane_Ring_25 reputation = li_p_grp pos = -100530, 0, -105768 rotate = 0, 56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537534 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_24 [Object] nickname = Start01_planet_4 ids_name = 537535 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = -9000, 0, 55000 archetype = planet_LA4_3000 atmosphere_range = 3800 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = Start01_planet_4_death pos = -9000, 0, 55000 shape = SPHERE size = 3400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_Sun2 ids_name = 1380 pos = 150000, 0, 155000 ambient_color = 255, 255, 255 archetype = sun_large star = lightblue_sun atmosphere_range = 20000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = Start01_Sun2_death pos = 150000, 0, 155000 shape = SPHERE size = 18000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [LightSource] nickname = Start01_system_light2 pos = 150000, 0, 155000 color = 253, 230, 180 range = 300000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Start01_sun3 ids_name = 261022 pos = 7654, 0, -3459 archetype = sun_2000 star = Ku03_sun2 atmosphere_range = 12000 ids_info = 66152 [zone] nickname = Start01_sun3_death pos = 7654, 0, -3459 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [LightSource] nickname = Start01_system_light3 pos = 7654, 0, -3459 color = 253, 230, 180 range = 165000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Start01_Sun4 ids_name = 261023 pos = 1166, -15000, 8945 archetype = sun_1000 star = Ku03_Sun1 atmosphere_range = 12000 ids_info = 66151 [zone] nickname = Start01_Sun4_death pos = 1166, -15000, 8945 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [LightSource] nickname = Start01_system_light4 pos = 1166, -15000, 8945 color = 253, 230, 180 range = 165000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Start01_Trade_Lane_Ring_26 reputation = li_p_grp pos = -21422, 0, 66886 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537533 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_27 [Object] nickname = Start01_Trade_Lane_Ring_27 reputation = li_p_grp pos = -36451, 0, 68277 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_26 next_ring = Start01_Trade_Lane_Ring_28 [Object] nickname = Start01_Trade_Lane_Ring_28 reputation = li_p_grp pos = -51480, 0, 69669 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_27 next_ring = Start01_Trade_Lane_Ring_29 [Object] nickname = Start01_Trade_Lane_Ring_29 reputation = li_p_grp pos = -66509, 0, 71061 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_28 next_ring = Start01_Trade_Lane_Ring_30 [Object] nickname = Start01_Trade_Lane_Ring_30 reputation = li_p_grp pos = -81538, 0, 72453 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_29 next_ring = Start01_Trade_Lane_Ring_31 [Object] nickname = Start01_Trade_Lane_Ring_31 reputation = li_p_grp pos = -96567, 0, 73845 rotate = 0, 95, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537536 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_30 [Object] nickname = Start01_to_LI06 ids_name = 537536 pos = -105000, 0, 75000 rotate = 0, -80, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_LI06 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = LI06, LI06_to_Start01, gate_tunnel_bretonia [Zone] nickname = Zone_Start01_li06_gate pos = -102500, 0, 74500 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = li06_gate sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 [Object] nickname = Start01_planet_5 ids_name = 537538 spin = 0.000000, -0.010000, 0.000000 rotate = 0, 0, 0 pos = -190000, 0, 100000 archetype = planet_LA5_55000 atmosphere_range = 61000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_START01_planet_1_ring, solar\rings\red_ring.ini [zone] nickname = Zone_START01_planet_1_ring pos = -190000, 0, 100000 rotate = -40, 0, 0 shape = ring size = 120000, 75000, 20000 sort = 0.000000 [zone] nickname = Start01_planet_5_death pos = -190000, 0, 100000 shape = SPHERE size = 59000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Start01_Sun5 ids_name = 1380 pos = -330000, 0, 155000 ambient_color = 255, 255, 255 archetype = sun_medium_red star = large_red_sun atmosphere_range = 20000 burn_color = 255, 255, 255 ids_info = 66167 [zone] nickname = Start01_Sun5_death pos = -330000, 0, 155000 shape = SPHERE size = 18000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [LightSource] nickname = Start01_system_light5 pos = -330000, 0, 155000 color = 255, 255, 255 range = 360000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Start01_Trade_Lane_Ring_32 reputation = li_p_grp pos = 15843, 0, 66531 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537530 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_33 [Object] nickname = Start01_Trade_Lane_Ring_33 reputation = li_p_grp pos = 29049, 0, 73828 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_32 next_ring = Start01_Trade_Lane_Ring_34 [Object] nickname = Start01_Trade_Lane_Ring_34 reputation = li_p_grp pos = 42256, 0, 81125 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_33 next_ring = Start01_Trade_Lane_Ring_35 [Object] nickname = Start01_Trade_Lane_Ring_35 reputation = li_p_grp pos = 55463, 0, 88422 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_34 next_ring = Start01_Trade_Lane_Ring_36 [Object] nickname = Start01_Trade_Lane_Ring_36 reputation = li_p_grp pos = 68670, 0, 95719 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_35 next_ring = Start01_Trade_Lane_Ring_37 [Object] nickname = Start01_Trade_Lane_Ring_37 reputation = li_p_grp pos = 81877, 0, 103016 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_36 next_ring = Start01_Trade_Lane_Ring_38 [Object] nickname = Start01_Trade_Lane_Ring_38 reputation = li_p_grp pos = 95084, 0, 110313 rotate = 0, -118, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196644 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_37 [Object] nickname = Start01_to_Iw02 ids_name = 537541 pos = 105534, 0, 116308 rotate = 0, 60, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Iw02, Iw02_to_Start01, gate_tunnel_bretonia [zone] nickname = Zone_Start01_ice_Nebula ids_name = 0 pos = 125000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 50000, 50000 property_flags = 32768 property_fog_color = 255.000000, 255.000000, 255.000000 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 sort = 9 toughness = 11 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 25 faction_weight = fc_x_grp, 10 faction_weight = fc_lr_grp, 10 encounter = area_scout, 11, 0.670000 faction = fc_x_grp, 1.000000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_Start01_ice_crystals_01 ids_name = 0 pos = 125000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 19000, 49000, 49000 property_flags = 257 ids_info = 0 visit = 36 spacedust = icedust spacedust_maxparticles = 100 [zone] nickname = Zone_Start01_purple_Nebula ids_name = 0 pos = 90000, 0, -120000 rotate = 0, 80, 0 shape = ELLIPSOID size = 50000, 75000, 75000 property_flags = 32768 property_fog_color = 90.000000, 0.000000, 90.000000 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 sort = 30 toughness = 4 density = 6 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 faction_weight = fc_lr_grp, 12 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 faction_weight = fc_x_grp, 4 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 faction = fc_x_grp, 0.350000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.020000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Start01_text1 ids_name = 537015 pos = 2500, 0, 65000 shape = ELLIPSOID size = 13500, 13500, 13500 property_flags = 200 ;property_fog_color = 10.000000, 7.000000, 30.000000 ids_info = 0 visit = 128 [Object] nickname = Start01_06 pos = -13500, 0, 50500 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_06_Base base = Start01_06_Base reputation = fy_n_grp rotate = 0, -130, 0 archetype = smallstation1 ids_name = 537542 loadout = smallstation_li_01 difficulty_level = 1 space_costume = pi_pirate1_head, li_bartender_body, prop_hat_female_miner_visor voice = atc_leg_m01 [Object] nickname = Start01_07 ids_name = 537543 pos = 113608, 0, -102879 rotate = 0, 0, 0 archetype = space_factory02 ids_info = 0 base = Start01_07_Base dock_with = Start01_07_Base reputation = li_n_grp behavior = NOTHING voice = atc_leg_f01 space_costume = pl_female2_head, li_female_elite_body, prop_hat_female_li_grd difficulty_level = 1 loadout = space_factory02_co_01 pilot = pilot_solar_easy [Object] nickname = Start01_07_dock2 ids_name = 544197 pos = 113608, 0, -103629 rotate = 0, 0, 0 archetype = space_factory02 ids_info = 0 base = Start01_07_dock2_Base dock_with = Start01_07_dock2_Base reputation = li_n_grp behavior = NOTHING voice = atc_leg_f01 space_costume = pl_female2_head, li_female_elite_body, prop_hat_female_li_grd difficulty_level = 1 loadout = space_factory02_co_01 pilot = pilot_solar_easy [Object] nickname = Start01_l_dreadnought_nodock_01 ids_name = 0 pos = 112735, 6, -102879 rotate = 0, 90, 0 archetype = l_dreadnought_nodock loadout = li_dreadnought_no_bag ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_l_dreadnought_nodock_02 ids_name = 0 pos = 114380, -550, -102879 rotate = 0, 180, 0 archetype = l_dreadnought_nodock loadout = li_dreadnought_no_bag ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_l_dreadnought_nodock_03 ids_name = 0 pos = 113800, -1150, -102879 rotate = 0, 0, 0 archetype = l_dreadnought_nodock loadout = li_dreadnought_no_bag ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_shipyard_01 ids_name = 0 pos = 114608, -200, -102879 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_shipyard_02 ids_name = 0 pos = 115208, -200, -102879 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_shipyard_2x_01 ids_name = 0 pos = 114380, -600, -102879 rotate = 0, 0, 0 archetype = shipyard_2x ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_shipyard_2x_02 ids_name = 0 pos = 113800, -1200, -102879 rotate = 0, 0, 0 archetype = shipyard_2x ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_industrial02_01 ids_name = 0 pos = 114608, 0, -102879 rotate = 0, -90, 0 archetype = space_industrial02 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_industrial02_02 ids_name = 0 pos = 115208, 0, -102879 rotate = 0, -90, 0 archetype = space_industrial02 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_industrial02_03 ids_name = 0 pos = 113088, 0, -102879 rotate = 0, 90, 0 archetype = space_industrial02 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_research_01 ids_name = 0 pos = 114102, -190, -102879 rotate = 90, 0, 0 archetype = space_research ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_tankl4x4_01 ids_name = 0 pos = 113380, -225, -102879 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_tankl4x4_02 ids_name = 0 pos = 113838, -225, -102879 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_tanklx4_01 ids_name = 0 pos = 113608, -256, -102879 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_space_tanklx4_02 ids_name = 0 pos = 113608, -256, -103629 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 reputation = li_n_grp parent = Start01_07_dock2 [Object] nickname = Start01_bk_kuppel_01 ids_name = 0 pos = 114608, 120, -102879 rotate = 180, 0, 0 archetype = bk_kuppel ids_info = 0 reputation = li_n_grp parent = Start01_07 [Object] nickname = Start01_bk_kuppel_02 ids_name = 0 pos = 115208, 120, -102879 rotate = 180, 0, 0 archetype = bk_kuppel ids_info = 0 reputation = li_n_grp parent = Start01_07 [Zone] nickname = Zone_Start01_shipyard_pop_ambient pos = 113608, 0, -102879 rotate = 0, 0, 0 shape = SPHERE size = 13000 comment = shipyard_pop sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false faction_weight = li_n_grp, 20 encounter = capitalships_Liberty, 19, 0.100000 faction = li_n_grp, 1.000000 encounter = area_assault, 19, 0.100000 faction = li_n_grp, 1.000000 [Object] nickname = Start01_Trade_Lane_Ring_39 reputation = li_p_grp pos = 62831, 0, -6464 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537531 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_40 [Object] nickname = Start01_Trade_Lane_Ring_40 reputation = li_p_grp pos = 67948, 0, -16276 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_39 next_ring = Start01_Trade_Lane_Ring_41 [Object] nickname = Start01_Trade_Lane_Ring_41 reputation = li_p_grp pos = 73066, 0, -26088 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_40 next_ring = Start01_Trade_Lane_Ring_42 [Object] nickname = Start01_Trade_Lane_Ring_42 reputation = li_p_grp pos = 78184, 0, -35901 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_41 next_ring = Start01_Trade_Lane_Ring_43 [Object] nickname = Start01_Trade_Lane_Ring_43 reputation = li_p_grp pos = 83301, 0, -45713 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_42 next_ring = Start01_Trade_Lane_Ring_44 [Object] nickname = Start01_Trade_Lane_Ring_44 reputation = li_p_grp pos = 88419, 0, -55525 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_43 next_ring = Start01_Trade_Lane_Ring_45 [Object] nickname = Start01_Trade_Lane_Ring_45 reputation = li_p_grp pos = 93537, 0, -65338 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_44 next_ring = Start01_Trade_Lane_Ring_46 [Object] nickname = Start01_Trade_Lane_Ring_46 reputation = li_p_grp pos = 98654, 0, -75150 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_45 next_ring = Start01_Trade_Lane_Ring_47 [Object] nickname = Start01_Trade_Lane_Ring_47 reputation = li_p_grp pos = 103772, 0, -84962 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_46 next_ring = Start01_Trade_Lane_Ring_48 [Object] nickname = Start01_Trade_Lane_Ring_48 reputation = li_p_grp pos = 108890, 0, -94775 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537543 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_47 [Object] nickname = Start01_Trade_Lane_Ring_49 reputation = li_p_grp pos = -98330, 0, -112660 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537534 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_50 [Object] nickname = Start01_Trade_Lane_Ring_50 reputation = li_p_grp pos = -85582, 0, -113156 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_49 next_ring = Start01_Trade_Lane_Ring_51 [Object] nickname = Start01_Trade_Lane_Ring_51 reputation = li_p_grp pos = -72835, 0, -113652 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_50 next_ring = Start01_Trade_Lane_Ring_52 [Object] nickname = Start01_Trade_Lane_Ring_52 reputation = li_p_grp pos = -60087, 0, -114148 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_51 next_ring = Start01_Trade_Lane_Ring_53 [Object] nickname = Start01_Trade_Lane_Ring_53 reputation = li_p_grp pos = -47340, 0, -114644 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_52 next_ring = Start01_Trade_Lane_Ring_54 [Object] nickname = Start01_Trade_Lane_Ring_54 reputation = li_p_grp pos = -34592, 0, -115140 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_53 next_ring = Start01_Trade_Lane_Ring_55 [Object] nickname = Start01_Trade_Lane_Ring_55 reputation = li_p_grp pos = -21845, 0, -115636 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_54 next_ring = Start01_Trade_Lane_Ring_56 [Object] nickname = Start01_Trade_Lane_Ring_56 reputation = li_p_grp pos = -9097, 0, -116133 rotate = 0, -87, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537641 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_55 [Object] nickname = Start01_Trade_Lane_Ring_57 reputation = li_p_grp pos = -6837, 0, -106094 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537641 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_58 [Object] nickname = Start01_Trade_Lane_Ring_58 reputation = li_p_grp pos = -17093, 0, -86573 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_57 next_ring = Start01_Trade_Lane_Ring_59 [Object] nickname = Start01_Trade_Lane_Ring_59 reputation = li_p_grp pos = -27349, 0, -67052 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_58 next_ring = Start01_Trade_Lane_Ring_60 [Object] nickname = Start01_Trade_Lane_Ring_60 reputation = li_p_grp pos = -37606, 0, -47532 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_59 next_ring = Start01_Trade_Lane_Ring_61 [Object] nickname = Start01_Trade_Lane_Ring_61 reputation = li_p_grp pos = -47862, 0, -28011 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_60 next_ring = Start01_Trade_Lane_Ring_62 [Object] nickname = Start01_Trade_Lane_Ring_62 reputation = li_p_grp pos = -58119, 0, -8490 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_61 next_ring = Start01_Trade_Lane_Ring_63 [Object] nickname = Start01_Trade_Lane_Ring_63 reputation = li_p_grp pos = -68375, 0, 11030 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_62 next_ring = Start01_Trade_Lane_Ring_64 [Object] nickname = Start01_Trade_Lane_Ring_64 reputation = li_p_grp pos = -78632, 0, 30550 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_63 next_ring = Start01_Trade_Lane_Ring_65 [Object] nickname = Start01_Trade_Lane_Ring_65 reputation = li_p_grp pos = -88888, 0, 50071 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_64 next_ring = Start01_Trade_Lane_Ring_66 [Object] nickname = Start01_Trade_Lane_Ring_66 reputation = li_p_grp pos = -99145, 0, 69592 rotate = 0, 152, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 458834 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_65 [Object] nickname = Start01_Trade_Lane_Ring_67 reputation = li_p_grp pos = 103585, 0, -102615 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537543 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Start01_Trade_Lane_Ring_68 [Object] nickname = Start01_Trade_Lane_Ring_68 reputation = li_p_grp pos = 92324, 0, -103664 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_67 next_ring = Start01_Trade_Lane_Ring_69 [Object] nickname = Start01_Trade_Lane_Ring_69 reputation = li_p_grp pos = 81063, 0, -104714 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_68 next_ring = Start01_Trade_Lane_Ring_70 [Object] nickname = Start01_Trade_Lane_Ring_70 reputation = li_p_grp pos = 69802, 0, -105763 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_69 next_ring = Start01_Trade_Lane_Ring_71 [Object] nickname = Start01_Trade_Lane_Ring_71 reputation = li_p_grp pos = 58541, 0, -106813 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_70 next_ring = Start01_Trade_Lane_Ring_72 [Object] nickname = Start01_Trade_Lane_Ring_72 reputation = li_p_grp pos = 47280, 0, -107862 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_71 next_ring = Start01_Trade_Lane_Ring_73 [Object] nickname = Start01_Trade_Lane_Ring_73 reputation = li_p_grp pos = 36019, 0, -108912 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_72 next_ring = Start01_Trade_Lane_Ring_74 [Object] nickname = Start01_Trade_Lane_Ring_74 reputation = li_p_grp pos = 24758, 0, -109961 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_73 next_ring = Start01_Trade_Lane_Ring_75 [Object] nickname = Start01_Trade_Lane_Ring_75 reputation = li_p_grp pos = 13497, 0, -111011 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_74 next_ring = Start01_Trade_Lane_Ring_76 [Object] nickname = Start01_Trade_Lane_Ring_76 reputation = li_p_grp pos = 2236, 0, -112061 rotate = 0, 84, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 537641 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Start01_Trade_Lane_Ring_75 [Object] nickname = Start01_to_Li07 ids_name = 537544 pos = -1369, -1500, -118218 rotate = 0, 155, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li07 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li07, Li07_to_Start01, gate_tunnel_bretonia [zone] nickname = Zone_Start01_001_Planet_Start01_01 pos = 2500, 0, 65000 rotate = 0, 0, 0 shape = SPHERE size = 15000 comment = Pennsylvania sort = 1 toughness = 1 density = 12 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_Start01_06_pop_ambient pos = -13500, 0, 50500 rotate = 0, 0, 0 shape = SPHERE size = 4000 comment = start01_06_Base sort = 51 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fy_n_grp, 20 encounter = area_assault, 1, 0.100000 faction = fy_n_grp, 1.000000 encounter = area_defend, 4, 0.100000 faction = fy_n_grp, 1.000000 [Zone] nickname = Zone_Start01_001_Planet_Start01_02 pos = 63000, 0, 1000 rotate = 0, 0, 0 shape = SPHERE size = 10000 comment = Philadelphia sort = 51 toughness = 19 density = 9 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 [Zone] nickname = Zone_Start01_li07_gate pos = -4000, 0, -112000 rotate = 0, 0, 0 shape = SPHERE size = 8500 comment = li07_gate sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 [Zone] nickname = Zone_Start01_iw02_gate pos = 100534, 0, 113308 rotate = 0, 0, 0 shape = SPHERE size = 8000 comment = iw02_gate sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 [Zone] nickname = Zone_Start01_RandomMission01 pos = 200000, -250000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = rms_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = rms_n_grp, 1.000000 [zone] nickname = Zone_Start01_destroy_vignette_01 pos = -70000, 0, 90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_02 pos = -65000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_03 pos = -60000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_04 pos = -88000, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_05 pos = -50000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_06 pos = -40000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_07 pos = -40000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_08 pos = -50000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_09 pos = -50000, 0, 90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_10 pos = -40000, 0, 90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_11 pos = -33500, 0, 50500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_12 pos = -33500, 0, 45500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_13 pos = -33500, 0, 40500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_14 pos = -28500, 0, 35500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_15 pos = -23500, 0, 33500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_16 pos = -18500, 0, 31500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_17 pos = -13500, 0, 31500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_18 pos = -8500, 0, 33500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_19 pos = -3500, 0, 33500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_20 pos = -38500, 0, 50500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_21 pos = -38500, 0, 45500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_22 pos = -38500, 0, 40500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_23 pos = -38500, 0, 35500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_24 pos = -3500, 0, 28500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_25 pos = -8500, 0, 28500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_26 pos = -13500, 0, 28500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_27 pos = -18500, 0, 25500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_28 pos = -23500, 0, 25500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_29 pos = -28500, 0, 25500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_30 pos = -33500, 0, 25500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_31 pos = 5000, 0, 39000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_32 pos = 20000, 0, 58000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_33 pos = 25000, 0, 58000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_34 pos = 30000, 0, 58000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_35 pos = 35000, 0, 58000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_36 pos = 65000, 0, 18000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_37 pos = 65000, 0, 23000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_38 pos = 65000, 0, 28000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_39 pos = 60000, 0, 28000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_40 pos = 70000, 0, 28000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_41 pos = 65000, 0, 33000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_42 pos = 60000, 0, 33000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_43 pos = 70000, 0, 33000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_44 pos = 46000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_45 pos = 41000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_46 pos = 36000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_47 pos = 36000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_48 pos = 36000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_49 pos = 54000, 0, -12000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_50 pos = 54000, 0, -17000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_51 pos = 54000, 0, -22000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_52 pos = 113608, 0, -124000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_53 pos = 118608, 0, -124000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_54 pos = 122608, 0, -120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_55 pos = 128608, 0, -116000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_56 pos = 132608, 0, -112000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_57 pos = 133608, 0, -108000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_58 pos = 134608, 0, -103000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_59 pos = 134608, 0, -98000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_60 pos = 133608, 0, -93000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_61 pos = 130608, 0, -88000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_62 pos = 125008, 0, -83000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_63 pos = 108608, 0, -124000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_64 pos = 103608, 0, -124000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_65 pos = 95608, 0, -128000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_66 pos = 85608, 0, -128000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_67 pos = -116764, 0, -147995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_68 pos = -103000, 0, -67000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_69 pos = -95000, 0, -45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_70 pos = -100000, 0, -55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_71 pos = -127000, 0, -67000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_72 pos = -126764, 0, -87995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_73 pos = -111764, 0, -147995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_74 pos = -106764, 0, -147995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_75 pos = -121764, 0, -147995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_76 pos = -126764, 0, -147995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_77 pos = -100764, 0, -140995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_78 pos = -98000, 0, -88000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_79 pos = -95764, 0, -133995 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_80 pos = -87000, 0, -123000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_81 pos = -85000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_82 pos = -156231, 0, -16410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_83 pos = -96231, 0, -16410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_84 pos = -96231, 0, -21410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_85 pos = -96231, 0, -26410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_86 pos = -96231, 0, -11410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_87 pos = -96231, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_88 pos = -152231, 0, -28410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_89 pos = -145231, 0, -38410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_90 pos = -145231, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_91 pos = -86231, 0, -16410 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_92 pos = -60000, 0, 120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_93 pos = -75000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_94 pos = -85000, 0, 90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_95 pos = -98000, 0, 90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_96 pos = -90000, 0, 95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_97 pos = -85000, 0, 101000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_98 pos = 121182, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_99 pos = 121182, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_100 pos = 121182, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_101 pos = 131182, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_102 pos = 131182, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_103 pos = 121182, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_104 pos = 131182, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_105 pos = 131182, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_106 pos = 127182, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_107 pos = 127182, 0, -35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_108 pos = 97000, 0, -29000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Start01_destroy_vignette_109 pos = 97000, 0, 29000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Start01_rock_asteroids_01 ids_name = 0 pos = -115000, 0, -20000 rotate = 0, 90, 0 shape = ELLIPSOID size = 45000, 75000, 50000 property_flags = 66 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 sort = 30 toughness = 4 density = 6 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 faction_weight = fc_lr_grp, 12 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.020000 faction = gd_bh_grp, 1.000000 [Object] nickname = Start01_08 ids_name = 537546 pos = -126231, 0, -16410 rotate = 0, -90, 0 archetype = smallstation1_old ids_info = 0 base = Start01_08_Base dock_with = Start01_08_Base reputation = co_me_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male7_head, sc_scientist3_body, dark_shades difficulty_level = 1 loadout = smallstation_old_li_01 pilot = pilot_solar_easy [Object] nickname = Start01_Trade_Lane_Ring_77 ids_name = 0 pos = -103659, 0, 68558 rotate = 0, 13, 0 archetype = Trade_Lane_Ring next_ring = Start01_Trade_Lane_Ring_78 ids_info = 66170 reputation = li_p_grp tradelane_space_name = 458834 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_78 ids_name = 0 pos = -106001, 0, 58657 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_77 next_ring = Start01_Trade_Lane_Ring_79 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_79 ids_name = 0 pos = -108344, 0, 48757 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_78 next_ring = Start01_Trade_Lane_Ring_80 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_80 ids_name = 0 pos = -110687, 0, 38857 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_79 next_ring = Start01_Trade_Lane_Ring_81 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_81 ids_name = 0 pos = -113030, 0, 28957 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_80 next_ring = Start01_Trade_Lane_Ring_82 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_82 ids_name = 0 pos = -115372, 0, 19057 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_81 next_ring = Start01_Trade_Lane_Ring_83 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_83 ids_name = 0 pos = -117715, 0, 9157 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_82 next_ring = Start01_Trade_Lane_Ring_84 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_84 ids_name = 0 pos = -120058, 0, -742 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_83 next_ring = Start01_Trade_Lane_Ring_85 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_85 ids_name = 0 pos = -122401, 0, -10643 rotate = 0, 13, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_84 ids_info = 66170 reputation = li_p_grp tradelane_space_name = 537546 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_86 ids_name = 0 pos = -122208, 0, -22689 rotate = 0, -9, 0 archetype = Trade_Lane_Ring next_ring = Start01_Trade_Lane_Ring_87 ids_info = 66170 reputation = li_p_grp tradelane_space_name = 537546 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_87 ids_name = 0 pos = -120543, 0, -32290 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_86 next_ring = Start01_Trade_Lane_Ring_88 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_88 ids_name = 0 pos = -118879, 0, -41892 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_87 next_ring = Start01_Trade_Lane_Ring_89 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_89 ids_name = 0 pos = -117214, 0, -51493 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_88 next_ring = Start01_Trade_Lane_Ring_90 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_90 ids_name = 0 pos = -115550, 0, -61095 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_89 next_ring = Start01_Trade_Lane_Ring_91 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_91 ids_name = 0 pos = -113886, 0, -70696 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_90 next_ring = Start01_Trade_Lane_Ring_92 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_92 ids_name = 0 pos = -112221, 0, -80298 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_91 next_ring = Start01_Trade_Lane_Ring_93 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_93 ids_name = 0 pos = -110557, 0, -89899 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_92 next_ring = Start01_Trade_Lane_Ring_94 ids_info = 66170 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_Trade_Lane_Ring_94 ids_name = 0 pos = -108893, 0, -99501 rotate = 0, -9, 0 archetype = Trade_Lane_Ring prev_ring = Start01_Trade_Lane_Ring_93 ids_info = 66170 reputation = li_p_grp tradelane_space_name = 537534 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Start01_telescope_01 ids_name = 0 pos = -125450, -200, -16410 rotate = 0, 75, 0 archetype = telescope ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_com_sat_01 ids_name = 0 pos = -126631, -500, -16410 rotate = 0, 0, 0 archetype = com_sat ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_dome_01 ids_name = 0 pos = -125880, -170, -16100 rotate = 0, 180, 0 archetype = space_dome ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_dome_02 ids_name = 0 pos = -125880, -170, -16720 rotate = 0, 0, 0 archetype = space_dome ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_industrial01_01 ids_name = 0 pos = -125600, -200, -16410 rotate = 0, -90, 0 archetype = space_industrial01 ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_habitat_wide_01 ids_name = 0 pos = -126231, 135, -16410 rotate = 0, 0, 0 archetype = space_habitat_wide ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_habitat_tall_01 ids_name = 0 pos = -126231, 350, -16410 rotate = 0, 0, 0 archetype = space_habitat_tall ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_habitat_tall_02 ids_name = 0 pos = -126297, 184, -16568 rotate = 0, 27, 0 archetype = space_habitat_tall ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_habitat_tall_03 ids_name = 0 pos = -126167, 120, -16565 rotate = 0, 67, 0 archetype = space_habitat_tall ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_habitat_tall_04 ids_name = 0 pos = -126073, 184, -16475 rotate = 0, 67, 0 archetype = space_habitat_tall ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_solar_plant_01 ids_name = 0 pos = -125600, -200, -16410 rotate = 0, 0, 0 archetype = space_solar_plant ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_tanksx4_01 ids_name = 0 pos = -125880, -280, -16100 rotate = 0, 0, 0 archetype = space_tanksx4 ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_tanks4_01 ids_name = 0 pos = -125880, -242, -16917 rotate = 0, 0, 0 archetype = space_tanks4 ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_solar_pnl_01 ids_name = 0 pos = -125700, -200, -16344 rotate = 90, 0, 0 archetype = space_solar_pnl ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_space_solar_pnl_02 ids_name = 0 pos = -125700, -200, -16474 rotate = -90, 0, 0 archetype = space_solar_pnl ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_bk_radarkontrolle_01 ids_name = 0 pos = -126075, 69, -16346 rotate = 0, -20, 0 archetype = bk_radarkontrolle ids_info = 0 reputation = co_me_grp parent = Start01_08 [Object] nickname = Start01_bk_turm_01 ids_name = 0 pos = -126167, 125, -16255 rotate = 0, 25, 0 archetype = bk_turm ids_info = 0 reputation = co_me_grp parent = Start01_08 [zone] nickname = Zone_Start01_001_Station_Start01_08 pos = -126231, 0, -16410 rotate = 0, -60, 0 shape = SPHERE size = 12000 comment = Johnstown sort = 3 toughness = 1 density = 9 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_alg_grp, 10 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_alg_grp, 0.090000 faction = co_be_grp, 0.090000 faction = co_hsp_grp, 0.090000 faction = co_kt_grp, 0.090000 faction = co_me_grp, 0.090000 faction = co_nws_grp, 0.090000 faction = co_ni_grp, 0.090000 faction = co_rs_grp, 0.090000 faction = co_shi_grp, 0.090000 faction = co_ss_grp, 0.090000 faction = co_vr_grp, 0.070000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Object] nickname = Start01_08_depot_water ids_name = 261161 pos = -125300, -300, -16410 archetype = depot_water ids_info = 66150 reputation = co_me_grp behavior = NOTHING [Object] nickname = Start01_08_depot_Hfuel ids_name = 261161 pos = -125300, -300, -16610 archetype = depot_Hfuel ids_info = 66150 reputation = co_me_grp behavior = NOTHING [Object] nickname = Start01_08_depot_scrap_metal ids_name = 261161 pos = -125300, -300, -16210 archetype = depot_scrap_metal ids_info = 66150 reputation = co_me_grp behavior = NOTHING [Object] nickname = Start01_01_l_dreadnought_explosion01 pos = -104764, 0, -106995 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = li_n_grp rotate = 0, -90, 0 archetype = l_dreadnought_ex_nodock ids_name = 537547 loadout = l_dreadnought_ex_nodock01 difficulty_level = 1 [Object] nickname = Start01_09 pos = -82050, 0, 123707 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_09_Base base = Start01_09_Base reputation = fc_lr_grp rotate = 0, 0, 0 archetype = miningbase_badlands ids_name = 537548 loadout = miningbase_badlands_pi_01 difficulty_level = 1 space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_b_combo voice = atc_leg_m01 [zone] nickname = Zone_Start01_Station_Start01_09 pos = -82050, 0, 123707 shape = SPHERE size = 4500 visit = 128 comment = rogue_base sort = 30 toughness = 4 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_lr_grp, single_base_unlaw relief_time = 20 faction_weight = fc_lr_grp, 12 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 4, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 4, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 4, 0.140000 faction = fc_ou_grp, 1.000000 encounter = area_trade_freighter_smuggler, 4, 0.020000 faction = fc_lr_grp, 1.000000 [Object] nickname = Start01_10 pos = 62484, 0, -130707 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_10_Base base = Start01_10_Base reputation = fc_j_grp rotate = 0, 90, 0 archetype = space_port_dmg ids_name = 537549 loadout = space_port_dmg_pi_01 difficulty_level = 1 [zone] nickname = zone_Start01_pop_Start01_10 pos = 62484, 0, -130707 shape = SPHERE size = 4000 sort = 13 toughness = 12 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_j_grp, single_base_unlaw relief_time = 20 faction_weight = fc_j_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 12, 0.150000 faction = fc_j_grp, 1.000000 encounter = area_trade_trader, 12, 0.440000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 12, 0.190000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_Start01_debris_field_01 ids_name = 0 pos = 62484, 0, -130707 rotate = 0, 0, 0 shape = ELLIPSOID size = 10000, 10000, 10000 property_flags = 132 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 150 Music = zone_field_debris [Object] nickname = Start01_11 pos = 121182, 0, 1893 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_11_Base base = Start01_11_Base reputation = fc_x_grp rotate = 0, 0, 0 archetype = miningbase_small_ice ids_name = 537550 loadout = miningbase_small_ice_pi_01 difficulty_level = 1 voice = atc_leg_m01 space_costume = pl_male1_head, pi_pirate5_body [Object] nickname = Start01_wplatform_rock_1 ids_name = 261164 pos = 124182, 0, 1893 ids_info = 66171 reputation = fc_x_grp behavior = NOTHING visit = 0 difficulty_level = 11 archetype = wplatform_rock loadout = pirate_weapon_platform_pi_04 pilot = pilot_solar_easiest [Object] nickname = Start01_wplatform_rock_2 ids_name = 261164 pos = 118182, 0, 1893 ids_info = 66171 reputation = fc_x_grp behavior = NOTHING visit = 0 difficulty_level = 11 archetype = wplatform_rock loadout = pirate_weapon_platform_pi_04 pilot = pilot_solar_easiest [Object] nickname = Start01_wplatform_rock_3 ids_name = 261164 pos = 121182, 0, 4893 ids_info = 66171 reputation = fc_x_grp behavior = NOTHING visit = 0 difficulty_level = 11 archetype = wplatform_rock loadout = pirate_weapon_platform_pi_04 pilot = pilot_solar_easiest [Object] nickname = Start01_wplatform_rock_4 ids_name = 261164 pos = 121182, 0, -1107 archetype = wplatform_rock ids_info = 66171 visit = 0 reputation = fc_x_grp behavior = NOTHING difficulty_level = 11 loadout = pirate_weapon_platform_pi_04 pilot = pilot_solar_easiest [zone] nickname = zone_Start01_pop_base_xenos pos = 121182, 0, 1893 shape = SPHERE size = 5000 comment = Xenos_base sort = 10 toughness = 11 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_x_grp, single_base_unlaw relief_time = 20 faction_weight = fc_x_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 11, 0.120000 faction = fc_x_grp, 1.000000 encounter = area_defend, 11, 0.220000 faction = fc_x_grp, 1.000000 encounter = area_trade_trader, 11, 0.270000 faction = fc_x_grp, 1.000000 [Object] nickname = Start01_Ast_Rock_Monolit1_01 ids_name = 0 pos = -34592, 0, -155140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit1 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit1_02 ids_name = 0 pos = -23592, 6000, -185140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit1 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit1_03 ids_name = 0 pos = -46892, 9000, -185140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit1 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit2_01 ids_name = 0 pos = -44592, -10000, -155140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit2 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit2_02 ids_name = 0 pos = -15592, -1000, -155140 rotate = 180, 180, 0 archetype = EVERSPACE_Ast_Rock_Monolit2 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit2_03 ids_name = 0 pos = -3592, 12000, -155140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit2 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit3_01 ids_name = 0 pos = -24592, 10000, -155140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit3 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit3_02 ids_name = 0 pos = -40592, 15000, -165140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit3 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit3_03 ids_name = 0 pos = -10592, 17500, -165140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit3 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit4_01 ids_name = 0 pos = -39592, 5000, -145140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit4 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit4_02 ids_name = 0 pos = -45592, 8000, -150140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit4 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit4_03 ids_name = 0 pos = -13592, 8000, -160140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit4 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit5_01 ids_name = 0 pos = -30592, 0, -165140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit5 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit5_02 ids_name = 0 pos = -60592, -15000, -170140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit5 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit5_03 ids_name = 0 pos = -10592, -20000, -180140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit5 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit6_01 ids_name = 0 pos = -24592, 0, -151140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit6 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit6_02 ids_name = 0 pos = -49592, -2500, -151140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit6 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit6_03 ids_name = 0 pos = -40592, -2500, -180140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit6 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit7_01 ids_name = 0 pos = -20592, -3000, -148140 rotate = 0, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit7 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit7_02 ids_name = 0 pos = -20592, -1000, -178140 rotate = 180, 0, 0 archetype = EVERSPACE_Ast_Rock_Monolit7 ids_info = 0 [Object] nickname = Start01_Ast_Rock_Monolit7_03 ids_name = 0 pos = -50592, -6500, -178140 rotate = 0, 90, 0 archetype = EVERSPACE_Ast_Rock_Monolit7 ids_info = 0 [LightSource] nickname = Start01_system_light6 pos = -47000, 0, -120000 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Start01_12 ids_name = 537551 pos = -78314, 0, -36680 rotate = 0, 40, 0 archetype = miningbase_badlands ids_info = 0 base = Start01_12_Base dock_with = Start01_12_Base reputation = fc_ou_grp behavior = NOTHING voice = atc_leg_m01 space_costume = sh_male1_head, pi_pirate3_body, prop_mask_outcast difficulty_level = 1 loadout = miningbase_badlands_pi_01 pilot = pilot_solar_easy [Object] nickname = Start01_space_habitat_wide_02 ids_name = 0 pos = -78270, 90, -36550 rotate = 90, 30, 0 archetype = space_habitat_wide ids_info = 0 reputation = fc_ou_grp parent = Start01_12 [Object] nickname = Start01_space_habitat_tall_05 ids_name = 0 pos = -78161, 90, -36361 rotate = 90, 30, 0 archetype = space_habitat_tall ids_info = 0 reputation = fc_ou_grp parent = Start01_12 [zone] nickname = zone_Start01_pop_Start01_12 pos = -78314, 0, -36680 shape = SPHERE size = 4000 comment = Outcast_base sort = 3 toughness = 17 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_ou_grp, single_base_unlaw relief_time = 20 faction_weight = fc_ou_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 12, 0.120000 faction = fc_ou_grp, 1.000000 encounter = area_defend, 12, 0.220000 faction = fc_ou_grp, 1.000000 encounter = area_trade_trader, 12, 0.270000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters01 pos = 35643, 0, 28925 rotate = -90, -47, 0 shape = CYLINDER size = 2000, 76240 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters02 pos = 89177, 0, -49848 rotate = -90, -25, 0 shape = CYLINDER size = 2000, 117811 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters03 pos = 55235, 0, -108696 rotate = -90, 84, 0 shape = CYLINDER size = 2000, 118911 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 3 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters04 pos = -54185, 0, -112799 rotate = 90, 88, 180 shape = CYLINDER size = 2000, 100509 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 4 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters05 pos = -113679, 0, -63550 rotate = 90, 10, 180 shape = CYLINDER size = 2000, 97232 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 5 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters06 pos = -112319, 0, 28637 rotate = 90, -13, 180 shape = CYLINDER size = 2000, 91425 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 6 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters07 pos = -53603, 0, 69299 rotate = -90, -85, 0 shape = CYLINDER size = 2000, 96489 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 7 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_Start01_path_li_n_gunboat_fighters08 pos = 965, 0, 60012 rotate = -90, -49, 0 shape = CYLINDER size = 2000, 16972 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = li_n_gunboat_fighters_01, 8 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = li_n_grp, 1.000000 [Object] nickname = Start01_explosion_base01 pos = -30592, 0, -171000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = space_police_explosion_start01_01 ids_name = 535208 loadout = space_police_explosion_start01_01 difficulty_level = 1 [Object] nickname = Start01_explosion_base02 pos = 104000, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion_start01_02 difficulty_level = 1 [Object] nickname = Start01_explosion_base03 pos = -17000, 0, -65000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion_start01_03 difficulty_level = 1 [Object] nickname = Start01_explosion_base04 pos = 90000, 0, -80000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion_start01_04 difficulty_level = 1 [Object] nickname = Start01_explosion_base05 pos = 1166, 0, 8945 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion_start01_05 difficulty_level = 1 [Object] nickname = Start01_explosion_base06 pos = -80000, 0, 95000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_police_explosion01 ids_name = 535208 loadout = space_police_explosion_start01_06 difficulty_level = 1 [Zone] nickname = Zone_Start01_path_xenos01 pos = 112636, 0, 870 rotate = -90, 83, 0 shape = CYLINDER size = 1500, 17159 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 1 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos02 pos = 97117, 0, -40191 rotate = -90, 9, 0 shape = CYLINDER size = 1500, 81471 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 2 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos03 pos = 76376, 0, -105645 rotate = -90, 28, 0 shape = CYLINDER size = 1500, 57630 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 3 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos04 pos = 29118, 0, -123010 rotate = 90, 76, 180 shape = CYLINDER size = 1500, 68875 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 4 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos05 pos = -10674, 0, -90052 rotate = 90, 14, 180 shape = CYLINDER size = 1500, 51558 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 5 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos06 pos = -7805, 0, -28119 rotate = 90, -13, 180 shape = CYLINDER size = 1500, 76098 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 6 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos07 pos = 59623, 0, 16779 rotate = 90, -82, 180 shape = CYLINDER size = 1500, 117633 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 7 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_Start01_path_xenos08 pos = 119477, 0, 13208 rotate = -90, -7, 0 shape = CYLINDER size = 1500, 23291 sort = 99 toughness = 19 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = xenos_01, 8 usage = patrol mission_eligible = True faction_weight = fc_x_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.280000 faction = fc_x_grp, 1.000000 [Object] nickname = Start01_to_Li04_hole ids_name = 537552 pos = 53993, 0, -93746 rotate = 0, 147, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li04, Li04_to_Start01_hole, gate_tunnel_bretonia [Object] nickname = Start01_to_LI06_hole ids_name = 537554 pos = -100985, 0, 115502 rotate = 0, -42, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_LI06 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI06, LI06_to_Start01_hole, gate_tunnel_bretonia [Object] nickname = Start01_to_Li02_hole ids_name = 537553 pos = -134437, 0, -50492 rotate = 0, -111, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li02, Li02_to_Start01_hole, gate_tunnel_bretonia [Object] nickname = Start01_to_Iw02_hole ids_name = 537555 pos = 128756, 0, -9467 rotate = 0, 93, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Iw02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw02, Iw02_to_Start01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Start01_path_outcast01 pos = -47490, 0, -50959 rotate = -90, -65, 0 shape = CYLINDER size = 1500, 67862 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 1 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast02 pos = 18618, 0, -79475 rotate = -90, -67, 0 shape = CYLINDER size = 1500, 76171 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 2 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast03 pos = 72218, 0, -86857 rotate = 90, -69, 180 shape = CYLINDER size = 1500, 39113 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 3 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast04 pos = 109742, 0, -44622 rotate = 90, -28, 180 shape = CYLINDER size = 1500, 80441 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 4 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast05 pos = 122522, 0, 19835 rotate = 90, 12, 180 shape = CYLINDER size = 1500, 59669 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 5 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast06 pos = 58159, 0, 28808 rotate = -90, 70, 0 shape = CYLINDER size = 1500, 122647 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 6 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Start01_path_outcast07 pos = -38941, 0, -13908 rotate = -90, 60, 0 shape = CYLINDER size = 1500, 90429 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = outcast_01, 7 usage = patrol mission_eligible = True faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.200000 faction = fc_ou_grp, 1.000000 [Object] nickname = Start01_suprise_Bio_Container_Small_01 ids_name = 537511 pos = -77000, 0, 86000 rotate = -7, 0, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_Start01_01 [Object] nickname = Start01_suprise_Bio_Container_Small_02 ids_name = 537511 pos = -103000, 0, -20000 rotate = -123, -5, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_02 [Object] nickname = Start01_suprise_Bio_Container_Small_03 ids_name = 537511 pos = 58500, 0, -115707 rotate = 2, -9, 56 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_02 [Object] nickname = Start01_suprise_Bio_Container_Small_04 ids_name = 537511 pos = -50592, -15000, -170140 rotate = 2, -9, 56 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun7_li06_02 [Object] nickname = Start01_suprise_Bio_Container_Small_05 ids_name = 536873 pos = -30592, 0, -145140 rotate = 26, 45, -43 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_06 ids_name = 536873 pos = -10592, 0, -155140 rotate = 32, 72, 34 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_07 ids_name = 536873 pos = -592, -5000, -165140 rotate = 12, -2, 32 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_08 ids_name = 536873 pos = -25592, -5000, -179140 rotate = -6, 34, 3 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_09 ids_name = 536873 pos = -65592, 5000, -174140 rotate = 16, 62, 76 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun3_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_10 ids_name = 536873 pos = -34592, -2500, -143140 rotate = 11, -64, 72 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun4_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_11 ids_name = 536873 pos = -29592, 2500, -150140 rotate = -5, -34, 59 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun5_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_12 ids_name = 536873 pos = -20592, 7500, -155140 rotate = 1, -65, 17 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_gun6_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_13 ids_name = 536873 pos = 1186, 60, 8945 rotate = 3, -10, 57 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_14 ids_name = 536873 pos = -110000, -3000, -13000 rotate = 23, -32, 54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_15 ids_name = 536873 pos = -70000, -3000, -10000 rotate = 23, -32, -54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_16 ids_name = 536873 pos = -80000, -3000, -25000 rotate = 23, 32, -54 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_17 ids_name = 536873 pos = -95000, 0, 120000 rotate = 3, 34, -52 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_18 ids_name = 536873 pos = -65000, 0, 110000 rotate = -3, -34, -4 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_19 ids_name = 536873 pos = -70000, 0, 98000 rotate = -6, 14, -9 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_20 ids_name = 536873 pos = 130000, 0, 0 rotate = -31, 45, 67 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_21 ids_name = 536873 pos = 115000, 0, -15000 rotate = -6, -13, -1 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_22 ids_name = 536873 pos = 123000, 0, 30000 rotate = -12, -12, 65 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_23 ids_name = 536873 pos = 95000, 0, -110000 rotate = -19, 17, 21 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_24 ids_name = 536873 pos = 90000, -1500, -90000 rotate = 19, 17, 23 archetype = suprise_Bio_Container_very_Small ids_info = 0 visit = 16 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_25 pos = -105177, 0, 99451 visit = 16 ids_info = 0 rotate = 2, 54, 67 archetype = suprise_Bio_Container_very_Small ids_name = 536873 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_26 pos = 70058, 0, 66902 visit = 16 ids_info = 0 rotate = 12, 76, -6 archetype = suprise_Bio_Container_very_Small ids_name = 536873 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_27 pos = 35976, 0, -60591 visit = 16 ids_info = 0 rotate = 32, 87, 34 archetype = suprise_Bio_Container_very_Small ids_name = 536873 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_28 pos = -123172, 0, -83535 visit = 16 ids_info = 0 rotate = -65, 76, 32 archetype = suprise_Bio_Container_very_Small ids_name = 536873 loadout = SECRET_Bio_Container_Small_credits2_li06 [Object] nickname = Start01_suprise_Bio_Container_Small_29 pos = -44812, 0, 24615 visit = 16 ids_info = 0 rotate = 56, 43, 32 archetype = suprise_Bio_Container_very_Small ids_name = 536873 loadout = SECRET_Bio_Container_Small_credits1_li06 [Object] nickname = Start01_suprise_Bio_Container_Medium_01 pos = -134888, 1100, -113184 visit = 16 ids_info = 0 rotate = 65, 32, 12 archetype = suprise_Bio_Container_Medium ids_name = 536873 loadout = SECRET_Bio_Container_Medium_Start01 [Object] nickname = Start01_suprise_bh_elite2_1 ids_name = 537584 pos = 116373, 0, 49590 rotate = 50, 0, 20 visit = 0 archetype = suprise_bh_elite2 loadout = SECRET_bh_bh_elite2_Start01 ids_info = 0 [Object] nickname = Start01_suprise_lr_pi_freighter01 ids_name = 237046 pos = -90562, 0, 102251 rotate = 150, 55, 0 Archetype = suprise_pi_freighter visit = 16 ids_info = 0 loadout = SECRET_lr_pi_freighter_Start01 [Object] nickname = Start01_suprise_bh_fighter01 ids_name = 237004 pos = -127784, 0, 9417 rotate = 6, 38, -61 Archetype = suprise_bh_fighter visit = 16 ids_info = 0 loadout = SECRET_bh_bh_fighter_Start01 [Object] nickname = Start01_suprise_li_elite01 ids_name = 237033 pos = -105791, 0, -144163 rotate = -42, -14, 21 Archetype = suprise_li_elite visit = 16 ids_info = 0 loadout = SECRET_li_n_li_elite_Start01a [Zone] nickname = Zone_Start01_path_bounty01 pos = -101236, 0, 94521 rotate = -90, 0, 0 shape = CYLINDER size = 1500, 41923 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 1 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty02 pos = -73136, 0, 49187 rotate = -90, -49, 0 shape = CYLINDER size = 1500, 74914 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 2 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty03 pos = -28876, 0, 37744 rotate = 90, -50, 180 shape = CYLINDER size = 1500, 40863 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 3 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty04 pos = -7978, 0, 49688 rotate = -90, -78, 0 shape = CYLINDER size = 1500, 10350 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 4 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty05 pos = -1438, 0, 59651 rotate = 90, -7, 180 shape = CYLINDER size = 1500, 22094 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 5 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty06 pos = 34952, 0, 68697 rotate = -90, -86, 0 shape = CYLINDER size = 1500, 69966 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 6 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty07 pos = 66892, 0, 33207 rotate = -90, 5, 0 shape = CYLINDER size = 1500, 67434 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 7 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty08 pos = 49908, 0, -30626 rotate = -90, 24, 0 shape = CYLINDER size = 1500, 66657 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 8 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty09 pos = 9567, 0, -63150 rotate = -90, 85, 0 shape = CYLINDER size = 1500, 52892 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 9 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty10 pos = -24829, 0, -104713 rotate = -90, 11, 0 shape = CYLINDER size = 1500, 80207 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 10 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty11 pos = -68868, 0, -127750 rotate = 90, 65, 180 shape = CYLINDER size = 1500, 78977 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 11 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty12 pos = -101295, 0, -62098 rotate = 90, -4, 180 shape = CYLINDER size = 1500, 99057 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 12 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty13 pos = -112793, 0, -1524 rotate = 90, 53, 180 shape = CYLINDER size = 1500, 37506 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 13 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_bounty14 pos = -114405, 0, 62654 rotate = 90, -14, 180 shape = CYLINDER size = 1500, 109369 sort = 99 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = attack_patrol relief_time = 25 path_label = bounty_01, 14 usage = patrol mission_eligible = True faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.200000 faction = gd_bh_grp, 1.000000 [Zone] nickname = Zone_Start01_path_junkers01 pos = 58126, 0, -112368 rotate = 90, 13, 180 shape = CYLINDER size = 1500, 38172 sort = 99 toughness = 11 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 25 path_label = junkers_01, 1 usage = trade mission_eligible = True faction_weight = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 11, 0.200000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_Start01_path_junkers02 pos = 44709, 0, -77179 rotate = 90, 28, 180 shape = CYLINDER size = 1500, 37793 sort = 99 toughness = 11 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 25 path_label = junkers_01, 2 usage = trade mission_eligible = True faction_weight = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 11, 0.200000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_Start01_path_junkers03 pos = 17862, 0, 5002 rotate = 90, 15, 180 shape = CYLINDER size = 1500, 135893 sort = 99 toughness = 11 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 25 path_label = junkers_01, 3 usage = trade mission_eligible = True faction_weight = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 11, 0.200000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_Start01_path_junkers04 pos = -91, 0, 70467 rotate = -90, 44, 0 shape = CYLINDER size = 1500, 258 sort = 99 toughness = 11 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 25 path_label = junkers_01, 4 usage = trade mission_eligible = True faction_weight = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 11, 0.200000 faction = fc_j_grp, 1.000000 [Object] nickname = Start01_suprise_li_gunboat01 ids_name = 534338 pos = -105000, 0, 92000 rotate = -89, 5, 21 archetype = suprise_li_gunboat_more_hull ids_info = 0 visit = 16 loadout = SECRET_li_n_li_gunboat_Start01a [Object] nickname = Start01_suprise_li_2_01 ids_name = 602110 pos = 70000, 500, -90000 rotate = -42, -14, 21 Archetype = suprise_li_2 visit = 16 ids_info = 0 loadout = SECRET_li_n_li_2_Start01a [Object] nickname = Start01_suprise_li_3_01 ids_name = 602120 pos = 70900, -250, -90100 rotate = -42, -14, 21 Archetype = suprise_li_3 visit = 16 ids_info = 0 loadout = SECRET_li_n_li_3_Start01a [Object] nickname = Start01_depot_water ids_name = 261161 pos = -9000, 0, 62500 archetype = depot_water ids_info = 66150 reputation = li_p_grp behavior = NOTHING [Object] nickname = Start01_depot_Hfuel ids_name = 261161 pos = -9000, 0, 62000 archetype = depot_Hfuel ids_info = 66150 reputation = li_p_grp behavior = NOTHING [Object] nickname = Start01_depot_scrap_metal ids_name = 261161 pos = -9000, 0, 61500 archetype = depot_scrap_metal ids_info = 66150 reputation = li_p_grp behavior = NOTHING [Object] nickname = Start01_depot_hydrocarbons ids_name = 261161 pos = -9500, 0, 62000 archetype = depot_hydrocarbons ids_info = 66150 reputation = li_p_grp behavior = NOTHING [Object] nickname = Start01_depot_polymers ids_name = 261161 pos = -8500, 0, 62000 archetype = depot_polymers ids_info = 66150 reputation = li_p_grp behavior = NOTHING [Object] nickname = Start01_depot_red_1 ids_name = 261161 pos = -17000, -350, -65000 archetype = depot_red_1 ids_info = 66150 reputation = red_n_grp behavior = NOTHING [Object] nickname = Start01_depot_Triptonit_ore ids_name = 261161 pos = -82050, 0, 124707 archetype = depot_Triptonit_ore ids_info = 66150 reputation = fc_lr_grp behavior = NOTHING [Zone] nickname = Zone_Start01_path_hunter01 pos = -10440, 0, 42244 rotate = -90, -19, 0 shape = CYLINDER size = 1750, 17320 sort = 99 toughness = 17 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = hunter_01, 1 usage = patrol mission_eligible = True faction_weight = fc_hs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 15, 0.200000 faction = fc_hs_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = fc_hs_grp, 1.000000 [Zone] nickname = Zone_Start01_path_hunter02 pos = -15894, 0, 31576 rotate = -90, 73, 0 shape = CYLINDER size = 1750, 17565 sort = 99 toughness = 17 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = hunter_01, 2 usage = patrol mission_eligible = True faction_weight = fc_hs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 15, 0.200000 faction = fc_hs_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = fc_hs_grp, 1.000000 [Zone] nickname = Zone_Start01_path_hunter03 pos = -34171, 0, 37304 rotate = 90, 50, 180 shape = CYLINDER size = 1750, 25730 sort = 99 toughness = 17 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = hunter_01, 3 usage = patrol mission_eligible = True faction_weight = fc_hs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 15, 0.200000 faction = fc_hs_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = fc_hs_grp, 1.000000 [Zone] nickname = Zone_Start01_path_hunter04 pos = -38506, 0, 51800 rotate = 90, -41, 180 shape = CYLINDER size = 1750, 16678 sort = 99 toughness = 17 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = hunter_01, 4 usage = patrol mission_eligible = True faction_weight = fc_hs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 15, 0.200000 faction = fc_hs_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = fc_hs_grp, 1.000000 [Zone] nickname = Zone_Start01_path_hunter05 pos = -23168, 0, 54183 rotate = -90, -68, 0 shape = CYLINDER size = 1750, 21074 sort = 99 toughness = 17 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = hunter_01, 5 usage = patrol mission_eligible = True faction_weight = fc_hs_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 15, 0.200000 faction = fc_hs_grp, 1.000000 encounter = patrolp_assault_follow, 17, 0.200000 faction = fc_hs_grp, 1.000000 [Object] nickname = Start01_suprise_fy_StarSparrowB_01 ids_name = 537559 pos = -25812, -1000, 20615 rotate = -3, -64, 71 Archetype = suprise_StarSparrowB visit = 16 ids_info = 0 loadout = SECRET_fy_StarSparrowB_1 [Object] nickname = Start01_08_heavy_platform_guard_1 reputation = co_me_grp pos = -123231, 0, -16410 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_weapon_platform_outpost01 difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Start01_08_heavy_platform_guard_2 reputation = co_me_grp pos = -129231, 0, -16410 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_weapon_platform_outpost01 difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Start01_08_heavy_platform_guard_3 reputation = co_me_grp pos = -126231, 0, -13410 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_weapon_platform_outpost01 difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Start01_08_heavy_platform_guard_4 reputation = co_me_grp pos = -126231, 0, -19410 archetype = heavy_platform_guard ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_weapon_platform_outpost01 difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Start01_13 pos = -60592, -11000, -180140 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Start01_13_Base base = Start01_13_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 537591 loadout = d_space_police01 difficulty_level = 1 [zone] nickname = Zone_Start01_13_interference pos = -60592, -11000, -180140 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000 [Object] nickname = Start01_depot_red_2 ids_name = 261161 pos = -20592, 9300, -185140 archetype = depot_red_1 ids_info = 66150 reputation = red_n_grp behavior = NOTHING loadout = depot_red_2 visit = 128 [Object] nickname = Start01_to_Li08 ids_name = 537629 pos = -1369, 1500, -118218 rotate = 0, 155, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li08 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li08, Li08_to_Start01, gate_tunnel_bretonia [Object] nickname = Start01_to_POLICE01_hole ids_name = 537473 pos = -8307, 11390, 64952 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_Start01_hole, gate_tunnel_bretonia [Object] nickname = Start01_proxy_base ids_name = 544958 pos = 0, -2500, 62000 archetype = depot ids_info = 0 base = Start01_proxy_base dock_with = Start01_proxy_base reputation = fc_rs_grp behavior = NOTHING space_costume = , robot_body_F voice = atc_leg_m02 difficulty_level = 6 loadout = depot_br_01 pilot = pilot_solar_easy ;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;TREE_GIFTS;;;;;;;;;;;;;;;;;;;;;;; [zone] nickname = Zone_Start01_SNOW_01 ids_name = 0 pos = 0, 0, 62000 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 20000, 20000 visit = 128 spacedust = rebirth_snow spacedust_maxparticles = 50 ids_info = 0 ;property_flags = 66 [Object] nickname = Start01_Christmas_tree_g1_01 ids_name = 544453 pos = 0, 0, 62000 rotate = 0, 0, 0 archetype = Christmas_tree_g1 ids_info = 529344 visit = 16 ; [Object] nickname = Start01_Christmas_tree_g1_02 ids_name = 544453 pos = 0, 0, 62000 rotate = 0, 90, 0 archetype = Christmas_tree_g2 ids_info = 0 visit = 128 ; [Object] nickname = Start01_gift_red_01 ids_name = 537447 pos = 120, -20, 62460 rotate = -20, 0, 10 archetype = gift_red_n ids_info = 0 visit = 0 loadout = gift_red_01_l ; [Object] nickname = Start01_gift_red_02 ids_name = 537447 pos = 300, -70, 61800 rotate = 10, 0, 20 archetype = gift_red_n ids_info = 0 visit = 0 loadout = gift_red_02_l ; [Object] nickname = Start01_gift_red_03 ids_name = 537447 pos = -200, -70, 62450 rotate = 10, 0, 20 archetype = gift_red_n ids_info = 0 visit = 0 loadout = gift_red_03_l ; [Object] nickname = Start01_gift_blue_01 ids_name = 537447 pos = 330, -40, 62350 rotate = -20, 30, -20 archetype = gift_blue_n ids_info = 0 visit = 0 loadout = gift_blue_01_l ; [Object] nickname = Start01_gift_blue_02 ids_name = 537447 pos = -50, -40, 62600 rotate = 10, 30, 5 archetype = gift_blue_n ids_info = 0 visit = 0 loadout = gift_blue_02_l ; [Object] nickname = Start01_gift_blue_03 ids_name = 537447 pos = 580, 100, 62050 rotate = 0, 30, 25 archetype = gift_blue_n ids_info = 0 visit = 0 loadout = gift_blue_03_l