[SystemInfo] space_color = 0, 0, 0 local_faction = bw_aln_grp [EncounterParameters] nickname = cruiser_fighters filename = missions\encounters\cruiser_fighters.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = capitalships_shadows filename = missions\encounters\capitalships_shadows.ini [EncounterParameters] nickname = area_shadows_gunboats filename = missions\encounters\area_shadows_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Shadows_space danger = Shadows_danger battle = Shadows_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Sw01_asteroids03.ini zone = Zone_Sw01_asteroids03 [Asteroids] file = solar\asteroids\Sw01_asteroids02.ini zone = Zone_Sw01_asteroids02 [Asteroids] file = solar\asteroids\Sw01_asteroids.ini zone = Sw01_asteroids [Nebula] file = solar\nebula\SW03_red_cloud.ini zone = SW03_red_cloud [Nebula] file = solar\nebula\SW02_red_cloud.ini zone = SW02_red_cloud [Asteroids] file = solar\asteroids\SW01_debris.ini zone = SW01_debris [Nebula] file = solar\nebula\SW01_red_cloud.ini zone = SW01_red_cloud [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_SW01.cmp nebulae = solar\starsphere\ [LightSource] nickname = EW16_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 70000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = SW01_to_EW10_hole ids_name = 458821 pos = -46666, 0, 12149 rotate = 0, -75, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_EW10 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW10, EW10_to_SW01_hole, gate_tunnel_bretonia [zone] nickname = Zone_SW01_to_EW10_hole pos = -46665, 0, 12150 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [zone] nickname = SW01_Sun1_death pos = 0, 20000, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SW01_Sun1 ids_name = 523943 pos = 0, 20000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = SW01_Sun2_death pos = 0, -20000, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SW01_Sun2 ids_name = 523943 pos = 0, -20000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = SW_sun01 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [Zone] nickname = SW01_red_cloud ids_name = 0 pos = -276, 0, -276 rotate = 0, -90, 0 shape = ELLIPSOID size = 70000, 15000, 10000 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 10 repop_time = 10 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 15 damage = 0 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 Music = zone_field_mine_asteroid [Object] nickname = SW01_planet_1 ids_name = 532641 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = -27613, 0, -30650 archetype = planet_shadows atmosphere_range = 5500 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_SW01_planet_1_ring, solar\rings\ice.ini [zone] nickname = SW01_planet_1_death pos = -27613, 0, -30650 shape = SPHERE size = 5400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_SW01_planet_1_ring pos = -27613, 0, -30650 rotate = 0, 0, 70 shape = ring size = 20000, 2000, 500 sort = 99 [Object] nickname = SW01_planet_2 ids_name = 532642 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = -34141, 5000, -31689 archetype = planet_ice_200 atmosphere_range = 350 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SW01_planet_2_death pos = -34141, 5000, -31689 shape = SPHERE size = 250 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SW01_planet_3 ids_name = 532643 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 408, 0, 33916 archetype = planet_moonblu_1000 atmosphere_range = 1200 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SW01_planet_3_death pos = 408, 0, 33916 shape = SPHERE size = 1100 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_SW01_vignette_01_exclusion pos = 408, 0, 33916 shape = SPHERE size = 2000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = SW01_planet_4 ids_name = 532644 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 50531, 0, 25128 archetype = planet_shadows02 atmosphere_range = 5350 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SW01_planet_4_death pos = 50531, 0, 25128 shape = SPHERE size = 5250 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = SW01_debris ids_name = 0 pos = 33659, 0, 21654 rotate = 0, 82, 0 shape = ELLIPSOID size = 30690, 5143, 5143 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 sort = 20 toughness = 19 density = 9 repop_time = 10 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 15 faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 [Object] nickname = SW01_01 pos = 41893, 0, 24966 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SW01_01_Base base = SW01_01_Base reputation = bw_aln_grp rotate = 0, 0, 0 archetype = ShadowsStation ids_name = 458822 loadout = ShadowsStation difficulty_level = 1 [Object] nickname = SW01_planet_5 ids_name = 532645 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 47771, 0, -43353 archetype = planet_shadows03 atmosphere_range = 5300 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SW01_planet_5_death pos = 47771, 0, -43353 shape = SPHERE size = 5200 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = SW02_red_cloud ids_name = 0 pos = 47754, 12000, -43514 rotate = 0, 0, 0 shape = ELLIPSOID size = 21900, 7000, 7300 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 Music = zone_field_mine_asteroid [Zone] nickname = SW03_red_cloud ids_name = 0 pos = 47754, -12000, -43514 rotate = 0, 0, 0 shape = ELLIPSOID size = 21900, 7000, 7300 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 Music = zone_field_mine_asteroid [Object] nickname = SW01_02 pos = 47996, 0, -36824 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SW01_02_Base base = SW01_02_Base reputation = bw_aln_grp rotate = 0, 0, 0 archetype = ShadowsStation02 ids_name = 532646 loadout = ShadowsStation02 difficulty_level = 1 [Object] nickname = SW01_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 46600, -200, -36824 archetype = shipyard_2x parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 46600, 200, -36824 archetype = shipyard_2x parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_neutron_star ids_name = 60249 spin = 0, 1, 0 rotate = 0, 0, 70 pos = 83667, 0, -3590 archetype = planet_shadows04 burn_color = 255, 222, 160 ring = Zone_SW01_gravity_ring, solar\rings\lava.ini ids_info = 0 loadout = black_hole_sw01 [Object] nickname = Sw01_neutron_star_fx_01 ids_name = 261048 pos = 83100, 0, -3590 orientation = 1, 0, 90, 0 rotate = 30, 90, 0 spin = 0, 0, 2 Archetype = blhazardrb loadout = blhazard ids_info = 66164 [zone] nickname = Zone_SW01_gravity_ring pos = 83667, 0, -3590 rotate = 0, 0, 70 shape = ring size = 9000, 6000, 500 spin = 200, 200, 200 sort = 99.500000 [zone] nickname = Zone_SW01_sun_exclusion pos = 83667, 0, -3590 shape = SPHERE size = 6000 property_flags = 65536 damage = 400 sort = 99 density = 0 edge_fraction = 0.200000 relief_time = 0 [Object] nickname = Ku02_fuchu_planetoid ids_name = 261137 pos = 83667, 0, -3590 archetype = fuchu_core ring = Zone_SW01_Fuchu_ring, solar\rings\lava.ini [zone] nickname = Zone_SW01_Fuchu_ring pos = 83667, 0, -3590 rotate = 0, 0, 70 shape = ring size = 3000, 6000, 200 sort = 99.500000 [Object] nickname = SW01_Shadows_battleship_01 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, -200, -36824 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_Shadows_battleship_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, 200, -36824 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_Shadows_battleship_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, 200, -36424 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_Shadows_battleship_04 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, 200, -37224 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_Shadows_battleship_05 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, -200, -36424 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [Object] nickname = SW01_Shadows_battleship_06 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = 46600, -200, -37224 archetype = Shadows_battleship parent = SW01_02 reputation = bw_aln_grp [zone] nickname = Zone_Sw01_East_Dallas_radioactive_area pos = 83667, 0, -3590 shape = ELLIPSOID size = 10000, 10000, 10000 damage = 1000 spacedust = radioactivedust spacedust_maxparticles = 150 sort = 99.500000 population_additive = false [zone] nickname = Zone_Sw01_radiation pos = 47218, 0, -827 rotate = 0, -90, 0 shape = ELLIPSOID size = 65443, 26232, 26232 spacedust = radioactivedust_red spacedust_maxparticles = 120 sort = 99.500000 [zone] nickname = Sw01_asteroids pos = -39708, 0, 11298 rotate = 0, 90, 0 shape = ELLIPSOID size = 33016, 27064, 27064 property_flags = 66 spacedust = radioactivedust_red spacedust_maxparticles = 120 sort = 99.500000 toughness = 19 density = 10 repop_time = 10 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 15 damage = 10 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 [Zone] nickname = Zone_Sw01_asteroids02 ids_name = 0 pos = 63509, 0, -20985 rotate = 0, 0, 0 shape = ELLIPSOID size = 52465, 100000, 6627 property_flags = 130 ids_info = 0 visit = 36 damage = 500000 spacedust = radioactivedust spacedust_maxparticles = 150 [Zone] nickname = Zone_Sw01_asteroids03 ids_name = 0 pos = 17723, 0, -54568 rotate = 0, 90, 0 shape = ELLIPSOID size = 35320, 100000, 7201 property_flags = 130 ids_info = 0 visit = 36 damage = 500000 spacedust = radioactivedust spacedust_maxparticles = 150 [Object] nickname = SW01_suprise_shadow_01 pos = 85210, 0, -12113 visit = 16 ids_info = 0 rotate = 6, 38, -61 archetype = suprise_shadow ids_name = 532648 loadout = suprise_shadow [Object] nickname = SW01_suprise_shadow_02 pos = 52189, 14000, 51637 visit = 16 ids_info = 0 rotate = 6, 40, -72 archetype = suprise_Scolopendra ids_name = 532651 loadout = SECRET_sw_sw_scolopendra_Sw01 [Zone] nickname = Zone_SW01_pop_ambient_02 pos = 41893, 0, 24966 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 19 density = 12 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = bw_aln_grp, 1 encounter = area_defend, 19, 0.200000 faction = bw_aln_grp, 0.200000 [Zone] nickname = Zone_SW01_pop_ambient_03 pos = 47996, 0, -36824 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 15 population_additive = false faction_weight = bw_aln_grp, 1 encounter = area_defend, 19, 0.200000 faction = bw_aln_grp, 0.200000 [zone] nickname = SW01_Sun3_death pos = 33135, 0, 88637 shape = SPHERE size = 7000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SW01_Sun3 ids_name = 523943 pos = 33135, 0, 88637 ambient_color = 255, 255, 255 archetype = sun_2000 star = SW_sun02 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = SW01_suprise_nomad_01 pos = 84081, 0, 4651 visit = 16 ids_info = 0 rotate = 10, 23, -6 archetype = suprise_nomad ids_name = 1034 loadout = suprise_nomad [Object] nickname = SW01_to_NO01_hole ids_name = 532850 pos = 83100, 0, -3590 rotate = 0, 89, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_nomad ids_info = 66146 visit = 0 goto = NO01, NO01_to_SW01_hole, gate_tunnel_bretonia [Object] nickname = Sw01_depot_red_1 ids_name = 261161 pos = 57754, -39000, -94514 archetype = depot_red_1 ids_info = 66150 reputation = fc_n_grp behavior = NOTHING loadout = sw01_depot_red_1 visit = 128 [zone] nickname = Zone_SW01_to_NO01_hole pos = 83100, 0, -3590 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Sw01_neutron_star_fx_02 ids_name = 261048 pos = 83100, 0, -3590 orientation = 1, 0, 90, 0 rotate = 0, 89, 0 spin = 0, 0, 2 Archetype = blhazardrb loadout = blhazard ids_info = 66164 [Zone] nickname = Zone_SW01_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 100000 sort = 51 toughness = 19 density = 12 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = bw_aln_grp, 1 faction_weight = fc_n_grp, 1 encounter = area_defend, 19, 0.200000 faction = bw_aln_grp, 0.200000 encounter = capitalships_shadows, 19, 0.100000 faction = bw_aln_grp, 1.000000 encounter = area_shadows_gunboats, 19, 0.100000 faction = bw_aln_grp, 1.000000 encounter = cruiser_fighters, 19, 0.100000 faction = bw_aln_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = fc_n_grp, 1.000000 [Zone] nickname = Zone_SW01_destroy_vignette_01 pos = 42879, 0, 38944 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_02 pos = 29857, 0, 33577 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SW01_destroy_vignette_03 pos = 27394, 0, 19148 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_04 pos = 36721, 0, 5511 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SW01_destroy_vignette_05 pos = 52204, 0, 11054 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_pop_ambient_04 pos = -68204, 0, 91400 rotate = 0, 0, 0 shape = SPHERE size = 1000 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Zone] nickname = Zone_SW01_destroy_vignette_06 pos = 31160, 0, -32699 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_07 pos = 43718, 0, -29100 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_08 pos = 56915, 0, -29500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_09 pos = 62098, 0, -44047 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SW01_destroy_vignette_10 pos = 33523, 0, -46975 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = SW01_depot_water_1 reputation = fc_rs_grp pos = -37000, 0, -27000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SW01_hopping_lighthouse01 ids_name = 535978 pos = 48000, 0, -2000 archetype = hopping_lighthouse_small [Object] nickname = SW01_hopping_lighthouse02 ids_name = 535978 pos = -30000, 0, -4000 archetype = hopping_lighthouse_small [Object] nickname = SW01_hopping_lighthouse03 ids_name = 535978 pos = 33000, 0, -40000 archetype = hopping_lighthouse_small [Object] nickname = SW01_03 pos = 47754, 13000, -46514 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SW01_03_Base base = SW01_03_Base reputation = bw_aln_grp rotate = 0, 0, 0 archetype = ShadowsStation ids_name = 458822 loadout = ShadowsStation difficulty_level = 1 [Zone] nickname = Zone_SW01_03_base_pop_ambient_01 pos = 47754, 13000, -46514 rotate = 0, 0, 0 shape = SPHERE size = 6000 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = bw_aln_grp, 1 encounter = cruiser_fighters, 19, 0.100000 faction = bw_aln_grp, 1.000000 [Object] nickname = SW01_to_POLICE01_hole ids_name = 537471 pos = 30000, 0, 26000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_SW01_hole, gate_tunnel_bretonia