[SystemInfo] name = St01 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = cruiser_and_gunboat filename = missions\encounters\cruiser_and_gunboat.ini [EncounterParameters] nickname = battleship_and_gunboat filename = missions\encounters\battleship_and_gunboat.ini [EncounterParameters] nickname = area_gunboats filename = missions\encounters\area_gunboats.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [Background] complex_stars = solar\starsphere\starsphere_li06_stars.cmp [Dust] spacedust = Dust [Archetype] ship = no_fighter ship = no_gunboat ship = or_elite solar = d_n_battleship solar = o_osiris [Asteroids] file = solar\asteroids\St01_nomad_asteroids.ini zone = Zone_St01_edge_nebula [Nebula] file = solar\nebula\St01_edge_nebula.ini zone = Zone_St01_edge_nebula [Ambient] color = 60, 90, 70 [Object] nickname = St01_sun pos = 70523, 30000, -62152 Archetype = sun_1000 star = St01_yellow_sun [LightSource] nickname = St01_system_light pos = 52571, 30000, -18588 color = 225, 220, 60 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = St01_01_Base ids_name = 546078 ;196842 pos = -589, 0, -2712 Archetype = planet_icemntcld_2000 ids_info = 65809 spin = 0, 0, 0 atmosphere_range = 2150 burn_color = 255, 222, 160 Base = St01_01_Base reputation = fc_or_grp [Object] nickname = St01_dock_ring_1 ids_name = 261194 pos = 1500, 0, -2191 rotate = 0, 75, 0 Archetype = dock_ring loadout = docking_ring dock_with = St01_01_Base ids_info = 66141 reputation = fc_or_grp [Object] nickname = St01_docking_fixture_1 ids_name = 261166 pos = 1500, 350, -2191 Archetype = docking_fixture ids_info = 66489 reputation = fc_or_grp behavior = NOTHING dock_with = St01_01_Base base = St01_01_Base rotate = 0, 75, 0 [zone] nickname = Zone_St01_01_exclusion pos = 2154, 0, -1879 shape = SPHERE size = 8000 property_flags = 65536 property_fog_color = 40.000000, 85.000000, 70.000000 edge_fraction = 0.200000 [Object] nickname = St01_to_St02_hole pos = -5027, 0, -18614 rotate = 0, -175, 0 Archetype = jumphole jump_effect = jump_effect_hole goto = St02, St02_to_St01_hole, gate_tunnel_bretonia [Object] nickname = St01_to_St03_hole ids_name = 261793 pos = 46983, 0, -10694 rotate = 0, 90, 0 Archetype = nomad_gate jump_effect = jump_effect_bretonia goto = St03, St03_to_St01_hole, gate_tunnel_bretonia [zone] nickname = Zone_St01_to_St03_hole_exclusion pos = 41116, 0, -12528 shape = SPHERE size = 7500 property_flags = 65536 property_fog_color = 40.000000, 85.000000, 70.000000 edge_fraction = 0.100000 [zone] nickname = Zone_St01_to_St02_hole pos = -4984, 0, -18266 shape = SPHERE size = 700 property_flags = 131072 [zone] nickname = Zone_St01_Osiris_path_exclusion pos = 25289, 0, -20155 rotate = 0, 65, 0 shape = BOX size = 500, 500, 25000 [zone] nickname = Zone_St01_edge_nebula pos = -102, 0, 49 shape = ELLIPSOID size = 60000, 60000, 60000 property_flags = 33794 property_fog_color = 40.000000, 85.000000, 70.000000 spacedust = organismdust spacedust_maxparticles = 75 Music = zone_field_asteroid_nomad [zone] nickname = Zone_St01_to_St03_hole_asteroid_exclusion pos = 41070, 0, -12594 shape = SPHERE size = 9000 property_flags = 131072 [zone] nickname = Zone_St01_01_asteroid_exclusion pos = 2151, 0, -2143 shape = SPHERE size = 10000 property_flags = 131072 [zone] nickname = Zone_St01_order_planet_death pos = -589, 0, -2712 shape = SPHERE size = 2075 damage = 1000000000 [LightSource] nickname = LIGHT pos = -353, 0, -2886 color = 255, 255, 255 range = 3000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = St01_to_EW11_hole ids_name = 458851 pos = 804, 0, -32994 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_EW11 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW11, EW11_to_St01_hole, gate_tunnel_bretonia [zone] nickname = Zone_St01_to_EW11_hole pos = 805, 0, -32993 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_St01_pop_ambient_01 pos = 2312, 0, -1870 rotate = 0, 0, 0 shape = SPHERE size = 7478 comment = Ambient Pop sort = 51 toughness = 19 density = 10 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_or_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_or_grp, 1.000000 [Zone] nickname = Zone_St01_pop_ambient_02 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 70000 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_or2_grp, 20 faction_weight = fc_n2_grp, 20 encounter = battleship_and_gunboat, 19, 0.200000 faction = fc_or2_grp, 0.400000 encounter = area_nomads, 18, 0.100000 faction = fc_n_grp, 1.000000 encounter = area_gunboats, 15, 0.100000 faction = fc_n_grp, 0.800000 encounter = cruiser_and_gunboat, 19, 0.100000 faction = fc_or2_grp, 0.800000 [Object] nickname = St01_to_Li05_hole ids_name = 534065 pos = -7779, 40000, 39163 rotate = 0, -12, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li05, Li05_to_St01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_St01_destroy_vignette_01 pos = 604, 0, 17332 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_St01_destroy_vignette_02 pos = -16929, 0, -403 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_St01_destroy_vignette_03 pos = 17533, 0, -201 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Object] nickname = St01_05 pos = -30000, -40000, -2700 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = St01_05_Base base = St01_05_Base reputation = abyss_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534024 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = St01_to_LI09_hole ids_name = 261793 pos = -24784, 0, 23510 rotate = 0, -51, 0 Archetype = nomad_gate msg_id_prefix = gcs_refer_system_LI09 jump_effect = jump_effect_bretonia goto = LI09, LI09_to_St01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_St01_pop_ambient_03 pos = -59282, 0, -59550 rotate = 0, 0, 0 shape = SPHERE size = 2600 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_n2_grp, 0.800000 [zone] nickname = Zone_St01_to_li09_hole_exclusion pos = -24784, 0, 23510 shape = SPHERE size = 7500 property_flags = 65536 property_fog_color = 40.000000, 85.000000, 70.000000 edge_fraction = 0.100000 [Object] nickname = St01_06 pos = 26287, 15000, 25751 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = St01_06_Base base = St01_06_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = St01_to_POLICE01_hole ids_name = 537473 pos = -517, 16075, -2639 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_St01_hole, gate_tunnel_bretonia