[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 300000 [EncounterParameters] nickname = cruiser_fighters filename = missions\encounters\cruiser_fighters.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\encounters\area_trade_smuggler.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Scavengers_space danger = Scavengers_danger_and_battle battle = Scavengers_battle01 [Dust] spacedust = Dust [Nebula] file = solar\nebula\SR01_green_nebula_01.ini zone = Zone_SR01_green_nebula_01 [Asteroids] file = solar\asteroids\SR01_debris_dust_04.ini zone = Zone_SR01_debris_dust_04 [Asteroids] file = solar\asteroids\SR01_debris_dust_03.ini zone = Zone_SR01_debris_dust_03 [Asteroids] file = solar\asteroids\SR01_debris_dust_02.ini zone = Zone_SR01_debris_dust_02 [Asteroids] file = solar\asteroids\SR01_debris_dust_01.ini zone = Zone_SR01_debris_dust_01 [Ambient] color = 0, 0, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_sr01_stars.cmp nebulae = solar\starsphere\starsphere_sr01.cmp [LightSource] nickname = SR01_system_light01 pos = -24636, 0, -23598 color = 180, 250, 180 range = 810000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SR01_system_light02 pos = 14595, -30000, -74949 color = 180, 250, 180 range = 810000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = SR01_system_light03 pos = 0, 50000, 0 color = 180, 250, 180 range = 810000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = SR01_Sun1_death pos = -24636, 0, -23598 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SR01_Sun1 ids_name = 1380 pos = -24636, 0, -23598 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66166 ring = Zone_SR01_sun_1_ring, solar\rings\green_ring.ini [zone] nickname = Zone_SR01_sun_1_ring pos = -24636, 0, -23598 rotate = 70, 60, 0 shape = ring size = 20000, 30000, 200 sort = 0.000000 [Object] nickname = SR01_dinamik_sun pos = -24636, 0, -23598 archetype = sun_place loadout = green_sun_fx [Object] nickname = SR01_to_ET01_hole ids_name = 525121 pos = 63500, 0, 37400 rotate = 0, 69, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = ET01, ET01_to_SR01_hole, gate_tunnel_bretonia [Object] nickname = SR01_to_ET01_hole_anomaly pos = 63500, 0, 37400 Archetype = baxter_hazard visit = 128 [Object] nickname = SR01_planet_1 ids_name = 534884 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -37080, 0, 63510 archetype = SR_planet_green_20000 atmosphere_range = 21500 burn_color = 255, 222, 160 ids_info = 527642 base = SR01_01_Base reputation = fc_j_grp [zone] nickname = SR01_planet_1_death pos = -37080, 0, 63510 shape = SPHERE size = 21000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SR01_planet_2 ids_name = 534885 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 788, 0, 50492 archetype = planet_hunters_4000 atmosphere_range = 4600 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = SR01_planet_2_death pos = 788, 0, 50492 shape = SPHERE size = 4500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_SR01_debris_dust_01 ids_name = 0 pos = 24457, 0, 1577 rotate = 0, -83, 0 shape = ELLIPSOID size = 90334, 20907, 20907 property_flags = 130 ids_info = 0 visit = 36 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 damage = 100 sort = 20 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_j_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_j_grp, 1.000000 encounter = area_assault, 19, 0.200000 faction = fc_x_grp, 1.000000 [Object] nickname = SR01_planet_3 ids_name = 534886 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -133331, 50000, 85600 archetype = planet_desert_50000 atmosphere_range = 55000 burn_color = 255, 222, 160 ids_info = 528247 ring = Zone_SR01_planet_3_ring, solar\rings\green_ring.ini [zone] nickname = Zone_SR01_planet_3_ring pos = -133331, 50000, 85600 rotate = 50, 70, 0 shape = ring size = 50000, 75000, 200 sort = 0.000000 [zone] nickname = SR01_planet_3_death pos = -133331, 50000, 85600 shape = SPHERE size = 54000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = SR01_Sun2_death pos = 14595, -30000, -74949 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SR01_Sun2 ids_name = 1380 pos = 14595, -30000, -74949 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66166 [Object] nickname = SR01_dinamik_sun2 pos = 14595, -30000, -74949 archetype = sun_place loadout = green_sun_fx [Zone] nickname = Zone_SR01_debris_dust_02 ids_name = 0 pos = -46547, 0, 9072 rotate = 0, -4, 0 shape = ELLIPSOID size = 39841, 20512, 20512 property_flags = 130 ids_info = 0 visit = 36 damage = 50 spacedust = attractdust_green spacedust_maxparticles = 75 sort = 20 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_j_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_j_grp, 1.000000 encounter = area_assault, 19, 0.200000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_SR01_debris_dust_03 ids_name = 0 pos = -71005, 0, -69032 rotate = 0, 34, 0 shape = ELLIPSOID size = 76527, 44575, 44575 property_flags = 130 ids_info = 0 visit = 36 damage = 50 spacedust = attractdust_green spacedust_maxparticles = 75 sort = 20 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_j_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_j_grp, 1.000000 encounter = area_assault, 19, 0.200000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_SR01_debris_dust_04 ids_name = 0 pos = 93884, 0, -48914 rotate = 0, -90, 0 shape = ELLIPSOID size = 71794, 39447, 39447 property_flags = 130 ids_info = 0 visit = 36 damage = 50 spacedust = attractdust_green spacedust_maxparticles = 75 sort = 20 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_j_grp, 1 faction_weight = fc_x_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_j_grp, 1.000000 encounter = area_assault, 19, 0.200000 faction = fc_x_grp, 1.000000 [Object] nickname = SR01_planet_4 ids_name = 534887 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -53648, -100000, -17751 archetype = planet_scorp_27000 atmosphere_range = 29000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_SR01_planet_4_ring1, solar\rings\green_ring.ini ring = Zone_SR01_planet_4_ring2, solar\rings\green_ring.ini [zone] nickname = Zone_SR01_planet_4_ring1 pos = -53648, -100000, -17751 rotate = -70, 80, 0 shape = ring size = 45000, 60000, 200 sort = 0.000000 [zone] nickname = Zone_SR01_planet_4_ring2 pos = -53648, -100000, -17751 rotate = 30, 40, 0 shape = ring size = 35000, 40000, 200 sort = 0.000000 [zone] nickname = SR01_planet_4_death pos = -53648, -100000, -17751 shape = SPHERE size = 28000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_SR01_green_nebula_01 ids_name = 0 pos = -50000, 100000, -90000 rotate = 0, 0, 0 shape = ELLIPSOID size = 52000, 40000, 50000 property_flags = 32768 property_fog_color = 0.000000, 128.000000, 0.000000 ids_info = 0 visit = 36 spacedust = attractdust_green spacedust_maxparticles = 75 Music = zone_nebula_walker [Object] nickname = SR01_planet_5 ids_name = 534888 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -74555, 100000, -74555 archetype = planet_mercury_200 atmosphere_range = 400 burn_color = 255, 222, 160 ids_info = 0 visit = 128 [Object] nickname = SR01_planet_5_ring01 pos = -74555, 100000, -74555 rotate = 60, 20, 0 Archetype = effect loadout = black_hole_ring_loadout visit = 1 [Object] nickname = SR01_planet_5_ring02 pos = -74555, 100000, -74555 rotate = -60, -20, 0 Archetype = effect loadout = black_hole_ring_loadout visit = 1 [Object] nickname = SR01_planet_5_ring03 pos = -74555, 100000, -74555 rotate = 0, 90, 0 Archetype = effect loadout = black_hole_ring_loadout visit = 1 [zone] nickname = SR01_planet_5_death pos = -74555, 100000, -74555 shape = SPHERE size = 300 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_SR01_planet_5_exclusion pos = -74555, 100000, -74555 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = SR01_planet_6 ids_name = 534889 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 700000, 0, 0 archetype = planet_earthgrncld_500000 atmosphere_range = 550000 burn_color = 255, 222, 160 ids_info = 528251 [zone] nickname = SR01_planet_6_death pos = 700000, 0, 0 shape = SPHERE size = 540000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SR01_01_dock_ring ids_name = 534890 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_01_Base pos = -24723, -350, 44331 rotate = 0, 148, 0 reputation = fc_j_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = fc_j_grp [Object] nickname = SR01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = SR01_01_Base base = SR01_01_Base pos = -24723, 0, 44331 rotate = 0, 148, 0 reputation = fc_j_grp [Object] nickname = SR01_02 pos = -12988, 0, 48283 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_02_Base base = SR01_02_Base reputation = fc_j_grp rotate = 0, 0, 0 archetype = junkers_station ids_name = 534896 loadout = junkers_station_Loadout_loadout difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = SR01_03 pos = -53648, -60000, -17751 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_03_Base base = SR01_03_Base reputation = fc_j_grp rotate = 0, -90, 0 archetype = junkers_shipyard ids_name = 534897 loadout = junkers_shipyard_Loadout_loadout difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = Sr01_01_explosion_outpost pos = -69591, -20000, 70880 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = outpost_explosion ids_name = 534898 loadout = trading_outpost_explosion difficulty_level = 1 [Object] nickname = Sr01_outpost_platform_1 reputation = red_n_grp pos = -69591, -20000, 68880 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Sr01_outpost_platform_2 reputation = red_n_grp pos = -69591, -20000, 72880 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Sr01_outpost_platform_3 reputation = red_n_grp pos = -67591, -20000, 70880 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Sr01_outpost_platform_4 reputation = red_n_grp pos = -71591, -20000, 70880 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Sr01_outpost_platform_5 reputation = red_n_grp pos = -69591, -18000, 70880 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_heavy_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = Sr01_outpost_platform_6 reputation = red_n_grp pos = -69591, -22000, 70880 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_heavy_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = LP01_03_base_shield01 pos = -69591, -23800, 70880 rotate = 0, 0, 0 archetype = space_arch_shield reputation = red_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = LP01_03_base_shield01 pos = -69591, -19800, 70880 rotate = 0, 0, 0 archetype = space_arch_shield reputation = red_n_grp parent = Sr01_outpost_platform_5 behavior = NOTHING [Object] nickname = xenos_battleship_explosion pos = -69591, -21000, 70880 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = xenos_battleship_explosion ids_name = 534899 loadout = xenos_battleship_explosion difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = xenos_constrictor2_explosion pos = -68000, -20000, 68800 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 40, 0 archetype = xenos_constrictor2_explosion ids_name = 601710 loadout = constrictor2_battleship difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = SR01_Am_platform_1 reputation = red_n_grp pos = -71322, -20000, 69760 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = SR01_Am_platform_2 reputation = red_n_grp pos = -68218, -20000, 69760 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = SR01_Am_platform_3 reputation = red_n_grp pos = -71010, -20000, 72031 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = SR01_Am_platform_4 reputation = red_n_grp pos = -68701, -20000, 72099 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex04_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Sr01_outpost_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -70080, -20000, 70880 archetype = freeport7_space_dome2 parent = Sr01_01_explosion_outpost reputation = red_n_grp [Object] nickname = Sr01_outpost_space_dome_02 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -69100, -20000, 70880 archetype = freeport7_space_dome2 parent = Sr01_01_explosion_outpost reputation = red_n_grp [Object] nickname = SR01_04 pos = -9600, 30000, -35695 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_04_Base base = SR01_04_Base reputation = fc_j_grp rotate = 0, 0, 0 archetype = space_shipping01 ids_name = 534901 loadout = space_shipping01 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = SR01_planet_7 ids_name = 534902 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -2500, 30000, -54575 archetype = planet_Rheinland_16000 atmosphere_range = 17500 burn_color = 255, 222, 160 ids_info = 528250 base = SR01_05_Base reputation = fc_j_grp [zone] nickname = SR01_planet_7_death pos = -2500, 30000, -54575 shape = SPHERE size = 17000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SR01_05_dock_ring ids_name = 534903 archetype = dock_ring ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_05_Base pos = -3104, 30000, -37036 rotate = 0, -2, 0 reputation = fc_j_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = fc_j_grp [Object] nickname = SR01_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = SR01_05_Base base = SR01_05_Base pos = -3104, 30350, -37036 rotate = 0, -2, 0 reputation = fc_j_grp [Object] nickname = SR01_bk_rbalken2_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -10200, 29650, -35695 archetype = bk_rbalken2 parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_bk_rbalken2_02 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -9870, 29650, -35695 archetype = bk_rbalken2 parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_bk_rbalken2_03 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -9540, 29650, -35695 archetype = bk_rbalken2 parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_bk_rbalken2_04 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -9210, 29650, -35695 archetype = bk_rbalken2 parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -10200, 29200, -35695 archetype = shipyard parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -9870, 29200, -35695 archetype = shipyard parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -9540, 29200, -35695 archetype = shipyard parent = SR01_04 reputation = fc_j_grp [Object] nickname = SR01_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -9210, 29200, -35695 archetype = shipyard parent = SR01_04 reputation = fc_j_grp [Object] nickname = Sr01_junkers_gunboat_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -10200, 29200, -35695 archetype = junkers_cruiser_shipyard parent = Sr01_04 reputation = fc_j_grp [Object] nickname = Sr01_junkers_gunboat_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -9870, 29200, -35695 archetype = junkers_cruiser_shipyard parent = Sr01_04 reputation = fc_j_grp [Object] nickname = Sr01_junkers_gunboat_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 180, 0 pos = -9540, 29200, -35695 archetype = junkers_cruiser_shipyard parent = Sr01_04 reputation = fc_j_grp [Object] nickname = Sr01_dinamik_sun3 pos = 0, 50000, 0 archetype = sun_place loadout = blue_sun_fx [zone] nickname = Sr01_Sun3_death pos = 0, 50000, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Sr01_Sun3 ids_name = 261023 pos = 0, 50000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun1 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66151 [Object] nickname = SR01_06 pos = -62469, 15000, -62719 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_06_Base base = SR01_06_Base reputation = fc_x_grp rotate = 0, 0, 0 archetype = miningbase_FragC ids_name = 534905 loadout = miningbase_FragC_pi_01 difficulty_level = 1 visit = 128 [Zone] nickname = Zone_SR01_06_exclusion pos = -62469, 15000, -62719 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = SR01_06_platform_1 reputation = fc_x_grp pos = -61469, 15000, -62719 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_platform difficulty_level = 1 visit = 128 pilot = pilot_solar_easiest [Object] nickname = SR01_06_platform_2 reputation = fc_x_grp pos = -63469, 15000, -62719 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_platform difficulty_level = 1 visit = 128 pilot = pilot_solar_easiest [Object] nickname = SR01_06_platform_3 reputation = fc_x_grp pos = -62469, 15000, -63719 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_platform difficulty_level = 1 visit = 128 pilot = pilot_solar_easiest [Object] nickname = SR01_06_platform_4 reputation = fc_x_grp pos = -62469, 15000, -61719 archetype = wplatform_new ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = corsair_platform difficulty_level = 1 visit = 128 pilot = pilot_solar_easiest [Object] nickname = SR01_to_Iw05_hole ids_name = 525121 pos = 65877, -12000, -61143 rotate = 0, 129, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Iw05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw05, Iw05_to_SR01_hole, gate_tunnel_bretonia [Object] nickname = SR01_to_Iw05_hole_anomaly pos = 65877, -12000, -61143 Archetype = baxter_hazard visit = 128 [Object] nickname = SR01_07 pos = 18770, -15000, -55530 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_07_Base base = SR01_07_Base reputation = fc_j_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = SR01_08 pos = -81053, 90000, -81177 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_08_Base base = SR01_08_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = SR01_09 pos = -82127, 110000, -63289 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_09_Base base = SR01_09_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = SR01_suprise_junkers_battleship_01 pos = -67632, -12000, 16068 visit = 16 ids_info = 0 rotate = 160, 80, 40 archetype = suprise_junkers_battleship ids_name = 534894 loadout = SECRET_junkers_battleship_SR01 [Object] nickname = SR01_suprise_junkers_battleship_02 pos = -33984, 6000, -68546 visit = 16 ids_info = 0 rotate = 60, 20, 80 archetype = suprise_junkers_battleship ids_name = 534894 loadout = SECRET_junkers_battleship02_SR01 [Object] nickname = SR01_suprise_junkers_elite_01 pos = 27799, 3000, 53761 visit = 16 ids_info = 0 rotate = 20, 70, 50 archetype = suprise_junkers_elite ids_name = 534891 loadout = SECRET_in_in_junkers_elite02_SR01 [Object] nickname = SR01_suprise_junkers_elite_02 pos = 71399, -3000, -33924 visit = 16 ids_info = 0 rotate = 90, 60, 0 archetype = suprise_junkers_elite ids_name = 534891 loadout = SECRET_in_in_junkers_elite03_SR01 [Object] nickname = SR01_suprise_junkers_elite_03 pos = -11789, 0, -12076 visit = 16 ids_info = 0 rotate = 30, 90, 70 archetype = suprise_junkers_elite ids_name = 534891 loadout = SECRET_in_in_junkers_elite01_SR01 [Object] nickname = SR01_suprise_junkers_cruiser_01 pos = 20495, 5000, -28391 visit = 16 ids_info = 0 rotate = 30, 60, 90 archetype = suprise_junkers_cruiser ids_name = 534900 loadout = SECRET_junkers_cruiser01_SR01 [Object] nickname = SR01_suprise_junkers_cruiser_02 pos = -59897, 0, -32944 visit = 16 ids_info = 0 rotate = 20, 70, 0 archetype = suprise_junkers_cruiser ids_name = 534900 loadout = SECRET_junkers_cruiser02_SR01 [Object] nickname = SR01_suprise_junkers_cruiser_03 pos = -14595, 2000, 12228 visit = 16 ids_info = 0 rotate = 90, 60, 0 archetype = suprise_junkers_cruiser ids_name = 534900 loadout = SECRET_junkers_cruiser03_SR01 [Object] nickname = SR01_suprise_junkers_gunboat_01 pos = 28402, 0, 2761 visit = 16 ids_info = 0 rotate = 20, 90, 30 archetype = suprise_junkers_gunboat ids_name = 534892 loadout = SECRET_junkers_gunboat03_SR01 [Object] nickname = SR01_suprise_junkers_gunboat_02 pos = -65482, -4000, 37474 visit = 16 ids_info = 0 rotate = 50, 20, 0 archetype = suprise_junkers_gunboat ids_name = 534892 loadout = SECRET_junkers_gunboat01_SR01 [Object] nickname = SR01_suprise_junkers_gunboat_03 pos = -3155, 2000, 68243 visit = 16 ids_info = 0 rotate = 80, 30, 40 archetype = suprise_junkers_gunboat ids_name = 534892 loadout = SECRET_junkers_gunboat02_SR01 [Object] nickname = SR01_10 pos = 0, 60000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SR01_10_Base base = SR01_10_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 [Zone] nickname = Zone_SR01_pop_ambient_01 pos = -10855, 0, 45081 rotate = 0, 0, 0 shape = SPHERE size = 20000 comment = planet_meringa_zone sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_j_grp, 20 faction_weight = et_n_grp, 1 encounter = area_trade_smuggler, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_trade_trader, 19, 0.100000 faction = fc_j_grp, 1.000000 faction = et_n_grp, 0.800000 encounter = area_assault, 19, 0.100000 faction = fc_j_grp, 0.900000 [Zone] nickname = Zone_SR01_pop_ambient_02 pos = 62114, 0, 37102 rotate = 0, 0, 0 shape = SPHERE size = 13500 comment = jump_hole_zone_to_egypt sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = et_n_grp, 1 faction_weight = fc_j_grp, 1 encounter = area_trade_trader, 19, 0.100000 faction = et_n_grp, 0.800000 faction = fc_j_grp, 0.800000 encounter = area_defend, 19, 0.100000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_SR01_pop_ambient_03 pos = -5784, 30000, -30193 rotate = 0, 0, 0 shape = SPHERE size = 11500 comment = planet_shishalla_zone sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_j_grp, 20 faction_weight = et_n_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_trade_trader, 19, 0.100000 faction = fc_j_grp, 1.000000 faction = et_n_grp, 1.000000 encounter = area_trade_smuggler, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = cruiser_fighters, 19, 0.100000 faction = fc_j_grp, 0.900000 [Zone] nickname = Zone_SR01_pop_ambient_04 pos = -62469, 15000, -62719 rotate = 0, 0, 0 shape = SPHERE size = 4500 comment = xenos_secret_base sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_x_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_x_grp, 1.000000 [Zone] nickname = Zone_SR01_pop_ambient_05 pos = -53648, -60000, -17751 rotate = 0, 0, 0 shape = SPHERE size = 7500 comment = junkers_shipyard_zone sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_j_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_trade_trader, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 19, 0.100000 faction = fc_j_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_SR01_destroy_vignette_01 pos = -33615, 0, 30308 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_02 pos = -20688, 0, 20878 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_03 pos = -1525, 0, 22247 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_04 pos = 15051, 0, 35326 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_05 pos = 10489, 0, 58138 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_06 pos = -38638, 0, 11125 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_07 pos = -22411, 0, -83 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_08 pos = -3672, 0, 4116 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_09 pos = 14975, 0, 15219 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_10 pos = -21724, 30000, -37495 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_11 pos = -22067, 30000, -20927 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_12 pos = 1015, 30000, -13494 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_13 pos = -72296, -60000, -13610 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_14 pos = -37468, -60000, -20599 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_15 pos = -53808, -60000, -1368 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_16 pos = -67535, 15000, -48750 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_17 pos = -46977, 15000, -54071 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_18 pos = -56542, 15000, -49104 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_19 pos = -52428, 15000, -74928 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_20 pos = -47514, 15000, -65102 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_21 pos = -77996, 15000, -66362 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_22 pos = -67780, 15000, -76492 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_23 pos = -28263, 0, 27572 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_SR01_destroy_vignette_24 pos = -11264, 0, 23417 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_destroy_vignette_25 pos = 2757, 0, 33816 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SR01_pop_ambient_06 pos = -67704, -15000, 54275 rotate = 0, 0, 0 shape = SPHERE size = 10000 comment = capital_ships_zone sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_j_grp, 1 faction_weight = fc_x_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_x_grp, 0.900000 faction = fc_j_grp, 0.900000 [Zone] nickname = Zone_SR01_outpost_01 pos = -69591, -20000, 70880 rotate = 0, 0, 0 shape = SPHERE size = 3000 comment = capital_ships_zone02 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_j_grp, 1 encounter = cruiser_fighters, 19, 0.100000 faction = fc_j_grp, 0.900000 [Object] nickname = SR01_heavy_wplatform_1 reputation = red_n_grp pos = -69591, -19400, 70880 rotate = 0, 180, 0 archetype = heavy_wplatform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_wplatform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = SR01_heavy_wplatform_2 reputation = red_n_grp pos = -69591, -19000, 70880 rotate = 0, 0, 0 archetype = heavy_wplatform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = heavy_wplatform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = SR01_suprise_chimera_01 pos = -24697, -8000, -74608 visit = 16 ids_info = 0 rotate = 30, 80, 10 archetype = suprise_chimera ids_name = 601620 loadout = suprise_chimera [Zone] nickname = Zone_SR01_destroy_vignette_26 pos = -8881, 0, 57778 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = SR01_depot_water_1 reputation = fc_j_grp pos = -24723, -600, 44331 rotate = 0, -32, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Zone] nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_01 pos = 75500, 0, -15000 shape = SPHERE size = 2500 comment = mining_zone visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 sort = 99.500000 [Zone] nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_02 pos = 70000, 0, -20000 shape = SPHERE size = 4500 comment = mining_zone visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 sort = 99.500000 [Zone] nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_03 pos = 81500, 0, -23000 shape = SPHERE size = 6800 comment = mining_zone visit = 36 spacedust = asteroiddust spacedust_maxparticles = 150 sort = 99.500000 [Object] nickname = SR01_suprise_junkers_gunboat_04 pos = -75000, 9000, -38000 visit = 16 ids_info = 0 rotate = 32, 34, 36 archetype = suprise_junkers_gunboat ids_name = 534892 loadout = SECRET_junkers_gunboat04_SR01 [Object] nickname = SR01_hopping_lighthouse_small_01 ids_name = 535978 ids_info = 0 rotate = 0, 0, 0 pos = 34713, 0, 71005 archetype = hopping_lighthouse_small [Object] nickname = SR01_hopping_lighthouse_small_02 ids_name = 535978 ids_info = 0 rotate = 0, 0, 0 pos = -38014, 0, -4890 archetype = hopping_lighthouse_small [Object] nickname = SR01_hopping_lighthouse_small_03 ids_name = 535978 ids_info = 0 rotate = 0, 0, 0 pos = 44969, 0, -38263 archetype = hopping_lighthouse_small [Object] nickname = SR01_to_XENO01_hole ids_name = 537358 pos = 0, 40000, 0 rotate = 0, 0, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_blue ids_info = 66146 visit = 0 goto = XENO01, XENO01_to_SR01_hole, gate_tunnel_bretonia [Object] nickname = SR01_to_POLICE01_hole ids_name = 537471 pos = 7200, 0, 28000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_SR01_hole, gate_tunnel_bretonia [Object] nickname = SR01_to_IW04_hole ids_name = 545066 pos = 27000, 0, -40000 rotate = 0, 180, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_ET01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IW04, IW04_to_SR01_hole, gate_tunnel_bretonia