[SystemInfo] space_color = 0, 0, 0 local_faction = sn_n_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Intro_12 danger = music_hfc_danger battle = music_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\SN01_asteroids_03.ini zone = Zone_SN01_asteroids_03 [Asteroids] file = solar\asteroids\SN01_asteroids_02.ini zone = Zone_SN01_asteroids_02 [Asteroids] file = solar\asteroids\SN01_asteroids_01.ini zone = Zone_SN01_asteroids_01 [Asteroids] file = solar\asteroids\SN_mine_01.ini zone = Zone_SN_mine_01 [Asteroids] file = solar\asteroids\SN_mine_02.ini zone = Zone_SN_mine_02 [Ambient] color = 0, 0, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_crow_walker.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_ku01.cmp [LightSource] nickname = SN01_system_light pos = -12875, 0, 23731 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = SN01_to_Am02_hole ids_name = 535755 pos = 504, 0, -41151 rotate = 0, 180, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am02, Am02_to_SN01_hole, gate_tunnel_bretonia [Object] nickname = SN01_to_Hu01_hole ids_name = 535756 pos = -48000, 0, 0 rotate = 0, -90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Hu01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hu01, Hu01_to_SN01_hole, gate_tunnel_bretonia [Object] nickname = SN01_planet_1 ids_name = 535751 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 33830, 0, 34840 archetype = planet_Rheinland_8000 atmosphere_range = 8800 burn_color = 255, 222, 160 ids_info = 0 base = SN01_01_Base reputation = sn_n_grp [zone] nickname = SN01_planet_1_death pos = 33830, 0, 34840 shape = SPHERE size = 8600 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SN01_01_dock_ring ids_name = 535754 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = SN01_01_Base pos = 27572, 0, 28582 rotate = 0, -135, 0 reputation = sn_n_grp difficulty_level = 1 reputation = sn_n_grp [Object] nickname = SN01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = SN01_01_Base base = SN01_01_Base pos = 27572, 350, 28582 rotate = 0, -135, 0 reputation = sn_n_grp [zone] nickname = SN01_Sun1_death pos = -12875, 0, 23731 shape = SPHERE size = 7000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SN01_Sun1 ids_name = 1380 pos = -12875, 0, 23731 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_green_sun atmosphere_range = 8000 burn_color = 255, 255, 255 ids_info = 66162 [Zone] nickname = Zone_SN01_asteroids_01 ids_name = 0 pos = -28276, 0, 43928 rotate = 0, -23, 0 shape = ELLIPSOID size = 30295, 14138, 14138 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Zone] nickname = Zone_SN01_asteroids_02 ids_name = 0 pos = 38879, 0, -12118 rotate = 0, -90, 0 shape = ELLIPSOID size = 32063, 14138, 14138 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Zone] nickname = Zone_SN01_asteroids_03 ids_name = 0 pos = -36355, 0, -39384 rotate = 0, 41, 0 shape = ELLIPSOID size = 29538, 12118, 12118 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Object] nickname = SN01_depot_water_1 reputation = sn_n_grp pos = 28092, 0, 20961 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SN01_platform_1 reputation = sn_n_grp pos = 2504, 0, -41151 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield01 pos = 2504, -1800, -41151 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_2 reputation = sn_n_grp pos = -2504, 0, -41151 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield02 pos = -2504, -1800, -41151 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_3 reputation = sn_n_grp pos = 504, 0, -43551 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield03 pos = 504, -1800, -43551 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_4 reputation = sn_n_grp pos = 504, 0, -38651 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield04 pos = 504, -1800, -38651 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_5 reputation = sn_n_grp pos = 504, 2500, -41151 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield05 pos = 504, 700, -41151 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_6 reputation = sn_n_grp pos = 504, -2500, -41151 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield06 pos = 504, -4300, -41151 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_7 reputation = sn_n_grp pos = -48000, 2500, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield07 pos = -48000, 700, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_8 reputation = sn_n_grp pos = -48000, -2500, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield08 pos = -48000, -4300, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_9 reputation = sn_n_grp pos = -45500, 0, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield09 pos = -45500, -1800, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_10 reputation = sn_n_grp pos = -50500, 0, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield10 pos = -50500, -1800, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_11 reputation = sn_n_grp pos = -48000, 0, 2500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield11 pos = -48000, -1800, 2500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = SN01_platform_12 reputation = sn_n_grp pos = -48000, 0, -2500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = SN01_platform_1_shield12 pos = -48000, -1800, -2500 rotate = 0, 0, 0 archetype = space_arch_shield reputation = sn_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Zone] nickname = Zone_SN01_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 150000 sort = 51 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = sn_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = sn_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = sn_n_grp, 0.900000 [Object] nickname = SN01_02 pos = 23830, 0, 74840 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SN01_02_Base base = SN01_02_Base reputation = sn_n_grp rotate = 0, 0, 0 archetype = space_police03 ids_name = 537773 loadout = p_space_police_shield02 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_SN01_02_radiation_01 pos = 23830, 0, 74840 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_SN_mine_01 ids_name = 0 pos = 23830, 0, 74840 rotate = 0, 0, 0 shape = ELLIPSOID size = 25000, 25000, 25000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [Zone] nickname = Zone_SN_exclusion_01 pos = 23830, 0, 74840 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 damage = 10 [zone] nickname = Zone_SN_01_lane_access pos = 21500, 0, 60000 rotate = 0, 10, 0 shape = BOX size = 2000, 2000, 22500 property_flags = 131072 damage = 50 sort = 99 [Object] nickname = SN_very_heavy_wplatform_pulse01 ids_name = 261164 pos = 20830, 0, 74840 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse02 ids_name = 261164 pos = 26830, 0, 74840 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse03 ids_name = 261164 pos = 23830, 0, 71840 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse04 ids_name = 261164 pos = 23830, 0, 77840 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_Mine_buoy_1 ids_name = 535804 pos = 19700, 0, 49800 archetype = hazard_buoy loadout = hazard_buoy_light07 [Object] nickname = SN_Mine_buoy_2 ids_name = 535804 pos = 23400, 0, 70700 archetype = hazard_buoy loadout = hazard_buoy_light07 [zone] nickname = Zone_Sn01_RandomMission01 pos = 200000, 155000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 65 max_battle_size = 4 pop_type = Background relief_time = 65 population_additive = false encounter = area_assault, 19, 0.100000 faction = fc_un2_grp, 1.000000 [zone] nickname = Zone_Sn01_RandomMission02 pos = 200000, -155000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 65 max_battle_size = 4 pop_type = Background relief_time = 65 population_additive = false encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 [zone] nickname = Zone_Sn01_destroy_vignette_01 pos = -10000, 0, 37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_02 pos = 0, 0, 32000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_03 pos = 0, 0, 27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_04 pos = 0, 0, 22000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_05 pos = 0, 0, 17000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_06 pos = 0, 0, 12000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_07 pos = 5000, 0, 12000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_08 pos = 10000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_09 pos = 15000, 0, 8000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_10 pos = 20000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_11 pos = 25000, 0, 3000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_12 pos = 30000, 0, 3000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_13 pos = 35000, 0, 1000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_Sn01_destroy_vignette_14 pos = -5000, 0, 42000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_SN01_path_sinister01 pos = 13897, 0, -6181 rotate = -90, 20, 0 shape = CYLINDER size = 3750, 74535 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 1 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister02 pos = -23813, 0, -20440 rotate = 90, 49, 180 shape = CYLINDER size = 3750, 63869 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 2 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister03 pos = -44520, 0, 19665 rotate = 90, -10, 180 shape = CYLINDER size = 3750, 39788 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 3 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister04 pos = -22655, 0, 43345 rotate = 90, -77, 180 shape = CYLINDER size = 3750, 37209 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 4 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister05 pos = 11322, 0, 37845 rotate = -90, -58, 0 shape = CYLINDER size = 3750, 37082 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 5 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister06 pos = 32343, 0, 11680 rotate = -90, -17, 0 shape = CYLINDER size = 3750, 34639 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 6 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister07 pos = 31021, 0, -28356 rotate = -90, 15, 0 shape = CYLINDER size = 3750, 48786 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 7 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister08 pos = -3690, 0, -48589 rotate = 90, 83, 180 shape = CYLINDER size = 3750, 56794 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 8 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister09 pos = -40088, 0, -22433 rotate = 90, 19, 180 shape = CYLINDER size = 3750, 48602 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 9 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Zone] nickname = Zone_SN01_path_sinister10 pos = -10724, 0, 14241 rotate = 90, -69, 180 shape = CYLINDER size = 3750, 80016 sort = 99 toughness = 30 density = 1 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = sinister_01, 10 usage = patrol mission_eligible = false faction_weight = sn_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = sn_n_grp, 1.000000 [Object] nickname = SN01_03 ids_name = 537847 pos = 70000, 0, 34840 rotate = 0, 0, 0 archetype = space_police03 ids_info = 0 base = SN01_03_Base dock_with = SN01_03_Base reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police_shield02 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_SN01_03_radiation_01 pos = 70000, 0, 34840 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_SN_mine_02 ids_name = 0 pos = 70000, 0, 34840 rotate = 0, 0, 0 shape = ELLIPSOID size = 25000, 25000, 25000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [zone] nickname = Zone_SN_exclusion_02 pos = 70000, 0, 34840 shape = SPHERE size = 5000 property_flags = 131072 damage = 10 visit = 128 sort = 99.500000 [zone] nickname = Zone_SN_01_lane_access2 pos = 56000, 0, 30000 rotate = 0, 70, 0 shape = BOX size = 2000, 2000, 22500 property_flags = 131072 damage = 50 sort = 99 [Object] nickname = SN_very_heavy_wplatform_pulse05 ids_name = 261164 pos = 70000, 0, 37840 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse06 ids_name = 261164 pos = 70000, 0, 31840 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse07 ids_name = 261164 pos = 73000, 0, 34840 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_very_heavy_wplatform_pulse08 ids_name = 261164 pos = 67000, 0, 34840 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = sn_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = SN_Mine_buoy_3 ids_name = 535804 pos = 46500, 0, 26600 archetype = hazard_buoy loadout = hazard_buoy_light07 [Object] nickname = SN_Mine_buoy_4 ids_name = 535804 pos = 65400, 0, 33300 archetype = hazard_buoy loadout = hazard_buoy_light07 [Object] nickname = SN01_shipyard_01 ids_name = 0 pos = 69800, -800, 34840 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_shipyard_02 ids_name = 0 pos = 69800, -1300, 34840 rotate = 0, 0, 0 archetype = shipyard ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_shipyard_2x_01 ids_name = 0 pos = 70300, -600, 34840 rotate = 0, 0, 0 archetype = shipyard_2x ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_shipyard_2x_02 ids_name = 0 pos = 70300, -1100, 34840 rotate = 0, 0, 0 archetype = shipyard_2x ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_shipyard_2x_03 ids_name = 0 pos = 70300, -1600, 34840 rotate = 0, 0, 0 archetype = shipyard_2x ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_space_research_01 ids_name = 0 pos = 70000, -160, 34840 rotate = 90, 0, 0 archetype = space_research ids_info = 0 reputation = sn_n_grp parent = SN01_03 [Object] nickname = SN01_HitakB_battleship_01 ids_name = 535733 pos = 70300, -1070, 34840 rotate = 0, 0, 0 archetype = solar_HitakB ids_info = 0 [Object] nickname = SN01_sn_torpedo_frigate_01 ids_name = 537843 pos = 69800, -770, 34840 rotate = 0, 0, 0 archetype = solar_sn_torpedo_frigate ids_info = 0 [Object] nickname = SN01_sn_destroyer_01 ids_name = 537748 pos = 69800, -1270, 34840 rotate = 0, 0, 0 archetype = solar_sn_destroyer ids_info = 0 [Object] nickname = SN01_04 ids_name = 545772 pos = -10000, 0, -10000 rotate = 0, 0, 0 archetype = space_factory03 ids_info = 0 base = SN01_04_Base dock_with = SN01_04_Base reputation = sn_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = space_factory04 pilot = pilot_solar_easy [Zone] nickname = Zone_SN01_04_off_npc pos = -10000, 0, -10000 shape = SPHERE size = 9000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 0.000000 visit = 32 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone ids_name = 545655 [Object] nickname = SN01_04_space_solar_plant_01 ids_name = 0 pos = -10600, -350, -10000 rotate = 0, 90, 0 archetype = space_solar_plant ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_solar_plant_02 ids_name = 0 pos = -11100, -350, -10000 rotate = 0, 90, 0 archetype = space_solar_plant ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_solar_plant_03 ids_name = 0 pos = -11600, -350, -10000 rotate = 0, 90, 0 archetype = space_solar_plant ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_solar_plant_04 ids_name = 0 pos = -11100, -900, -10000 rotate = 0, 90, 0 archetype = space_solar_plant ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 [Object] nickname = SN01_04_space_research_01 ids_name = 0 pos = -10000, -160, -10000 rotate = 90, 0, 0 archetype = space_research ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_research_02 ids_name = 0 pos = -9850, -135, -10000 rotate = 90, 0, 0 archetype = space_research ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_research_03 ids_name = 0 pos = -9700, -135, -10000 rotate = 90, 0, 0 archetype = space_research ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 [Object] nickname = SN01_04_space_research_04 ids_name = 0 pos = -10200, 0, -10000 rotate = 0, -90, 0 archetype = space_research ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 [Object] nickname = SN01_04_space_tankl4x4_01 ids_name = 0 pos = -9150, -500, -10100 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_02 ids_name = 0 pos = -9150, -500, -9900 rotate = 0, 90, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_03 ids_name = 0 pos = -9320, -500, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_04 ids_name = 0 pos = -8980, -500, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_05 ids_name = 0 pos = -9780, -450, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_06 ids_name = 0 pos = -9780, -750, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_07 ids_name = 0 pos = -9925, -950, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tankl4x4_08 ids_name = 0 pos = -9925, -1450, -10000 rotate = 0, 0, 0 archetype = space_tankl4x4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_dome_01 ids_name = 0 pos = -9150, 30, -10000 rotate = 0, -90, 0 archetype = space_dome ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_dome_02 ids_name = 0 pos = -9150, 30, -10252 rotate = 0, -90, 0 archetype = space_dome ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_dome_03 ids_name = 0 pos = -9150, 30, -9748 rotate = 0, -90, 0 archetype = space_dome ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tanklx4_01 ids_name = 0 pos = -9150, -150, -9748 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_tanklx4_02 ids_name = 0 pos = -9150, -150, -10252 rotate = 0, 0, 0 archetype = space_tanklx4 ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_industrial_01 ids_name = 0 pos = -9150, -500, -10000 rotate = -90, -90, 0 archetype = space_industrial ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_wide_01 ids_name = 0 pos = -9506, 145, -10000 rotate = 0, 0, 0 archetype = space_habitat_wide ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_wide_02 ids_name = 0 pos = -9506, 295, -10000 rotate = 0, 0, 0 archetype = space_habitat_wide ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_wide_03 ids_name = 0 pos = -9506, 295, -10000 rotate = 0, 0, 0 archetype = space_habitat_wide ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_wide_03 ids_name = 0 pos = -9506, 145, -9748 rotate = 0, 0, 0 archetype = space_habitat_wide ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_tall_01 ids_name = 0 pos = -9506, 510, -10000 rotate = 0, 0, 0 archetype = space_habitat_tall ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_tall_02 ids_name = 0 pos = -9506, 205, -10252 rotate = 0, 0, 0 archetype = space_habitat_tall ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 ; [Object] nickname = SN01_04_space_habitat_tall_03 ids_name = 0 pos = -9506, 355, -9748 rotate = 0, 0, 0 archetype = space_habitat_tall ids_info = 0 visit = 128 reputation = sn_n_grp parent = SN01_04 [Object] nickname = SN01_05 ids_name = 545773 pos = -12200, 0, -10000 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = SN01_05_Base dock_with = SN01_05_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = space_police01_co_01 pilot = pilot_solar_easy [Object] nickname = SN01_05_space_industrial_01 ids_name = 0 pos = -12510, 0, -10410 rotate = 0, 30, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_02 ids_name = 0 pos = -12510, 0, -9590 rotate = 0, 150, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_03 ids_name = 0 pos = -13015, 0, -9325 rotate = 0, 110, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_04 ids_name = 0 pos = -13015, 0, -10675 rotate = 0, 70, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_05 ids_name = 0 pos = -13245, 0, -10675 rotate = 0, -70, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_06 ids_name = 0 pos = -13245, 0, -9325 rotate = 0, -110, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_07 ids_name = 0 pos = -13770, 0, -9580 rotate = 0, -152, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 ; [Object] nickname = SN01_05_space_industrial_08 ids_name = 0 pos = -13770, 0, -10420 rotate = 0, -28, 0 archetype = space_industrial01 ids_info = 0 visit = 128 reputation = fc_rs_grp parent = SN01_05 [Object] nickname = SN01_05_shipyard_2x_01 ids_name = 0 pos = -13125, -350, -10000 rotate = 0, 90, 0 archetype = shipyard_2x ids_info = 0 reputation = fc_rs_grp parent = SN01_05 [Object] nickname = SN01_Wedge_missile_corvette_s_1 ids_name = 545781 pos = -12510, 80, -9590 rotate = 0, -120, 0 archetype = Wedge_missile_corvette_s ids_info = 530425 visit = 0 ; [Object] nickname = SN01_Wedge_missile_corvette_s_2 ids_name = 545781 pos = -12510, 80, -10410 rotate = 0, -60, 0 archetype = Wedge_missile_corvette_s ids_info = 530425 visit = 0 ; [Object] nickname = SN01_Wedge_missile_corvette_s_3 ids_name = 545781 pos = -13770, 80, -10420 rotate = 0, 60, 0 archetype = Wedge_missile_corvette_s ids_info = 530425 visit = 0 ; [Object] nickname = SN01_Wedge_missile_corvette_s_4 ids_name = 545781 pos = -13770, 80, -9580 rotate = 0, 120, 0 archetype = Wedge_missile_corvette_s ids_info = 530425 visit = 0 ; [Object] nickname = SN01_Sirius_R8_s_1 ids_name = 545775 pos = -13245, 80, -9325 rotate = 0, 160, 0 archetype = Sirius_R8_s ids_info = 529393 visit = 0 ; [Object] nickname = SN01_Sirius_R8_s_2 ids_name = 545775 pos = -13015, 80, -9325 rotate = 0, 200, 0 archetype = Sirius_R8_s ids_info = 529393 visit = 0 ; [Object] nickname = SN01_Sirius_R8_s_3 ids_name = 545775 pos = -13015, 80, -10675 rotate = 0, -20, 0 archetype = Sirius_R8_s ids_info = 529393 visit = 0 ; [Object] nickname = SN01_Sirius_R8_s_4 ids_name = 545775 pos = -13245, 80, -10675 rotate = 0, 20, 0 archetype = Sirius_R8_s ids_info = 529393 visit = 0 [Object] nickname = SN01_05_dock2 ids_name = 545874 pos = -14070, 0, -10000 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = SN01_05_dock2_Base dock_with = SN01_05_dock2_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = space_police01_co_01 pilot = pilot_solar_easy [Object] nickname = SN01_05_dock3 ids_name = 545875 pos = -14221, 0, -10000 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = SN01_05_dock3_Base dock_with = SN01_05_dock3_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = space_police01_co_01 pilot = pilot_solar_easy