[SystemInfo] space_color = 0, 0, 0 local_faction = ra_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_twelve_assault.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li07_battle danger = Zr_battle01 battle = music_darksoul_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\RA01_mine_01.ini zone = Zone_RA01_mine_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = [LightSource] nickname = RA01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 75000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = RA01_01 ids_name = 536706 pos = 30000, 0, 0 rotate = 0, 90, 0 archetype = space_police03 ids_info = 0 base = RA01_01_Base dock_with = RA01_01_Base reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 p_space_police01 loadout = p_space_police01 ;loadout = p_space_police_shield01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Zone] nickname = Zone_RA01_explosion_station01 pos = 30000, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [zone] nickname = Zone_RA01_mine_01 ids_name = 0 pos = 30000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 20000, 20000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [Object] nickname = RA01_private_platform_1 ids_name = 261164 pos = 32000, 0, 0 archetype = private_platform01 ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = private_weapon_platform_shield pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform01 pos = 32000, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_private_platform_1_shield01 pos = 32000, -1800, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ra_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = RA01_private_platform_2 ids_name = 261164 pos = 30000, 0, 2000 archetype = private_platform01 ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = private_weapon_platform_shield pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform02 pos = 30000, 0, 2000 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_private_platform_1_shield02 pos = 30000, -1800, 2000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ra_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = RA01_private_platform_3 ids_name = 261164 pos = 30000, 0, -2000 archetype = private_platform01 ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = private_weapon_platform_shield pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform03 pos = 30000, 0, -2000 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_private_platform_1_shield03 pos = 30000, -1800, -2000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ra_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = RA01_private_platform_4 ids_name = 261164 pos = 28000, 0, 0 archetype = private_platform01 ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = private_weapon_platform_shield pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform04 pos = 28000, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_private_platform_1_shield04 pos = 28000, -1800, 0 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ra_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Object] nickname = RA01_01_depot_water ids_name = 261161 pos = 30000, -500, 0 archetype = depot_water ids_info = 66150 reputation = ra_n_grp behavior = NOTHING [Object] nickname = RA01_to_HI03_hole ids_name = 535457 pos = 0, 0, 45443 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = HI03, HI03_to_RA01_hole, gate_tunnel_bretonia [Object] nickname = RA01_to_Hi02_hole ids_name = 260902 pos = 22958, 0, -37395 rotate = 0, -180, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hi02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hi02, Hi02_to_RA01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_RA01_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 160000 comment = NPC_zone sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 3 pop_type = Background relief_time = 10 population_additive = false faction_weight = ra_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = ra_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ra_n_grp, 0.900000 [zone] nickname = Zone_RA01_01_lane_access pos = 18000, 0, 0 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 18500 property_flags = 131072 damage = 50 sort = 99 [zone] nickname = Zone_RA01_02_lane_access pos = 30000, 0, 0 rotate = 0, 0, 0 shape = BOX size = 6600, 5000, 5000 property_flags = 131072 damage = 50 sort = 99 [Object] nickname = RA01_very_heavy_wplatform_suprise01 ids_name = 261164 pos = 18000, 0, 0 spin = 0.000000, 0.050000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform05 pos = 18000, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_very_heavy_wplatform_suprise02 ids_name = 261164 pos = 10500, 0, 0 spin = 0.000000, 0.050000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform06 pos = 10500, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_very_heavy_wplatform_suprise03 ids_name = 261164 pos = 25500, 0, 0 spin = 0.000000, 0.050000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform07 pos = 25500, 0, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA01_very_heavy_wplatform_suprise04 ids_name = 261164 pos = 30000, 2000, 0 spin = 0.000000, 0.050000, 0.000000 rotate = 180, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Zone] nickname = Zone_RA01_explosion_platform08 pos = 30000, 2000, 0 shape = BOX size = 100, 100, 100 visit = 32 sort = 99 damage = 2000000000 [Object] nickname = RA_suprise_01 pos = 30000, 2400, 0 visit = 16 ids_info = 0 rotate = 58, 18, 62 archetype = suprise_Quaker ids_name = 536018 loadout = suprise_RA_01 [Object] nickname = RA01_buoy_1 ids_name = 535804 pos = 27250, 0, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_2 ids_name = 535804 pos = 27250, 0, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_3 ids_name = 535804 pos = 27250, 250, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_4 ids_name = 535804 pos = 27250, 500, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_5 ids_name = 535804 pos = 27250, 750, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_6 ids_name = 535804 pos = 27250, 1000, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_7 ids_name = 535804 pos = 27250, -250, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_8 ids_name = 535804 pos = 27250, -500, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_9 ids_name = 535804 pos = 27250, -750, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_10 ids_name = 535804 pos = 27250, -1000, -1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_11 ids_name = 535804 pos = 27250, -1000, -750 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_12 ids_name = 535804 pos = 27250, -1000, -500 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_13 ids_name = 535804 pos = 27250, -1000, -250 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_14 ids_name = 535804 pos = 27250, -1000, 0 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_15 ids_name = 535804 pos = 27250, -1000, 250 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_16 ids_name = 535804 pos = 27250, -1000, 500 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_17 ids_name = 535804 pos = 27250, -1000, 750 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_18 ids_name = 535804 pos = 27250, -1000, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_19 ids_name = 535804 pos = 27250, 1000, 0 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_20 ids_name = 535804 pos = 27250, 1000, 250 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_21 ids_name = 535804 pos = 27250, 1000, 500 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_22 ids_name = 535804 pos = 27250, 1000, 750 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_23 ids_name = 535804 pos = 27250, 1000, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_24 ids_name = 535804 pos = 27250, 1000, -250 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_25 ids_name = 535804 pos = 27250, 1000, -500 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_26 ids_name = 535804 pos = 27250, 1000, -750 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_27 ids_name = 535804 pos = 27250, 750, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_28 ids_name = 535804 pos = 27250, 500, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_29 ids_name = 535804 pos = 27250, 250, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_30 ids_name = 535804 pos = 27250, -250, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_31 ids_name = 535804 pos = 27250, -500, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 ; [Object] nickname = RA01_buoy_32 ids_name = 535804 pos = 27250, -750, 1000 rotate = 0,0,90 archetype = hazard_buoy loadout = hazard_buoy_light06 visit = 128 [Object] nickname = RA01_01_explosion_outpost pos = 30000, -35000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 90, 0 archetype = outpost_explosion02 ids_name = 535208 loadout = red_station_explosion_ra01 difficulty_level = 1 [Object] nickname = RA01_01_dock2 ids_name = 537643 pos = 30000, 0, 152 rotate = 0, 90, 0 archetype = space_police03 ids_info = 0 base = RA01_01_dock2_Base dock_with = RA01_01_dock2_Base reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = RA01_01_dock3 ids_name = 544366 pos = 30000, 0, 304 rotate = 0, 90, 0 archetype = space_police02 ids_info = 0 base = RA01_01_dock3_Base dock_with = RA01_01_dock3_Base reputation = ra_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Zone] nickname = Zone_RA01_RandomMission01 pos = 230000, 130000, 230000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 25 population_additive = false faction_weight = red12_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red12_n_grp, 1.000000 [Zone] nickname = Zone_RA01_destroy_vignette_01 pos = 0, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_destroy_vignette_02 pos = 0, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_destroy_vignette_03 pos = 0, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_destroy_vignette_04 pos = 0, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_destroy_vignette_05 pos = 4000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_destroy_vignette_06 pos = 4000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_RA01_path_ra01 pos = 3314, 0, 22671 rotate = -90, -8, 0 shape = CYLINDER size = 3750, 46112 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_01, 1 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = ra_n_grp, 1.000000 [zone] nickname = Zone_RA01_path_ra02 pos = 19500, 0, -59 rotate = 90, -89, 180 shape = CYLINDER size = 3750, 26500 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_01, 2 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = ra_n_grp, 1.000000 [Zone] nickname = Zone_RA01_path_ra03 pos = -4531, 0, 22701 rotate = -90, 11, 0 shape = CYLINDER size = 3750, 46271 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_02, 1 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = ra_n_grp, 1.000000 [Zone] nickname = Zone_RA01_path_ra04 pos = 6981, 0, -18704 rotate = -90, -40, 0 shape = CYLINDER size = 3750, 49194 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_02, 2 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = ra_n_grp, 1.000000 [Object] nickname = RA01_suprise_01 ids_name = 536087 pos = 30000, -500, 50 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_01 visit = 0 ; [Object] nickname = RA01_suprise_02 ids_name = 536087 pos = 30000, -500, -50 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_03 visit = 0 ; [Object] nickname = RA01_suprise_03 ids_name = 536087 pos = 30000, -500, -75 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_05 visit = 0 ; [Object] nickname = RA01_suprise_04 ids_name = 536087 pos = 30000, -500, -100 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_07 visit = 0 ; [Object] nickname = RA01_suprise_05 ids_name = 536087 pos = 30000, -500, -125 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_08 visit = 0 ; [Object] nickname = RA01_suprise_06 ids_name = 536087 pos = 30000, -500, 75 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_09 visit = 0 ; [Object] nickname = RA01_suprise_07 ids_name = 536087 pos = 30000, -500, 100 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_10 visit = 0 ; [Object] nickname = RA01_suprise_08 ids_name = 536087 pos = 30000, -500, 125 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_11 visit = 0 ; [Object] nickname = RA01_suprise_09 ids_name = 536087 pos = 30000, -500, 150 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_14 visit = 0 ; [Object] nickname = RA01_suprise_10 ids_name = 536087 pos = 30000, -500, -150 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_15 visit = 0 ; [Object] nickname = RA01_suprise_11 ids_name = 536087 pos = 30000, -455, 0 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_16 visit = 0 [Object] nickname = RA01_suprise_12 ids_name = 536087 pos = -8620, 0, -144 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_02 visit = 0 [Object] nickname = RA01_suprise_13 ids_name = 536087 pos = 7076, 0, -92 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_04 visit = 0 [Object] nickname = RA01_suprise_14 ids_name = 536087 pos = -1874, 0, -10069 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_06 visit = 0 [Object] nickname = RA01_suprise_15 ids_name = 536087 pos = 7809, 0, -19919 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_12 visit = 0 [Object] nickname = RA01_suprise_16 ids_name = 536087 pos = -6047, 0, 14937 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_13 visit = 0 [Object] nickname = RA01_suprise_17 ids_name = 536087 pos = -569, 0, 29511 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_17 visit = 0 [Object] nickname = RA01_suprise_18 ids_name = 536087 pos = -1031, 0, 5197 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_18 visit = 0 [Object] nickname = RA01_suprise_19 ids_name = 536087 pos = 2166, 0, -6428 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_19 visit = 0 [Object] nickname = RA01_suprise_20 ids_name = 536087 pos = 3105, 0, 16038 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_20 visit = 0 [Object] nickname = RA01_suprise_21 ids_name = 536087 pos = -2192, 0, -2858 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_21 visit = 0 [Object] nickname = RA01_suprise_22 ids_name = 536087 pos = 4826, 0, 7529 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_22 visit = 0 [Object] nickname = RA01_suprise_23 ids_name = 536087 pos = 14060, 0, -252 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_23 visit = 0 [Object] nickname = RA01_suprise_24 ids_name = 536087 pos = 22627, 0, 290 archetype = suprise_container_ex_small ids_info = 0 ;reputation = ra_n_grp behavior = NOTHING loadout = RA01_container_24 visit = 0 [zone] nickname = Zone_RA01_path_ra_ex_base01 pos = 15134, -18000, 22603 rotate = -125, -33, 0 shape = CYLINDER size = 3750, 63618 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_ex_base_01, 1 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.500000 faction = ra_n_grp, 1.000000 ; [zone] nickname = Zone_RA01_path_ra_ex_base02 pos = 26535, -18000, -18798 rotate = -45, 11, 0 shape = CYLINDER size = 3750, 51881 sort = 99 toughness = 30 density = 1 repop_time = 1 max_battle_size = 4 pop_type = attack_patrol relief_time = 1 path_label = ra_ex_base_01, 2 usage = patrol mission_eligible = false faction_weight = ra_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.500000 faction = ra_n_grp, 1.000000