[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 200000 [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = PY23_space danger = music_ew10_danger battle = EVENT01 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\PY23_mine_01.ini zone = Zone_PY23_mine_01 [Asteroids] file = solar\asteroids\PY23_asteroids_01.ini zone = Zone_PY23_asteroids_01 [Ambient] color = 0, 0, 0 ;color = 150, 150, 150 [Background] nebulae = solar\starsphere\starsphere_PY23.cmp ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp [LightSource] nickname = PY23_system_light pos = -50000, -57500, 100000 color = 255, 255, 255 range = 450000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = PY23_to_Hi03_hole ids_name = 544715 pos = 70000, 0, 70000 rotate = 0, 30, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = Hi03, Hi03_to_PY23_hole, gate_tunnel_bretonia [Object] nickname = PY23_to_Hi02_hole ids_name = 544714 pos = 0, 0, -70000 rotate = 0, 180, 0 archetype = jumpdrive_blue jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = Hi02, Hi02_to_PY23_hole, gate_tunnel_bretonia [Object] nickname = PY23_01 pos = -20000, -57500, 90000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_crazy dock_with = PY23_01_Base base = PY23_01_Base reputation = py23_n_grp rotate = 0, 0, 0 archetype = PY23_station_anim ids_name = 537669 ;534654 loadout = PY23_station_anim difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY23_depot_1 reputation = py23_n_grp pos = -20000, -58000, 90000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING visit = 128 [zone] nickname = Zone_PY23_radiation_01 pos = -20000, -58000, 90000 rotate = 0,0,0 shape = BOX size = 500, 500, 500 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY23_radiation_02 pos = -20000, -57500, 91600 rotate = 0,0,0 shape = BOX size = 3500, 4500, 3500 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY23_radiation_03 pos = -20000, -57525, 89000 rotate = 0,0,0 shape = BOX size = 400, 75, 2200 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY23_01_dock2 pos = -20000, -59500, 90700 ids_info = 0 behavior = NOTHING pilot = pilot_solar_crazy dock_with = PY23_01_dock2_Base base = PY23_01_dock2_Base reputation = py23_n_grp rotate = 0, 0, 0 archetype = PY23_DOCK01 ids_name = 537927 loadout = PY23_DOCK01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_PY23_radiation_04 pos = -20000, -60500, 91600 rotate = 0,0,0 shape = BOX size = 3500, 1500, 3500 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY23_01_factory pos = -20000, -59500, 88000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_crazy dock_with = PY23_01_factory_Base base = PY23_01_factory_Base reputation = py23_n_grp rotate = 0, 0, 0 archetype = PY23_FACTORY ids_name = 538167 loadout = PY23_FACTORY difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Zone] nickname = Zone_PY23_asteroids_01 ids_name = 0 pos = -20000, -61000, 88000 rotate = 0, 0, 0 shape = ELLIPSOID size = 1300, 900, 1000 property_flags = 66 ids_info = 0 visit = 36 spacedust = icedust spacedust_maxparticles = 225 [Object] nickname = PY23_ex_base_1 ids_name = 544799 pos = -19400, -57500, 96600 rotate = 0, 0, 0 archetype = PY23_ex_st ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = py23_n_grp behavior = NOTHING difficulty_level = 1 loadout = PY23_ex_st pilot = pilot_solar_crazy [zone] nickname = PY23_ex_base_1_radiation_1 pos = -19400, -57500, 96600 rotate = 0,0,0 shape = BOX size = 1300, 1500, 1300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = PY23_ex_base_1_radiation_2 pos = -20000, -57500, 101700 rotate = 0,0,0 shape = BOX size = 13500, 2000, 9000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY23_ex_base_2 ids_name = 544799 pos = -20700, -57500, 96600 rotate = 0, 0, 0 archetype = PY23_ex_st ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = py23_n_grp behavior = NOTHING difficulty_level = 1 loadout = PY23_ex_st pilot = pilot_solar_crazy [zone] nickname = PY23_ex_base_2_radiation_1 pos = -20700, -57500, 96600 rotate = 0,0,0 shape = BOX size = 1300, 1500, 1300 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY23_Sun_1 ids_name = 1380 pos = -50000, -57500, 100000 ambient_color = 255, 255, 255 archetype = sun_2000 star = PY23_1_sun atmosphere_range = 11000 ids_info = 66164 ; [zone] nickname = PY23_sun_radiation1 pos = -50000, -57500, 100000 rotate = 0,0,0 shape = BOX size = 30000, 30000, 30000 damage = 10000 visit = 32 sort = 99 [zone] nickname = PY23_sun_radiation2 pos = -50000, -57500, 100000 rotate = 0,0,0 shape = BOX size = 25000, 25000, 25000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY23_Trade_Lane_Ring_01 reputation = py23_n_grp pos = 62938, 0, 71821 rotate = 0, 102, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 544715 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = PY23_Trade_Lane_Ring_02 [Object] nickname = PY23_Trade_Lane_Ring_02 reputation = py23_n_grp pos = 36769, 0, 77780 rotate = 0, 102, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_01 next_ring = PY23_Trade_Lane_Ring_03 [Object] nickname = PY23_Trade_Lane_Ring_03 reputation = py23_n_grp pos = 10600, 0, 83740 rotate = 0, 102, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_02 next_ring = PY23_Trade_Lane_Ring_04 [Object] nickname = PY23_Trade_Lane_Ring_04 reputation = py23_n_grp pos = -15568, 0, 89700 rotate = 0, 102, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 537669 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_03 [Object] nickname = PY23_Trade_Lane_Ring_05 reputation = py23_n_grp pos = -2631, 0, -60801 rotate = 0, 173, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 544714 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = PY23_Trade_Lane_Ring_06 [Object] nickname = PY23_Trade_Lane_Ring_06 reputation = py23_n_grp pos = -8267, 0, -11507 rotate = 0, 173, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_05 next_ring = PY23_Trade_Lane_Ring_07 [Object] nickname = PY23_Trade_Lane_Ring_07 reputation = py23_n_grp pos = -13904, 0, 37785 rotate = 0, 173, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_06 next_ring = PY23_Trade_Lane_Ring_08 [Object] nickname = PY23_Trade_Lane_Ring_08 reputation = py23_n_grp pos = -19541, 0, 87079 rotate = 0, 173, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 537669 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_07 [Object] nickname = Meridian ids_name = 544913 pos = 5000, 0, 5000 rotate = 0, -45, 0 archetype = Meridian_st ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = , robot_body_F difficulty_level = 1 loadout = Meridian_st_loadout pilot = pilot_solar_easy ; [Object] nickname = Meridian_dock1 ids_name = 544914 pos = 5000, 0, 5000 rotate = 0, 45, 0 archetype = Meridian_dock ids_info = 0 base = Meridian01_01_Base dock_with = Meridian01_01_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = , robot_body_F difficulty_level = 1 loadout = Meridian_d_loadout pilot = pilot_solar_easy ; [Object] nickname = Meridian_dock2 ids_name = 544915 pos = 5000, 0, 5000 rotate = 0, 135, 0 archetype = Meridian_dock ids_info = 0 base = Meridian01_02_Base dock_with = Meridian01_02_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m02 space_costume = , robot_body_F difficulty_level = 1 loadout = Meridian_d_loadout pilot = pilot_solar_easy ; [Object] nickname = Meridian_dock3 ids_name = 544916 pos = 5000, 0, 5000 rotate = 0, -135, 0 archetype = Meridian_dock ids_info = 0 base = Meridian01_03_Base dock_with = Meridian01_03_Base reputation = py23_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = , robot_body_F difficulty_level = 1 loadout = Meridian_d_loadout pilot = pilot_solar_easy ; [Object] nickname = Meridian_dock4 ids_name = 544917 pos = 5000, 0, 5000 rotate = 0, -45, 0 archetype = Meridian_dock ids_info = 0 base = Meridian01_04_Base dock_with = Meridian01_04_Base reputation = py23_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = , robot_body_F difficulty_level = 1 loadout = Meridian_d_loadout pilot = pilot_solar_easy ; [zone] nickname = Zone_PY23_mine_01 ids_name = 0 pos = -20000, -57500, 90000 rotate = 0, 0, 0 shape = ELLIPSOID size = 25000, 25000, 25000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [zone] nickname = Zone_PY23_01_lane_access pos = -20000, -57500, 66900 rotate = -40, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 5.000000 sort = 99 [zone] nickname = Zone_PY23_01_lane_access2 pos = -20000, -57500, 70400 rotate = 40, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [zone] nickname = Zone_PY23_01_lane_access3 pos = -20000, -57500, 73900 rotate = -40, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [zone] nickname = Zone_PY23_01_lane_access4 pos = -20000, -57500, 77400 rotate = 40, 0, 0 shape = BOX size = 2000, 2000, 5000 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [zone] nickname = Zone_PY23_01_lane_access5 pos = -20000, -58000, 80000 rotate = -40, 0, 0 shape = BOX size = 2000, 2000, 3500 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [zone] nickname = Zone_PY23_01_lane_access6 pos = -20000, -57000, 82600 rotate = 0, 0, 0 shape = BOX size = 2000, 2000, 3500 property_flags = 131072 damage = 50 sort = 99 [Zone] nickname = Zone_PY23_exclusion_01 pos = -20000, -57500, 90000 shape = SPHERE size = 6000 property_flags = 131072 visit = 128 sort = 99.500000 damage = 10 [Object] nickname = PY23_Mine_buoy_1 ids_name = 544527 pos = -20000, -59500, 64500 archetype = hazard_buoy loadout = hazard_buoy_light07 [zone] nickname = Zone_Meridian_destroy_vignette_01 pos = 25000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_02 pos = 6000, 0, 27000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_03 pos = 5000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_04 pos = -23000, 0, -3000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_05 pos = -20000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_06 pos = 26000, 0, 9000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_07 pos = 28000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_08 pos = -22000, 0, 16000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_09 pos = 22000, 0, 22000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_10 pos = 20000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_11 pos = -30000, 0, 9000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_Meridian_destroy_vignette_12 pos = 34000, 0, 3000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_PY23_RandomMission01 pos = 240000, 0, 230000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red16_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red16_n_grp, 1.000000 [Object] nickname = PY23_Robot_depot_1 reputation = py23_n_grp pos = 10000, 0, 10000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING visit = 0 [Object] nickname = PY23_suprise_container_1 ids_name = 536087 pos = -22000, -58500, 90000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_PY23_1 [Object] nickname = PY23_suprise_container_2 ids_name = 536087 pos = -18000, -58500, 90000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_PY23_2 [Object] nickname = PY23_Trade_Lane_Ring_09 reputation = py23_n_grp pos = -20000, -2500, 90000 rotate = -90, 130, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 545013 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = PY23_Trade_Lane_Ring_10 [Object] nickname = PY23_Trade_Lane_Ring_10 reputation = py23_n_grp pos = -20000, -22000, 90000 rotate = -90, 130, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_09 next_ring = PY23_Trade_Lane_Ring_11 [Object] nickname = PY23_Trade_Lane_Ring_11 reputation = py23_n_grp pos = -20000, -52000, 90000 rotate = -90, 130, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 537669 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = PY23_Trade_Lane_Ring_10 [zone] nickname = Zone_PY23_01_lane_access_trade_lane1 pos = -20000, -42000, 90000 rotate = 90, 0, 0 shape = BOX size = 600, 600, 20000 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 5.000000 sort = 99 [Object] nickname = PY23_ex_base_3 ids_name = 544799 pos = -20050, -57500, 97600 rotate = 0, 0, 0 archetype = PY23_ex_st ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = py23_n_grp behavior = NOTHING difficulty_level = 1 loadout = PY23_ex_st pilot = pilot_solar_crazy