[SystemInfo] space_color = 0, 0, 0 local_faction = gd_z_grp [EncounterParameters] nickname = Nomad_b_g_c_b_wave filename = missions\encounters\capitalships_nomad_wave.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = PVP_music danger = PVP_music battle = PVP_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\PVP01_mine_01.ini zone = Zone_PVP01_mine_01 [Ambient] color = 60, 20, 10 [Background] basic_stars complex_stars = solar\starsphere\starsphere_pvp.cmp nebulae [LightSource] nickname = BR07_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = BR07_Sun1_death pos = -35028, 0, -35186 shape = SPHERE size = 6500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR07_Sun1 ids_name = 1380 pos = -35028, 0, -35186 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 8000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = BR07_Sun2_death pos = 35186, 0, -34870 shape = SPHERE size = 6500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR07_Sun2 ids_name = 1380 pos = 35186, 0, -34870 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 8000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = BR07_Sun3_death pos = -35028, 0, 35502 shape = SPHERE size = 6500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR07_Sun3 ids_name = 1380 pos = -35028, 0, 35502 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 8000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = BR07_Sun4_death pos = 35502, 0, 35817 shape = SPHERE size = 6500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR07_Sun4 ids_name = 1380 pos = 35502, 0, 35817 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 8000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = Zone_PVP01_mine_01 ids_name = 0 pos = 0, 0, 0 shape = ELLIPSOID size = 200000, 200000, 200000 property_flags = 4128 visit = 32 ids_info = 66000 sort = 99 [Object] nickname = PVP01_01 ids_name = 458888 pos = 0, 0, 0 rotate = 0, 0, 0 archetype = space_freeport01 ids_info = 65713 base = PVP01_01_Base dock_with = PVP01_01_Base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_m01 space_costume = benchmark_male_head, benchmark_male_body difficulty_level = 1 loadout = space_freeport01_co_01 pilot = pilot_solar_easy [zone] nickname = Zone_PVP01_01_exclusion pos = 0, 0, 0 shape = SPHERE size = 6000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 0.000000 visit = 0 sort = 51 max_battle_size = 4 [zone] nickname = Zone_PVP01_npc1_exclusion ids_name = 546039 pos = -57000, 0, 0 shape = SPHERE size = 10378 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false encounter = Nomad_b_g_c_b_wave, 15, 0.200000 faction = Nomad_wave_grp, 1.000000 encounter = area_nomads, 18, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_defend, 19, 0.200000 faction = fc_n2_grp, 0.200000 ; [zone] nickname = Zone_PVP01_npc2_exclusion ids_name = 546041 pos = 57000, 0, 0 shape = SPHERE size = 10231 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false encounter = area_defend, 28, 0.100000 faction = red2_n_grp, 1.000000 ; [zone] nickname = Zone_PVP01_npc3_exclusion ids_name = 546038 pos = 0, 0, -57000 shape = SPHERE size = 10250 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false encounter = area_defend, 19, 0.100000 faction = pirate_n_grp, 1.000000 ; [zone] nickname = Zone_PVP01_npc4_exclusion ids_name = 546042 pos = 0, 0, 57000 shape = SPHERE size = 10250 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 0.000000 sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false encounter = area_assault, 36, 0.100000 faction = fc_dk_grp, 1.000000 encounter = area_defend, 33, 0.100000 faction = fc_dk_grp, 1.000000 ; [zone] nickname = Zone_PVP01_vignette_05_exclusion pos = -35028, 0, -35186 shape = SPHERE size = 8000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 [zone] nickname = Zone_PVP01_vignette_06_exclusion pos = 35186, 0, -34870 shape = SPHERE size = 8000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 [zone] nickname = Zone_PVP01_vignette_07_exclusion pos = -35028, 0, 35502 shape = SPHERE size = 8000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 [zone] nickname = Zone_PVP01_vignette_08_exclusion pos = 35502, 0, 35817 shape = SPHERE size = 8000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 [zone] nickname = Zone_PVP01_destroy_vignette_02 pos = 57000, 0, 0 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = Zone_PVP01_destroy_vignette_01 pos = -57000, 0, 0 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = Zone_PVP01_destroy_vignette_03 pos = 0, 0, -57000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PVP01_destroy_vignette_04 pos = 0, 0, 57000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = PVP01_Trade_Lane_Ring_01 ids_name = 0 pos = -160, 0, -5799 rotate = 0, 0, 0 archetype = Trade_Lane_Ring next_ring = PVP01_Trade_Lane_Ring_02 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 458888 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_02 ids_name = 0 pos = -106, 0, -19960 rotate = 0, 0, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_01 next_ring = PVP01_Trade_Lane_Ring_03 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_03 ids_name = 0 pos = -53, 0, -34122 rotate = 0, 0, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_02 next_ring = PVP01_Trade_Lane_Ring_04 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_04 ids_name = 0 pos = 0, 0, -48284 rotate = 0, 0, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_03 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 546038 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_05 ids_name = 0 pos = 5798, 0, 67 rotate = 0, -90, 0 archetype = Trade_Lane_Ring next_ring = PVP01_Trade_Lane_Ring_06 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 458888 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_06 ids_name = 0 pos = 19621, 0, 67 rotate = 0, -90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_05 next_ring = PVP01_Trade_Lane_Ring_07 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_07 ids_name = 0 pos = 33444, 0, 67 rotate = 0, -90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_06 next_ring = PVP01_Trade_Lane_Ring_08 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_08 ids_name = 0 pos = 47268, 0, 67 rotate = 0, -90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_07 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 546041 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_09 ids_name = 0 pos = -5798, 0, 11 rotate = 0, 90, 0 archetype = Trade_Lane_Ring next_ring = PVP01_Trade_Lane_Ring_10 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 458888 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_10 ids_name = 0 pos = -19621, 0, 11 rotate = 0, 90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_09 next_ring = PVP01_Trade_Lane_Ring_11 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_11 ids_name = 0 pos = -33445, 0, 11 rotate = 0, 90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_10 next_ring = PVP01_Trade_Lane_Ring_12 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_12 ids_name = 0 pos = -47269, 0, 11 rotate = 0, 90, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_11 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 546039 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_13 ids_name = 0 pos = -74, 0, 5731 rotate = 0, 180, 0 archetype = Trade_Lane_Ring next_ring = PVP01_Trade_Lane_Ring_14 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 458888 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_14 ids_name = 0 pos = -74, 0, 19587 rotate = 0, 180, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_13 next_ring = PVP01_Trade_Lane_Ring_15 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_15 ids_name = 0 pos = -74, 0, 33444 rotate = 0, 180, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_14 next_ring = PVP01_Trade_Lane_Ring_16 ids_info = 66170 reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = PVP01_Trade_Lane_Ring_16 ids_name = 0 pos = -74, 0, 47301 rotate = 0, 180, 0 archetype = Trade_Lane_Ring prev_ring = PVP01_Trade_Lane_Ring_15 ids_info = 66170 reputation = fc_rs_grp tradelane_space_name = 546042 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest