[SystemInfo] space_color = 0, 0, 0 local_faction = police_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = down danger = music_ew10d battle = Music_ew16_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\POLICE02_asteroids_01.ini zone = Zone_POLICE02_asteroids_01 [Asteroids] file = solar\asteroids\POLICE02_asteroids_02.ini zone = Zone_POLICE02_asteroids_02 [Nebula] file = solar\nebula\POLICE02_black_Nebula.ini zone = Zone_POLICE02_black_Nebula [Nebula] file = solar\nebula\POLICE02_black_Nebula2.ini zone = Zone_POLICE02_black_Nebula2 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_police02.cmp [LightSource] nickname = POLICE02_system_light pos = 0, 0, -150000 color = 253, 230, 180 range = 250000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = POLICE02_to_Ew03_hole ids_name = 544493 pos = 39797, 0, 71555 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ew03, Ew03_to_POLICE02_hole, gate_tunnel_bretonia [Object] nickname = POLICE02_Sun1 ids_name = 544141 pos = 0, 0, -300000 ambient_color = 255, 255, 255 archetype = sun_large star = POLICE_star atmosphere_range = 20000 ids_info = 0 [zone] nickname = POLICE02_Sun1_death pos = 0, 0, -300000 shape = SPHERE size = 15000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = POLICE02_Sun1_radiation1 pos = 0, 0, -300000 rotate = 0,0,0 shape = BOX size = 159000, 159000, 159000 damage = 10000 visit = 32 sort = 99 [zone] nickname = POLICE02_Sun1_radiation2 pos = 0, 0, -300000 rotate = 0,0,0 shape = BOX size = 150000, 150000, 150000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE02_Trade_Lane_Ring_01 reputation = police_g_grp pos = 321, 0, 87278 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544496 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = POLICE02_Trade_Lane_Ring_02 [Object] nickname = POLICE02_Trade_Lane_Ring_02 reputation = police_g_grp pos = 71, 0, 6768 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544495 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = POLICE02_Trade_Lane_Ring_01 [Object] nickname = POLICE02_01 pos = 0, 0, 100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = POLICE02_01_Base base = POLICE02_01_Base reputation = police_g_grp rotate = 0, 0, 0 archetype = POLICE_STATION01 ids_name = 544496 loadout = POLICE_STATION01 difficulty_level = 1 [zone] nickname = Zone_POLICE02_01_drag_modifier01 pos = 0, 0, 100000 rotate = 0, 0, 0 shape = SPHERE size = 12500, 12500, 12500 visit = 36 spacedust = atmosphere_gray spacedust_maxparticles = 200 interference = 0.010000 drag_modifier = 1.500000 ids_info = 0 [zone] nickname = Zone_POLICE02_01_radiation01 pos = 0, -70, 100000 shape = BOX size = 300, 650, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation02 pos = 530, 0, 100540 shape = BOX size = 300, 1090, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation03 pos = -530, 0, 100540 shape = BOX size = 300, 1090, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation04 pos = -530, 0, 99460 shape = BOX size = 300, 1090, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation05 pos = 530, 0, 99460 shape = BOX size = 300, 1090, 300 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation06 pos = 310, -50, 99690 rotate = 0, 45, 0 shape = BOX size = 500, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation07 pos = -310, -50, 99690 rotate = 0, 135, 0 shape = BOX size = 500, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation08 pos = -310, -50, 100310 rotate = 0, 45, 0 shape = BOX size = 500, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE02_01_radiation09 pos = 310, -50, 100310 rotate = 0, 135, 0 shape = BOX size = 500, 100, 100 damage = 2000000000 visit = 32 sort = 99 [Zone] nickname = Zone_POLICE02_RandomMission01 pos = 200000, -199000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = fc_n3_grp, 20 faction_weight = red13_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 faction = red13_n_grp, 1.000000 [zone] nickname = Zone_POLICE02_destroy_vignette_01 pos = 0, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_02 pos = 30000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_03 pos = -30000, 0, 100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_04 pos = -30000, 0, 105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_05 pos = -30000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_06 pos = -30000, 0, 115000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_07 pos = -30000, 0, 120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_08 pos = -30000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_09 pos = -25000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_10 pos = -20000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_11 pos = -15000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_12 pos = -10000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_13 pos = 30000, 0, 105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_14 pos = 30000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_15 pos = 30000, 0, 115000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_16 pos = 30000, 0, 120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_17 pos = 30000, 0, 125000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_18 pos = 30000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_19 pos = 25000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_20 pos = 20000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_21 pos = 15000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_22 pos = 10000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_POLICE02_black_Nebula ids_name = 0 pos = 0, 0, 100000 rotate = 0, 90, 35 shape = ELLIPSOID size = 50000, 75000, 95000 property_flags = 32768 property_fog_color = 50.000000, 0.000000, 0.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 sort = 30 toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 [Zone] nickname = Zone_POLICE02_01_base pos = 0, 0, 100000 rotate = 0, 0, 0 shape = SPHERE size = 13000 sort = 99 property_flags = 131072 [Zone] nickname = Zone_POLICE02_planet_1_npc01 pos = -95000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 8000, 5000, 15000 sort = 4 toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 [Object] nickname = POLICE02_planet_1 ids_name = 544497 spin = 0.000000, -0.015000, 0.000000 rotate = 0, 0, 0 pos = -120000, 0, 0 archetype = planet_earthgaia_15000 atmosphere_range = 16500 burn_color = 255, 222, 160 ids_info = 0 base = POLICE02_02_Base reputation = police_g_grp [zone] nickname = POLICE02_planet_1_death pos = -120000, 0, 0 shape = SPHERE size = 16000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_02_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = POLICE02_02_Base pos = -102500, 0, 0 rotate = 0, 90, 0 reputation = police_g_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_02_docking_fixture ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = POLICE02_02_Base base = POLICE02_02_Base pos = -102500, 450, 0 rotate = 0, 90, 0 reputation = police_g_grp space_costume = , robot_body_A voice = atc_leg_f01a [Zone] nickname = Zone_POLICE02_planet_2_npc01 pos = 85000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 8000, 5000, 15000 sort = 4 toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 [Object] nickname = POLICE02_planet_2 ids_name = 544498 spin = 0.000000, -0.015000, 0.000000 rotate = 0, 0, 0 pos = 125000, 0, 0 archetype = planet_earth_30000 atmosphere_range = 33000 burn_color = 255, 222, 160 ids_info = 0 base = POLICE02_03_Base reputation = police_g_grp ring = Zone_POLICE_planet_2_ring, solar\rings\blue_ring3.ini [zone] nickname = Zone_POLICE_planet_2_ring pos = 125000, 0, 0 rotate = 15, 0, 30 shape = ring size = 59000, 35000, 3000 sort = 0.000000 [zone] nickname = POLICE02_planet_2_death pos = 125000, 0, 0 shape = SPHERE size = 31500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_03_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = POLICE02_03_Base pos = 92000, 0, 0 rotate = 0, -90, 0 reputation = police_g_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_03_docking_fixture ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = POLICE02_03_Base base = POLICE02_03_Base pos = 92000, 450, 0 rotate = 0, -90, 0 reputation = police_g_grp space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_Trade_Lane_Ring_03 reputation = police_g_grp pos = -9603, 0, 212 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544495 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = POLICE02_Trade_Lane_Ring_04 [Object] nickname = POLICE02_Trade_Lane_Ring_04 reputation = police_g_grp pos = -88491, 0, 0 rotate = 0, 89, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544497 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = POLICE02_Trade_Lane_Ring_03 [Object] nickname = POLICE02_Trade_Lane_Ring_05 reputation = police_g_grp pos = 9940, 0, 258 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544495 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = POLICE02_Trade_Lane_Ring_06 [Object] nickname = POLICE02_Trade_Lane_Ring_06 reputation = police_g_grp pos = 82370, 0, 324 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_new ids_name = 0 ids_info = 66170 tradelane_space_name = 544498 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = POLICE02_Trade_Lane_Ring_05 [Object] nickname = POLICE02_battleship01 pos = 0, 0, -5000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SF01_02_Base base = SF01_02_Base reputation = police_g_grp rotate = 0, 180, 0 archetype = police_battleship01 ids_name = 544495 loadout = police_battleship01 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_very_heavy_wplatform_pulse01 ids_name = 261164 pos = 3000, 0, -5000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_g_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = POLICE02_very_heavy_wplatform_pulse02 ids_name = 261164 pos = -3000, 0, -5000 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_g_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = POLICE02_to_POLICE01_hole ids_name = 537473 pos = 0, 0, -16000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_POLICE02_hole, gate_tunnel_bretonia [Object] nickname = POLICE02_very_heavy_wplatform_suprise01 ids_name = 261164 pos = 0, -4000, -16000 rotate = 0, 0, 0 spin = 0.990000, 0.000000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = POLICE02_very_heavy_wplatform_suprise01_shield01 pos = 0, -5800, -16000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = police_n_grp behavior = NOTHING parent = Sr01_outpost_platform_6 [Zone] nickname = Zone_POLICE02_asteroids_01 ids_name = 0 pos = 70000, 0, -99000 rotate = 0, 60, 30 shape = ELLIPSOID size = 35000, 45000, 60000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 music = Music_ML01_space toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 [Zone] nickname = Zone_POLICE02_mining_area_01 pos = 45000, 0, -99000 shape = SPHERE size = 7000 comment = mining_zone1 visit = 36 spacedust = organismdust_rebirth spacedust_maxparticles = 50 sort = 99.500000 [Zone] nickname = Zone_POLICE02_mining_area_02 pos = 39000, 0, -110000 shape = SPHERE size = 5000 comment = mining_zone2 visit = 36 spacedust = organismdust spacedust_maxparticles = 100 sort = 99.500000 [Zone] nickname = Zone_POLICE02_asteroids_02 ids_name = 0 pos = -70000, 0, -99000 rotate = 0, -60, -30 shape = ELLIPSOID size = 35000, 45000, 60000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 music = Music_ML01_space toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 [Zone] nickname = Zone_POLICE02_mining_area_03 pos = -45000, 0, -100000 shape = SPHERE size = 5000 comment = mining_zone3 visit = 36 spacedust = organismdust_rebirth spacedust_maxparticles = 50 sort = 99.500000 [Zone] nickname = Zone_POLICE02_mining_area_04 pos = -40000, 0, -112000 shape = SPHERE size = 7000 comment = mining_zone4 visit = 36 spacedust = organismdust spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = POLICE02_Sun2_death pos = 69000, -3000, -99000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_Sun2 ids_name = 1380 pos = 69000, -3000, -99000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun1 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = POLICE02_Sun3_death pos = 79000, -9000, -95000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_Sun3 ids_name = 1380 pos = 79000, -9000, -95000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun2 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = POLICE02_Sun4_death pos = 65000, 4000, -93000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_Sun4 ids_name = 1380 pos = 65000, 4000, -93000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun3 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = POLICE02_Sun5_death pos = -67000, -12500, -97000 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_Sun5 ids_name = 1380 pos = -67000, -12500, -97000 ambient_color = 255, 255, 255 archetype = sun_2000 star = Ku01_Sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = POLICE02_01_explosion_outpost pos = 0, 0, -470000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = outpost_explosion02 ids_name = 535208 loadout = red_station_explosion_POLICE02 difficulty_level = 1 [Object] nickname = POLICE02_01_explosion_outpost_2 pos = 0, 0, 250000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = outpost_explosion02 ids_name = 535208 loadout = red_station_explosion_POLICE02 difficulty_level = 1 [Object] nickname = POLICE02_unknown_suprise_01 ids_name = 1191 pos = 5000, 3000, -475000 rotate = -7, 1, 23 archetype = suprise_unknown_more_hull spin = 0, 0.090000, 0 ids_info = 0 visit = 128 loadout = SECRET_POLICE02_1 [Object] nickname = POLICE02_suprise_terran_gunboat_01 ids_name = 1191 pos = -5000, -3000, -465000 rotate = 12, -75, 34 archetype = suprise_terran_gunboat_more_hull ids_info = 0 visit = 128 loadout = SECRET_POLICE02_2 [Object] nickname = POLICE02_suprise_Tarr_Chronicles1_01 ids_name = 1191 pos = -25000, -1000, -470000 rotate = 19, 3, -76 archetype = suprise_Tarr_Chronicles1_more_hull ids_info = 0 visit = 128 loadout = SECRET_POLICE02_3 [Object] nickname = POLICE02_to_Hi03_hole ids_name = 535457 pos = -52083, 0, 86244 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hi03 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Hi03, Hi03_to_POLICE02_hole, gate_tunnel_bretonia [zone] nickname = Zone_POLICE02_destroy_vignette_23 pos = -102500, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_24 pos = -102500, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_25 pos = -89500, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_26 pos = -89500, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_27 pos = -84500, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_28 pos = -84500, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_29 pos = -80000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_30 pos = -80000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_31 pos = -80000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_32 pos = -80000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_33 pos = -80000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_34 pos = -75000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_35 pos = -75000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_36 pos = -75000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_37 pos = -75000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_38 pos = -70000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_POLICE02_RandomMission02 pos = -200000, -199000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = red5_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red5_n_grp, 1.000000 [Zone] nickname = Zone_POLICE02_RandomMission03 pos = 200000, -199000, -200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = Pirate_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Pirate_n_grp, 1.000000 [zone] nickname = Zone_POLICE02_destroy_vignette_39 pos = 72000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_40 pos = 72000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_41 pos = 72000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_42 pos = 72000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_43 pos = 72000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_44 pos = 72000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_45 pos = 72000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_46 pos = 72000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_47 pos = 72000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_48 pos = 72000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_49 pos = 72000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_50 pos = 80000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_51 pos = 85000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_52 pos = 85000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_53 pos = 80000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = POLICE02_01_depot_1 ids_name = 261161 pos = -102500, 0, 2000 Archetype = depot_any loadout = depot_any_2 reputation = police_g_grp behavior = NOTHING ids_info = 66150 [Object] nickname = POLICE02_01_depot_2 ids_name = 261161 pos = 92000, 0, -2000 Archetype = depot_any loadout = depot_any_2 reputation = police_g_grp behavior = NOTHING ids_info = 66150 [Object] nickname = POLICE02_planet_3 ids_name = 544515 spin = 0.000000, -0.015000, 0.000000 rotate = 0, 0, 0 pos = 0, 0, -520000 archetype = planet_SL3_6000 atmosphere_range = 7000 burn_color = 255, 222, 160 ids_info = 0 base = POLICE02_04_Base reputation = fc_rs_grp ring = Zone_POLICE02_planet_3_ring_1, solar\rings\red_ring.ini ring = Zone_POLICE02_planet_3_ring_2, solar\rings\orange_ring.ini ring = Zone_POLICE02_planet_3_ring_3, solar\rings\saturn_ring.ini [zone] nickname = Zone_POLICE02_planet_3_ring_1 pos = 0, 0, -520000 rotate = 40, 0, 20 shape = ring size = 9000, 8000, 3000 sort = 0.000000 [zone] nickname = Zone_POLICE02_planet_3_ring_2 pos = 0, 0, -520000 rotate = 40, 0, 20 shape = ring size = 13000, 9000, 3000 sort = 0.000000 [zone] nickname = Zone_POLICE02_planet_3_ring_3 pos = 0, 0, -520000 rotate = 40, 0, 20 shape = ring size = 17000, 10000, 3000 sort = 0.000000 [zone] nickname = POLICE02_planet_3_death pos = 0, 0, -520000 shape = SPHERE size = 6700 damage = 3000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_04_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = POLICE02_04_Base pos = 0, 0, -513000 rotate = 0, 0, 0 reputation = fc_rs_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_04_docking_fixture ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = POLICE02_04_Base base = POLICE02_04_Base pos = 0, 450, -513000 rotate = 0, 0, 0 reputation = fc_rs_grp space_costume = , robot_body_A voice = atc_leg_f01a [zone] nickname = Zone_POLICE02_black_Nebula2 ids_name = 0 pos = 0, 0, -470000 rotate = 0, 0, 0 shape = ELLIPSOID size = 60000, 30000, 20000 property_flags = 32768 property_fog_color = 50.000000, 0.000000, 0.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 Music = zone_field01 ids_info = 0 visit = 32 sort = 30 toughness = 19 density = 3 repop_time = 35 max_battle_size = 6 pop_type = Background relief_time = 35 population_additive = false faction_weight = police_g_grp, 1 faction_weight = fc_rs_grp, 1 encounter = battleship_cruisers, 19, 0.200000 faction = police_g_grp, 0.400000 encounter = area_defend, 17, 0.100000 faction = fc_rs_grp, 0.500000 encounter = area_assault, 19, 0.100000 faction = fc_rs_grp, 0.500000 [zone] nickname = Zone_POLICE02_destroy_vignette_54 pos = 0, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_55 pos = 5000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_56 pos = 10000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_57 pos = 15000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_58 pos = -5000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_59 pos = -10000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_60 pos = -15000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_61 pos = 20000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_62 pos = 25000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_POLICE02_destroy_vignette_63 pos = -20000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_POLICE02_destroy_vignette_64 pos = -25000, 0, -499000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Police02_planet_4 ids_name = 544540 spin = 0.000000, 0.031000, 0.000000 rotate = 0, 0, 0 pos = 0, 0, 200000 archetype = Dead_Planet_30000 atmosphere_range = 32500 burn_color = 255, 222, 160 ids_info = 0 base = POLICE02_05_Base reputation = fc_rs_grp [zone] nickname = Police02_planet_4_death pos = 0, 0, 200000 shape = SPHERE size = 31500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = POLICE02_05_dock_ring ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = POLICE02_05_Base pos = 0, 0, 167500 rotate = 0, 180, 0 reputation = fc_rs_grp difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a [Object] nickname = POLICE02_05_docking_fixture ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = POLICE02_05_Base base = POLICE02_05_Base pos = 0, 450, 167500 rotate = 0, 180, 0 reputation = fc_rs_grp space_costume = , robot_body_c voice = atc_leg_f01a [Object] nickname = Police01_suprise_Bio_Container_Small_01 ids_name = 536873 pos = 25000, -5000, 15000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police01 ; [Object] nickname = Police01_suprise_Bio_Container_Small_02 ids_name = 536873 pos = -25000, -5000, -15000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police02 ; [Object] nickname = Police01_suprise_Bio_Container_Small_03 ids_name = 536873 pos = 50000, 3000, 110000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police03 ; [Object] nickname = Police01_suprise_Bio_Container_Small_04 ids_name = 536873 pos = -50000, -4000, 90000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police04 ; [Object] nickname = Police01_suprise_Bio_Container_Small_05 ids_name = 536873 pos = -90000, 0, -89000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police05 ; [Object] nickname = Police01_suprise_Bio_Container_Small_06 ids_name = 536873 pos = 70000, 0, -79000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police06 ; [Object] nickname = Police01_suprise_Bio_Container_Small_07 ids_name = 536873 pos = 50000, 0, -119000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police07 ; [Object] nickname = Police01_suprise_Bio_Container_Small_08 ids_name = 536873 pos = -40000, -5000, -109000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police08 ; [Object] nickname = Police01_suprise_Bio_Container_Small_09 ids_name = 536873 pos = 45000, 0, -35000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police09 ; [Object] nickname = Police01_suprise_Bio_Container_Small_10 ids_name = 536873 pos = 5000, -7000, -83000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police10 [Object] nickname = Police01_suprise_Bio_Container_Small_11 ids_name = 536873 pos = 15000, 4400, -460000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police11 [Object] nickname = Police01_suprise_Bio_Container_Small_12 ids_name = 536873 pos = 19000, -1500, -478000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 0 visit = 0 loadout = SECRET_Bio_Container_Small_metal_Police12 [Object] nickname = POLICE02_Trade_Lane_Ring_07 reputation = police_g_grp pos = 0, 30000, -37000 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_new2 ids_name = 0 ids_info = 66170 tradelane_space_name = 544491 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = POLICE02_Trade_Lane_Ring_08 [Object] nickname = POLICE02_Trade_Lane_Ring_08 reputation = police_g_grp pos = 0, 30000, -505000 rotate = 0, 0, 0 archetype = Trade_Lane_Ring_new2 ids_name = 0 ids_info = 66170 tradelane_space_name = 544515 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = POLICE02_Trade_Lane_Ring_07 [Object] nickname = POLICE02_Trade_Lane_Ring_09 reputation = police_g_grp pos = 0, -30000, -30000 rotate = 0, 179, 0 archetype = Trade_Lane_Ring_new2 ids_name = 0 ids_info = 66170 tradelane_space_name = 544491 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest next_ring = POLICE02_Trade_Lane_Ring_10 [Object] nickname = POLICE02_Trade_Lane_Ring_10 reputation = police_g_grp pos = 0, -30000, 156000 rotate = 0, 179, 0 archetype = Trade_Lane_Ring_new2 ids_name = 0 ids_info = 66170 tradelane_space_name = 544540 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_new pilot = pilot_solar_easiest prev_ring = POLICE02_Trade_Lane_Ring_09 [zone] nickname = Zone_POLICE02_lane_access_trade_lane1 pos = 0, 30000, -300000 rotate = 0, 0, 0 shape = BOX size = 900, 900, 160000 property_flags = 131072 damage = 50 sort = 99