[SystemInfo] space_color = 0, 0, 0 local_faction = police_n_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_torment_space danger = music_ew10d battle = music_ew10d [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\POLICE01_mine_01.ini zone = Zone_POLICE01_mine_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_li05.cmp [LightSource] nickname = POLICE01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_POLICE01_mine_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 750000, 750000, 750000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust spacedust_maxparticles = 50 ids_info = 0 sort = 99 [zone] nickname = Zone_POLICE01_Centre01_exclusion pos = 0, 0, 0 shape = SPHERE size = 4000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 visit = 99 sort = 99.500000 damage = 10 interference = 0.500000 [Object] nickname = POLICE01_to_Hi03_hole ids_name = 589873 ;537483 pos = 0, -1000, 2000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hi03 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Hi03, Hi03_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation1 ;pos = 0, -1000, 2000 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Ku02_hole ids_name = 196627 ;537474 pos = 1500, -2500, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Ku02 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ku02, Ku02_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation2 ;pos = 1500, -2500, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_RL01_hole ids_name = 538020 ;537475 pos = -1500, -2500, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_RL01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = RL01, RL01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation3 ;pos = -1500, -2500, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_AR09_hole ids_name = 535070 ;537476 pos = 0, -1000, -2000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AR09 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = AR09, AR09_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation4 ;pos = 0, -1000, -2000 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_IN07_hole ids_name = 534735 ;537477 pos = 0, 0, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_IN07 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = IN07, IN07_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation5 ;pos = 0, 0, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_XK01_hole ids_name = 533046 ;537478 pos = 1500, -1000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_XK01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = XK01, XK01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation6 ;pos = 1500, -1000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Hu01_hole ids_name = 531851 ;537479 pos = 1500, 0, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hu01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Hu01, Hu01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation7 ;pos = 1500, 0, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_CN02_hole ids_name = 535888 ;537480 pos = -1500, -1000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_CN02 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = CN02, CN02_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation8 ;pos = -1500, -1000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_PRO01_hole ids_name = 537092 ;537481 pos = -1500, 0, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_PRO01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = PRO01, PRO01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation9 ;pos = -1500, 0, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_BSG01_hole ids_name = 535277 ;537482 pos = 0, -2500, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_PRO01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = BSG01, BSG01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation10 ;pos = 0, -2500, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise01 ids_name = 261164 pos = -2500, -500, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise01_radiation pos = -2500, -500, 0 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_Station01_radiation pos = 0,500,0 rotate = 0,0,0 shape = BOX size = 450, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_Station02_radiation pos = 0,630,0 rotate = 0,0,0 shape = BOX size = 50, 190, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_Station03_radiation pos = 150,630,0 rotate = 0,0,0 shape = BOX size = 50, 190, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_Station04_radiation pos = 0,500,0 rotate = 0,0,0 shape = BOX size = 70, 100, 220 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_Station05_radiation pos = 150,500,0 rotate = 0,0,0 shape = BOX size = 70, 100, 220 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise02 ids_name = 261164 pos = 2500, -500, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise02_radiation pos = 2500, -500, 0 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise03 ids_name = 261164 pos = 0, 2000, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise03_radiation pos = 0, 2000, 0 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise04 ids_name = 261164 pos = 0, -1800, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise04_radiation pos = 0, -1800, 0 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise05 ids_name = 261164 pos = 0, -500, 2900 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise05_radiation pos = 0, -500, 2900 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_suprise06 ids_name = 261164 pos = 0, -500, -2900 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform_heavy_scanner pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_very_heavy_wplatform_suprise06_radiation pos = 0, -500, -2900 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_pulse01 ids_name = 261164 pos = 2500, 0, 2500 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [zone] nickname = Zone_POLICE01_very_heavy_wplatform_pulse01_radiation pos = 2500, 0, 2500 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_very_heavy_wplatform_pulse02 ids_name = 261164 pos = -2500, 0, -2500 spin = 0.000000, 0.090000, 0.000000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [zone] nickname = Zone_POLICE01_very_heavy_wplatform_pulse02_radiation pos = -2500, 0, -2500 rotate = 0,0,0 shape = BOX size = 150, 150, 150 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_01 ids_name = 544480 pos = 0, 500, 0 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = POLICE01_01_Base dock_with = POLICE01_01_Base reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_hardest [Object] nickname = POLICE01_01_dock2 ids_name = 537598 pos = 150, 500, 0 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = POLICE01_01_dock2_Base dock_with = POLICE01_01_dock2_Base reputation = police_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_hardest [Object] nickname = POLICE01_01_dock3 ids_name = 544481 pos = -150, 500, 0 rotate = 0, 0, 0 archetype = space_police01 ids_info = 0 base = POLICE01_01_dock3_Base dock_with = POLICE01_01_dock3_Base reputation = rd_n_grp ;police_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_hardest [zone] nickname = Zone_POLICE01_01_dock3_radiation01 pos = -150,630,0 rotate = 0,0,0 shape = BOX size = 50, 190, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_POLICE01_01_dock3_radiation02 pos = -150,500,0 rotate = 0,0,0 shape = BOX size = 70, 100, 220 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = POLICE01_to_RU01_hole ids_name = 534421 ;537639 pos = -1500, 1000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_PRO01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = RU01, RU01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation11 ;pos = -1500, 1000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = Police01_to_Ew05_hole ids_name = 534696 ;535120 pos = 1500, 1000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Ew05 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ew05, Ew05_to_Police01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_hole_radiation12 ;pos = 1500, 1000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_POLICE02_hole ids_name = 544491 ;544492 pos = 0, -1000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE02, POLICE02_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_POLICE02_hole_radiation ;pos = 0, -1000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_SR01_hole ids_name = 534883 pos = 1500, 2000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_SR01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = SR01, SR01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_SR01_hole_radiation1 ;pos = 1500, 2000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 [Object] nickname = POLICE01_to_Ew04_hole ids_name = 196652 pos = -1500, 2000, 0 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Ew04 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ew04, Ew04_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Ew04_hole_radiation1 ;pos = -1500, 2000, 0 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Br01_hole ids_name = 196614 pos = 1500, 2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Br01, Br01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Br01_hole_radiation1 ;pos = 1500, 2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Ew08_hole ids_name = 458767 pos = -1500, 2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Ew08 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ew08, Ew08_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Ew08_hole_radiation1 ;pos = -1500, 2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Un05_hole ids_name = 535984 pos = 0, 2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Un05 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Un05, Un05_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Un05_hole_radiation1 ;pos = 0, 2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_NOVA01_hole ids_name = 536765 pos = 0, -2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_NOVA01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = NOVA01, NOVA01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_NOVA01_hole_radiation1 ;pos = 0, -2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_VOSSK01_hole ids_name = 536170 pos = 1500, -2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_VOSSK01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = VOSSK01, VOSSK01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_VOSSK01_hole_radiation1 ;pos = 1500, -2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_SP01_hole ids_name = 536246 pos = -1500, -2000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_SP01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = SP01, SP01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_SP01_hole_radiation1 ;pos = -1500, -2000, 1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_AOD01_hole ids_name = 536783 pos = -1500, -2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_AOD01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = AOD01, AOD01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_AOD01_hole_radiation1 ;pos = -1500, -2000, -1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_SW01_hole ids_name = 532640 pos = 1500, -2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_SW01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = SW01, SW01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_SW01_hole_radiation1 ;pos = 1500, -2000, -1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Am01_hole ids_name = 525117 pos = 0, -2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Am01, Am01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Am01_hole_radiation1 ;pos = 0, -2000, -1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Li05_hole ids_name = 196613 pos = 1500, 2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Li05, Li05_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Li05_hole_radiation1 ;pos = 1500, 2000, -1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_Li01_hole ids_name = 196609 pos = -1500, 2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Li01, Li01_to_POLICE01_hole, gate_tunnel_bretonia ;[zone] ;nickname = POLICE01_to_Li01_hole_radiation1 ;pos = -1500, 2000, -1500 ;rotate = 0,0,0 ;shape = BOX ;size = 50, 50, 50 ;damage = 2000000000 ;visit = 32 ;sort = 99 [Object] nickname = POLICE01_to_MA01_hole ids_name = 536650 pos = 0, 2000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_MA01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = MA01, MA01_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_Bw12_hole ids_name = 525088 pos = -1500, 1000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Bw12 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Bw12, Bw12_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_Bw08_hole ids_name = 196640 pos = 0, 1000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Bw08 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Bw08, Bw08_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_Start01_hole ids_name = 537529 pos = 1500, 1000, 1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Start01, Start01_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_Bw05_hole ids_name = 196637 pos = -1500, 1000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Bw05 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Bw05, Bw05_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_St01_hole ids_name = 196655 pos = 0, 1000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_St01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = St01, St01_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_to_Ar01_hole ids_name = 535022 pos = 1500, 1000, -1500 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Ar01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = Ar01, Ar01_to_POLICE01_hole, gate_tunnel_bretonia [Object] nickname = Police01_to_MP07_hole ids_name = 544719 pos = 1500, -1000, 2000 rotate = 0, 0, 0 archetype = jumphole_red jump_effect = jump_effect_yellow_long ids_info = 60212 visit = 0 goto = Mp07, MP07_to_Police01_hole, gate_tunnel_bretonia [Object] nickname = POLICE01_01_depot_1 ids_name = 261161 pos = 500, 500, 0 Archetype = depot_any loadout = depot_any_2 reputation = police_n_grp behavior = NOTHING ids_info = 66150