[SystemInfo] space_color = 0, 0, 0 local_faction = ps_n_grp ;space_farclip = 100000 [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = DA_assault filename = missions\encounters\DA_assault.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP12_space danger = MP07_danger_and_battle battle = MP07_danger_and_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\MP12_debris_field_01.ini zone = Zone_MP12_debris_field_01 [Ambient] color = 255, 255, 255 [Background] nebulae = solar\starsphere\starsphere_MP12.cmp ;complex_stars = solar\starsphere\starsphere_MP12_top.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp [LightSource] nickname = MP12_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 350000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP12_to_MP07_hole ids_name = 544264 pos = 300000, 0, -300000 rotate = 0, 135, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP07, MP07_to_MP12_hole, gate_tunnel_bretonia [Object] nickname = MP12_planet_1 ids_name = 545950 pos = -132000, 0, 105000 rotate = 0, 0, 0 archetype = planet_MP11_80000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 87000 burn_color = 255, 222, 160 ids_info = 0 base = MP12_07_Base reputation = ps_n_grp [Object] nickname = MP12_planet_1_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_07_Base pos = -71000, 0, 41500 rotate = 0, 137, 0 difficulty_level = 1 space_costume = , Robot_body_k voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP12_planet_1_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP12_07_Base base = MP12_07_Base pos = -71000, 500, 41500 rotate = 0, 137, 0 reputation = ps_n_grp space_costume = , Robot_body_k voice = atc_leg_f01a [zone] nickname = MP12_planet_1_death pos = -132000, 0, 105000 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP12_planet_2 ids_name = 545951 pos = -12000, 0, -25000 rotate = 0, 0, 0 archetype = planet_MP12_40000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 45000 burn_color = 255, 222, 160 ids_info = 0 base = MP12_06_Base reputation = ps_n_grp [Object] nickname = MP12_planet_2_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_06_Base pos = -44000, 0, 7000 rotate = 0, -45, 0 difficulty_level = 1 space_costume = , Robot_body_h voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP12_planet_2_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP12_06_Base base = MP12_06_Base pos = -44000, 500, 7000 rotate = 0, -45, 0 reputation = ps_n_grp space_costume = , Robot_body_h voice = atc_leg_f01a [zone] nickname = MP12_planet_2_death pos = -12000, 0, -25000 shape = SPHERE size = 43000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP12_planet_3 ids_name = 545953 pos = -92000, 0, -125000 rotate = 0, 0, 0 archetype = planet_MP13_60000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 66000 burn_color = 255, 222, 160 ids_info = 0 base = MP12_04_Base reputation = ps_n_grp [Object] nickname = MP12_planet_3_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_04_Base pos = -39000, 0, -85000 rotate = 0, 53, 0 difficulty_level = 1 space_costume = , Robot_body_l voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP12_planet_3_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP12_04_Base base = MP12_04_Base pos = -39000, 500, -85000 rotate = 0, 53, 0 reputation = ps_n_grp space_costume = , Robot_body_l voice = atc_leg_f01a [zone] nickname = MP12_planet_3_death pos = -92000, 0, -125000 shape = SPHERE size = 64000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP12_planet_4 ids_name = 545952 pos = 60000, 0, 45000 rotate = 0, 0, 0 archetype = planet_MP14_25000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 28000 burn_color = 255, 222, 160 ids_info = 0 base = MP12_03_Base reputation = ps_n_grp ring = Zone_MP12_planet_4_ring, solar\RINGS\ice.ini ring = Zone_MP12_planet_4_ring2, solar\RINGS\ice.ini ring = Zone_MP12_planet_4_ring3, solar\RINGS\ice.ini [Object] nickname = MP12_planet_4_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_03_Base pos = 31500, 0, 45000 rotate = 0, -90, 0 difficulty_level = 1 space_costume = , Robot_body_j voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP12_planet_4_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP12_03_Base base = MP12_03_Base pos = 31500, 500, 45000 rotate = 0, -90, 0 reputation = ps_n_grp space_costume = , Robot_body_j voice = atc_leg_f01a [zone] nickname = Zone_MP12_planet_4_ring pos = -30000, 0, 0 rotate = 120, -40, -5 shape = ring size = 250000, 210000, 40000 sort = 0.000000 [zone] nickname = Zone_MP12_planet_4_ring2 pos = -30000, 0, 0 rotate = 0, 0, -45 shape = ring size = 230000, 210000, 40000 sort = 0.000000 [zone] nickname = Zone_MP12_planet_4_ring3 pos = -30000, 0, 0 rotate = 90, -40, -5 shape = ring size = 210000, 180000, 40000 sort = 0.000000 ; [zone] nickname = MP12_planet_4_death pos = 60000, 0, 45000 shape = SPHERE size = 26500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP12_planet_5 ids_name = 545954 pos = 322000, 0, -105000 rotate = 0, 0, 0 archetype = planet_MP15_120000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 132000 burn_color = 255, 222, 160 ids_info = 0 base = MP12_05_Base reputation = ps_n_grp [Object] nickname = MP12_planet_5_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_05_Base pos = 205000, 0, -40000 rotate = 0, -65, 0 difficulty_level = 1 space_costume = , Robot_body_m voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP12_planet_5_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP12_05_Base base = MP12_05_Base pos = 205000, 500, -40000 rotate = 0, -65, 0 reputation = ps_n_grp space_costume = , Robot_body_m voice = atc_leg_f01a [zone] nickname = MP12_planet_5_death pos = 322000, 0, -105000 shape = SPHERE size = 127000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP12_sun1 ids_name = 1380 pos = 50000, 200000, -350000 ambient_color = 255, 255, 255 archetype = sun_blue_40k atmosphere_range = 40000 star = MP13_1_sun ids_info = 66164 [zone] nickname = Zone_MP12_sun1_death pos = 50000, 200000, -350000 shape = SPHERE size = 35000 ;property_flags = 131072 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [Object] nickname = MP12_sun2 ids_name = 1380 pos = 420000, -150000, 350000 ambient_color = 255, 255, 255 archetype = sun_orange_40k atmosphere_range = 40000 star = MP14_1_sun ids_info = 66164 [zone] nickname = Zone_MP12_sun2_death pos = 420000, -150000, 350000 shape = SPHERE size = 35000 ;property_flags = 131072 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [Object] nickname = MP12_01 pos = 25000, 0, 20000 rotate = 20, 110, 30 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_01_Base base = MP12_01_Base reputation = ps_n_grp archetype = AShriariStation ids_name = 545955 loadout = AShriariStation_Loadout difficulty_level = 1 voice = atc_leg_m02 space_costume = pl_male4_head, angel_body_m, angel_helmet [Object] nickname = MP12_02 pos = -48500, 0, -65000 rotate = 0, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP12_02_Base base = MP12_02_Base reputation = ps_n_grp archetype = EmbassyStation ids_name = 545956 loadout = EmbassyStation_Loadout difficulty_level = 1 voice = atc_leg_m02 space_costume = pl_male4_head, angel_body_m, angel_helmet [Object] nickname = MP12_suprise_dark_angels_t_d pos = 139500, 0, 153000 visit = 0 ids_info = 0 rotate = 54, 12, 78 archetype = suprise_da_t_d ids_name = 545965 loadout = SECRET_da_t_d_MP12 [Object] nickname = MP12_suprise_angels_t_d pos = -147500, 125000, -108000 visit = 0 ids_info = 0 rotate = 51, 14, -36 archetype = suprise_ps_t_d ids_name = 545966 loadout = SECRET_ps_t_d_MP12 [Object] nickname = MP12_Trade_Lane_Ring_01 reputation = ps_n_grp pos = 292295, 0, -293066 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545429 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_02 [Object] nickname = MP12_Trade_Lane_Ring_02 reputation = ps_n_grp pos = 281384, 0, -282155 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_01 next_ring = MP12_Trade_Lane_Ring_03 [Object] nickname = MP12_Trade_Lane_Ring_03 reputation = ps_n_grp pos = 270473, 0, -271244 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_02 next_ring = MP12_Trade_Lane_Ring_04 [Object] nickname = MP12_Trade_Lane_Ring_04 reputation = ps_n_grp pos = 259563, 0, -260333 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_03 next_ring = MP12_Trade_Lane_Ring_05 [Object] nickname = MP12_Trade_Lane_Ring_05 reputation = ps_n_grp pos = 248652, 0, -249423 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_04 next_ring = MP12_Trade_Lane_Ring_06 [Object] nickname = MP12_Trade_Lane_Ring_06 reputation = ps_n_grp pos = 237742, 0, -238512 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_05 next_ring = MP12_Trade_Lane_Ring_07 [Object] nickname = MP12_Trade_Lane_Ring_07 reputation = ps_n_grp pos = 226831, 0, -227601 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_06 next_ring = MP12_Trade_Lane_Ring_08 [Object] nickname = MP12_Trade_Lane_Ring_08 reputation = ps_n_grp pos = 215921, 0, -216691 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_07 next_ring = MP12_Trade_Lane_Ring_09 [Object] nickname = MP12_Trade_Lane_Ring_09 reputation = ps_n_grp pos = 205010, 0, -205780 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_08 next_ring = MP12_Trade_Lane_Ring_10 [Object] nickname = MP12_Trade_Lane_Ring_10 reputation = ps_n_grp pos = 194100, 0, -194869 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_09 next_ring = MP12_Trade_Lane_Ring_11 [Object] nickname = MP12_Trade_Lane_Ring_11 reputation = ps_n_grp pos = 183189, 0, -183959 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_10 next_ring = MP12_Trade_Lane_Ring_12 [Object] nickname = MP12_Trade_Lane_Ring_12 reputation = ps_n_grp pos = 172279, 0, -173048 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_11 next_ring = MP12_Trade_Lane_Ring_13 [Object] nickname = MP12_Trade_Lane_Ring_13 reputation = ps_n_grp pos = 161368, 0, -162137 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_12 next_ring = MP12_Trade_Lane_Ring_14 [Object] nickname = MP12_Trade_Lane_Ring_14 reputation = ps_n_grp pos = 150458, 0, -151227 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_13 next_ring = MP12_Trade_Lane_Ring_15 [Object] nickname = MP12_Trade_Lane_Ring_15 reputation = ps_n_grp pos = 139547, 0, -140316 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_14 next_ring = MP12_Trade_Lane_Ring_16 [Object] nickname = MP12_Trade_Lane_Ring_16 reputation = ps_n_grp pos = 128637, 0, -129405 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_15 next_ring = MP12_Trade_Lane_Ring_17 [Object] nickname = MP12_Trade_Lane_Ring_17 reputation = ps_n_grp pos = 117726, 0, -118495 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_16 next_ring = MP12_Trade_Lane_Ring_18 [Object] nickname = MP12_Trade_Lane_Ring_18 reputation = ps_n_grp pos = 106816, 0, -107584 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_17 next_ring = MP12_Trade_Lane_Ring_19 [Object] nickname = MP12_Trade_Lane_Ring_19 reputation = ps_n_grp pos = 95905, 0, -96673 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_18 next_ring = MP12_Trade_Lane_Ring_20 [Object] nickname = MP12_Trade_Lane_Ring_20 reputation = ps_n_grp pos = 84995, 0, -85763 rotate = 0, 135, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545430 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_19 [Object] nickname = MP12_Trade_Lane_Ring_21 reputation = ps_n_grp pos = -22554, 0, -80490 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545953 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_22 [Object] nickname = MP12_Trade_Lane_Ring_22 reputation = ps_n_grp pos = -5933, 0, -80841 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_21 next_ring = MP12_Trade_Lane_Ring_23 [Object] nickname = MP12_Trade_Lane_Ring_23 reputation = ps_n_grp pos = 10686, 0, -81193 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_22 next_ring = MP12_Trade_Lane_Ring_24 [Object] nickname = MP12_Trade_Lane_Ring_24 reputation = ps_n_grp pos = 27307, 0, -81545 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_23 next_ring = MP12_Trade_Lane_Ring_25 [Object] nickname = MP12_Trade_Lane_Ring_25 reputation = ps_n_grp pos = 43927, 0, -81896 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_24 next_ring = MP12_Trade_Lane_Ring_26 [Object] nickname = MP12_Trade_Lane_Ring_26 reputation = ps_n_grp pos = 60547, 0, -82248 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_25 next_ring = MP12_Trade_Lane_Ring_27 [Object] nickname = MP12_Trade_Lane_Ring_27 reputation = ps_n_grp pos = 77168, 0, -82600 rotate = 0, -88, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545430 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_26 [Object] nickname = MP12_Trade_Lane_Ring_28 reputation = ps_n_grp pos = 34901, 0, 12122 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545955 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_29 [Object] nickname = MP12_Trade_Lane_Ring_29 reputation = ps_n_grp pos = 42331, 0, -2437 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_28 next_ring = MP12_Trade_Lane_Ring_30 [Object] nickname = MP12_Trade_Lane_Ring_30 reputation = ps_n_grp pos = 49761, 0, -16997 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_29 next_ring = MP12_Trade_Lane_Ring_31 [Object] nickname = MP12_Trade_Lane_Ring_31 reputation = ps_n_grp pos = 57191, 0, -31557 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_30 next_ring = MP12_Trade_Lane_Ring_32 [Object] nickname = MP12_Trade_Lane_Ring_32 reputation = ps_n_grp pos = 64621, 0, -46117 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_31 next_ring = MP12_Trade_Lane_Ring_33 [Object] nickname = MP12_Trade_Lane_Ring_33 reputation = ps_n_grp pos = 72051, 0, -60677 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_32 next_ring = MP12_Trade_Lane_Ring_34 [Object] nickname = MP12_Trade_Lane_Ring_34 reputation = ps_n_grp pos = 79481, 0, -75237 rotate = 0, -27, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545430 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_33 [Object] nickname = MP12_Trade_Lane_Ring_35 reputation = ps_n_grp pos = 191333, 0, -41398 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545954 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_36 [Object] nickname = MP12_Trade_Lane_Ring_36 reputation = ps_n_grp pos = 176714, 0, -46581 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_35 next_ring = MP12_Trade_Lane_Ring_37 [Object] nickname = MP12_Trade_Lane_Ring_37 reputation = ps_n_grp pos = 162095, 0, -51765 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_36 next_ring = MP12_Trade_Lane_Ring_38 [Object] nickname = MP12_Trade_Lane_Ring_38 reputation = ps_n_grp pos = 147476, 0, -56949 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_37 next_ring = MP12_Trade_Lane_Ring_39 [Object] nickname = MP12_Trade_Lane_Ring_39 reputation = ps_n_grp pos = 132857, 0, -62132 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_38 next_ring = MP12_Trade_Lane_Ring_40 [Object] nickname = MP12_Trade_Lane_Ring_40 reputation = ps_n_grp pos = 118238, 0, -67316 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_39 next_ring = MP12_Trade_Lane_Ring_41 [Object] nickname = MP12_Trade_Lane_Ring_41 reputation = ps_n_grp pos = 103618, 0, -72500 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_40 next_ring = MP12_Trade_Lane_Ring_42 [Object] nickname = MP12_Trade_Lane_Ring_42 reputation = ps_n_grp pos = 88999, 0, -77684 rotate = 0, 70, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545430 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_41 [Object] nickname = MP12_Trade_Lane_Ring_43 reputation = ps_n_grp pos = 12690, 0, 27313 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545955 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_44 [Object] nickname = MP12_Trade_Lane_Ring_44 reputation = ps_n_grp pos = -1916, 0, 29718 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_43 next_ring = MP12_Trade_Lane_Ring_45 [Object] nickname = MP12_Trade_Lane_Ring_45 reputation = ps_n_grp pos = -16522, 0, 32124 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_44 next_ring = MP12_Trade_Lane_Ring_46 [Object] nickname = MP12_Trade_Lane_Ring_46 reputation = ps_n_grp pos = -31128, 0, 34530 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_45 next_ring = MP12_Trade_Lane_Ring_47 [Object] nickname = MP12_Trade_Lane_Ring_47 reputation = ps_n_grp pos = -45734, 0, 36936 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_46 next_ring = MP12_Trade_Lane_Ring_48 [Object] nickname = MP12_Trade_Lane_Ring_48 reputation = ps_n_grp pos = -60341, 0, 39342 rotate = 0, 99, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545950 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_47 [Object] nickname = MP12_Trade_Lane_Ring_49 reputation = ps_n_grp pos = -55713, 0, -54444 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545956 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP12_Trade_Lane_Ring_50 [Object] nickname = MP12_Trade_Lane_Ring_50 reputation = ps_n_grp pos = -57998, 0, -39715 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_49 next_ring = MP12_Trade_Lane_Ring_51 [Object] nickname = MP12_Trade_Lane_Ring_51 reputation = ps_n_grp pos = -60284, 0, -24986 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_50 next_ring = MP12_Trade_Lane_Ring_52 [Object] nickname = MP12_Trade_Lane_Ring_52 reputation = ps_n_grp pos = -62570, 0, -10257 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_51 next_ring = MP12_Trade_Lane_Ring_53 [Object] nickname = MP12_Trade_Lane_Ring_53 reputation = ps_n_grp pos = -64855, 0, 4471 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_52 next_ring = MP12_Trade_Lane_Ring_54 [Object] nickname = MP12_Trade_Lane_Ring_54 reputation = ps_n_grp pos = -67141, 0, 19200 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_53 next_ring = MP12_Trade_Lane_Ring_55 [Object] nickname = MP12_Trade_Lane_Ring_55 reputation = ps_n_grp pos = -69427, 0, 33929 rotate = 0, 171, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 545950 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP12_Trade_Lane_Ring_54 [zone] nickname = Zone_MP12_destroy_vignette_01 pos = 11500, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_02 pos = 6500, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_03 pos = 6500, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_04 pos = 11500, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_05 pos = 11500, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_06 pos = 6500, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_07 pos = 6500, 0, 60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_08 pos = 11500, 0, 60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_09 pos = 11500, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_10 pos = 6500, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_11 pos = 1500, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_12 pos = 1500, 0, 60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_13 pos = 1500, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_14 pos = 1500, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_15 pos = 1500, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_16 pos = -25000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_17 pos = -20000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_18 pos = -15000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_19 pos = -10000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_20 pos = -5000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_21 pos = -5000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_22 pos = -10000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_23 pos = -15000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_24 pos = -20000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_25 pos = -25000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_26 pos = -25000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_27 pos = -20000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_28 pos = -15000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_29 pos = -10000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_30 pos = -5000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_31 pos = -70000, 0, -55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_32 pos = -71000, 0, -50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_33 pos = -72000, 0, -45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_34 pos = -73000, 0, -40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_35 pos = -74000, 0, -35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_36 pos = -75000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_37 pos = -76000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_38 pos = -77000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_39 pos = -78000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_40 pos = -79000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_41 pos = -80000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_42 pos = -81000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_43 pos = -82000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_44 pos = -83000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_45 pos = -84000, 0, 15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_46 pos = -50000, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_47 pos = -45000, 0, 54000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_48 pos = -40000, 0, 53000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_49 pos = -35000, 0, 52000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_50 pos = -30000, 0, 51000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_51 pos = -25000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_52 pos = -20000, 0, 49000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_53 pos = -15000, 0, 48000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_54 pos = -44000, 0, 23000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_55 pos = -40000, 0, 23000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_56 pos = -50000, 0, 23000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_MP12_destroy_vignette_57 pos = 205000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_58 pos = 200000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_59 pos = 195000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_60 pos = 190000, 0, -20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_61 pos = 190000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_62 pos = 195000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_63 pos = 200000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_64 pos = 205000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_65 pos = 205000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP12_destroy_vignette_66 pos = 210000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = MP12_to_MP07_hole2 ids_name = 545972 pos = 105000, 0, -230000 rotate = 0, -140, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP07, MP07_to_MP12_hole2, gate_tunnel_bretonia [zone] nickname = Zone_MP12_asteroiddust pos = 105000, 0, -230000 rotate = 0, 40, 0 shape = ELLIPSOID size = 90000, 80000, 45000 property_flags = 66 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 75 sort = 99.500000 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false encounter = area_defend, 17, 0.100000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_MP12_RandomMission01 pos = 200000, -166000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 0 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_un3_grp, 20 faction_weight = ps_n2_grp, 20 faction_weight = red6_n_grp, 20 faction_weight = fc_n3_grp, 20 faction_weight = pirate_n_grp, 20 encounter = DA_assault, 20, 0.100000 faction = fc_un3_grp, 1.000000 faction = ps_n2_grp, 1.000000 faction = red6_n_grp, 1.000000 faction = fc_n3_grp, 1.000000 faction = pirate_n_grp, 1.000000 [Object] nickname = MP12_suprise_ps_t_b pos = 137000, 0, -276000 visit = 0 ids_info = 0 rotate = -64, 88, -29 archetype = suprise_ps_t_b ids_name = 545976 loadout = SECRET_ps_t_b_MP12 [Object] nickname = MP12_08 ids_name = 545981 pos = -199000, 0, 276000 rotate = 0, -50, 0 archetype = space_factory02 ids_info = 0 base = MP12_08_Base dock_with = MP12_08_Base reputation = fc_rs_grp behavior = NOTHING difficulty_level = 1 loadout = space_factory05 pilot = pilot_solar_easy ; [Object] nickname = MP12_08_space_research_01 ids_name = 0 pos = -199000, -300, 276000 rotate = 90, 0, 0 archetype = space_research ids_info = 0 visit = 128 reputation = fc_rs_grp parent = MP12_08 ; [Object] nickname = MP12_08_shipyard_2x_01 ids_name = 0 pos = -199200, -600, 275800 rotate = 0, -50, 0 archetype = shipyard_2x ids_info = 0 reputation = fc_rs_grp parent = MP12_08 ; [Object] nickname = MP12_08_shipyard_2x_02 ids_name = 0 pos = -199200, -1200, 275800 rotate = 0, -50, 0 archetype = shipyard_2x ids_info = 0 reputation = fc_rs_grp parent = MP12_08 ; [Object] nickname = MP12_08_shipyard_2x_03 ids_name = 0 pos = -199200, -1800, 275800 rotate = 0, -50, 0 archetype = shipyard_2x ids_info = 0 reputation = fc_rs_grp parent = MP12_08 [Object] nickname = MP12_08_Milano_satellite_1 ids_name = 545980 pos = -199083, 12, 275902 rotate = 0, -140, 0 archetype = Milano_satellite ids_info = 530598 visit = 0 ; [Object] nickname = MP12_08_Milano_satellite_2 ids_name = 545980 pos = -199200, -550, 275800 rotate = 0, -50, 0 archetype = Milano_satellite ids_info = 530598 visit = 0 ; [Object] nickname = MP12_08_Milano_satellite_3 ids_name = 545980 pos = -199200, -1150, 275800 rotate = 0, 130, 0 archetype = Milano_satellite ids_info = 530598 visit = 0 ; [Object] nickname = MP12_08_Milano_satellite_4 ids_name = 545980 pos = -199200, -1750, 275800 rotate = 0, -140, 0 archetype = Milano_satellite ids_info = 530598 visit = 0 [Object] nickname = MP12_suprise_angels_gunboat pos = -250000, 0, 38000 visit = 0 ids_info = 0 rotate = 19, -36, 44 archetype = suprise_angels_gunboat ids_name = 545984 loadout = SECRET_ps_g_MP12 [Object] nickname = MP12_suprise_S_transport pos = 45000, 0, -125000 visit = 0 ids_info = 0 rotate = 67, 18, 38 archetype = suprise_S_transport ids_name = 545987 loadout = SECRET_S_transport_MP12 [Object] nickname = MP12_d_a_st_ex1 pos = 53000, -20000, -222000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 0, 0 archetype = d_a_st_ex ids_name = 545989 loadout = d_a_st_ex3 difficulty_level = 1 [Object] nickname = MP12_d_a_st_ex2 pos = 270000, -30000, 73000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 0, 0 archetype = d_a_st_ex ids_name = 545990 loadout = d_a_st_ex3 difficulty_level = 1 [Object] nickname = MP12_d_a_st_ex3 pos = -258000, 25000, -70000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 0, 0 archetype = d_a_st_ex ids_name = 545991 loadout = d_a_st_ex3 difficulty_level = 1 [Object] nickname = MP12_suprise_Bio_Container_Small_01 ids_name = 536873 pos = 42000, 0, 225000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Small spin = 0.100000, 0.150000, 0.000000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_1 [Object] nickname = MP12_suprise_Bio_Container_Medium_01 ids_name = 536873 pos = 43000, 0, 226000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium spin = 0.100000, 0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_2 [Object] nickname = MP12_Repair_container_small_01 ids_name = 545080 pos = 44500, -500, 226500 rotate = 0, 2, 78 archetype = Repair_container spin = 0.100000, 0.150000, 0.000000 ids_info = 0 visit = 0 loadout = Repair_container_small ; [Object] nickname = MP12_Repair_container_large_01 ids_name = 545080 pos = 45500, 500, 224500 rotate = 16, 19, 17 archetype = Repair_container_large spin = 0.000000, 0.100000, 0.150000 ids_info = 0 visit = 0 loadout = Repair_container_large ; [Object] nickname = MP12_container_cubical_01 ids_name = 536873 pos = 44000, -250, 224500 rotate = 55, 13, 65 archetype = Container_Cubical_01 spin = 0.100000, -0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_3 ; [Object] nickname = MP12_container_cubical_02 ids_name = 536873 pos = 44000, 250, 223000 rotate = -51, 27, 11 archetype = Container_Cubical_02 spin = -0.100000, 0.150000, -0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_4 ; [Object] nickname = MP12_container_cylindrical_01 ids_name = 536873 pos = 42500, 400, 223000 rotate = -76, 27, 11 archetype = Container_Cylindrical_01 spin = 0.150000, 0.100000, 0.250000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_5 ; [Object] nickname = MP12_container_cylindrical_02 ids_name = 536873 pos = 42500, -400, 224000 rotate = -8, 26, 6 archetype = Container_Cylindrical_02 spin = 0.100000, 0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_6 ; [Object] nickname = MP12_container_cylindrical_03 ids_name = 536873 pos = 42500, 600, 227500 rotate = 65, -12, 34 archetype = Container_Cylindrical_03 spin = 0.100000, 0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_7 ; [Object] nickname = MP12_container_hexagonal_01 ids_name = 536873 pos = 43500, 300, 227500 rotate = 215, -90, -175 archetype = Container_Hexagonal_01 spin = 0.100000, 0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_8 ; [Object] nickname = MP12_container_hexagonal_02 ids_name = 536873 pos = 42000, 300, 226500 rotate = -28, 84, 4 archetype = Container_Hexagonal_02 spin = 0.100000, 0.150000, 0.050000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_9 [Zone] nickname = Zone_MP12_debris_field_01 ids_name = 545997 pos = 42000, 0, 225000 rotate = 0, 0, 0 shape = ELLIPSOID size = 15000, 15000, 15000 property_flags = 130 ids_info = 0 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 100 damage = 30000 sort = 20 toughness = 6 density = 6 repop_time = 5 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 5 faction_weight = pirate_n_grp, 1 encounter = area_defend, 19, 0.200000 faction = pirate_n_grp, 1.000000 [Object] nickname = MP12_Ammo_container_01 pos = -140000, 0, -250000 visit = 16 ids_info = 0 rotate = 15, 35, 45 archetype = Ammo_container_large01 ids_name = 545081 loadout = SECRET_Ammo_container_MP12_10 spin = 0.130000, 0.100000, 0.010000 [Object] nickname = MP12_container_cylindrical_04 ids_name = 546002 pos = -140250, -150, -250250 rotate = 34, 90, 17 archetype = Container_Cylindrical_large01 spin = 0.150000, 0.100000, 0.250000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_10 [Object] nickname = MP12_Ammo_container_02 pos = -57000, 0, -219000 visit = 16 ids_info = 0 rotate = 48, -64, -18 archetype = Ammo_container_large01 ids_name = 545081 loadout = SECRET_Ammo_container_MP12_11 spin = 0.130000, 0.100000, 0.010000 [Object] nickname = MP12_container_cylindrical_05 ids_name = 546003 pos = -57250, 150, -219250 rotate = 34, 90, 17 archetype = Container_Cylindrical_large01 spin = 0.150000, 0.100000, 0.250000 ids_info = 0 visit = 0 loadout = SECRET_Container_MP12_11 [Object] nickname = MP12_depot_1 reputation = ps_n_grp pos = 31500, -500, 45000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = MP12_depot_2 reputation = ps_n_grp pos = -39000, -500, -85000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = MP12_depot_3 reputation = ps_n_grp pos = -71000, -500, 41500 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = MP12_depot_4 reputation = ps_n_grp pos = -44000, -500, 7000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = MP12_depot_5 reputation = ps_n_grp pos = 205000, -500, -40000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [zone] nickname = MP12_npc_zone_1 pos = 297000, 0, -297000 rotate = 0, 43, 0 shape = ELLIPSOID size = 18000, 10000, 12000 comment = npc_zone1 sort = 51 toughness = 19 density = 4 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_2 pos = 82599, 0, -80500 rotate = 0, 43, 0 shape = ELLIPSOID size = 20000, 10000, 20000 comment = npc_zone1 sort = 51 toughness = 19 density = 4 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_3 pos = 200000, 0, -32500 rotate = 0, 33, 0 shape = ELLIPSOID size = 10000, 10000, 20000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_4 pos = 25000, 0, 20000 rotate = 0, 33, 0 shape = ELLIPSOID size = 17000, 10000, 12000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_5 pos = 22000, 0, 45000 rotate = 0, 90, 0 shape = ELLIPSOID size = 11000, 10000, 10000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_6 pos = -64500, 0, 34500 rotate = 0, -38, 0 shape = ELLIPSOID size = 14000, 10000, 10000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_7 pos = -52000, 0, 15500 rotate = 0, 45, 0 shape = ELLIPSOID size = 12500, 10000, 10000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_8 pos = -49500, 0, -63000 rotate = 0, 45, 0 shape = ELLIPSOID size = 12500, 8000, 9000 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = MP12_npc_zone_9 pos = -30700, 0, -82000 rotate = 0, 55, 0 shape = ELLIPSOID size = 13700, 8000, 9300 comment = npc_zone1 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000