[SystemInfo] space_color = 0, 0, 0 local_faction = aen_n_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP10_space danger = MP09+_danger battle = MP09+_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\MP10_asteroids1.ini zone = Zone_MP10_asteroids1 [Asteroids] file = solar\asteroids\MP10_asteroids1.ini zone = Zone_MP10_asteroids2 [Asteroids] file = solar\asteroids\MP10_asteroids1.ini zone = Zone_MP10_asteroids3 [Nebula] file = solar\nebula\MP10_Nebula1.ini zone = Zone_MP10_White_Nebula1 [Nebula] file = solar\nebula\MP10_Nebula2.ini zone = Zone_MP10_White_Nebula2 [Nebula] file = solar\nebula\MP10_Nebula3.ini zone = Zone_MP10_White_Nebula3 [Nebula] file = solar\nebula\MP10_Nebula4.ini zone = Zone_MP10_Blue_Nebula1 [Nebula] file = solar\nebula\MP10_Nebula5.ini zone = Zone_MP10_Blue_Nebula2 [Nebula] file = solar\nebula\MP10_Nebula6.ini zone = Zone_MP10_Yellow_Nebula1 [Nebula] file = solar\nebula\MP10_Nebula7.ini zone = Zone_MP10_Yellow_Nebula2 [Ambient] color = 60, 60, 60 [Background] nebulae = solar\starsphere\starsphere_Ew01.cmp [LightSource] nickname = MP10_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP10_to_MP09_hole ids_name = 545609 pos = -390000, 0, -390000 rotate = 0, -145, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP09, MP09_to_MP10_hole, gate_tunnel_bretonia [zone] nickname = Zone_MP10_White_Nebula1 pos = -100000, 0, -310000 rotate = 0, 90, 0 shape = ELLIPSOID size = 200000, 180000, 320000 property_flags = 32768 property_fog_color = 195.000000, 195.000000, 195.000000 visit = 32 ids_name = 545645 ids_info = 530328 [zone] nickname = Zone_MP10_White_Nebula2 pos = -170000, 0, 150000 rotate = 0, 90, 0 shape = ELLIPSOID size = 250000, 180000, 300000 property_flags = 32768 property_fog_color = 195.000000, 195.000000, 195.000000 visit = 32 ids_name = 545646 ids_info = 530328 [zone] nickname = Zone_MP10_White_Nebula3 pos = 370000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 200000, 180000, 350000 property_flags = 32768 property_fog_color = 195.000000, 195.000000, 195.000000 visit = 32 ids_name = 545647 ids_info = 530328 [Zone] nickname = Zone_MP10_asteroids1 ids_name = 0 pos = -100000, 0, -310000 rotate = 0, 90, 0 shape = ELLIPSOID size = 199000, 179000, 319000 ids_info = 0 visit = 128 [Zone] nickname = Zone_MP10_asteroids2 ids_name = 0 pos = -170000, 0, 150000 rotate = 0, 90, 0 shape = ELLIPSOID size = 249000, 179000, 299000 ids_info = 0 visit = 128 [Zone] nickname = Zone_MP10_asteroids3 ids_name = 0 pos = 370000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 199000, 179000, 349000 ids_info = 0 visit = 128 [zone] nickname = Zone_MP10_Blue_Nebula1 ids_name = 545648 pos = 0, 400000, 250000 rotate = 0, 90, 0 shape = ELLIPSOID size = 280000, 300000, 600000 property_flags = 32768 property_fog_color = 1.000000, 255.000000, 218.000000 visit = 32 ids_info = 530329 ; [zone] nickname = Zone_MP10_Blue_Nebula2 ids_name = 545649 pos = 0, 380000, -250000 rotate = 0, 90, 0 shape = ELLIPSOID size = 280000, 300000, 600000 property_flags = 32768 property_fog_color = 1.000000, 255.000000, 218.000000 visit = 32 ids_info = 530329 [zone] nickname = Zone_MP10_Yellow_Nebula1 ids_name = 545650 pos = 0, -450000, -150000 rotate = 0, 90, 0 shape = ELLIPSOID size = 450000, 350000, 550000 property_flags = 32768 property_fog_color = 194.000000, 185.000000, 14.000000 visit = 32 ids_info = 530330 ; [zone] nickname = Zone_MP10_Yellow_Nebula2 ids_name = 545651 pos = 0, -470000, 250000 rotate = 0, 90, 0 shape = ELLIPSOID size = 380000, 300000, 530000 property_flags = 32768 property_fog_color = 194.000000, 185.000000, 14.000000 visit = 32 ids_info = 530330 [Object] nickname = MP10_explosion_outpost_1 pos = -160000, 0, 180000 ids_info = 545642 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = outpost_explosion02 ids_name = 545652 loadout = MP10_explosion_outpost_1 difficulty_level = 1 [Object] nickname = MP10_Container_1 ids_name = 545653 pos = 0, -1000, 0 spin = 0.100000, 0.150000, 0.000000 rotate = 0, 0, 0 archetype = suprise_Bio_Container_Medium ids_info = 530331 visit = 0 loadout = SECRET_Bio_Container_MP10_1 [Object] nickname = MP10_Tarr_Chronicles_1 ids_name = 545654 pos = 350000, 0, 300000 rotate = 0, 0, 0 archetype = suprise_Tarr_Chronicles1 ids_info = 530332 visit = 0 loadout = SECRET_Tarr_Chronicles1_MP10_1 [Object] nickname = MP10_Tarr_Chronicles_1_blhazard ids_name = 55022 pos = 350000, 0, 300000 Archetype = blhazard atmosphere_range = 1000 burn_color = 225, 200, 255 ids_info = 55023 visit = 128 [Zone] nickname = MP10_AEN_npc_zone_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 600000, 600000, 600000 sort = 51 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = aen_n_grp, 20 encounter = battleship_cruisers, 19, 0.100000 faction = aen_n_grp, 0.900000 [Zone] nickname = Zone_MP10_path_aen01 pos = -272882, 0, -103592 rotate = 90, -22, 180 shape = CYLINDER size = 9000, 608093 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 1 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_path_aen02 pos = -78085, 0, 88775 rotate = -90, -41, 0 shape = CYLINDER size = 9000, 238356 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 2 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_path_aen03 pos = 175321, 0, 148560 rotate = 90, -49, 180 shape = CYLINDER size = 9000, 457834 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 3 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_path_aen04 pos = 356932, 0, 148629 rotate = -90, -2, 0 shape = CYLINDER size = 9000, 297642 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 4 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_path_aen05 pos = 260354, 0, -163313 rotate = -90, 32, 0 shape = CYLINDER size = 9000, 387384 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 5 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_path_aen06 pos = -115976, 0, -356212 rotate = -90, 83, 0 shape = CYLINDER size = 9000, 547583 sort = 99 toughness = 30 density = 1 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = aen_01, 6 usage = patrol mission_eligible = false faction_weight = aen_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = aen_n_grp, 1.000000 [Zone] nickname = Zone_MP10_off_npc_1 pos = -390000, 0, -390000 shape = SPHERE size = 70000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 0.000000 visit = 32 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone ids_name = 545655 [Zone] nickname = Zone_MP10_off_npc_2 pos = 47500, 0, -71000 shape = SPHERE size = 70000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 0.000000 visit = 32 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone ids_name = 545655 [Zone] nickname = Zone_MP10_off_npc_3 pos = 362000, 0, 0 shape = SPHERE size = 70000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 0.000000 visit = 32 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone ids_name = 545655 [Object] nickname = MP10_to_MP11_hole ids_name = 545609 pos = 362000, 0, 0 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP11, MP11_to_MP10_hole, gate_tunnel_bretonia [Object] nickname = MP10_suprise_fatso_gunboat ids_name = 545738 pos = 155354, 0, -323313 rotate = 89, 36, 22 archetype = suprise_fatso_gunboat ids_info = 530408 visit = 0 loadout = SECRET_fatso_gunboat01_MP10 [Object] nickname = MP10_suprise_S_transport ids_name = 545759 pos = 51500, 0, -76000 rotate = 31, 67, 19 archetype = suprise_S_transport ids_info = 530414 visit = 0 loadout = SECRET_S_transport_MP10 [Object] nickname = PY46_01 ids_name = 545762 pos = 430000, 0, 0 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY46_01_Base dock_with = PY46_01_Base reputation = pe_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = d_space_police01 pilot = pilot_solar_easy [Object] nickname = PY46_01_dock2 ids_name = 545763 pos = 430000, 110, 500 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY46_01_dock2_Base dock_with = PY46_01_dock2_Base reputation = pe_n_grp behavior = NOTHING voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 difficulty_level = 1 loadout = d_space_police01 pilot = pilot_solar_easy [Object] nickname = PY46_01_space_industrial_01 ids_name = 0 pos = 430000, 0, 500 rotate = 0, 180, 0 archetype = space_industrial ids_info = 0 visit = 128 reputation = pe_n_grp parent = PY46_01 [Object] nickname = PY46_01_private_platform_1 reputation = pe_n_grp pos = 430000, 0, -2500 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = d_weapon_platform01 difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Zone] nickname = Zone_PY46_01_off_npc pos = 430000, 0, 250 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 51 max_battle_size = 4 ;npc_off_in_this_zone