[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = DA_assault filename = missions\encounters\DA_assault.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP07_space danger = MP07_danger_and_battle battle = MP07_danger_and_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\MP07_Nebula1.ini zone = Zone_MP07_Nebula1 [Asteroids] file = solar\asteroids\MP07_asteroids_01.ini zone = Zone_MP07_asteroids_01 [Ambient] color = 255, 255, 255 [Background] nebulae = solar\starsphere\starsphere_MP07.cmp ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp [LightSource] nickname = MP07_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 350000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP07_to_MP06_hole ids_name = 544264 pos = 80000, 0, 20000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP06, MP06_to_MP07_hole, gate_tunnel_bretonia ; [Object] nickname = MP07_planet_1 ids_name = 544720 pos = -170000, 0, 0 rotate = 0, 0, 0 archetype = planet_MP8_70000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 77000 burn_color = 255, 222, 160 ids_info = 0 base = MP07_01_Base reputation = ps_n_grp ring = Zone_MP07_planet_1_ring, solar\RINGS\ice.ini ring = Zone_MP07_planet_2_ring, solar\RINGS\ice.ini ring = Zone_MP07_planet_3_ring, solar\RINGS\ice.ini [Object] nickname = MP07_planet_1_dock_ring_1 ids_name = 534426 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_01_Base pos = -92500, 0, 0 rotate = 0, 90, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP07_planet_1_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP07_01_Base base = MP07_01_Base pos = -92500, 500, 0 rotate = 0, 90, 0 reputation = ps_n_grp [Object] nickname = MP07_01_depot_1 ids_name = 261161 pos = -5000, -3000, 2000 Archetype = depot_water loadout = depot_any_3 reputation = ps_n_grp behavior = NOTHING ids_info = 66150 [zone] nickname = Zone_MP07_planet_1_ring pos = -170000, 0, 0 rotate = -30, 0, -20 shape = ring size = 175000, 130000, 45000 sort = 0.000000 ; [zone] nickname = Zone_MP07_planet_2_ring pos = -170000, 0, 0 rotate = 40, 0, -20 shape = ring size = 110000, 90000, 15000 sort = 0.000000 ; [zone] nickname = Zone_MP07_planet_3_ring pos = -170000, 0, 0 rotate = -60, 0, -20 shape = ring size = 90000, 80000, 15000 sort = 0.000000 ; [zone] nickname = MP07_planet_1_death pos = -170000, 0, 0 shape = SPHERE size = 75000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP07_planet_2 ids_name = 544721 pos = 10000, 0, -120000 rotate = 0, 0, 0 archetype = planet_MP9_35000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 38000 burn_color = 255, 222, 160 ids_info = 0 base = MP07_02_Base reputation = ps_n_grp [Object] nickname = MP07_planet_2_dock_ring_1 ids_name = 544726 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_02_Base pos = 10000, 0, -82000 rotate = 0, 0, 0 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP07_planet_2_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP07_02_Base base = MP07_02_Base pos = 10000, -400, -82000 rotate = 0, 0, 0 reputation = ps_n_grp ; [zone] nickname = MP07_planet_2_death pos = 10000, 0, -120000 shape = SPHERE size = 37000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP07_planet_3 ids_name = 544722 pos = -10000, -20000, 20000 rotate = 0, 0, 0 archetype = planet_MP10_15000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 17000 burn_color = 255, 222, 160 ids_info = 0 base = MP07_03_Base reputation = ps_n_grp [Object] nickname = MP07_planet_3_dock_ring_1 ids_name = 544727 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_03_Base pos = -10000, -3000, 20000 rotate = 0, 90, 90 difficulty_level = 1 space_costume = , robot_body_A voice = atc_leg_f01a reputation = ps_n_grp [Object] nickname = MP07_planet_3_docking_fixture_1 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = MP07_03_Base base = MP07_03_Base pos = -10400, -3000, 20000 rotate = 0, 90, 90 reputation = ps_n_grp ; [zone] nickname = MP07_planet_3_death pos = -10000, -20000, 20000 shape = SPHERE size = 16000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP07_Sun ids_name = 1380 pos = 50000, 130000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = MP07_Sun ids_info = 66164 ring = Zone_MP07_sun_1_ring, solar\RINGS\blue_ring.ini [zone] nickname = MP07_sun_radiation1 pos = 50000, 130000, 0 rotate = 0,0,0 shape = BOX size = 20000, 20000, 20000 damage = 10000 visit = 32 sort = 99 [zone] nickname = MP07_sun_radiation2 pos = 50000, 130000, 0 rotate = 0,0,0 shape = BOX size = 18000, 18000, 18000 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_MP07_sun_1_ring pos = 50000, 130000, 0 rotate = 0, 0, 0 shape = ring size = 90000, 40000, 10000 sort = 0.000000 [Object] nickname = MP07_Sun1 ids_name = 1380 pos = -280000, 47000, 140000 ambient_color = 255, 255, 255 archetype = sun_2000 star = MP07_2_Sun ids_info = 66158 [zone] nickname = MP07_sun1_radiation1 pos = -280000, 47000, 140000 rotate = 0,0,0 shape = BOX size = 19000,19000, 19000 damage = 10000 visit = 32 sort = 99 [zone] nickname = MP07_sun1_radiation2 pos = -280000, 47000, 140000 rotate = 0,0,0 shape = BOX size = 17000, 17000, 17000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = MP07_Sun2 ids_name = 261020 pos = -30000, -30000, -30000 ambient_color = 255, 255, 255 archetype = sun_2000 star = Ku01_Sun atmosphere_range = 11000 ids_info = 66159 ; [zone] nickname = Zone_MP07_sun2_death pos = -30000, -30000, -30000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false ; [Object] nickname = MP07_sun3 ids_name = 261022 pos = -18000, 15000, -63000 archetype = sun_2000 star = Ku03_sun2 atmosphere_range = 12000 ids_info = 66152 ; [zone] nickname = Zone_MP07_sun3_death pos = -18000, 15000, -63000 shape = SPHERE size = 11000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [zone] nickname = Zone_MP07_Nebula1 ids_name = 0 pos = 0, 0, 140000 rotate = 0, 90, 0 shape = ELLIPSOID size = 40000, 30000, 90000 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 155.000000 visit = 32 spacedust = radioactivedust_blue spacedust_maxparticles = 75 ids_info = 0 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = area_defend, 17, 0.100000 faction = fc_un_grp, 1.000000 [Object] nickname = MP07_Trade_Lane_Ring_01 reputation = ps_n_grp pos = 170, 0, -4444 rotate = 0, -9, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544722 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP07_Trade_Lane_Ring_02 [Object] nickname = MP07_Trade_Lane_Ring_02 reputation = ps_n_grp pos = 2868, 0, -21186 rotate = 0, -9, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_01 next_ring = MP07_Trade_Lane_Ring_03 [Object] nickname = MP07_Trade_Lane_Ring_03 reputation = ps_n_grp pos = 5566, 0, -37929 rotate = 0, -9, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_02 next_ring = MP07_Trade_Lane_Ring_04 [Object] nickname = MP07_Trade_Lane_Ring_04 reputation = ps_n_grp pos = 8264, 0, -54672 rotate = 0, -9, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_03 next_ring = MP07_Trade_Lane_Ring_05 [Object] nickname = MP07_Trade_Lane_Ring_05 reputation = ps_n_grp pos = 10962, 0, -71415 rotate = 0, -9, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544721 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_04 [Object] nickname = MP07_Trade_Lane_Ring_06 reputation = ps_n_grp pos = -12365, 0, -2002 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544722 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP07_Trade_Lane_Ring_07 [Object] nickname = MP07_Trade_Lane_Ring_07 reputation = ps_n_grp pos = -29589, 0, -1957 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_06 next_ring = MP07_Trade_Lane_Ring_08 [Object] nickname = MP07_Trade_Lane_Ring_08 reputation = ps_n_grp pos = -46814, 0, -1913 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_07 next_ring = MP07_Trade_Lane_Ring_09 [Object] nickname = MP07_Trade_Lane_Ring_09 reputation = ps_n_grp pos = -64038, 0, -1869 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_08 next_ring = MP07_Trade_Lane_Ring_10 [Object] nickname = MP07_Trade_Lane_Ring_10 reputation = ps_n_grp pos = -81263, 0, -1825 rotate = 0, 90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544720 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_09 [Object] nickname = MP07_Trade_Lane_Ring_11 reputation = ps_n_grp pos = -81170, 0, 5721 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544720 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP07_Trade_Lane_Ring_12 [Object] nickname = MP07_Trade_Lane_Ring_12 reputation = ps_n_grp pos = -71359, 0, 19491 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_11 next_ring = MP07_Trade_Lane_Ring_13 [Object] nickname = MP07_Trade_Lane_Ring_13 reputation = ps_n_grp pos = -61548, 0, 33261 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_12 next_ring = MP07_Trade_Lane_Ring_14 [Object] nickname = MP07_Trade_Lane_Ring_14 reputation = ps_n_grp pos = -51737, 0, 47031 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_13 next_ring = MP07_Trade_Lane_Ring_15 [Object] nickname = MP07_Trade_Lane_Ring_15 reputation = ps_n_grp pos = -41926, 0, 60801 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_14 next_ring = MP07_Trade_Lane_Ring_16 [Object] nickname = MP07_Trade_Lane_Ring_16 reputation = ps_n_grp pos = -32115, 0, 74571 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_15 next_ring = MP07_Trade_Lane_Ring_17 [Object] nickname = MP07_Trade_Lane_Ring_17 reputation = ps_n_grp pos = -22304, 0, 88341 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_16 next_ring = MP07_Trade_Lane_Ring_18 [Object] nickname = MP07_Trade_Lane_Ring_18 reputation = ps_n_grp pos = -12493, 0, 102111 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_17 next_ring = MP07_Trade_Lane_Ring_19 [Object] nickname = MP07_Trade_Lane_Ring_19 reputation = ps_n_grp pos = -2682, 0, 115881 rotate = 0, -144, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544723 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_18 [zone] nickname = Zone_MP07_pop_ambient_01 pos = -10000, 1500, 20000 rotate = 0, 0, 0 shape = BOX size = 15000, 9000, 15000 comment = npc_zone1 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = Zone_MP07_pop_ambient_02 pos = -5000, 0, -5000 rotate = 0, 0, 0 shape = BOX size = 35000, 10000, 25000 comment = npc_zone2 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = Zone_MP07_pop_ambient_03 pos = 10962, 0, -69000 rotate = 0, 0, 0 shape = BOX size = 39000, 10000, 26000 comment = npc_zone3 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 ; [zone] nickname = Zone_MP07_pop_ambient_04 pos = -75500, 0, 5000 rotate = 0, 90, 0 shape = BOX size = 45000, 10000, 35000 comment = npc_zone4 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 [Object] nickname = MP07_04 pos = 3000, 0, 125000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_04_Base base = MP07_04_Base reputation = ps_n_grp rotate = 0, 30, 0 archetype = ANGELS_STATION01 ids_name = 544735 loadout = ANGELS_STATION01 difficulty_level = 1 [Object] nickname = MP07_05 pos = -85000, 0, -100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_05_Base base = MP07_05_Base reputation = fc_un_grp rotate = 0, -145, 0 archetype = DARK_ANGELS_STATION01 ids_name = 544736 loadout = DARK_ANGELS_STATION01 difficulty_level = 1 [Zone] nickname = Zone_MP07_05_exclusion_01 pos = -85000, 0, -100000 shape = SPHERE size = 7000 property_flags = 131072 sort = 99.500000 toughness = 2 density = 3 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_un_grp, 20 encounter = DA_assault, 17, 0.100000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_MP07_asteroids_01 ids_name = 0 pos = -85000, 0, -100000 rotate = 0, -145, 0 shape = ELLIPSOID size = 35000, 45000, 25000 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = fc_un_grp, 1.000000 [zone] nickname = Zone_MP07_04_pop_ambient pos = 3000, 0, 125000 rotate = 0, 0, 0 shape = SPHERE size = 15000, 15000, 15000 comment = npc_zone4 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 encounter = battleship_cruisers, 19, 0.100000 faction = ps_n_grp, 1.000000 [Object] nickname = MP07_to_LP01_hole ids_name = 544264 pos = 40000, -5500, 125000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = LP01, LP01_to_AR10_hole, gate_tunnel_bretonia [Object] nickname = MP07_to_MP07_hole_1 ids_name = 544264 pos = 25000, 0, 120000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP07, MP07_to_MP07_hole_2, gate_tunnel_bretonia [Object] nickname = MP07_to_MP07_hole_2 ids_name = 544264 pos = -44000, 0, 140000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP07, MP07_to_MP07_hole_1, gate_tunnel_bretonia [Object] nickname = MP07_cloak_suprise_01 pos = 290000, 330000, -260000 visit = 128 ids_info = 0 rotate = 0, 0, 0 archetype = cloak_suprise ids_name = 544278 loadout = cloak_suprise_MP07 [zone] nickname = Zone_MP07_destroy_vignette_01 pos = -85000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_02 pos = -85000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_03 pos = -85000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_04 pos = -85000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_05 pos = -80000, 0, -30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_06 pos = -80000, 0, -25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_07 pos = -80000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_08 pos = -80000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_MP07_destroy_vignette_09 pos = -10000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_10 pos = -40000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_11 pos = 40000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_12 pos = -10000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_13 pos = 20000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_14 pos = 25000, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_15 pos = 30000, 0, -10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_16 pos = 35000, 0, -5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_17 pos = 40000, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_18 pos = 40000, 0, 5000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_19 pos = 40000, 0, 10000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_20 pos = 40000, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_21 pos = 35000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_22 pos = 30000, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_23 pos = 25000, 0, 40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_24 pos = 20000, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_25 pos = 15000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_26 pos = 10000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_27 pos = -45000, 0, 20000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_28 pos = -42500, 0, 25000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_29 pos = -38500, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_30 pos = -38500, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_31 pos = -33500, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_32 pos = -28500, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_33 pos = -23500, 0, -15000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_34 pos = 40000, 0, -77000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_35 pos = 40000, 0, -72000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_36 pos = 45000, 0, -72000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_37 pos = 45000, 0, -77000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_38 pos = -40000, 0, -77000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_39 pos = -40000, 0, -72000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_40 pos = -45000, 0, -72000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_41 pos = -45000, 0, -77000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_42 pos = 35000, 0, -65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_43 pos = 30000, 0, -60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_MP07_destroy_vignette_44 pos = -85000, 0, -70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_45 pos = -80000, 0, -70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_46 pos = -75000, 0, -70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_47 pos = -70000, 0, -72000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_48 pos = -65000, 0, -75000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_49 pos = -60000, 0, -80000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_50 pos = -55000, 0, -85000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_51 pos = -55000, 0, -90000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_52 pos = -55000, 0, -95000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_53 pos = -55000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_MP07_destroy_vignette_54 pos = 30000, 0, 125000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_55 pos = 30000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_56 pos = 30000, 0, 135000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_57 pos = 30000, 0, 140000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_58 pos = 30000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_59 pos = 30000, 0, 150000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_60 pos = 25000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_61 pos = 20000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_62 pos = 15000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_63 pos = 10000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_64 pos = 5000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_65 pos = 0, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_66 pos = -5000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_67 pos = -10000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_68 pos = -15000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_69 pos = -20000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_70 pos = -25000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_71 pos = -30000, 0, 155000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_72 pos = -30000, 0, 150000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_73 pos = -30000, 0, 145000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_74 pos = -30000, 0, 140000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_75 pos = -30000, 0, 135000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_76 pos = -30000, 0, 130000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_77 pos = -30000, 0, 125000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_78 pos = -30000, 0, 120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_79 pos = -30000, 0, 115000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_80 pos = -30000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_81 pos = 30000, 0, 110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_82 pos = 30000, 0, 115000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_83 pos = 30000, 0, 120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_MP07_RandomMission01 pos = 200000, 150000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 0 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_un3_grp, 20 faction_weight = ps_n2_grp, 20 faction_weight = red6_n_grp, 20 faction_weight = fc_n3_grp, 20 faction_weight = pirate_n_grp, 20 encounter = DA_assault, 20, 0.100000 faction = fc_un3_grp, 1.000000 faction = ps_n2_grp, 1.000000 faction = red6_n_grp, 1.000000 faction = fc_n3_grp, 1.000000 faction = pirate_n_grp, 1.000000 [Object] nickname = MP07_d_a_st_ex1 pos = 70000, 0, 140000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 0, 0 archetype = d_a_st_ex ids_name = 544739 loadout = d_a_st_ex1 difficulty_level = 1 [Object] nickname = MP07_d_a_st_ex2 pos = 90000, 0, -90000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = fc_un_grp rotate = 0, 0, 0 archetype = d_a_st_ex ids_name = 544739 loadout = d_a_st_ex2 difficulty_level = 1 [Object] nickname = MP07_d_a_b_ex1 ids_name = 544740 pos = -105000, 0, -90000 rotate = 0, -90, 0 archetype = d_a_b_ex ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = fc_un_grp behavior = NOTHING difficulty_level = 1 loadout = d_a_b_ex1 pilot = pilot_solar_hardest [Object] nickname = MP07_d_a_b_ex2 ids_name = 544740 pos = 30000, 0, 80000 rotate = 0, 90, 0 archetype = d_a_b_ex ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = fc_un_grp behavior = NOTHING difficulty_level = 1 loadout = d_a_b_ex2 pilot = pilot_solar_hardest [Object] nickname = MP07_d_a_b_ex3 ids_name = 544740 pos = -30000, 0, 120000 rotate = 0, -90, 0 archetype = d_a_b_ex ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = fc_un_grp behavior = NOTHING difficulty_level = 1 loadout = d_a_b_ex3 pilot = pilot_solar_hardest [Object] nickname = MP07_suprise_1 pos = 50000, 0, 50000 visit = 0 ids_info = 0 rotate = 12, -87, 2 archetype = suprise_ps_t_d ids_name = 544730 loadout = SECRET_ps_t_d_MP07 [Object] nickname = MP07_suprise_2 pos = -55000, 0, 120000 visit = 0 ids_info = 0 rotate = 35, 78, 0 archetype = suprise_ps_t_b ids_name = 544731 loadout = SECRET_ps_t_b_MP07 [Object] nickname = MP07_suprise_3 pos = -69000, 0, 80000 visit = 0 ids_info = 0 rotate = 0, 5, 34 archetype = suprise_ps_m_b ids_name = 544729 loadout = SECRET_ps_m_b_MP07 [Object] nickname = MP07_suprise_4 pos = -60000, 0, -115000 visit = 0 ids_info = 0 rotate = 57, 18, 9 archetype = suprise_da_t_d ids_name = 544738 loadout = SECRET_da_t_d_MP07 [Object] nickname = MP07_suprise_5 pos = -20000, -5000, -45000 visit = 0 ids_info = 0 rotate = 44, 12, 6 archetype = suprise_ps_titan ids_name = 544732 loadout = SECRET_ps_titan_MP07 [Object] nickname = MP07_suprise_container_1 ids_name = 536087 pos = 45000, 0, 140000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_1 ; [Object] nickname = MP07_suprise_container_2 ids_name = 536087 pos = -50000, 0, 133000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_2 ; [Object] nickname = MP07_suprise_container_3 ids_name = 536087 pos = 60000, 0, 120000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_3 ; [Object] nickname = MP07_suprise_container_4 ids_name = 536087 pos = 10000, 0, 100000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_4 ; [Object] nickname = MP07_suprise_container_5 ids_name = 544762 pos = 0, 0, 71000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_5 ; [Object] nickname = MP07_suprise_container_6 ids_name = 536087 pos = -25000, 0, 60000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_6 ; [Object] nickname = MP07_suprise_container_7 ids_name = 536087 pos = 60000, 0, 0 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_7 ; [Object] nickname = MP07_suprise_container_8 ids_name = 536087 pos = 75000, 0, -30000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_8 ; [Object] nickname = MP07_suprise_container_9 ids_name = 536087 pos = -95000, 0, -115000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_9 ; [Object] nickname = MP07_suprise_container_10 ids_name = 536087 pos = -75000, 0, -125000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_10 ; [Object] nickname = MP07_suprise_container_11 ids_name = 536087 pos = -99000, 0, -79000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP07_11 [Object] nickname = MP07_suprise_6 pos = -14000, -25000, 190000 visit = 0 ids_info = 0 rotate = 0, -65, 23 archetype = suprise_ps_titan ids_name = 544752 loadout = SECRET_ps_titan_MP07_2 [Object] nickname = MP07_suprise_7 pos = -280000, 0, 140000 visit = 0 ids_info = 0 rotate = 16, 3, -49 archetype = suprise_ps_titan ids_name = 544753 loadout = SECRET_ps_titan_MP07_3 [Object] nickname = MP07_06 ids_name = 544801 pos = 100000, 0, 50000 rotate = 0, 90, 0 archetype = DARK_ANGELS_STATION01 ids_info = 0 base = MP07_06_Base dock_with = MP07_06_Base reputation = fc_un_grp behavior = NOTHING difficulty_level = 1 loadout = DARK_ANGELS_STATION01 pilot = pilot_solar_easy ; [zone] nickname = Zone_MP07_destroy_vignette_84 pos = 70000, 0, 50000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_85 pos = 70000, 0, 55000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_86 pos = 70000, 0, 60000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_87 pos = 70000, 0, 65000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_88 pos = 70000, 0, 70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_89 pos = 70000, 0, 45000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_90 pos = 70000, 0, 40000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_91 pos = 70000, 0, 35000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_92 pos = 70000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_93 pos = 75000, 0, 30000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_94 pos = 75000, 0, 70000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_MP07_destroy_vignette_95 pos = -120000, 0, -100000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_96 pos = -115000, 0, -105000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_97 pos = -110000, 0, -110000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_98 pos = -105000, 0, -115000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_99 pos = -100000, 0, -120000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open ; [zone] nickname = Zone_MP07_destroy_vignette_100 pos = -95000, 0, -125000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = MP07_07 pos = -71000, 0, 57000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_07_Base base = MP07_07_Base reputation = ps_n_grp rotate = 0, 0, 0 archetype = ANGELS_STATION02 ids_name = 544808 loadout = ANGELS_STATION02 difficulty_level = 1 [Object] nickname = MP07_to_MP08_hole ids_name = 544264 pos = -250000, -10000, 50000 rotate = 0, -90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP08, MP08_to_MP07_hole, gate_tunnel_bretonia [Object] nickname = MP07_08 pos = -90263, 0, -5825 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = MP07_08_Base base = MP07_08_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = robots_station ids_name = 544883 loadout = robots_station_loadout difficulty_level = 1 space_costume = , robot_body_F voice = atc_leg_m02 [Object] nickname = MP07_to_Police01_hole ids_name = 544264 pos = -10000, 37400, 40000 rotate = 0, 90, 0 archetype = jumphole_blue jump_effect = jump_effect_yellow_long ids_info = 60212 visit = 0 goto = Police01, Police01_to_MP07_hole, gate_tunnel_bretonia [Object] nickname = PY39_01 pos = -8190, 242609, 39789 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY39_01_Base base = PY39_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 545031 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = MP07_to_MP11_hole ids_name = 545609 pos = 115000, 0, -120000 rotate = 0, 150, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP11, MP11_to_MP07_hole, gate_tunnel_bretonia [Object] nickname = MP07_Trade_Lane_Ring_20 reputation = ps_n_grp pos = -89207, 0, 8023 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 544720 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP07_Trade_Lane_Ring_21 [Object] nickname = MP07_Trade_Lane_Ring_21 reputation = ps_n_grp pos = -89811, 0, 27280 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_20 next_ring = MP07_Trade_Lane_Ring_22 [Object] nickname = MP07_Trade_Lane_Ring_22 reputation = ps_n_grp pos = -90416, 0, 46537 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_21 next_ring = MP07_Trade_Lane_Ring_23 [Object] nickname = MP07_Trade_Lane_Ring_23 reputation = ps_n_grp pos = -91021, 0, 65795 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_22 next_ring = MP07_Trade_Lane_Ring_24 [Object] nickname = MP07_Trade_Lane_Ring_24 reputation = ps_n_grp pos = -91626, 0, 85052 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_23 next_ring = MP07_Trade_Lane_Ring_25 [Object] nickname = MP07_Trade_Lane_Ring_25 reputation = ps_n_grp pos = -92231, 0, 104310 rotate = 0, 178, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525120 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP07_Trade_Lane_Ring_24 [Object] nickname = MP07_to_MP12_hole ids_name = 544264 pos = -92231, 0, 111000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP12, MP12_to_MP07_hole, gate_tunnel_bretonia [Object] nickname = MP07_to_MP12_hole2 ids_name = 545971 pos = -135000, 0, -105000 rotate = 0, -115, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP12, MP12_to_MP07_hole2, gate_tunnel_bretonia [zone] nickname = MP07_to_MP12_hole_npc_zone pos = -92231, 0, 111000 rotate = 0, 0, 0 shape = ELLIPSOID size = 12000, 12000, 12000 sort = 51 toughness = 19 density = 4 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 19, 0.100000 faction = ps_n_grp, 1.000000 [zone] nickname = MP07_to_MP12_hole2_npc_zone pos = -135000, 0, -105000 rotate = 0, 0, 0 shape = ELLIPSOID size = 15000, 15000, 15000 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false encounter = area_defend, 17, 0.100000 faction = fc_un_grp, 1.000000