[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP06_space danger = lost_paradise_battle01 battle = lost_paradise_battle02 [Dust] spacedust = Dust [Nebula] file = solar\nebula\MP06_Nebula1.ini zone = Zone_MP06_Nebula1 [Ambient] color = 100, 100, 100 [Background] nebulae = solar\starsphere\starsphere_MP06.cmp ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp [LightSource] nickname = MP06_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 250000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP06_to_MP05_hole ids_name = 544264 pos = 70000, 0, 70000 rotate = 0, 30, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP05, MP05_to_MP06_hole, gate_tunnel_bretonia [Zone] nickname = Zone_MP06_dust_01 pos = 70000, 0, 70000 shape = ELLIPSOID size = 40000, 30000, 30000 rotate = 0, 30, 0 property_flags = 32768 property_fog_color = 0.000000, 50.000000, 120.000000 visit = 32 sort = 51 spacedust = atmosphere_rebirth spacedust_maxparticles = 150 ;drag_modifier = 1.100000 [Object] nickname = MP06_planet_1 ids_name = 544716 pos = 30000, 0, -30000 rotate = 0, 0, 0 archetype = planet_MP5_25000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 27000 burn_color = 255, 222, 160 ids_info = 0 ; [zone] nickname = MP06_planet_1_death pos = 30000, 0, -30000 shape = SPHERE size = 26000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP06_planet_2 ids_name = 544717 pos = -30000, -15000, 50000 rotate = 0, -90, 0 archetype = planet_MP6_14000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 16000 burn_color = 255, 222, 160 ids_info = 0 ; [zone] nickname = MP06_planet_2_death pos = -30000, -15000, 50000 shape = SPHERE size = 15000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP06_planet_3 ids_name = 544718 pos = -60000, 30000, -90000 rotate = 0, 0, 0 archetype = planet_MP7_50000 spin = 0.000000, 0.009000, 0.000000 atmosphere_range = 55000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_MP06_planet_1_ring, solar\RINGS\lava.ini ring = Zone_MP06_planet_2_ring, solar\RINGS\lava.ini ; [zone] nickname = MP06_planet_3_death pos = -60000, 30000, -90000 shape = SPHERE size = 54000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_MP06_planet_1_ring pos = -60000, 30000, -90000 rotate = 40, 0, -20 shape = ring size = 75000, 65000, 15000 sort = 0.000000 [zone] nickname = Zone_MP06_planet_2_ring pos = -60000, 30000, -90000 rotate = -40, 0, -20 shape = ring size = 60000, 55000, 15000 sort = 0.000000 ; [Object] nickname = MP06_Sun ids_name = 1380 pos = 0, -45000, 20000 ambient_color = 255, 255, 255 archetype = sun_2000 star = MP06_Sun ids_info = 526196 ring = Zone_MP06_sun_1_ring, solar\RINGS\purple_ring.ini ring = Zone_MP06_sun_2_ring, solar\RINGS\purple_ring.ini ring = Zone_MP06_sun_3_ring, solar\RINGS\purple_ring.ini [zone] nickname = Zone_MP06_sun_1_ring pos = 0, -45000, 20000 rotate = 25, 0, 0 shape = ring size = 15000, 10000, 10000 sort = 0.000000 [zone] nickname = Zone_MP06_sun_2_ring pos = 0, -45000, 20000 rotate = -15, 5, -10 shape = ring size = 30000, 20000, 10000 sort = 0.000000 ; [zone] nickname = Zone_MP06_sun_3_ring pos = 0, -45000, 20000 rotate = -15, 5, -45 shape = ring size = 20000, 15000, 10000 sort = 0.000000 ; [zone] nickname = MP06_sun_radiation1 pos = 0, -45000, 20000 rotate = 0,0,0 shape = BOX size = 20000, 20000, 20000 damage = 10000 visit = 32 sort = 99 [zone] nickname = MP06_sun_radiation2 pos = 0, -45000, 20000 rotate = 0,0,0 shape = BOX size = 18000, 18000, 18000 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_MP06_Nebula1 ids_name = 0 pos = -75000, 0, 50000 rotate = 0, 0, 0 shape = ELLIPSOID size = 30000, 40000, 60000 property_flags = 32768 property_fog_color = 150.000000, 0.000000, 150.000000 visit = 32 ids_info = 0 [zone] nickname = MP06_Sun1_death pos = -35000, -5000, 9000 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP06_Sun1 ids_name = 533710 pos = -35000, -5000, 9000 ambient_color = 255, 255, 255 archetype = sun_2000 star = hu01_sun1 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 526196 [Object] nickname = MP06_to_MP07_hole ids_name = 544264 pos = -70000, -5000, 45000 rotate = 0, -120, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP07, MP07_to_MP06_hole, gate_tunnel_bretonia [Object] nickname = MP06_to_MP06_hole_1 ids_name = 544264 pos = -55000, 3000, 25000 rotate = 0, -120, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP06, MP06_to_MP06_hole_2, gate_tunnel_bretonia [Object] nickname = MP06_to_MP06_hole_2 ids_name = 544264 pos = -65000, 0, 69000 rotate = 0, -110, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP06, MP06_to_MP06_hole_1, gate_tunnel_bretonia [Object] nickname = MP06_to_MP06_hole_3 ids_name = 544264 pos = -25000, 3000, -15000 rotate = 0, 150, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP06, MP06_to_MP06_hole_4, gate_tunnel_bretonia [Object] nickname = MP06_to_MP06_hole_4 ids_name = 544264 pos = 59000, 3000, 15000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP06, MP06_to_MP06_hole_3, gate_tunnel_bretonia [Object] nickname = MP06_suprise_container_1 ids_name = 546009 pos = 80000, 0, 50000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_1 ; [Object] nickname = MP06_suprise_container_2 ids_name = 546007 pos = -65000, 0, 35000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_2 ; [Object] nickname = MP06_suprise_container_3 ids_name = 536087 pos = -75000, 0, 55000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_3 ; [Object] nickname = MP06_suprise_container_4 ids_name = 536087 pos = -50000, 0, 60000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_4 ; [Object] nickname = MP06_suprise_container_5 ids_name = 536087 pos = -55000, 0, 80000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_5 ; [Object] nickname = MP06_suprise_container_6 ids_name = 536087 pos = -20000, 0, 83000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_6 ; [Object] nickname = MP06_suprise_container_7 ids_name = 536087 pos = 7000, 0, 0 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_7 ; [Object] nickname = MP06_suprise_container_8 ids_name = 536087 pos = 48000, 0, 5000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_8 ; [Object] nickname = MP06_suprise_container_9 ids_name = 536087 pos = 69000, 0, 5000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_9 ; [Object] nickname = MP06_suprise_container_10 ids_name = 536087 pos = 29000, 0, 45000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_10 ; [Object] nickname = MP06_suprise_container_11 ids_name = 536087 pos = -29000, 0, -5000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_11 ; [Object] nickname = MP06_suprise_container_12 ids_name = 536087 pos = 15000, 0, 70000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_12 ; [Object] nickname = MP06_suprise_container_13 ids_name = 536087 pos = 55000, 0, 79000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP06_13 [Object] nickname = MP06_suprise_Pirate_bomber_01 ids_name = 545301 pos = -80000, 0, 3500 rotate = 26, 64, 33 archetype = suprise_robots_rx-4500 ids_info = 0 visit = 0 loadout = SECRET_rx-4500_Mp06_1 [Object] nickname = MP06_suprise_seraph_battleship_01 ids_name = 545308 pos = 6000, 7200, -90000 rotate = 19, 65, 44 archetype = suprise_seraph_battleship ids_info = 0 visit = 0 loadout = SECRET_seraph_battleship_Mp06_1 [Object] nickname = MP06_suprise_starshield_01 ids_name = 545309 pos = 38000, 0, -71000 rotate = -75, 34, -32 archetype = suprise_starshield ids_info = 0 visit = 0 loadout = SECRET_starshield_Mp06_1 [Object] nickname = MP06_suprise_Void_fighter_01 ids_name = 545321 pos = -28000, 0, -34000 rotate = 78, 16, 47 archetype = suprise_Void_fighter ids_info = 0 visit = 0 loadout = SECRET_Void_fighter_Mp06_1