[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP02_space danger = lost_paradise_battle01 battle = lost_paradise_battle02 [Dust] spacedust = Dust [Nebula] file = solar\nebula\MP02_Nebula1.ini zone = Zone_MP02_Nebula1 [Nebula] file = solar\nebula\MP02_Nebula2.ini zone = Zone_MP02_Nebula2 [Ambient] color = 0, 60, 60 [Background] ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp ;basic_stars = solar\starsphere\starsphere_stars_basic.cmp nebulae = solar\starsphere\starsphere_MP02.cmp [LightSource] nickname = MP02_system_light pos = 0, 0, 0 color = 0, 255, 255 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP02_to_MP01_hole ids_name = 544264 pos = -60000, 0, 0 ;-12696, -57, 49000 rotate = 0, -90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP01, MP01_to_MP02_hole, gate_tunnel_bretonia ; [zone] nickname = Zone_MP02_Nebula1 ids_name = 0 pos = 0, 0, 120000 rotate = 0, 0, 0 shape = ELLIPSOID size = 160000, 60000, 100000 property_flags = 32768 property_fog_color = 130.000000, 0.000000, 130.000000 visit = 32 spacedust = radioactivedust_blue spacedust_maxparticles = 25 ids_info = 0 ; [zone] nickname = Zone_MP02_Nebula2 ids_name = 0 pos = 0, 0, -120000 rotate = 0, 0, 0 shape = ELLIPSOID size = 160000, 60000, 100000 property_flags = 32768 property_fog_color = 0.000000, 130.000000, 130.000000 visit = 32 spacedust = radioactivedust_blue spacedust_maxparticles = 25 ids_info = 0 ; [Object] nickname = MP02_Trade_Lane_Ring_01 reputation = fc_rs_grp pos = -53380, 0, 0 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_1500 ids_name = 0 ids_info = 66170 tradelane_space_name = 544701 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = MP02_Trade_Lane_Ring_02 [Object] nickname = MP02_Trade_Lane_Ring_02 reputation = fc_rs_grp pos = -26757, 0, 0 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_1500 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP02_Trade_Lane_Ring_01 next_ring = MP02_Trade_Lane_Ring_03 [Object] nickname = MP02_Trade_Lane_Ring_03 reputation = fc_rs_grp pos = -134, 0, 0 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_1500 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP02_Trade_Lane_Ring_02 next_ring = MP02_Trade_Lane_Ring_04 [Object] nickname = MP02_Trade_Lane_Ring_04 reputation = fc_rs_grp pos = 26489, 0, 0 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_1500 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP02_Trade_Lane_Ring_03 next_ring = MP02_Trade_Lane_Ring_05 [Object] nickname = MP02_Trade_Lane_Ring_05 reputation = fc_rs_grp pos = 53112, 0, 0 rotate = 0, -90, 0 archetype = Trade_Lane_Ring_1500 ids_name = 0 ids_info = 66170 tradelane_space_name = 544702 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = MP02_Trade_Lane_Ring_04 [Object] nickname = MP02_space_police_dmg_1 pos = 59000, 0, 2000 archetype = space_police_dmg ; [Object] nickname = MP02_space_beaml_dmg_1 pos = 59210, 0, 2000 rotate = 0, 90, 0 archetype = space_beaml_dmg ; [Object] nickname = MP02_space_habitat_dmg_1 pos = 59000, -170, 2000 rotate = 180, 0, 0 archetype = space_habitat_dmg ; [Object] nickname = MP02_space_tankl4_dmg_1 pos = 58800, -30, 2000 rotate = 0, 90, 0 archetype = space_tankl4_dmg ; [Object] nickname = MP02_space_beamx_dmg_1 pos = 59500, 0, 2000 archetype = space_beamx_dmg [Object] nickname = MP02_to_MP03_hole ids_name = 544264 pos = 0, 0, -49000 rotate = 0, 180, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP03, MP03_to_MP02_hole, gate_tunnel_bretonia [Object] nickname = MP02_to_MP01_hole_2 ids_name = 544264 pos = 10000, -5000, -45000 rotate = 0, 180, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole_3, gate_tunnel_bretonia ; [Object] nickname = MP02_to_MP01_hole_3 ids_name = 544264 pos = -10000, 5000, 45000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole_2, gate_tunnel_bretonia ; [Object] nickname = MP02_to_MP01_hole_4 ids_name = 544264 pos = -19000, 0, 40000 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole_5, gate_tunnel_bretonia ; [Object] nickname = MP02_to_MP01_hole_5 ids_name = 544264 pos = 69000, 0, -5000 rotate = 0, 90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole_4, gate_tunnel_bretonia ; [Object] nickname = MP02_to_MP01_hole_6 ids_name = 544264 pos = -15000, 0, -45000 rotate = 0, 180, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole_6, gate_tunnel_bretonia [Object] nickname = MP02_suprise_container_01 ids_name = 536087 pos = 40000, 0, 40000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_1 ; [Object] nickname = MP02_suprise_container_02 ids_name = 536087 pos = -40000, 0, -40000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_2 ; [Object] nickname = MP02_suprise_container_03 ids_name = 536087 pos = -25000, 0, 25000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_3 ; [Object] nickname = MP02_suprise_container_04 ids_name = 536087 pos = 25000, 0, -25000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_4 ; [Object] nickname = MP02_suprise_container_05 ids_name = 536087 pos = 0, 0, 45000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_5 ; [Object] nickname = MP02_suprise_container_06 ids_name = 536087 pos = 35000, 0, -45000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_6 ; [Object] nickname = MP02_suprise_container_07 ids_name = 536087 pos = 15000, 0, 55000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_7 ; [Object] nickname = MP02_suprise_container_08 ids_name = 536087 pos = -15000, 0, -55000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_8 ; [Object] nickname = MP02_suprise_container_09 ids_name = 536087 pos = 79000, 0, 0 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_9 ; [Object] nickname = MP02_suprise_container_10 ids_name = 536087 pos = -79000, -3000, 7000 rotate = 0, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP02_10 [Object] nickname = MP02_suprise_Minbari_battle_cruiser_01 ids_name = 545294 pos = -45000, 0, 45000 rotate = 4, 78, 11 archetype = suprise_Minbari_battle_cruiser ids_info = 0 visit = 0 loadout = SECRET_Minbari_battle_cruiser_Mp02_1 [Object] nickname = MP02_suprise_shark_battleship_01 ids_name = 545317 pos = 49000, 0, -29000 rotate = 1, 18, 54 archetype = suprise_shark_battleship ids_info = 0 visit = 0 loadout = SECRET_shark_battleship_Mp02_1