[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 100000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = MP01_space danger = lost_paradise_battle01 battle = lost_paradise_battle02 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\MP01_asteroids1.ini zone = Zone_MP01_asteroids1 [Nebula] file = solar\nebula\MP01_Nebula1.ini zone = Zone_MP01_Nebula1 [Nebula] file = solar\nebula\MP01_Nebula2.ini zone = Zone_MP01_Nebula2 [Ambient] color = 0, 0, 60 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp nebulae = solar\starsphere\starsphere_MP01.cmp ;complex_stars = solar\starsphere\starsphere_li06_stars.cmp [LightSource] nickname = MP01_system_light pos = 0, 0, 0 color = 0, 255, 255 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP01_to_Psy01_hole ids_name = 544264 pos = -32696, -57, 78272 rotate = 0, 0, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = Psy01, Psy01_to_Psy01_hole, gate_tunnel_bretonia ; [Object] nickname = MP01_planet_1 ids_name = 544697 pos = -89000, 0, -60000 rotate = 0, -90, 0 archetype = planet_MP1_9000 spin = 0.000000, -0.000000, 0.000000 atmosphere_range = 11500 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_MP01_planet_1_ring, solar\BLACKHOLE\rebirth_ring1.ini [zone] nickname = MP01_planet_1_death pos = -89000, 0, -60000 shape = SPHERE size = 10500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_MP01_planet_1_ring pos = -89000, 0, -60000 rotate = 17, 0, -20 shape = ring size = 50000, 39000, 6000 sort = 0.000000 [Object] nickname = MP01_planet_2 ids_name = 544698 pos = -67000, -13000, -55000 rotate = 0, -90, 0 archetype = planet_icewatind_3000 spin = 0.000000, -0.000000, 0.000000 atmosphere_range = 4000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = MP01_planet_2_death pos = -67000, -13000, -55000 shape = SPHERE size = 3500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_MP01_planet_2_ring pos = -67000, -13000, -55000 rotate = 17, 0, -20 shape = ring size = 50000, 39000, 6000 sort = 0.000000 [zone] nickname = Zone_MP01_Nebula1 ids_name = 0 pos = -90000, 0, -140000 rotate = 0, 90, 0 shape = ELLIPSOID size = 30000, 30000, 50000 property_flags = 32768 property_fog_color = 100.000000, 0.000000, 100.000000 visit = 32 ids_info = 0 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 [zone] nickname = Zone_MP01_Nebula2 ids_name = 0 pos = 0,0,90000 rotate = 0, 90, 0 shape = ELLIPSOID size = 30000, 20000, 90000 property_flags = 32768 property_fog_color = 0.000000, 100.000000, 100.000000 visit = 32 ids_info = 0 ;spacedust = radioactivedust_red ;spacedust_maxparticles = 50 [Object] nickname = MP01_Sun ids_name = 1380 pos = -179000, -4000, -150000 ambient_color = 255, 255, 255 archetype = sun_2000 star = MP01_Sun atmosphere_range = 11000 ids_info = 66164 ; [zone] nickname = MP01_sun_radiation1 pos = -179000, -4000, -150000 rotate = 0,0,0 shape = BOX size = 50000, 50000, 50000 damage = 10000 visit = 32 sort = 99 [zone] nickname = MP01_sun_radiation2 pos = -179000, -4000, -150000 rotate = 0,0,0 shape = BOX size = 47000, 47000, 47000 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = MP01_planet_3 ids_name = 544699 pos = 95000, -30000, -50000 rotate = 0, 0, 0 archetype = planet_MP2_30000 spin = 0.000000, -0.000000, 0.000000 atmosphere_range = 33000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = MP01_planet_3_death pos = 95000, -30000, -50000 shape = SPHERE size = 32000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = MP01_Sun2 ids_name = 261020 pos = 20000, -10000, -65000 ambient_color = 255, 255, 255 archetype = sun_2000 star = Ku01_Sun atmosphere_range = 11000 ids_info = 66159 ; [zone] nickname = Zone_MP01_Sun2_death pos = 20000, -10000, -65000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP01_Sun3 ids_name = 261021 pos = 35000, -40000, -25000 ambient_color = 255, 255, 255 archetype = sun_2000 star = Ku02_Sun atmosphere_range = 13000 ids_info = 66161 ; [zone] nickname = Zone_MP01_Sun3_death pos = 35000, -40000, -25000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = MP01_Sun4 ids_name = 261022 pos = 40000, -20000, -45000 archetype = sun_2000 star = Ku03_sun2 atmosphere_range = 12000 ids_info = 66152 ; [zone] nickname = Zone_MP01_Sun4_death pos = 40000, -20000, -45000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Object] nickname = Ku03_Sun5 ids_name = 261023 pos = 30000, 0, -15000 archetype = sun_1000 star = Ku03_Sun1 atmosphere_range = 12000 ids_info = 66151 ; [zone] nickname = Zone_MP01_Sun5_death pos = 30000, 0, -15000 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 ; [Zone] nickname = Zone_MP01_asteroids1 ids_name = 0 pos = 60000, -10000, 20000 rotate = 0, 60, 30 shape = ELLIPSOID size = 20000, 30000, 35000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 [Zone] nickname = Zone_MP01_mining_area_01 pos = 65000, -10000, 25000 shape = SPHERE size = 7000 comment = mining_zone1 visit = 36 spacedust = organismdust_rebirth spacedust_maxparticles = 50 sort = 99.500000 [Zone] nickname = Zone_MP01_mining_area_02 pos = 55000, -10000, 15000 shape = SPHERE size = 5000 comment = mining_zone2 visit = 36 spacedust = organismdust_rebirth spacedust_maxparticles = 100 sort = 99.500000 [Object] nickname = MP01_to_MP02_hole ids_name = 544264 pos = -99000, -5000, -143000 rotate = 0, 180, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP02, MP02_to_MP01_hole, gate_tunnel_bretonia [Object] nickname = MP01_to_Psy01_hole_2 ids_name = 544264 pos = -85000, 0, -140000 rotate = 0, 180, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP01, MP01_to_Psy01_hole_5, gate_tunnel_bretonia ; [Object] nickname = MP01_to_Psy01_hole_3 ids_name = 544264 pos = 60000, 5000, 20000 rotate = 0, 50, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP01, MP01_to_Psy01_hole_4, gate_tunnel_bretonia ; [Object] nickname = MP01_to_Psy01_hole_4 ids_name = 544264 pos = -95000, -7000, 25000 rotate = 0, -90, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP01, MP01_to_Psy01_hole_3, gate_tunnel_bretonia ; [Object] nickname = MP01_to_Psy01_hole_5 ids_name = 544264 pos = 70000, -25000, -95000 rotate = 0, 130, 0 archetype = jumphole_rebirth2 jump_effect = jump_effect_blue ids_info = 60212 visit = 0 goto = MP01, MP01_to_Psy01_hole_2, gate_tunnel_bretonia [Object] nickname = MP01_suprise_container_01 ids_name = 536087 pos = 37598, -6000, 10000 rotate = 0, 54, -14 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_1 ; [Object] nickname = MP01_suprise_container_02 ids_name = 536087 pos = 87598, 0, 35000 rotate = 10, 3, 7 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_2 ; [Object] nickname = MP01_suprise_container_03 ids_name = 536087 pos = -55000, 0, -15000 rotate = 12, 0, 0 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_3 ; [Object] nickname = MP01_suprise_container_04 ids_name = 536087 pos = -75000, -5000, -35000 rotate = 65, 0, 26 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_4 ; [Object] nickname = MP01_suprise_container_05 ids_name = 536087 pos = -90000, -3000, -140000 rotate = -9, -76, 15 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_5 ; [Object] nickname = MP01_suprise_container_06 ids_name = 536087 pos = -70000, 4000, -125000 rotate = 0, 6, 67 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_6 ; [Object] nickname = MP01_suprise_container_07 ids_name = 536087 pos = 27000, 0, -90000 rotate = 65, 6, 6 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_7 ; [Object] nickname = MP01_suprise_container_08 ids_name = 536087 pos = 7770, 0, 72990 rotate = 24, 15, 56 archetype = suprise_container ids_info = 0 visit = 0 loadout = SECRET_container_MP01_8 [Object] nickname = MP01_suprise_DA_battleship_01 ids_name = 545292 pos = -63000, -12000, -57000 rotate = 76, 16, -54 archetype = suprise_DA_battleship ids_info = 0 visit = 0 loadout = SECRET_DA_battleship_Mp01_01 [Object] nickname = MP01_suprise_terran_gunboat_01 ids_name = 545311 pos = 56000, -0, 79500 rotate = 14, 34, 89 archetype = suprise_terran_gunboat ids_info = 0 visit = 0 loadout = SECRET_terran_gunboat_Mp01_1 [Object] nickname = PY41_01 pos = 0, 0, 120000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY41_01_Base base = PY41_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 545419 loadout = p_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY43_01 pos = 50000, 0, 120000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY43_01_Base base = PY43_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 545596 loadout = p_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01